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	<title>Comments on: Ten Things Videogames Need More Of</title>
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	<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/</link>
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		<title>By: Dhatz</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-480798</link>
		<dc:creator>Dhatz</dc:creator>
		<pubDate>Tue, 27 Jul 2010 22:37:15 +0000</pubDate>
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		<description>fuck you guys, we need levicars!(sounds like unlimited altitude as opposed to hovercars)
I thought game were supposed to be fun, and unless you beat me to it i will make game in 32nd century populated by advanced robot society that among others has levicars and imitated lightsabers.</description>
		<content:encoded><![CDATA[<p>fuck you guys, we need levicars!(sounds like unlimited altitude as opposed to hovercars)<br />
I thought game were supposed to be fun, and unless you beat me to it i will make game in 32nd century populated by advanced robot society that among others has levicars and imitated lightsabers.
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		<title>By: Acid</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-274129</link>
		<dc:creator>Acid</dc:creator>
		<pubDate>Tue, 08 Sep 2009 21:02:28 +0000</pubDate>
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		<description>I thought this was going to be a serious article. Then I realized it was RPS. 

You should do a serious one. Then I might leave a nicer comment.</description>
		<content:encoded><![CDATA[<p>I thought this was going to be a serious article. Then I realized it was RPS. </p>
<p>You should do a serious one. Then I might leave a nicer comment.
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		<title>By: maykael</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-274004</link>
		<dc:creator>maykael</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:07:38 +0000</pubDate>
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		<description>If there was a god, he would be Mulatu Astatke!</description>
		<content:encoded><![CDATA[<p>If there was a god, he would be Mulatu Astatke!
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		<title>By: Kris</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273689</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Tue, 08 Sep 2009 12:17:25 +0000</pubDate>
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		<description>I want a new Pilotwings game or something similar (i.e. blantant rip off). Best sensation of flying, without necessarily being best simulation of flying something. Would be even better if you could shoot down / blow up other flyers such as hang gliders, planes and (as someone mentioned)explodable hot air balloons.</description>
		<content:encoded><![CDATA[<p>I want a new Pilotwings game or something similar (i.e. blantant rip off). Best sensation of flying, without necessarily being best simulation of flying something. Would be even better if you could shoot down / blow up other flyers such as hang gliders, planes and (as someone mentioned)explodable hot air balloons.
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		<title>By: noggin</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273668</link>
		<dc:creator>noggin</dc:creator>
		<pubDate>Tue, 08 Sep 2009 11:51:28 +0000</pubDate>
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		<description>I took my 4 year old daughter to an art show that included that creepy hand/bird thing.

She literally couldn&#039;t look at it, or even talk about it...!</description>
		<content:encoded><![CDATA[<p>I took my 4 year old daughter to an art show that included that creepy hand/bird thing.</p>
<p>She literally couldn&#8217;t look at it, or even talk about it&#8230;!
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		<title>By: Subjective Effect</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273529</link>
		<dc:creator>Subjective Effect</dc:creator>
		<pubDate>Tue, 08 Sep 2009 09:01:41 +0000</pubDate>
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		<description>Funny about the jazz; I used to listen to Lou Donaldson&#039;s The Righteous Reed whilst playing Delta Force.</description>
		<content:encoded><![CDATA[<p>Funny about the jazz; I used to listen to Lou Donaldson&#8217;s The Righteous Reed whilst playing Delta Force.
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		<title>By: Lh'owon</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273393</link>
		<dc:creator>Lh'owon</dc:creator>
		<pubDate>Tue, 08 Sep 2009 05:38:47 +0000</pubDate>
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		<description>Biology (no not that aspect) -

Proper ecosystems with animals and plants that interact with each other somewhat realistically (doesn&#039;t have to be genuinely realistic, that would be staggeringly complex). So animals hunt each other, reproduce, go about in groups if appropriate, that sort of thing. Plants grow and die, providing the timescale makes sense for that.

Basically I like worlds that feel alive, and most importantly feel complete even if I The Player was not there and had never existed. This idea can work in nearly any genre, but I think would most obviously benefit open-world RPGs and involved strategy games. It would be magic to pan over a living, breathing world, not just another sandbox with different colouring.</description>
		<content:encoded><![CDATA[<p>Biology (no not that aspect) -</p>
<p>Proper ecosystems with animals and plants that interact with each other somewhat realistically (doesn&#8217;t have to be genuinely realistic, that would be staggeringly complex). So animals hunt each other, reproduce, go about in groups if appropriate, that sort of thing. Plants grow and die, providing the timescale makes sense for that.</p>
<p>Basically I like worlds that feel alive, and most importantly feel complete even if I The Player was not there and had never existed. This idea can work in nearly any genre, but I think would most obviously benefit open-world RPGs and involved strategy games. It would be magic to pan over a living, breathing world, not just another sandbox with different colouring.
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273372</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Tue, 08 Sep 2009 05:13:14 +0000</pubDate>
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		<description># Flooded cities (the &#039;new&#039; version of post-nuclear-apocalypse).   
# Scuba diving (with realistic bouyancy, air, lines, equipment, decompression, currents, lighting etc).
# Afro-beat.
# Massive game worlds integrated with Google-maps, Wikipedia, Spotify and user-produced content (games-as-browsers/browsers-as-games).
# &quot;Ironic&quot; pork-pie hats and beards (punchable)
# Charlie Brooker
# Islamist terrorist anti-heros</description>
		<content:encoded><![CDATA[<p># Flooded cities (the &#8216;new&#8217; version of post-nuclear-apocalypse).<br />
# Scuba diving (with realistic bouyancy, air, lines, equipment, decompression, currents, lighting etc).<br />
# Afro-beat.<br />
# Massive game worlds integrated with Google-maps, Wikipedia, Spotify and user-produced content (games-as-browsers/browsers-as-games).<br />
# &#8220;Ironic&#8221; pork-pie hats and beards (punchable)<br />
# Charlie Brooker<br />
# Islamist terrorist anti-heros
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		<title>By: ZomBuster</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273209</link>
		<dc:creator>ZomBuster</dc:creator>
		<pubDate>Tue, 08 Sep 2009 00:56:07 +0000</pubDate>
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		<description>For #10 make that a open world FPS where you fly around with a jetpack. And T-rexs in F14s chase you.</description>
		<content:encoded><![CDATA[<p>For #10 make that a open world FPS where you fly around with a jetpack. And T-rexs in F14s chase you.
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		<title>By: ACardboardRobot</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273146</link>
		<dc:creator>ACardboardRobot</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:33:39 +0000</pubDate>
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		<description>forgot the link. 
&lt;a href=&quot;http://www.urbanprophet.com/Nuke/html/&quot; rel=&quot;nofollow&quot;&gt;Et voila&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>forgot the link.<br />
<a href="http://www.urbanprophet.com/Nuke/html/" rel="nofollow">Et voila</a>
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		<title>By: ACardboardRobot</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273145</link>
		<dc:creator>ACardboardRobot</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:32:53 +0000</pubDate>
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		<description>@Ginger
There is actually a survival game set in the New World. It&#039;s by the same guys who made that flash game Mud and Blood. It&#039;s flash too but it&#039;s downloadable and still only in Alpha:
&lt;a href=&quot;http://www.urbanprophet.com/Nuke/html/&quot; title=&quot;Last Winter.&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@Ginger<br />
There is actually a survival game set in the New World. It&#8217;s by the same guys who made that flash game Mud and Blood. It&#8217;s flash too but it&#8217;s downloadable and still only in Alpha:<br />
<a href="http://www.urbanprophet.com/Nuke/html/" title="Last Winter." rel="nofollow"></a>
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		<title>By: Thingus</title>
		<link>http://www.rockpapershotgun.com/2009/09/07/ten-things-that-videogames-need-more-of/#comment-273130</link>
		<dc:creator>Thingus</dc:creator>
		<pubDate>Mon, 07 Sep 2009 23:15:55 +0000</pubDate>
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		<description>More art galleries. I base this only off the one in Planescape, but that one was a fantastic way to reveal the wider setting without cramming it down your throat.</description>
		<content:encoded><![CDATA[<p>More art galleries. I base this only off the one in Planescape, but that one was a fantastic way to reveal the wider setting without cramming it down your throat.
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