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	<title>Comments on: Gratuitous Space Prattles</title>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-290136</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Mon, 21 Sep 2009 14:00:04 +0000</pubDate>
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		<description>I love the fact that armour serves as a resist threshold - i.e. no, actually, your Kalashnikov will never ever ever kill that tank. Not enough games dare to do that - for very good reasons, yes, but still. Not enough.</description>
		<content:encoded><![CDATA[<p>I love the fact that armour serves as a resist threshold &#8211; i.e. no, actually, your Kalashnikov will never ever ever kill that tank. Not enough games dare to do that &#8211; for very good reasons, yes, but still. Not enough.
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		<title>By: R3D</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-275478</link>
		<dc:creator>R3D</dc:creator>
		<pubDate>Wed, 09 Sep 2009 18:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17342#comment-275478</guid>
		<description>i had no real problems with the first battle i went straight for the ship builder and had a nice mix to play around with. however later on i ended up doing the lump one type of cruiser in wipe the floor path. and when that failed i made a good fighter and took out whole fleets with just those. the game dosent reward a blend of ships anough and the ai needs to scale the next dificulty to what u played against it in the first so as to stop the same 30 cruisers wiping out the &quot;tougher&quot; force. i also think if cruiser wepons that where stacked like 4 beam lazers should fire as one  fat beam and have a + modifier  and a mix of weapons should get no mod or a - one. that would stop my curent uber cruser from being the answer to all my battles. allso  something like fighter bays on a cruser so as fighters in escort could repair by docking would make them more appealing to mix in.  a power drain cloke for frigats would be nice to and make them sneaky and usfull. all up it needs reasons to not stack one ship and mix it up like if escorting fighter poilets where deducted from the spare piolts in the cruises crew pool to reduce the no of piolts thy require to feeld, thay are some ways i can see that would make me want to not spam my uber ship.
one last point i hate not being able to tell what the ai has on there ships a scanner type wepon for fighters or whatever that gave you a flash 3 to 5 sec vew at what they had in battle would releve this, i dont wont to studie the ai just have a better vew than oh he has rokits/ beam/ emp.</description>
		<content:encoded><![CDATA[<p>i had no real problems with the first battle i went straight for the ship builder and had a nice mix to play around with. however later on i ended up doing the lump one type of cruiser in wipe the floor path. and when that failed i made a good fighter and took out whole fleets with just those. the game dosent reward a blend of ships anough and the ai needs to scale the next dificulty to what u played against it in the first so as to stop the same 30 cruisers wiping out the &#8220;tougher&#8221; force. i also think if cruiser wepons that where stacked like 4 beam lazers should fire as one  fat beam and have a + modifier  and a mix of weapons should get no mod or a &#8211; one. that would stop my curent uber cruser from being the answer to all my battles. allso  something like fighter bays on a cruser so as fighters in escort could repair by docking would make them more appealing to mix in.  a power drain cloke for frigats would be nice to and make them sneaky and usfull. all up it needs reasons to not stack one ship and mix it up like if escorting fighter poilets where deducted from the spare piolts in the cruises crew pool to reduce the no of piolts thy require to feeld, thay are some ways i can see that would make me want to not spam my uber ship.<br />
one last point i hate not being able to tell what the ai has on there ships a scanner type wepon for fighters or whatever that gave you a flash 3 to 5 sec vew at what they had in battle would releve this, i dont wont to studie the ai just have a better vew than oh he has rokits/ beam/ emp.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-275086</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:35:05 +0000</pubDate>
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		<description>There are about 90.000.000 things Cliffy can do, and 9000 must do, to finish this.  Poor guy :-( 
Has to be hard.</description>
		<content:encoded><![CDATA[<p>There are about 90.000.000 things Cliffy can do, and 9000 must do, to finish this.  Poor guy :-(<br />
Has to be hard.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-275057</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:00:39 +0000</pubDate>
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		<description>The moment early on where I realised what a well constructed game this is was upon failing an early mission fairly badly a few times.  I went off to do other things, and got to thinking about it.  On the strength of those ruminations I came back, made some small adjustments to my fleet, and won handily.  It&#039;s a very responsive game.</description>
		<content:encoded><![CDATA[<p>The moment early on where I realised what a well constructed game this is was upon failing an early mission fairly badly a few times.  I went off to do other things, and got to thinking about it.  On the strength of those ruminations I came back, made some small adjustments to my fleet, and won handily.  It&#8217;s a very responsive game.
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		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274814</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Wed, 09 Sep 2009 08:56:58 +0000</pubDate>
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		<description>Bought. Ouch, that first fleet is hard, there are two cruisers which seemed for a while to be indestructible once their shields were down, but reading the manual showed me that they must&#039;ve just had a LOT of armour which my rapid-fire weapons couldn&#039;t penetrate. My next assault included some heavy bombardment cruisers, and the assault after that included actual battleplans more involved than &quot;KILL EVERYTHING&quot;. I still lose my entire fleet, but I take a couple of cruisers with me... Tonight they&#039;re going down. Hard.</description>
		<content:encoded><![CDATA[<p>Bought. Ouch, that first fleet is hard, there are two cruisers which seemed for a while to be indestructible once their shields were down, but reading the manual showed me that they must&#8217;ve just had a LOT of armour which my rapid-fire weapons couldn&#8217;t penetrate. My next assault included some heavy bombardment cruisers, and the assault after that included actual battleplans more involved than &#8220;KILL EVERYTHING&#8221;. I still lose my entire fleet, but I take a couple of cruisers with me&#8230; Tonight they&#8217;re going down. Hard.
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274585</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Wed, 09 Sep 2009 04:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17342#comment-274585</guid>
		<description>Also caved in, getting murdered in the first mission.  I was going for missile cruisers with a target painter per cruiser.  It works great until there are no frigates left to destroy.  For whatever reason, the missiles don&#039;t go after the cruiser I have painted, so they mostly miss.  All the while the enemy melts my cruisers. :(</description>
		<content:encoded><![CDATA[<p>Also caved in, getting murdered in the first mission.  I was going for missile cruisers with a target painter per cruiser.  It works great until there are no frigates left to destroy.  For whatever reason, the missiles don&#8217;t go after the cruiser I have painted, so they mostly miss.  All the while the enemy melts my cruisers. :(
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		<title>By: Sokemguy</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274550</link>
		<dc:creator>Sokemguy</dc:creator>
		<pubDate>Wed, 09 Sep 2009 03:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17342#comment-274550</guid>
		<description>scandalon-=&gt; Game should auto-patch now, with every re-start. For me though, the auto-patch stopped working, so I had to re-download the game  (wasn&#039;t a big hassel, doesn&#039;t take too long, and your saved games aren&#039;t deleted.) I just re-downloaded with the original link sent to me. 

This game kicks ass.</description>
		<content:encoded><![CDATA[<p>scandalon-=&gt; Game should auto-patch now, with every re-start. For me though, the auto-patch stopped working, so I had to re-download the game  (wasn&#8217;t a big hassel, doesn&#8217;t take too long, and your saved games aren&#8217;t deleted.) I just re-downloaded with the original link sent to me. </p>
<p>This game kicks ass.
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274503</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Wed, 09 Sep 2009 02:17:26 +0000</pubDate>
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		<description>Beta-test question: Does it auto-patch itself? One of the biggest annoyances w/ beta-ing is the constant download -&gt; Extract -&gt; run patch.exe (which itself has to extract...) rigamarole.

Also Cliffski - when&#039;s the mac version going to be out? ;)</description>
		<content:encoded><![CDATA[<p>Beta-test question: Does it auto-patch itself? One of the biggest annoyances w/ beta-ing is the constant download -&gt; Extract -&gt; run patch.exe (which itself has to extract&#8230;) rigamarole.</p>
<p>Also Cliffski &#8211; when&#8217;s the mac version going to be out? ;)
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		<title>By: Diji</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274440</link>
		<dc:creator>Diji</dc:creator>
		<pubDate>Wed, 09 Sep 2009 01:08:51 +0000</pubDate>
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		<description>I caved and bought it, it&#039;s downloading right now. Yay for supporting indie!</description>
		<content:encoded><![CDATA[<p>I caved and bought it, it&#8217;s downloading right now. Yay for supporting indie!
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		<title>By: vagabond</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274416</link>
		<dc:creator>vagabond</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:44:51 +0000</pubDate>
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		<description>I&#039;ve only been playing the single player stuff so far, but I have found that one of the four slot fighters with a reactor, an engine 3 and an engine 1, and the lighter of the beam weapons can kill almost anything without being touched in return. They only run into trouble when there are cruisers with enough armour to fully absorb their fire.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only been playing the single player stuff so far, but I have found that one of the four slot fighters with a reactor, an engine 3 and an engine 1, and the lighter of the beam weapons can kill almost anything without being touched in return. They only run into trouble when there are cruisers with enough armour to fully absorb their fire.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274346</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:49:43 +0000</pubDate>
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		<description>I feel pretty sure I&#039;m going to get into this game in a big way down the line, but right now, splitting my time between Champions, DDO:Unlimited in addition to the usual junk, I think I can wait awhile. Surely the game&#039;s just going to be better for it, and I can avoid getting used to the game being balanced the way it is now and then inevitably being rebalanced to make it a better game.</description>
		<content:encoded><![CDATA[<p>I feel pretty sure I&#8217;m going to get into this game in a big way down the line, but right now, splitting my time between Champions, DDO:Unlimited in addition to the usual junk, I think I can wait awhile. Surely the game&#8217;s just going to be better for it, and I can avoid getting used to the game being balanced the way it is now and then inevitably being rebalanced to make it a better game.
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		<title>By: Corbeau</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/gratuitous-space-prattles/#comment-274284</link>
		<dc:creator>Corbeau</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:02:26 +0000</pubDate>
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		<description>Good job hitting the nail on the head: the standard challenges provided by the game are not varied enough.  GSB is a puzzle game, and only by going to the online challenges (puzzles created by other players) can you begin to experience the variety of the game.  There are a few tactics that seem to destroy everything (though not necessarily the ones that the initial campaign teaches you!), but cliffski knows about them and is working to force a change.</description>
		<content:encoded><![CDATA[<p>Good job hitting the nail on the head: the standard challenges provided by the game are not varied enough.  GSB is a puzzle game, and only by going to the online challenges (puzzles created by other players) can you begin to experience the variety of the game.  There are a few tactics that seem to destroy everything (though not necessarily the ones that the initial campaign teaches you!), but cliffski knows about them and is working to force a change.
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