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	<title>Comments on: Section 8 Review on Eurogamer</title>
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		<title>By: neems</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-275684</link>
		<dc:creator>neems</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-275684</guid>
		<description>Well, I&#039;ve ordered this, if I&#039;m lucky it&#039;ll be tomorrow, otherwise Friday (I&#039;m in the UK). 

This better be good Mr Rossignol, as you are primarily responsible for my hard earned at this juncture :-)</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve ordered this, if I&#8217;m lucky it&#8217;ll be tomorrow, otherwise Friday (I&#8217;m in the UK). </p>
<p>This better be good Mr Rossignol, as you are primarily responsible for my hard earned at this juncture :-)
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		<title>By: Concept</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-275415</link>
		<dc:creator>Concept</dc:creator>
		<pubDate>Wed, 09 Sep 2009 18:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-275415</guid>
		<description>@Mungrul

I have the same problem with GFWL and DOW2. In fact, when I updated to the new version of GFWL is deleted my DOW2 campaign.

Are you using ZoneAlarm? Because that seems to be the problem for me. On the GFWL forums ZoneAlarm is a &quot;bad&quot; firewall that has many issues and you should just use the standard windows one.

Retards.</description>
		<content:encoded><![CDATA[<p>@Mungrul</p>
<p>I have the same problem with GFWL and DOW2. In fact, when I updated to the new version of GFWL is deleted my DOW2 campaign.</p>
<p>Are you using ZoneAlarm? Because that seems to be the problem for me. On the GFWL forums ZoneAlarm is a &#8220;bad&#8221; firewall that has many issues and you should just use the standard windows one.</p>
<p>Retards.
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		<title>By: j c</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-275300</link>
		<dc:creator>j c</dc:creator>
		<pubDate>Wed, 09 Sep 2009 16:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-275300</guid>
		<description>@phuzz

I asked exactly that of Relic at last year&#039;s PAX, before Dawn of War II came out.  I asked why they were going with GFW Live instead of Steam&#039;s matchmaking or their own system, especially when they were also doing Steamworks activation.

Plainly and simply, it was easier for them to integrate it.  Steam&#039;s system wasn&#039;t yet mature at that time (and even after the release of Left 4 Dead, took months before it got to a good level), while Xbox Live had been doing matchmaking for years already.

And, as Dawn of War II turned out in the end, it was pretty obvious that GFW Live did a much better job than Relic&#039;s own service (Relic Online) ever did previously with Company of Heroes and their previous Dawn of War titles.</description>
		<content:encoded><![CDATA[<p>@phuzz</p>
<p>I asked exactly that of Relic at last year&#8217;s PAX, before Dawn of War II came out.  I asked why they were going with GFW Live instead of Steam&#8217;s matchmaking or their own system, especially when they were also doing Steamworks activation.</p>
<p>Plainly and simply, it was easier for them to integrate it.  Steam&#8217;s system wasn&#8217;t yet mature at that time (and even after the release of Left 4 Dead, took months before it got to a good level), while Xbox Live had been doing matchmaking for years already.</p>
<p>And, as Dawn of War II turned out in the end, it was pretty obvious that GFW Live did a much better job than Relic&#8217;s own service (Relic Online) ever did previously with Company of Heroes and their previous Dawn of War titles.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-275109</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:59:41 +0000</pubDate>
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		<description>Pretend I put a &gt; where the ? is.</description>
		<content:encoded><![CDATA[<p>Pretend I put a &gt; where the ? is.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-275108</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-275108</guid>
		<description>&lt;blockquote cite=&quot;Jim Rossignol&quot;&gt;
Also my feelings about numerical scoring systems should be clear from the way we run RPS.&quot;
&lt;/blockquote?

Could RPS be changed so that every single post contains a score of some sort, please?

4/10.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote cite="Jim Rossignol"><p>
Also my feelings about numerical scoring systems should be clear from the way we run RPS.&#8221;<br />
&lt;/blockquote?</p>
<p>Could RPS be changed so that every single post contains a score of some sort, please?</p>
<p>4/10.</p></blockquote>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274896</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Wed, 09 Sep 2009 10:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-274896</guid>
		<description>@ Jim (and the rest of RPS): I for one would appreciate an article where you called all of your developer contacts and ask them &quot;Why GFWL?&quot;.  It just seems to be shooting themselves in the foot from the consumers&#039; point of view.

(always worth remembering though, most people just go out an buy games and probably don&#039;t give a flying f*ck if it needs gfwl, it&#039;s just us AIM who care...)</description>
		<content:encoded><![CDATA[<p>@ Jim (and the rest of RPS): I for one would appreciate an article where you called all of your developer contacts and ask them &#8220;Why GFWL?&#8221;.  It just seems to be shooting themselves in the foot from the consumers&#8217; point of view.</p>
<p>(always worth remembering though, most people just go out an buy games and probably don&#8217;t give a flying f*ck if it needs gfwl, it&#8217;s just us AIM who care&#8230;)
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274659</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Wed, 09 Sep 2009 05:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-274659</guid>
		<description>I played the S8 beta and loved it.  It was a deathmatch game that suddenly spawns multiple additional game modes.  It requires teamwork, unless all people on both sides are lone wolfing - then you&#039;re okay.  But if even 3-4 people coordinate, they&#039;ll dominate.

The guns are not very intuitive.  The biggest part of the guns are their shield bypass ranges.  Machine gun is okay at med to long, and very nice at very short, because at close range it bypasses shields, goes straight to armor, and fires really fast.  Since the shotgun is crap, it&#039;s the only real choice for very close range.  

However, as in tons of games, the Assault Rifle is the best all around weapon.  It has a longer shield bypass range, does better damage, is more accurate.  Unless you&#039;re dropping on people, you&#039;ll most often find the AR best.  If you get close, the time used to swap to MG mostly removes the advantage there too.

Sniper rifles don&#039;t work the way you&#039;d expect - they aren&#039;t one shots, unless shields are down.  Then they&#039;re deadly.  

I was pissed to see GfWL.  I didn&#039;t think they were going to use Gamespy, but I figured it would be *something* besides GfWL.  The only upside is that my 360 is broken, so I can see my friends that way.  ;)

S8 isn&#039;t TF2, but it&#039;s different.  I think of it as a shinier, more populated Tribes.  

And then there&#039;s the whole build piece - it seems shallow, but it&#039;s very deep to me.  People forget that I can top drop in the middle of an AA field with the right setup....</description>
		<content:encoded><![CDATA[<p>I played the S8 beta and loved it.  It was a deathmatch game that suddenly spawns multiple additional game modes.  It requires teamwork, unless all people on both sides are lone wolfing &#8211; then you&#8217;re okay.  But if even 3-4 people coordinate, they&#8217;ll dominate.</p>
<p>The guns are not very intuitive.  The biggest part of the guns are their shield bypass ranges.  Machine gun is okay at med to long, and very nice at very short, because at close range it bypasses shields, goes straight to armor, and fires really fast.  Since the shotgun is crap, it&#8217;s the only real choice for very close range.  </p>
<p>However, as in tons of games, the Assault Rifle is the best all around weapon.  It has a longer shield bypass range, does better damage, is more accurate.  Unless you&#8217;re dropping on people, you&#8217;ll most often find the AR best.  If you get close, the time used to swap to MG mostly removes the advantage there too.</p>
<p>Sniper rifles don&#8217;t work the way you&#8217;d expect &#8211; they aren&#8217;t one shots, unless shields are down.  Then they&#8217;re deadly.  </p>
<p>I was pissed to see GfWL.  I didn&#8217;t think they were going to use Gamespy, but I figured it would be *something* besides GfWL.  The only upside is that my 360 is broken, so I can see my friends that way.  ;)</p>
<p>S8 isn&#8217;t TF2, but it&#8217;s different.  I think of it as a shinier, more populated Tribes.  </p>
<p>And then there&#8217;s the whole build piece &#8211; it seems shallow, but it&#8217;s very deep to me.  People forget that I can top drop in the middle of an AA field with the right setup&#8230;.
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		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274583</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Wed, 09 Sep 2009 03:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17333#comment-274583</guid>
		<description>@j c: and because they are also forced to support the 360 controller they usually &quot;forget&quot; to add support for other controllers (or they just make them harder to set up), you know, like those extremely cheap ones that are just as good as the 360 one... i wonder why ....</description>
		<content:encoded><![CDATA[<p>@j c: and because they are also forced to support the 360 controller they usually &#8220;forget&#8221; to add support for other controllers (or they just make them harder to set up), you know, like those extremely cheap ones that are just as good as the 360 one&#8230; i wonder why &#8230;.
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274398</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:31:08 +0000</pubDate>
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		<description>@ jc

yeah, all GfW titles must support widescreen. Here is the list of &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/bb173456%28VS.85%29.aspx&quot; rel=&quot;nofollow&quot;&gt;GfW branding requirements&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@ jc</p>
<p>yeah, all GfW titles must support widescreen. Here is the list of <a href="http://msdn.microsoft.com/en-us/library/bb173456%28VS.85%29.aspx" rel="nofollow">GfW branding requirements</a>.
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		<title>By: Random commenter #376788</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274369</link>
		<dc:creator>Random commenter #376788</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:05:47 +0000</pubDate>
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		<description>Played this for a bit over the past two days, and while I&#039;m still getting the hang of things, I&#039;m definitely having fun. Best part so far: healing a teammate who was being fired upon by an enemy, using the jetpack to avoid said enemy&#039;s gunfire, and then launching a grenade right at said enemy, killing him.</description>
		<content:encoded><![CDATA[<p>Played this for a bit over the past two days, and while I&#8217;m still getting the hang of things, I&#8217;m definitely having fun. Best part so far: healing a teammate who was being fired upon by an enemy, using the jetpack to avoid said enemy&#8217;s gunfire, and then launching a grenade right at said enemy, killing him.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274336</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:43:20 +0000</pubDate>
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		<description>Section 8 requires Games for Windows Live:  Oh &lt;i&gt;balls.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Section 8 requires Games for Windows Live:  Oh <i>balls.</i>
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		<title>By: Javier-de-Ass</title>
		<link>http://www.rockpapershotgun.com/2009/09/08/section-8-review-on-eurogamer/#comment-274241</link>
		<dc:creator>Javier-de-Ass</dc:creator>
		<pubDate>Tue, 08 Sep 2009 22:23:45 +0000</pubDate>
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		<description>Played a couple of games and not had any problems with the GFWL thing. What was the problem people had? It logging itself off Live or?</description>
		<content:encoded><![CDATA[<p>Played a couple of games and not had any problems with the GFWL thing. What was the problem people had? It logging itself off Live or?
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