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	<title>Comments on: Darkness Rising From The Deep: Torchlight Trailer</title>
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	<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/</link>
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		<title>By: undead dolphin hacker</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-278796</link>
		<dc:creator>undead dolphin hacker</dc:creator>
		<pubDate>Sat, 12 Sep 2009 04:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-278796</guid>
		<description>This game looks great.  Less generic than Fate, pays pretty obvious homage to Diablo 1, slick graphics, great monster design, (for some reason the slime really impressed me, as well as the giant teleporting lich-thing), damage numbers, tasteful voice acting... can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>This game looks great.  Less generic than Fate, pays pretty obvious homage to Diablo 1, slick graphics, great monster design, (for some reason the slime really impressed me, as well as the giant teleporting lich-thing), damage numbers, tasteful voice acting&#8230; can&#8217;t wait!
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		<title>By: Saveme1510</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-276184</link>
		<dc:creator>Saveme1510</dc:creator>
		<pubDate>Thu, 10 Sep 2009 06:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-276184</guid>
		<description>Just a little known fact...the MMO already has the funding...The Single Player Version will not determined the fate of the MMO version...In fact I think the funding for the SP version came from the MMO funding...Essentially the SP version was building tilesets, tools, music, story, concepts, and basic gameplay for the MMO anyways...These are not my words, its somewhere in their forums from their mouths.</description>
		<content:encoded><![CDATA[<p>Just a little known fact&#8230;the MMO already has the funding&#8230;The Single Player Version will not determined the fate of the MMO version&#8230;In fact I think the funding for the SP version came from the MMO funding&#8230;Essentially the SP version was building tilesets, tools, music, story, concepts, and basic gameplay for the MMO anyways&#8230;These are not my words, its somewhere in their forums from their mouths.
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275880</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Thu, 10 Sep 2009 00:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275880</guid>
		<description>It looks like a blast - a lot like Mythos before the Overworld nonsense ruined a perfectly good time waster. I&#039;m glad to see so many FSS employees found a good home, and I&#039;m looking forward to the release of this.
And for the record, I do &lt;em&gt;not&lt;/em&gt; think Mythos was a better game than Hellgate. Mythos was a fun game, but I spent an inordinate amount of time playing the 2.0 HG:L on Test. While Mythos was getting worse due to the Overworld BS diluting what was otherwise a great game, Hellgate was getting better and better.
Regardless, this looks to be the answer to some late-night rumination a few weeks ago, wherein I remembered Mythos and wondered what happened to Travis and the others who were working on it.</description>
		<content:encoded><![CDATA[<p>It looks like a blast &#8211; a lot like Mythos before the Overworld nonsense ruined a perfectly good time waster. I&#8217;m glad to see so many FSS employees found a good home, and I&#8217;m looking forward to the release of this.<br />
And for the record, I do <em>not</em> think Mythos was a better game than Hellgate. Mythos was a fun game, but I spent an inordinate amount of time playing the 2.0 HG:L on Test. While Mythos was getting worse due to the Overworld BS diluting what was otherwise a great game, Hellgate was getting better and better.<br />
Regardless, this looks to be the answer to some late-night rumination a few weeks ago, wherein I remembered Mythos and wondered what happened to Travis and the others who were working on it.
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		<title>By: Voice of the Majority</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275636</link>
		<dc:creator>Voice of the Majority</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275636</guid>
		<description>After reading the hands-on at Joystiq, this looks a lot like the real Fate II. Obviously, they could not call it that.  It has the random dungeons, the pet, fishing and using the fish to transform your pet. I wonder if it has the same death choices. This was all good in Fate and should still work. 

Unlike most of people here seem to, I liked Fate a lot more than Mythos. I can&#039;t really explain why. In any case, I hope it _is_ more like Fate. Go Travis.</description>
		<content:encoded><![CDATA[<p>After reading the hands-on at Joystiq, this looks a lot like the real Fate II. Obviously, they could not call it that.  It has the random dungeons, the pet, fishing and using the fish to transform your pet. I wonder if it has the same death choices. This was all good in Fate and should still work. </p>
<p>Unlike most of people here seem to, I liked Fate a lot more than Mythos. I can&#8217;t really explain why. In any case, I hope it _is_ more like Fate. Go Travis.
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		<title>By: We Fly Spitfires</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275625</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275625</guid>
		<description>Very excited about Torchlight, in particuarly the MMO component although I kinda suspect that it will get ditched :(</description>
		<content:encoded><![CDATA[<p>Very excited about Torchlight, in particuarly the MMO component although I kinda suspect that it will get ditched :(
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275611</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Wed, 09 Sep 2009 20:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275611</guid>
		<description>amishmonster  - I&#039;ve found a lot of diffrent spells , diffrent attack spells and summons ect and they all scale directly to your ability so if you&#039;ve got strong attack magic ability the spell will be stronger (so instead of geting Fire, Fira, and Firaga to us Final Fantasy as an example, you just get a fire ball that gets better as you do. There are OTHER more powerful fire attacks as well but they&#039;re also diffrent in their mode of attack, say a fire wall that shoots out around you or a fire strike or something like that which doesn&#039;t explode. There are also tons of diffrent things you can summon with each monster getting stronger as your charm level goes up as well as the ability to literally charm living monsters. )

Fate isn&#039;t as serious as Diabo 2 so yah, the story is horrible but so is Net hack&#039;s story and I love that :P This game to me combines the best of Net Hack and that sort of game with the best of Dialbo 2 and that sort of game. It leaves out all the random deaths and hardness of Net hack though (however there is a hardcore mode so you can get that level of hardness if you want. I faught a freaking shrine on level 5 for about 30 minutes before I could beat it)</description>
		<content:encoded><![CDATA[<p>amishmonster  &#8211; I&#8217;ve found a lot of diffrent spells , diffrent attack spells and summons ect and they all scale directly to your ability so if you&#8217;ve got strong attack magic ability the spell will be stronger (so instead of geting Fire, Fira, and Firaga to us Final Fantasy as an example, you just get a fire ball that gets better as you do. There are OTHER more powerful fire attacks as well but they&#8217;re also diffrent in their mode of attack, say a fire wall that shoots out around you or a fire strike or something like that which doesn&#8217;t explode. There are also tons of diffrent things you can summon with each monster getting stronger as your charm level goes up as well as the ability to literally charm living monsters. )</p>
<p>Fate isn&#8217;t as serious as Diabo 2 so yah, the story is horrible but so is Net hack&#8217;s story and I love that :P This game to me combines the best of Net Hack and that sort of game with the best of Dialbo 2 and that sort of game. It leaves out all the random deaths and hardness of Net hack though (however there is a hardcore mode so you can get that level of hardness if you want. I faught a freaking shrine on level 5 for about 30 minutes before I could beat it)
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		<title>By: Matosh</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275417</link>
		<dc:creator>Matosh</dc:creator>
		<pubDate>Wed, 09 Sep 2009 18:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275417</guid>
		<description>You know what has me tickled about Torchlight? The graphics everyone is praising are rendered by Ogre 3D, the open source graphics engine. Not a modified version, mind you - the guys at Runic literally picked it off the website and built their game around it.

Now clearly the beauty of the game is the result of much hard work by many fine artists, but it&#039;s nice to know that out there exists a free, open source engine that is of A-class caliber, and available to any bedroom coder who needs it. (It actually looks better than this - Runic decided to use DirectX 8 graphics to make the game accessible.)</description>
		<content:encoded><![CDATA[<p>You know what has me tickled about Torchlight? The graphics everyone is praising are rendered by Ogre 3D, the open source graphics engine. Not a modified version, mind you &#8211; the guys at Runic literally picked it off the website and built their game around it.</p>
<p>Now clearly the beauty of the game is the result of much hard work by many fine artists, but it&#8217;s nice to know that out there exists a free, open source engine that is of A-class caliber, and available to any bedroom coder who needs it. (It actually looks better than this &#8211; Runic decided to use DirectX 8 graphics to make the game accessible.)
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		<title>By: amishmonster</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275354</link>
		<dc:creator>amishmonster</dc:creator>
		<pubDate>Wed, 09 Sep 2009 17:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275354</guid>
		<description>I really liked Mythos, but Fate just did not do it for me.  I love the pet ideas, but I never felt like I had enough to do/that there weren&#039;t enough abilities.  Was I missing something?  I just felt like I either went for combat and couldn&#039;t cast anything more complex than a Heal, or went straight spellcaster and...still didn&#039;t have much variety.

Mythos was fantastic though, so I&#039;ll be at least keeping an eye on Torchlight.

Oh, and another Hellgate Founder here...as much as I enjoyed the game, I must admit I&#039;m a bit bitter about that.</description>
		<content:encoded><![CDATA[<p>I really liked Mythos, but Fate just did not do it for me.  I love the pet ideas, but I never felt like I had enough to do/that there weren&#8217;t enough abilities.  Was I missing something?  I just felt like I either went for combat and couldn&#8217;t cast anything more complex than a Heal, or went straight spellcaster and&#8230;still didn&#8217;t have much variety.</p>
<p>Mythos was fantastic though, so I&#8217;ll be at least keeping an eye on Torchlight.</p>
<p>Oh, and another Hellgate Founder here&#8230;as much as I enjoyed the game, I must admit I&#8217;m a bit bitter about that.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275335</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Wed, 09 Sep 2009 17:16:26 +0000</pubDate>
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		<description>I got the Fate expandalone last night and ended up playing it until 5:00 in the freaking morning O.o The ability to fish and change your pet with the fish you catch is really interesting and the openess of character advanment is very nice compared to Diablo 2 .Also love the ability to retire your character and hand down one item to your next character.</description>
		<content:encoded><![CDATA[<p>I got the Fate expandalone last night and ended up playing it until 5:00 in the freaking morning O.o The ability to fish and change your pet with the fish you catch is really interesting and the openess of character advanment is very nice compared to Diablo 2 .Also love the ability to retire your character and hand down one item to your next character.
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275170</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 09 Sep 2009 15:00:36 +0000</pubDate>
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		<description>I will probably pick it up, not even just to bide my time until D3 comes out :)</description>
		<content:encoded><![CDATA[<p>I will probably pick it up, not even just to bide my time until D3 comes out :)
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		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275166</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17386#comment-275166</guid>
		<description>This looks better than Fate (which felt a little too childish to me).

Another HGL fan here.  I was on a single-player kick again up until last weekend, when I picked up Sacred 2.  

Sacred 2 is another underrated game, I think mostly because the new player experience is rocky and the random rune-finding thing is annoying until you build up enough in your shared vault to start characters as you please.  It&#039;s nicely complex, though honestly I am having the most fun with a blowgun-wielding dryad rather than getting too fancy with magic.</description>
		<content:encoded><![CDATA[<p>This looks better than Fate (which felt a little too childish to me).</p>
<p>Another HGL fan here.  I was on a single-player kick again up until last weekend, when I picked up Sacred 2.  </p>
<p>Sacred 2 is another underrated game, I think mostly because the new player experience is rocky and the random rune-finding thing is annoying until you build up enough in your shared vault to start characters as you please.  It&#8217;s nicely complex, though honestly I am having the most fun with a blowgun-wielding dryad rather than getting too fancy with magic.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/09/09/darkness-rising-from-the-deep-torchlight-trailer/#comment-275027</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 09 Sep 2009 12:31:58 +0000</pubDate>
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		<description>Mythos was good. And this one look like better than mythos. This make this automatically superb.

Problem is,  ... do we really need a diablo2 clone now?  ...
Is the diablo2 &quot;template&quot; a bit outdated, and on a need of maintenance to make it better or kill it?</description>
		<content:encoded><![CDATA[<p>Mythos was good. And this one look like better than mythos. This make this automatically superb.</p>
<p>Problem is,  &#8230; do we really need a diablo2 clone now?  &#8230;<br />
Is the diablo2 &#8220;template&#8221; a bit outdated, and on a need of maintenance to make it better or kill it?
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