Rock, Paper, Shotgun

Free Realm: Dungeons & Dragons Online Is Gratis

By Alec Meer on September 9th, 2009 at 5:00 pm.

If only you could *talk* to the wolves

Turbine might be challenging their publisher Atari to a bout of fisticuffs about the fate and funding of Dungeons & Dragons Online, but such conflict has not delayed the re-release of said formerly underpopulated MMO as a free-to-play affair. Dungeons & Dragons Online: Eberron Unlimited, as it’s now known, can be had for the princely sum of no-pennies from here. There is, of course, a catch. Two in fact, but one of them might be my fault.

I can’t download it. I CAN’T DOWNLOAD IT. WAaaaaAAaaaAAAaaAAAAaAAAAA!!!, to coin a phrase. Every time I try to sign up for an account and to reach that near-mythical download page, it tells me there’s an error but refuses to divulge quite what it is. Perhaps it’s because I’m a Britisher, but it would be nice if it at least told me that was the problem. After a dozen different tries, I’m giving up until someone pays me to continue. You may have better luck than I, in which case I will hunt down everyone you have ever loved…. and then congratulate them on what a fine, industrious friend/relation they have.

The second, more pressing catch is less than surprising – micropayments. Or “an innovative new pricing model”, if you speak marketingese. Specifically, that means purchasing gosh-wow items and, more interestingly, ‘adventure packs’. Does this mean the best content is withheld for paid DLC, as with, say, Rock Band Beatles, or is it more about there being a slow trickle of new stuff to ensure players remain interested? Well, if I could bloody get in maybe I could tell you.

Personally speaking, DDO doesn’t much appeal, but that’s just me and my current boredom with more traditionally-structured MMOs (edit – by which I mean fantasy settings and chasing experience points. I’m aware this isn’t a WoWlike monster-grind). Far more important is that there’s a good chance this might be the first grown-up-trousers MMO to really make the free-to-play thing work. Where other troubled MMOs have opted for unsuccessful fanbase-infuriating overhauls or have simply put up the white flag, this is taking a massive risk, and I applaud that. As long as the game isn’t constantly dangling paid content I don’t have over the free players, I don’t see why it couldn’t be a super-fun time. Not entirely sure Turbine’s claim that DDO has “the industry’s best combat system” rings true, but horses for massively partisan courses and all that.

Here’s a couple of videos to show you what you’re in for: first, character creation, and then the game’s first quest.

Sign up/download/scream at ludicrously unhelpful webpage here.

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81 Comments »

  1. ZamFear says:

    “WAaaaaAAaaaAAAaaAAAAaAAAAA!!!, to coin a phrase.”

    Would the full length phrase be something like “WAaaaaAAaaaAAAaaAAAAaAAAAA!!! — A reckless disregard for dignity?”

  2. Dominic White says:

    Odd that you say you’re not interested in more traditionally structured MMOs, and then completely ignore D&D Online, which isn’t anything like a traditionally structured MMO.

    It’s much closer to Neverwinter Nights or maybe Phantasy Star Online than anything. Story-driven and built for tight co-op play, rather than wandering fields and bashing monsters.

    Anyway, on the micropayments front, you can continue to subscribe to the game as normal, which gets you all the content now and as it’s released, or permanently buy access to features and content as and when you want it.

    All you can eat buffet or a la carte, whichever suits you better. It’s a really smart idea, and I really hope it catches on.

    Subscribers also get a chunk of micropayment pocket-money each month too, for non-content-based purchases.

  3. kai says:

    The game doesn’t look too appealing, but I’ll try it anyway…

  4. JKjoker says:

    thats nice, not really interested, but i guess becoming a free-for-play micropayment based mmo is better than killing it and wasting all that juicy code.

    i just wonder when are they going to understand the mmo market is saturated while the single player market is currently going though famine

  5. Metal_Circus says:

    After one failed registration attempt, all I get now when I try to access the registration page is this:

    “Your submission contained an error. Please try again. Code: #FTx”

    How the feck am I meant to sign up if I can’t even access the page that lets me do it? Sigh.

  6. Dominic White says:

    Also, the ‘free’ stuff is (as far as I saw in beta) approximately a third of the current total game. Think of the free content as like the shareware days of olde, where you actually got a significant chunk of the product.

    Alternatively, a very very large demo.

  7. Alec Meer says:

    Re traditional/non traditional – I meant setting/experience point-hunger. Doesn’t excite me at present. But my interests come and go in cycles.

  8. ChampionHyena says:

    Additionally, in-game quests can provide Turbine PhunBux, so if you’re really committed to not paying for anything, you can still acquire some of the select stuff.

  9. Markoff Chaney says:

    I downloaded the 3.8gb client the other day for me and the missus in antici…pation of the game, but couldn’t sign up before work. I think I remember a few months back Turbine said the F2P model was only for North America, but that could have changed since their initial announcement. Some feedback would be nice, though.

    Really, we are just looking at this as a free co-op dungeon crawler with some real life friends who don’t live close enough to pen and paper any more. We’ll see how it turns out. I’m grateful for the chance to play it again since I didn’t have very good impressions from beta a while back.

  10. Mr Wonderstuff says:

    I’d like to give it a go..but this isn’t available in the UK is it?

  11. Jim Rossignol says:

    I think it might be IP blocked from UK and just throwing up non-specific error as a result.

  12. Adam says:

    I’m in the UK and I’ve downloaded and played it today. So it’s not a region thing.

  13. TotalBiscuit says:

    There is something very unique about this game and that is, as Dominic mentioned, the fact that it is not a traditional MMO level grind. I’d say more on that particular topic but it’s best just to link this wall of text on the matter – http://blueplz.blogspot.com/2009/09/why-dungeons-and-dragons-online-wipes.html

  14. Devan says:

    I participated in the beta for this free-to-play thing. I’d never tried DDO before that and while I can understand that it could be enjoyable for some (particularly fans of the tabletop game), it just isn’t something I want to invest my grind-time into.
    Compared to other MMOs I’ve played, I think it’s most like Guild Wars, except without as many of the things that made GW good.

  15. Durns says:

    Fantastic alt-text Alec – you owe me a keyboard…

    Little touches like that are a great part of this site.

  16. Noc says:

    And I’m in America! and I can’t even get the page to load.

  17. Dominic White says:

    With stuff like this, I’ve found it’s usually best to just give it a day or two before even trying to join up. Something will always, ALWAYS break on launch day, even if it is just a relaunch.

    Oh yeah, one nice thing of note – the game is MUCH bigger now than it was at launch. When first released, it only went up to Level 10, which in D&D standards is ‘comfortably heroic’. Defeating evil warlords and storming castles and the like. Maybe taking on a young dragon, if your party is well built.

    Now, it goes all the way up to Level 20, which covers hopping between dimensions, blatting demons and irritating gods. And not a single paid expansion required either, which is nice.

  18. Vinraith says:

    I may have to have a look at this (as though I had time for an MMO). I recall being told the mechanics bore no real resemblance to D&D rules, can anyone confirm or deny that?

  19. Dominic White says:

    Huh? It’s almost perfect D20 rules, albeit with a few tweaks to make it workable in realtime – you even have a little on-screen dice when you attack, and your combat log has your full dice-rolls listed with modifiers.

  20. 18Rabbit says:

    Oh, and if you ever subscribed/played before, your existing characters are all still there (though there’s a limit of 4 per server so I had to pick one character that I didn’t want access to without paying for another slot).

  21. Vinraith says:

    @Dominic

    Apparently I was (grossly and repeatedly) misinformed, then.

    Crap, I really do need to have a look at that.

  22. JKjoker says:

    maybe the site doesnt like your browsers/plugins ? ive had a few problems with that lately but i just cant use a firefox without noscript and adblock, it feels … wrong

  23. Kalain says:

    Downloaded the game ok, tried to register but the site is now saying it’s down for maintenance…. those darn gremlins are back!

  24. Xercies says:

    Hmm I may have a go at this…I didn’t really like D&D Online when I played the 14 day trail but I was mostly solo then and I’m guessing this is a more party game. And its free so there should be nothing holding me back.

  25. Hümmelgümpf says:

    @Alec Meer:
    Not sure how well it comes across in D&DO, but Eberron isn’t a particularly traditional setting. It owes as much to Tolkien as it does to pulp magazines and film noir.

  26. Heliocentric says:

    Usa only? Great, i was actually interested in playing this game and potentially paying some microtransactions (i find monthly subs unethical because of crossed interests of making the player suffer and having the player have fun). So in short, hurrah for corporate racism.

  27. Dominic White says:

    Yeah, Eberron is more swashbuckling adventures, rogue robot factories and airship-pirates than traditional D&D. There’s also a lot less focus on the absolutist alignments of classic D&D.

  28. Psychopomp says:

    @Vin

    Pretty much the only difference between this and real D&D is NO GNOMES.

    WHY NO GNOMES?

    How many years, and still no gnomes?

    Oh, we get Drow, because they’re cool and edgy.

    Even 4E has the most basic of rules to play one at launch!

  29. Dominic White says:

    Oh, and I don’t think it’s US-only. No mention of it so far. I think people were just assuming IP blocks beause the site wasn’t working for a while.

  30. Vinraith says:

    @Psychopomp

    While I’ve never been a gnome fan, I really don’t understand why they’re being phased out the way they are. I certainly think better of them than I do some of 4th editions “LOLZ IM A DRAGON” type races.

  31. Serondal says:

    No such thing as gnome in Eborron any how I believe. They have diffrent races than most other D&D worlds (for example none of the other ones have those Golem looking people whatever they’re called, war something or nother :P)

  32. Heliocentric says:

    Gnome’s are better than alot. But i’d rather run a gith vs ilithid vs random madness campaign in limbo.

  33. Serondal says:

    I Like the gnomes from Dragon Lance the best.

  34. Serondal says:

    I was wrong, there ARE Gnomes in Eberron
    In this case I think they SHOULD be added ASAP, I love me some gnomes.

    Proof
    http://www.wizards.com/default.aspx=dnd/ebds/20041129a

  35. Heliocentric says:

    I want a game where i can be my neutral lawful priest channeling negative energy with my legion of full plate armoured undead.

    Necromancers are really put out when you claim their army. ^_^

  36. Serondal says:

    It’s a lot of work raising an army of the undead, what do you expect ? :P You just prance along out of no where and snatch the army right out from under his nose. Not to mention he had to go to the trouble of getting all that full plate armour. Do you think that the undead were all burried in that, come now. There isn’t really a such a thing as “undead black smith” either it isn’t like they’re still skilled in their previous life crafts ;P That stuff is expensive lol.

  37. Markoff Chaney says:

    Damn these proxies at work but I know, in June, it was announced to be North America (not US) only. I can vaguely see some people cursing at Turbine for not following suit for Europe, but that’s only through some caches.

    Found one – Source

  38. Warskull says:

    Its not very free. They charge you to continue every 4 levels (on each character) and most of the higher level content costs $6-12 to access. You can’t get anywhere on a free account.

  39. Metal_Circus says:

    This sign up process is screwey. I’m entering my REAL first name and it keeps telling me it’s wrong. Goddamnit, that IS my name. how can my own name be invalid?

  40. Metal_Circus says:

    Oh fuck this. After all that it gives me the error. Gah. I’ll try again when people have acctually gotten into it.

  41. mujadaddy says:

    Warskull says:

    Its not very free. They charge you to continue every 4 levels (on each character) and most of the higher level content costs $6-12 to access. You can’t get anywhere on a free account.

    Completely false.

    1. You do need a dropped item (“Leveling Sigil”) to advance past the divisible-by-4 Levels, but they’re pretty common.

    2. Define “most of the higher level content,” as people who’ve played much longer than I (about a week, 2 weeks ago) say that you’re not missing much.

    3. You can get everywhere except the pay-to-play content for a grand total of zero real-world dollars. You can even earn “Favor” to be able to build a character of a pay-for race or class. There are a few things (read, literally 2 or 3) that aren’t available through Favor, but they didn’t interest me, so I didn’t pay attention there.

  42. JonFitt says:

    @TotalBiscuit Thanks, that was a well written blog post which laid out nicely why I should give this a try. It sounds much more interesting that the usual grind.

    My only reservations are on exactly what is free and what isn’t. Do you constantly feel like a poor lamo without any paid for stuff? Do paid-up members ride you into battle like a horse?
    If I buy content or items are they permanent? I am opposed to any kind of MMO subscription model: I have enough monthly bills as it is thankyouverymuch.

  43. Dominic White says:

    Normal and free characters are essentially the same. Subscribers and people who have spent money have access to an extra race/class or two, but they’re no better, just different.

    The main limitation of a free account is that you don’t have access to all the areas. You basically buy unlock packs that open up new quest chains and regions, and it’s a permanent thing for your whole account. You basically buy as much content as you want to consume.

  44. Heliocentric says:

    Had a pnp campaign where the dm allowed me to invest xp in advancing my understanding of the undead.

    Bare with me, skellies take full damage only from bludgeons, but what happens when you coat them in inch thick rubber? My gimp skellies were easy to make. Just a quick dip in the tank (portable hole full of hot (portable holes are perfect insulators when closed) rubber).

    Yeah, gonna be a while ’til an mmo lives up to my expectations of d&d.

  45. Knight Of Cydonia says:

    So am I right in thinking that free players can earn enough PhunBucks or whatever the fuck they’re called to unlock a significant portion (but obviously not all) of the paid content? Or is the number of free PhunBucks too limited for that?

  46. We Fly Spitfires says:

    I wasn’t that excited about DDOU but the videos make it look nice. I’m totally bummed though that it’s not available in Europe :(

  47. Kalkyrie says:

    People on the DDO forum believe you would have to level 12 characters at the same time (doing all quests) to about level 10 to get enough points to buy enough dungeons to get you to the level cap.
    With those dungeons, I think you could get nearly full access to the game by leveling up your 12 characters to max level, then buying a dungeon, running through it with all characters, buying another dungeon, etc etc

  48. postmanX3 says:

    Hell, I’ll try it because it has the DnD name on it.

    I love Dungeons and Dragons, and (horror of horrors!) even the 4th edition!

  49. Kalkyrie says:

    Previous comment should say ‘comfortably to the level cap’. You may be able to get to the cap quicker via buying one or two dungeon packs and repeating them several times.
    Tbh it’s hard to figure out how much time you would have to put in as a minimum. But you can get an unlimited amount of points by rerolling characters after you’ve levelled them up.

  50. Serondal says:

    I really liked this game when it first came out. I played a dwarf warrior and I really got the feel that I WAS a dwarven warrior.
    It follows the real AD&D rules so you get a negative impact on your defense if you move without a certain feat so it actually rewarded me for blocking small passages in the sewer with my body (BTW this also stepped the enemies from moving past me because of the way the game works you can also hold up your shield to get even more defense boost) So I’d block the corridors off and allow my team mates to easily throw spells and shoot arrows and bolts over my head at the enemies. Oh and if there were two dwarven warriors watch out, working together we could seriously defend the entire group easily using these sorts of tactics.

    Sadly as the game went on and the levels went up I found that this sort of game play died away and was replaced by the standard MMO fair. It was okay but I lost interest.

    I would really much rather play a good MMORPG set in Forgotten Realms in the old school Ever Quest way where each race starts in their own home land and the world is huge without instances ect. I would love it if the Drow and other races had to start in the Underdark and there was an entire world there to explore for them while the humans could start in any of the major human cities along the sword coast like waterdeep or Neverwinter.

    Also would love it if it allowed wizards all the skils and abilites they have in the pen and paper game like the ability to create pocket dimensions to rest in ect, would make for interesting dungeon romps when you can take a break in an log cabin in another realm of reality :P

  51. Über Nerd says:

    Hm… the ddo.com is under maintenance.

  52. tycho says:

    This is actually really fun, since you can get a few mates together and dungeon-delve once in a while without needing to make use of a regular sub. As someone said, it’s NWN2 without the niggles and with more content.

  53. Serondal says:

    This is nothing like NWN2 (and I would reckon it has less content O.o) but it is a lot of fun and I believe it even has voice of IP built into it. Some of the levels are even voiced over by Gary Gygex himself (I may have spelled his name wrong, I don’t care )

  54. tycho says:

    Nothing like NWN2? In NWN2 the story is just a cosmetic dressing over what is essentially discreet ‘map’ completion with a D&D ruleset – that’s exactly what this is. Sure, some of the mechanics are different (spells for instance), but the feel is essentially the same, albeit with a faster pace. How far have you played Serondal? There is a ton of things to do…

  55. heroic zero says:

    Skipped ahead in an attempt to see something other than swords being applied to crates, and ended up randomly at 7:22, where one accented voice over says to another:

    “Hah, I’ve got plenty of stamina…I can go all night long.”

    Hah indeed.

  56. Quine says:

    I had loads of fun with this when it originally launched. It’s much more of a tactical party dungeon romp than a standard MMO- as said above door-blocking was encouraged, also thieves were actually useful (have they randomised trap locations yet?) and most party members had something to contribute on most quests. Playing a bard that could do a bit of everything was awesome at lower levels, especially if you had a repeating crossbow.

    It was great with a group of 6, and even better if you were short of a class or two and had to find other ways to get round traps and enemies (sneaking through quests was a viable tactic if you were into that sort of thing).

    Not sure what I think of the FTP approach, but a few of us are going to do some casual dungeon bashing on a LAN and see how we get on at the weekend.

    The US servers seem to be buckling under the strain for signup, but I’m downloading the client at good speeds direct from their download page for now and I’ll sign up later. This page might take a while to render but you can get teh client installer from here:

    http://www.ddo.com/ddosupport/download-ddo

  57. Serondal says:

    I’ve played NWN2 all the way through and I’ve played D&D Online about halfway through (at that point mind you, which was when it was first released not now) The rules are the same yes, but I don’t see anything similar aside from that.

    One is a pointy clicky role playing game where you can freeze time and take your time to work out a battle and has meaningful character relationships ect (And you get your own castle! Hehe)
    The other is an action RPG built ontop of D&D rules. They’re even totally different campaign settings. Sorry I just don’t see anything similar other than they’re both D&D games.

    I can’t say I like one more than the other since they are two different types of games. One action adventure rpg and the other a more traditional Baldur’s gate sort of RPG (though stream lined from that a bit)

  58. Über Nerd says:

    “meaningful character relationships”

    In NWN2?

  59. Serondal says:

    Yes I quiet liked the character relationships in NWN 2 , they weren’t as good as KOTOR IMO but there were worth stopping and observing as the different characters reacted to each other in dialog that wasn’t exactly related to advancing the main story line.

  60. Über Nerd says:

    Oh, yeah, it was interesting but what stuck me as “character interaction” was when I figured there is no way I could prevent the tiefling thief from joining my party as an aasimar paladin.

  61. Serondal says:

    I played as an Aasimar Paladin too, I guess that is an obvious choice ;P

    I really liked the newer Temple of Elemental Evil for its hardcore type game play as well would like to see more games like that. Blood Bowl is a good example of a computer game sticking the rules of the board game without seeming like a board game itself. (That being dull and dry)

    The best part about D&D is the interaction between the players over the table and you can’t really get that in a computer game, at least not yet. Who knows maybe someone will find a way to get that feeling back, maybe adding voice of IP with optional web camera feeds into the game itself so you can see the other players faces lol.

  62. Will Tomas says:

    Just a quick question – I got the Atari pack recently and it had D&D Online (the original) as part of it. Would installing this mean I wouldn’t have to download the 3+GB to play the free-to-play game, or is it essentially entirely different?

  63. Billzor says:

    Getting error messages, too.

    When/if this works out, anyone fancy an RPS cohort to romp around Eberron?

  64. Stromko says:

    What drove me away from DDO, and continues to ward me off, is that I tend to end up with the sorts of folks who want to turn the diverse array of quests and wonderfully designed, atmospheric dungeon, into a horrific grind to get to max level / get the best loot as fast possible.

    So I’d quite welcome playing with some Rock Paper Shotgun folks, hopefully people who actually want to play and enjoy the game rather than zerg through the same dungeon over and over again like every pick-up group I ever found. :)

    I’m in as Brok Bronzehammer (Cleric) or Strozen Scriblor (Wizard) on Cannith (the new server).

  65. Stromko says:

    Will: Also, the new client has a weird sort of doohickey where you can start designing a character pretty early on before most of the game is downloaded, and then it loads up the tutorial dungeon and so on first-thing, so you can get started playing pretty quickly actually.

    Streaming content to you as-needed makes the comparisons to GuildWars even stronger, though the two games play as differently from eachother as two MMORPGs could. It’s about as close to Guildwars as it is Champions.

  66. Dave says:

    Tried to play it so many times, each time i hit level 1.1 i cry.

  67. TotalBiscuit says:

    @Weflyspitfires – It doesn’t make a difference, you can play on US servers easily and without issue.

  68. Mungrul says:

    I tried it again recently.
    I originally bought it when it came out, but I chose not to subscribe.
    The reason being, when I bought DDO, I had been a long-time Guild Wars player already, and DDO is identical in structure to Guild Wars. I honestly couldn’t see how they could charge a monthly fee for something that wasn’t even a “proper” MMO.

    I had enjoyed it, so with the news that they planned to go free-to-play, I reactivated my account in anticipation.

    Unfortunately, I found that playing on my own just wasn’t fun, and the cookie-cutter design that I was willing to forgive a few years back is horrifically intrusive; at a low level, every dungeon looks the same. Let alone which, where Guild Wars had taught me that it doesn’t necessarily have to be about levelling, and that the secret was plentiful content upon reaching top level, DDO now is as painful to level as in the more traditional MMOs.

    I also don’t like the whole idea that the character you start with essentially becomes irrelevant. You see, as you build favour, you eventually unlock characters that get more ability points at character generation, so eventually, you end up abandoning the character you used to unlock that advantage.

    And to top it all off, you have to grind gold to afford respecs. Again, Guild Wars spoiled me in this respect, and having to grind it out now just rankles.

  69. bill says:

    It’s kind of a dillema.

    As that article TotalBiscuit linked to points out, most MMOs have very little actual gameplay or RPG in them. Without the other players there’s not much there.

    The most interesting sounding MMOs DDO, KOTORO, Star Trek Online, etc…. are all adding that kind of gameplay… but they are doing it by instancing everything and making it into much more of a traditional SP/MP experience.

    And then at some point you have to wonder if it’s worth paying a monthly fee for a traditional SP/MP experience. Maybe Guild Wars / Micropayments is the way to go… but the reason every dev under the sun is better their studio on an MMO is that they want a part of the monthly subscription model.

  70. protobob says:

    The most fun I ever had playing DDO was with a perma-death guild. If your character died it could no longer play with the guild and you went and created a new character and started over. My first character with that group was a bard and made it to level 5 or 6. It’s a really intense way of playing that’s pretty rewarding. A group of us killed some challenging vampire or another without any of us dieing and the feeling of accomplishment was huge. Of course then my character died almost instantly to a minotaur the next day when I wasn’t paying as much attention as I should have. But so it goes.

    Now that DDO’s free I’ll likely try this play-style again.

  71. theleif says:

    Hmm. I live in Sweden and had no problems signing in and downloading the game. 1 hour left till i can start the game. Will report back then.
    Over and out.

  72. theleif says:

    Well, i can confirm it works in the brave, socialist state of Sweden! So , by deduction i assume it will work in the rest of Europe.

    Cheers

  73. Mastersmith says:

    If anyone is still having problems getting the installer working because of the generic “error” message, all you have to do is go to this website and follow the trouble shooting steps.
    http://www.pandonetworks.com/games/help

    once I did the top procedure, the installer worked perfectly.

  74. Quine says:

    The account signup page seems to have issues with Britisher Virgin broadband connections, oddly, as several of us have signed up fine on alternative internets. Download of the client worked fine on Virgin, however.

    Maybe they’re doing some coarse-grained IP blocking of signups or something?

  75. Andreas says:

    I do love the art style. And the gameplay concept appeals to me. I’ll be giving this a try.

  76. Vinraith says:

    I finally got around to trying this and I have to say, it’s not bad. I’m not sure how the pay stuff is going to end up working into things, but I appreciate all the instancing, the presense of hirelings, and the ability to warp out of zones and such. In short, it’s about halfway between Guild Wars and World of Warcraft. Consequently it’s better than WoW but not quite as good as Guild Wars. Still, for the price I can’t complain. I’ll keep playing until either 1) the pay scheme gets in the way substantially or 2) it becomes necessary to have more than 2 people playing to advance.

  77. Gratis Cat says:

    What if you tried to live your life with Dungeons and Dragons dice determining all your decisions? The Dungeons and Dragons Dice Experiment

  78. Torgen says:

    Resurrecting this article to let folks know that Turbine is opening a NEW, high-capacity server tomorrow. They say paid subscriptions are UP 40%, and of course the income from the micro-payment in-game store.

  79. juan carlos says:

    hola espero ser el mejor

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