By Kieron Gillen on September 10th, 2009 at 12:59 pm.
You’ll have seen our Aaa(Snip!-Ed) review yesterday. Dejobaan responds to the comments thread. In a micro-youtube video. Bless them.
Aaa(Snip!-Ed), AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity, dejobaan.
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10/09/2009 at 21:02
never read the review, nor the thread, gonna download the demo cause of this video.
10/09/2009 at 21:13
Dejobaan is amazing. I e-mailed them for support, and the response e-mail was not only tremendously useful, but also amazingly funny! I’ll certainly buy from them again.
11/09/2009 at 00:20
Martin K says:
Echoing the general sentiment of the community, more of this sort of thing. Very impressive.
11/09/2009 at 02:57
I’m literally logging into steampowered.com to buy this RIGHT NOW because of this and the demo. More developers need to do stuff like this.
11/09/2009 at 04:09
He went to the school I dropped out of and then was Senior Unix Admin for. He talked to the game design club for which I was staff advisor before the CS department decided games were interesting and decided to take it over (and which has spawned at least 2 other companies I know of). My wife has had lunch with him. So there you go.
11/09/2009 at 06:08
I’d be really interested in some sort of graph showing how sales went up after this got posted :D
rock on deejoban
11/09/2009 at 06:27
Ah while poking around in the Steam forum for the game, I found another… unconventional method Dejobaan used to communicate with gamers and respond to some issues – link to synthscribe.com.
11/09/2009 at 06:35
Abhishek’s link is a tiny bit broken, just delete the “.” from the end and it’ll work fine.
And yes, that’s further proof of Dejobaan’s awesomosity.
11/09/2009 at 06:40
Oops, sorry about that.
11/09/2009 at 06:52
IS the wonderful end of the world any good?
11/09/2009 at 07:15
@ Serondal: I played the demo and was unimpressed, but others have enjoyed it. From the small amount of ‘research’ I can remember doing, I think the general consensus was that it was pretty good, but somewhat lifeless next to Katamari. Not sure where I got that from though, or whether it’s accurate. I’ve just remembered though that Alec wrote about it, here: link to rockpapershotgun.com
11/09/2009 at 13:22
TWEOTW is nifty, and frankly plays the way I *wish* Katamari did.
I gave up on WLK because of the god-damned time limits, and the irritating controls (which would have been far less irritating without the god-damned time limits).
TWEOTW solves both my hassles by giving you the option of playing levels with or without time limits, and providing mouse-look control.
Sure, it’s not nearly as big or detailed as the Katamari games, and I think the engine could be better optimised, but it plays well, it’s fun, and there’s some really nice level ideas in there.
I recommend it. I’m not sure about Aaaaa, but I’m going to try the newest demo and see what I think.
12/09/2009 at 19:19
His facial expressions reminds me of Dr. House.
14/09/2009 at 15:12
You know, you could have just told me that the full game features giant mountains and teleporters. The full version definitley has a lot more variety to offer than the demo, which is what I needed to know.
15/09/2009 at 21:19
Ichiro (Dejobaan Games) says:
Oh! Well. It’s all true.
16/09/2009 at 20:21
What was done says:
Getting old is only in our mind.
Age never prevented people from doing things:
link to whatwasdone.com
17/09/2009 at 19:30
Loved the demo…. didnt buy it for some reason, this vid changed my mind. buying now.
Odd how that foshizzle works…
18/09/2009 at 02:39
you made me burn my toast! i came out and the whole kitchen was full of smoke
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