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	<title>Comments on: AAAaaaAAActually: Dejobaan Respond To RPS</title>
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	<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/</link>
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		<title>By: Clippit</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-286708</link>
		<dc:creator>Clippit</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:39:57 +0000</pubDate>
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		<description>you made me burn my toast! i came out and the whole kitchen was full of smoke</description>
		<content:encoded><![CDATA[<p>you made me burn my toast! i came out and the whole kitchen was full of smoke
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		<title>By: SH4RKY</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-286180</link>
		<dc:creator>SH4RKY</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:30:13 +0000</pubDate>
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		<description>Loved the demo....  didnt buy it for some reason, this vid changed my mind.   buying now.  

Odd how that foshizzle works...</description>
		<content:encoded><![CDATA[<p>Loved the demo&#8230;.  didnt buy it for some reason, this vid changed my mind.   buying now.  </p>
<p>Odd how that foshizzle works&#8230;
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		<title>By: What was done</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-284565</link>
		<dc:creator>What was done</dc:creator>
		<pubDate>Wed, 16 Sep 2009 19:21:04 +0000</pubDate>
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		<description>Getting old is only in our mind.
Age never prevented people from doing things:
http://www.whatwasdone.com/</description>
		<content:encoded><![CDATA[<p>Getting old is only in our mind.<br />
Age never prevented people from doing things:<br />
<a href="http://www.whatwasdone.com/" rel="nofollow">http://www.whatwasdone.com/</a>
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		<title>By: Ichiro (Dejobaan Games)</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-283230</link>
		<dc:creator>Ichiro (Dejobaan Games)</dc:creator>
		<pubDate>Tue, 15 Sep 2009 20:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17484#comment-283230</guid>
		<description>Oh! Well. It&#039;s all true.</description>
		<content:encoded><![CDATA[<p>Oh! Well. It&#8217;s all true.
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		<title>By: CMaster</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-281635</link>
		<dc:creator>CMaster</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:12:50 +0000</pubDate>
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		<description>@Ichiro
You know, you could have just told me that the full game features giant mountains and teleporters. The full version definitley has a lot more variety to offer than the demo, which is what I needed to know.</description>
		<content:encoded><![CDATA[<p>@Ichiro<br />
You know, you could have just told me that the full game features giant mountains and teleporters. The full version definitley has a lot more variety to offer than the demo, which is what I needed to know.
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		<title>By: admin</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-279289</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 12 Sep 2009 18:19:37 +0000</pubDate>
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		<description>His facial expressions reminds me of Dr. House.</description>
		<content:encoded><![CDATA[<p>His facial expressions reminds me of Dr. House.
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		<title>By: Shadowcat</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-278034</link>
		<dc:creator>Shadowcat</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:22:30 +0000</pubDate>
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		<description>TWEOTW is nifty, and frankly plays the way I *wish* Katamari did.

I gave up on WLK because of the god-damned time limits, and the irritating controls (which would have been far less irritating without the god-damned time limits).

TWEOTW solves both my hassles by giving you the option of playing levels with or without time limits, and providing mouse-look control.

Sure, it&#039;s not nearly as big or detailed as the Katamari games, and I think the engine could be better optimised, but it plays well, it&#039;s fun, and there&#039;s some really nice level ideas in there.

I recommend it. I&#039;m not sure about Aaaaa, but I&#039;m going to try the newest demo and see what I think.</description>
		<content:encoded><![CDATA[<p>TWEOTW is nifty, and frankly plays the way I *wish* Katamari did.</p>
<p>I gave up on WLK because of the god-damned time limits, and the irritating controls (which would have been far less irritating without the god-damned time limits).</p>
<p>TWEOTW solves both my hassles by giving you the option of playing levels with or without time limits, and providing mouse-look control.</p>
<p>Sure, it&#8217;s not nearly as big or detailed as the Katamari games, and I think the engine could be better optimised, but it plays well, it&#8217;s fun, and there&#8217;s some really nice level ideas in there.</p>
<p>I recommend it. I&#8217;m not sure about Aaaaa, but I&#8217;m going to try the newest demo and see what I think.
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-277693</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 11 Sep 2009 06:15:21 +0000</pubDate>
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		<description>@ Serondal: I played the demo and was unimpressed, but others have enjoyed it. From the small amount of &#039;research&#039; I can remember doing, I think the general consensus was that it was pretty good, but somewhat lifeless next to Katamari. Not sure where I got that from though, or whether it&#039;s accurate. I&#039;ve just remembered though that Alec wrote about it, here: http://www.rockpapershotgun.com/2008/01/25/wonderful-end-of-the-world/</description>
		<content:encoded><![CDATA[<p>@ Serondal: I played the demo and was unimpressed, but others have enjoyed it. From the small amount of &#8216;research&#8217; I can remember doing, I think the general consensus was that it was pretty good, but somewhat lifeless next to Katamari. Not sure where I got that from though, or whether it&#8217;s accurate. I&#8217;ve just remembered though that Alec wrote about it, here: <a href="http://www.rockpapershotgun.com/2008/01/25/wonderful-end-of-the-world/" rel="nofollow">http://www.rockpapershotgun.com/2008/01/25/wonderful-end-of-the-world/</a>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-277677</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:52:12 +0000</pubDate>
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		<description>IS the wonderful end of the world any good?</description>
		<content:encoded><![CDATA[<p>IS the wonderful end of the world any good?
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		<title>By: abhishek</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-277669</link>
		<dc:creator>abhishek</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:40:59 +0000</pubDate>
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		<description>Oops, sorry about that.</description>
		<content:encoded><![CDATA[<p>Oops, sorry about that.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-277664</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:35:03 +0000</pubDate>
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		<description>Abhishek&#039;s link is a tiny bit broken, just delete the &quot;.&quot; from the end and it&#039;ll work fine. 

And yes, that&#039;s further proof of Dejobaan&#039;s awesomosity.</description>
		<content:encoded><![CDATA[<p>Abhishek&#8217;s link is a tiny bit broken, just delete the &#8220;.&#8221; from the end and it&#8217;ll work fine. </p>
<p>And yes, that&#8217;s further proof of Dejobaan&#8217;s awesomosity.
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		<title>By: abhishek</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/aaaaaaaaactually-dejoban-respond-to-rps/#comment-277657</link>
		<dc:creator>abhishek</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:27:10 +0000</pubDate>
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		<description>Ah while poking around in the Steam forum for the game, I found another... &lt;i&gt;unconventional&lt;/i&gt; method Dejobaan used to communicate with gamers and respond to some issues - http://www.synthscribe.com/media/steam_response_01.png.</description>
		<content:encoded><![CDATA[<p>Ah while poking around in the Steam forum for the game, I found another&#8230; <i>unconventional</i> method Dejobaan used to communicate with gamers and respond to some issues &#8211; <a href="http://www.synthscribe.com/media/steam_response_01.png" rel="nofollow">http://www.synthscribe.com/media/steam_response_01.png</a>.
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