<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Joy Of Six: Multi-Monitor Crazy-Gaming</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/</link>
	<description></description>
	<lastBuildDate>Sun, 21 Mar 2010 20:43:28 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ChainSOV</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-281469</link>
		<dc:creator>ChainSOV</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-281469</guid>
		<description>3 screens are better for gaming than 6. ok, 9 are nice too, or 5 in one row in portrait mode.
in gives you an insane fov
and no bezels right on the middle screen
the immersion feeling is great, you dont really notice the side bezels after a short while, your peripheral vision picks up the sidescreens.

its nice that ATI brings it to the mainstream so that developer support will be better over time. With Matrox TH2Go it is lacking at best, which isn&#039;t Matrox&#039;s fault, just lazy devs who dont want to please a niche market.

I really hope Ati can get mixed resolutions to work right.
A 1920*1200 widescreen in the middle and 2 1600*1200 4:3 screens on the sides would be the optimum in deskplace saving immersion gaming for me ^_^</description>
		<content:encoded><![CDATA[<p>3 screens are better for gaming than 6. ok, 9 are nice too, or 5 in one row in portrait mode.<br />
in gives you an insane fov<br />
and no bezels right on the middle screen<br />
the immersion feeling is great, you dont really notice the side bezels after a short while, your peripheral vision picks up the sidescreens.</p>
<p>its nice that ATI brings it to the mainstream so that developer support will be better over time. With Matrox TH2Go it is lacking at best, which isn&#8217;t Matrox&#8217;s fault, just lazy devs who dont want to please a niche market.</p>
<p>I really hope Ati can get mixed resolutions to work right.<br />
A 1920*1200 widescreen in the middle and 2 1600*1200 4:3 screens on the sides would be the optimum in deskplace saving immersion gaming for me ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-279428</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Sat, 12 Sep 2009 21:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-279428</guid>
		<description>DirectX can indeed treat monitors differently rather than as a single large panel, but only in DX10, i.e. Vista and higher.

My only attempt at actual multi-monitor gaming was when I installed a copy of Vista purely to try out World in Conflict.  They had a feature whereby you could do the action on one monitor, and the 3D overhead map on the other monitor, and therefore have both immediate control and situational awareness.

Unfortunately, going from XP to (single-monitor) Vista pretty much cut my framerate in half, and going to the dual-monitor setup cut it in half again.  So what was already a slightly dodgy framerate became a slideshow.  Obviously I was glad I had done this on a spare HDD and could just rearrange some wires and be back to XP, where I&#039;ve stayed ever since.

That said, multiple monitors are far from useless.  My main uses for them:

1: Actual legitimate stuff, like development or web browsing.  In particular, web programming -- browser on one monitor, text editors and SSH sessions on the other.

2: Playing a game on the middle one while I monitor other stuff on the side ones.  That may include IRC, MUSHes, my Steam friends list, etc.

3: Multi-clienting in MMOs.  I actually used both my computers for that, and I&#039;ve been known to set up foot-pedal control for the helper character.  (One pedal = heal, other pedal = follow.)

4: Playing other games while I play MMOs.  For the boring bits, like travelling.  (Of course, this was part of what made me realise I should stop playing MMOs.  The &quot;game&quot; is so &quot;fun&quot; that I need to play other games at the same time?  Oy.)

So yeah, multiple monitors are a big win for me, even if I&#039;ve abolished uses #3 and #4 by telling MMOs to go &lt;strike&gt;fu&lt;/strike&gt; play themselves.</description>
		<content:encoded><![CDATA[<p>DirectX can indeed treat monitors differently rather than as a single large panel, but only in DX10, i.e. Vista and higher.</p>
<p>My only attempt at actual multi-monitor gaming was when I installed a copy of Vista purely to try out World in Conflict.  They had a feature whereby you could do the action on one monitor, and the 3D overhead map on the other monitor, and therefore have both immediate control and situational awareness.</p>
<p>Unfortunately, going from XP to (single-monitor) Vista pretty much cut my framerate in half, and going to the dual-monitor setup cut it in half again.  So what was already a slightly dodgy framerate became a slideshow.  Obviously I was glad I had done this on a spare HDD and could just rearrange some wires and be back to XP, where I&#8217;ve stayed ever since.</p>
<p>That said, multiple monitors are far from useless.  My main uses for them:</p>
<p>1: Actual legitimate stuff, like development or web browsing.  In particular, web programming &#8212; browser on one monitor, text editors and SSH sessions on the other.</p>
<p>2: Playing a game on the middle one while I monitor other stuff on the side ones.  That may include IRC, MUSHes, my Steam friends list, etc.</p>
<p>3: Multi-clienting in MMOs.  I actually used both my computers for that, and I&#8217;ve been known to set up foot-pedal control for the helper character.  (One pedal = heal, other pedal = follow.)</p>
<p>4: Playing other games while I play MMOs.  For the boring bits, like travelling.  (Of course, this was part of what made me realise I should stop playing MMOs.  The &#8220;game&#8221; is so &#8220;fun&#8221; that I need to play other games at the same time?  Oy.)</p>
<p>So yeah, multiple monitors are a big win for me, even if I&#8217;ve abolished uses #3 and #4 by telling MMOs to go <strike>fu</strike> play themselves.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: k0r0st</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-278870</link>
		<dc:creator>k0r0st</dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-278870</guid>
		<description>I have two monitors, home and work. I used to have three at work. Actually virtually everybody in our company has 2, even the receptionist. 

One of the suits setup 2 screens in 2002 or so and was amazed at the productivity difference and thus made it company policy. 

It&#039;s very real, two screens makes life super productive for business stuff. Especially once you become ninja at shifting windows across screens etc.

For games, well I&#039;ve used it a few times for laughs, but its&#039; kind of slow in some games and kind of useless in others. I can see the benefit for immersion in 3D games, as long as the PC/video card can keep up. Otherwise, Game on one screen, IM / email on the other for me.</description>
		<content:encoded><![CDATA[<p>I have two monitors, home and work. I used to have three at work. Actually virtually everybody in our company has 2, even the receptionist. </p>
<p>One of the suits setup 2 screens in 2002 or so and was amazed at the productivity difference and thus made it company policy. </p>
<p>It&#8217;s very real, two screens makes life super productive for business stuff. Especially once you become ninja at shifting windows across screens etc.</p>
<p>For games, well I&#8217;ve used it a few times for laughs, but its&#8217; kind of slow in some games and kind of useless in others. I can see the benefit for immersion in 3D games, as long as the PC/video card can keep up. Otherwise, Game on one screen, IM / email on the other for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theanorak</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-278524</link>
		<dc:creator>theanorak</dc:creator>
		<pubDate>Fri, 11 Sep 2009 19:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-278524</guid>
		<description>@Starky

For video then there&#039;s a practical resolution limit as you say (although I suspect it&#039;s still above 1080p), but I think Alec&#039;s immersion idea might be more the point.


More complex games could also make use of peripheral screens to display additional content, although that&#039;s been possible for a while now and very few games actually seem to enable it (SupCom being example that falls immediately to mind). The problem until now has been, as far as I can tell, that devs have been loath to &quot;waste&quot; dev time/rendering budget on supporting a second screen which comparatively people will have, and the use of which could cause a major fps drop. If these new cards have got sufficient headroom or capability that there&#039;s no major cost to at least put map elements/status displays on an additional screen, then that might be a good start, particularly for palette-tastic interface games like WoW and sim-type games with dials and displays everywhere.</description>
		<content:encoded><![CDATA[<p>@Starky</p>
<p>For video then there&#8217;s a practical resolution limit as you say (although I suspect it&#8217;s still above 1080p), but I think Alec&#8217;s immersion idea might be more the point.</p>
<p>More complex games could also make use of peripheral screens to display additional content, although that&#8217;s been possible for a while now and very few games actually seem to enable it (SupCom being example that falls immediately to mind). The problem until now has been, as far as I can tell, that devs have been loath to &#8220;waste&#8221; dev time/rendering budget on supporting a second screen which comparatively people will have, and the use of which could cause a major fps drop. If these new cards have got sufficient headroom or capability that there&#8217;s no major cost to at least put map elements/status displays on an additional screen, then that might be a good start, particularly for palette-tastic interface games like WoW and sim-type games with dials and displays everywhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-278478</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Fri, 11 Sep 2009 18:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-278478</guid>
		<description>Didn&#039;t doom2 do triple monitor, via three computers linked over ipx?

Old.  Old!</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t doom2 do triple monitor, via three computers linked over ipx?</p>
<p>Old.  Old!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: itchyeyes</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-2/#comment-278138</link>
		<dc:creator>itchyeyes</dc:creator>
		<pubDate>Fri, 11 Sep 2009 13:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-278138</guid>
		<description>Though bezels are a bit off putting to me, I think on a 3 monitor setup, with a large center monitor and two smaller side monitors for peripheral vision, they&#039;d be unobtrusive enough.  The important part would be to keep all the interface elements in the center screen.</description>
		<content:encoded><![CDATA[<p>Though bezels are a bit off putting to me, I think on a 3 monitor setup, with a large center monitor and two smaller side monitors for peripheral vision, they&#8217;d be unobtrusive enough.  The important part would be to keep all the interface elements in the center screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ffitz</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277895</link>
		<dc:creator>Ffitz</dc:creator>
		<pubDate>Fri, 11 Sep 2009 10:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277895</guid>
		<description>From what I can see, the eyefinity tech will run monitors in both landscape and portrait mode tihout a problem. So how about having a tasty 24&quot; monitor in the centre rotated to portrait view, and a landscape-oriented 30&quot; panel on either side? 

No bezel problems for your crosshairs and lots of lovely peripheral vision.

What&#039;s that? Yes, I am rich beyond the dreams of avarice.</description>
		<content:encoded><![CDATA[<p>From what I can see, the eyefinity tech will run monitors in both landscape and portrait mode tihout a problem. So how about having a tasty 24&#8243; monitor in the centre rotated to portrait view, and a landscape-oriented 30&#8243; panel on either side? </p>
<p>No bezel problems for your crosshairs and lots of lovely peripheral vision.</p>
<p>What&#8217;s that? Yes, I am rich beyond the dreams of avarice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: madhaha</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277769</link>
		<dc:creator>madhaha</dc:creator>
		<pubDate>Fri, 11 Sep 2009 07:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277769</guid>
		<description>If the maximum default of FoV 90 represents 90 degrees of vision at 4:3 aspect ratio and widescreen actually provides a larger field of view in Source based games, would that mean that a 1 x 8 screen arrangement would let you see behind you?</description>
		<content:encoded><![CDATA[<p>If the maximum default of FoV 90 represents 90 degrees of vision at 4:3 aspect ratio and widescreen actually provides a larger field of view in Source based games, would that mean that a 1 x 8 screen arrangement would let you see behind you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277726</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Fri, 11 Sep 2009 06:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277726</guid>
		<description>To the people who says that only a few games support dual monitors: with this system your Windows thinks you only have one big screen.</description>
		<content:encoded><![CDATA[<p>To the people who says that only a few games support dual monitors: with this system your Windows thinks you only have one big screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277716</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Fri, 11 Sep 2009 06:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277716</guid>
		<description>I&#039;m already using 4 monitors for Flightsims on my single HD 4850X2.</description>
		<content:encoded><![CDATA[<p>I&#8217;m already using 4 monitors for Flightsims on my single HD 4850X2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nemon</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277683</link>
		<dc:creator>Nemon</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277683</guid>
		<description>Poet says:
Why would someone want to play TF2/Fallot 3/Oblivion/L4D ect ect as if you were looking through a storm window?

-------------------------------

Well, it&#039;s kinda like a helmet view :)</description>
		<content:encoded><![CDATA[<p>Poet says:<br />
Why would someone want to play TF2/Fallot 3/Oblivion/L4D ect ect as if you were looking through a storm window?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Well, it&#8217;s kinda like a helmet view :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarkNoghri</title>
		<link>http://www.rockpapershotgun.com/2009/09/10/the-joy-of-six-multi-monitor-crazy-gaming/comment-page-1/#comment-277626</link>
		<dc:creator>DarkNoghri</dc:creator>
		<pubDate>Fri, 11 Sep 2009 04:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17530#comment-277626</guid>
		<description>Dangit, ninja&#039;ed on the Anandtech article. Ah well, reposting link anyway:
http://www.anandtech.com/video/showdoc.aspx?i=3635

I&#039;d wondered the other day why leaked photos of the new GPUs had 3 or 4 ports on them, and this is why, apparently. What I want to know is what happens if you put 2-4 of these things in Crossfire? 12-24 monitor support?

Up until this, I don&#039;t think most games supported multiple monitors all that well. This makes it even more tempting to pick up some cheap 22in monitors on Black Friday to compliment my 24. I love coding on my 24, and it would be totally awesome to have even more screen real estate. The problem being, I won&#039;t be upgrading my graphics card for another 2 years or so. Hmmm.</description>
		<content:encoded><![CDATA[<p>Dangit, ninja&#8217;ed on the Anandtech article. Ah well, reposting link anyway:<br />
<a href="http://www.anandtech.com/video/showdoc.aspx?i=3635" rel="nofollow">http://www.anandtech.com/video/showdoc.aspx?i=3635</a></p>
<p>I&#8217;d wondered the other day why leaked photos of the new GPUs had 3 or 4 ports on them, and this is why, apparently. What I want to know is what happens if you put 2-4 of these things in Crossfire? 12-24 monitor support?</p>
<p>Up until this, I don&#8217;t think most games supported multiple monitors all that well. This makes it even more tempting to pick up some cheap 22in monitors on Black Friday to compliment my 24. I love coding on my 24, and it would be totally awesome to have even more screen real estate. The problem being, I won&#8217;t be upgrading my graphics card for another 2 years or so. Hmmm.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.255 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-21 20:50:20 -->
