<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Desert Island Fisc(al Policy): Tropico 3 Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:09:27 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Notebookfraek</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-513151</link>
		<dc:creator>Notebookfraek</dc:creator>
		<pubDate>Sat, 18 Sep 2010 14:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-513151</guid>
		<description>Dieser Beitrag gefällt mir sehr gut.Ich habe schon lange danach gesucht.Vielen Dank dafür.
Gruß Notebookfraek</description>
		<content:encoded><![CDATA[<p>Dieser Beitrag gefällt mir sehr gut.Ich habe schon lange danach gesucht.Vielen Dank dafür.<br />
Gruß Notebookfraek
<p class="report-comment">
				<span id="reportcomment_results_div_513151"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 513151 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_513151"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-282868</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-282868</guid>
		<description>The walker model seems great on paper but it can cause some serious problems (I remember the hoops you had to jump through in Caesar to get them to do vaguely rational things, but I never played the original Tropico). Anno&#039;s unusual in that while it takes a lot of time and effort to get to the top of the supply chain, the economic model itself is very stable. It&#039;s rare to have the sort of death spiral that things like Sim City or Caesar would throw at you. So in that sense it&#039;s easy. The challenge mainly comes from trying to get the most space efficient production system to support the largest number of high level people. In 1404, it can be pretty tough to get enough people in your main city to meet some of the scenario requirements, especially if you&#039;re not aggressive in settling supply islands.</description>
		<content:encoded><![CDATA[<p>The walker model seems great on paper but it can cause some serious problems (I remember the hoops you had to jump through in Caesar to get them to do vaguely rational things, but I never played the original Tropico). Anno&#8217;s unusual in that while it takes a lot of time and effort to get to the top of the supply chain, the economic model itself is very stable. It&#8217;s rare to have the sort of death spiral that things like Sim City or Caesar would throw at you. So in that sense it&#8217;s easy. The challenge mainly comes from trying to get the most space efficient production system to support the largest number of high level people. In 1404, it can be pretty tough to get enough people in your main city to meet some of the scenario requirements, especially if you&#8217;re not aggressive in settling supply islands.
<p class="report-comment">
				<span id="reportcomment_results_div_282868"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 282868 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_282868"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clovis</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-282100</link>
		<dc:creator>Clovis</dc:creator>
		<pubDate>Mon, 14 Sep 2009 20:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-282100</guid>
		<description>I liked the supply chains from Caesar better than Anno. Of course you didn&#039;t get to directly handle the trade routes, but actually reaching the best housing in Caesar was a big accomplishment. It seemed really easy in Anno (based on 1701). 

Tropico was definitely a favorite of mine, so I&#039;m really excited. It did always seem to be a bit rough around the edges when your island got too big, so if they fixed some of that and it looks pretty I&#039;m sold!

I actually loved the fact that each individual had to do all the walking and waiting at line. Instead of just showing raw numbers on how your factory or clinic was doing, you could just follow people around to see what was working or not. I really thought the &quot;smart citizens&quot; of Tropico would become a city builder standard. One thing I didn&#039;t like about Anno was that the residents were just numbers. The little people walking around my city didn&#039;t mean hardly a thing. Caesar was better for this, but Tropico (and CotN) handled it the very best. Every sprite is an actual person. Awesome!</description>
		<content:encoded><![CDATA[<p>I liked the supply chains from Caesar better than Anno. Of course you didn&#8217;t get to directly handle the trade routes, but actually reaching the best housing in Caesar was a big accomplishment. It seemed really easy in Anno (based on 1701). </p>
<p>Tropico was definitely a favorite of mine, so I&#8217;m really excited. It did always seem to be a bit rough around the edges when your island got too big, so if they fixed some of that and it looks pretty I&#8217;m sold!</p>
<p>I actually loved the fact that each individual had to do all the walking and waiting at line. Instead of just showing raw numbers on how your factory or clinic was doing, you could just follow people around to see what was working or not. I really thought the &#8220;smart citizens&#8221; of Tropico would become a city builder standard. One thing I didn&#8217;t like about Anno was that the residents were just numbers. The little people walking around my city didn&#8217;t mean hardly a thing. Caesar was better for this, but Tropico (and CotN) handled it the very best. Every sprite is an actual person. Awesome!
<p class="report-comment">
				<span id="reportcomment_results_div_282100"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 282100 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_282100"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-281717</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-281717</guid>
		<description>Fair enough if it&#039;s not your thing. But it&#039;s that whole supply chain thing that I love most about city builders.</description>
		<content:encoded><![CDATA[<p>Fair enough if it&#8217;s not your thing. But it&#8217;s that whole supply chain thing that I love most about city builders.
<p class="report-comment">
				<span id="reportcomment_results_div_281717"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 281717 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_281717"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ants of the sky</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-281648</link>
		<dc:creator>ants of the sky</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-281648</guid>
		<description>No Anno 1404 for me then. If I want to spend 12 hours on a campaign, I&#039;ll spend it on Civ 3. Why spend that much time building a city when you can build an empire? And I prefer to leave the resource management to the pure strategy games and leave it out of the city building games.</description>
		<content:encoded><![CDATA[<p>No Anno 1404 for me then. If I want to spend 12 hours on a campaign, I&#8217;ll spend it on Civ 3. Why spend that much time building a city when you can build an empire? And I prefer to leave the resource management to the pure strategy games and leave it out of the city building games.
<p class="report-comment">
				<span id="reportcomment_results_div_281648"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 281648 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_281648"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-281325</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 14 Sep 2009 10:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-281325</guid>
		<description>Oh, and on a more mechanistic level, there seems to be much less resource management than in the Anno games. You need to meet your citizens&#039; needs, but (for the most part) you don&#039;t need to produce and shift around specific goods.</description>
		<content:encoded><![CDATA[<p>Oh, and on a more mechanistic level, there seems to be much less resource management than in the Anno games. You need to meet your citizens&#8217; needs, but (for the most part) you don&#8217;t need to produce and shift around specific goods.
<p class="report-comment">
				<span id="reportcomment_results_div_281325"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 281325 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_281325"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-281322</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 14 Sep 2009 10:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-281322</guid>
		<description>&lt;i&gt;Stuff like being able to rotate buildings better (if still not perfectly) &lt;/i&gt;

Rotating buildings with the mousewheel seems completely borked. It&#039;s overly sensitive, so it&#039;s impossible to get the proper alignment. Using the keyboard works fine, though.

&lt;i&gt; It looks similar in premise to Anno 1404. Could someone whose played that compare the two of them?
&lt;/i&gt;

It seems like Tropico 3 games will be a &lt;i&gt;lot&lt;/i&gt; shorter than Anno 1404. There&#039;s arguably no better city builder around than Dawn of Discovery, but it does mean a huge time investment (easily 12+ hours for a scenario). Obviously we&#039;ve only seen the first couple of missions, but Tropico seems to be broken down into much smaller chunks.</description>
		<content:encoded><![CDATA[<p><i>Stuff like being able to rotate buildings better (if still not perfectly) </i></p>
<p>Rotating buildings with the mousewheel seems completely borked. It&#8217;s overly sensitive, so it&#8217;s impossible to get the proper alignment. Using the keyboard works fine, though.</p>
<p><i> It looks similar in premise to Anno 1404. Could someone whose played that compare the two of them?<br />
</i></p>
<p>It seems like Tropico 3 games will be a <i>lot</i> shorter than Anno 1404. There&#8217;s arguably no better city builder around than Dawn of Discovery, but it does mean a huge time investment (easily 12+ hours for a scenario). Obviously we&#8217;ve only seen the first couple of missions, but Tropico seems to be broken down into much smaller chunks.
<p class="report-comment">
				<span id="reportcomment_results_div_281322"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 281322 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_281322"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ants of the sky</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-280437</link>
		<dc:creator>ants of the sky</dc:creator>
		<pubDate>Sun, 13 Sep 2009 16:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-280437</guid>
		<description>After playing the demo, it&#039;s pretty fun and I might think about buying it. It looks similar in premise to Anno 1404. Could someone whose played that compare the two of them?</description>
		<content:encoded><![CDATA[<p>After playing the demo, it&#8217;s pretty fun and I might think about buying it. It looks similar in premise to Anno 1404. Could someone whose played that compare the two of them?
<p class="report-comment">
				<span id="reportcomment_results_div_280437"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 280437 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_280437"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-280394</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-280394</guid>
		<description>Loved the first game, and this seems virtually identical.  Will buy.</description>
		<content:encoded><![CDATA[<p>Loved the first game, and this seems virtually identical.  Will buy.
<p class="report-comment">
				<span id="reportcomment_results_div_280394"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 280394 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_280394"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-279331</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Sat, 12 Sep 2009 19:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-279331</guid>
		<description>Cowthief - you probably aren&#039;t providing enough jorbs for your citizens.  Go to the almanac -&gt; lists -&gt; people by job and see if you have lots of unemployed.  If you do, try and build stuff.  Teamster shops and construction factories provide lots of jobs that are very useful.  If you have lots of those, farms aren&#039;t a bad bet.

If people have jobs, make sure they have decent housing.  It&#039;s too bad they don&#039;t seem to have a list of people by housing quality so you could see how many live in shacks/shanties etc.  A mix of tenements and apartments usually does nicely, with some of the nice houses next to your higher-education workplaces.</description>
		<content:encoded><![CDATA[<p>Cowthief &#8211; you probably aren&#8217;t providing enough jorbs for your citizens.  Go to the almanac -&gt; lists -&gt; people by job and see if you have lots of unemployed.  If you do, try and build stuff.  Teamster shops and construction factories provide lots of jobs that are very useful.  If you have lots of those, farms aren&#8217;t a bad bet.</p>
<p>If people have jobs, make sure they have decent housing.  It&#8217;s too bad they don&#8217;t seem to have a list of people by housing quality so you could see how many live in shacks/shanties etc.  A mix of tenements and apartments usually does nicely, with some of the nice houses next to your higher-education workplaces.
<p class="report-comment">
				<span id="reportcomment_results_div_279331"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 279331 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_279331"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cowthief skank</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-279268</link>
		<dc:creator>cowthief skank</dc:creator>
		<pubDate>Sat, 12 Sep 2009 17:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-279268</guid>
		<description>I think I need to play the tutorial... My dudes started to rebel and eventually blew up the palace. Some dictator I would make :-(</description>
		<content:encoded><![CDATA[<p>I think I need to play the tutorial&#8230; My dudes started to rebel and eventually blew up the palace. Some dictator I would make :-(
<p class="report-comment">
				<span id="reportcomment_results_div_279268"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 279268 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_279268"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/09/11/desert-island-fiscal-policy-tropico-3-demo/#comment-279259</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Sat, 12 Sep 2009 17:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17586#comment-279259</guid>
		<description>It is every bit a good as the first, music included. Huzzah!</description>
		<content:encoded><![CDATA[<p>It is every bit a good as the first, music included. Huzzah!
<p class="report-comment">
				<span id="reportcomment_results_div_279259"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 279259 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_279259"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

