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	<title>Comments on: LucasArts: Lucid At Last</title>
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		<title>By: Nerd Rage</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-283006</link>
		<dc:creator>Nerd Rage</dc:creator>
		<pubDate>Tue, 15 Sep 2009 16:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-283006</guid>
		<description>&quot;Two: I wonder how yer actual indie developers feel about enormo-budgeted big boys turning up and piggybacking them like this.&quot;

Slightly different circumstances since, as far as I know, Popcap started out as a small time indie dev house and grew into a big money but technically still independent game house, but if a lot of big studios start getting in on indie-style games, it will be like trying to compete with Popcap in the puzzle market.  People do it, but not very many of them are successful.  

And from a purely capitalistic point of view, I can&#039;t fault the big studios for wanting to get in on these smaller titles.  The big budget blockbusters aren&#039;t working out as well in the current market, it makes sense that they would want to offer something at a lower price point.  That is assuming they have the sense to not price this thing at $50.</description>
		<content:encoded><![CDATA[<p>&#8220;Two: I wonder how yer actual indie developers feel about enormo-budgeted big boys turning up and piggybacking them like this.&#8221;</p>
<p>Slightly different circumstances since, as far as I know, Popcap started out as a small time indie dev house and grew into a big money but technically still independent game house, but if a lot of big studios start getting in on indie-style games, it will be like trying to compete with Popcap in the puzzle market.  People do it, but not very many of them are successful.  </p>
<p>And from a purely capitalistic point of view, I can&#8217;t fault the big studios for wanting to get in on these smaller titles.  The big budget blockbusters aren&#8217;t working out as well in the current market, it makes sense that they would want to offer something at a lower price point.  That is assuming they have the sense to not price this thing at $50.
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		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282768</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:46:14 +0000</pubDate>
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		<description>Ah fuggles you got there before me, Sleepwalker (it was some kinda Comic Relief sponsored thing?) had you protect an AI-contolled &#039;lemming&#039;, unfortunately I found that game maddening as hell, so hope they can balance the challenge better in this game. Looks interesting if limited.</description>
		<content:encoded><![CDATA[<p>Ah fuggles you got there before me, Sleepwalker (it was some kinda Comic Relief sponsored thing?) had you protect an AI-contolled &#8216;lemming&#8217;, unfortunately I found that game maddening as hell, so hope they can balance the challenge better in this game. Looks interesting if limited.
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		<title>By: Casimir's Blake</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282669</link>
		<dc:creator>Casimir's Blake</dc:creator>
		<pubDate>Tue, 15 Sep 2009 10:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-282669</guid>
		<description>I&#039;m just pleased to see a modern game with some unique style for a change.  The PC gaming landscape is festooned with generic-looking games (so many bloody war games!), so whether or not I get this, I have to take my hat off to LucasArts for making something... uh... arty?</description>
		<content:encoded><![CDATA[<p>I&#8217;m just pleased to see a modern game with some unique style for a change.  The PC gaming landscape is festooned with generic-looking games (so many bloody war games!), so whether or not I get this, I have to take my hat off to LucasArts for making something&#8230; uh&#8230; arty?
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		<title>By: Skalpadda</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282302</link>
		<dc:creator>Skalpadda</dc:creator>
		<pubDate>Tue, 15 Sep 2009 00:13:30 +0000</pubDate>
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		<description>Seems like a fun idea full of loveliness and, as much as I like blasters and light sabres,  new colourful and interesting stuff from LucasArts makes me more hopeful for the future :)</description>
		<content:encoded><![CDATA[<p>Seems like a fun idea full of loveliness and, as much as I like blasters and light sabres,  new colourful and interesting stuff from LucasArts makes me more hopeful for the future :)
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282269</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Mon, 14 Sep 2009 23:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-282269</guid>
		<description>&quot;What’s more more, it’s apparently not a one-off. LucasArts has also announced what it’s informally calling its Labs, which is a quasi-experimental think/development tank aimed at creating titles more inventive or leftfield than its more conventional game-crop.&quot;

I was convinced KG wrote this until I checked. Alec, colour me suprised.</description>
		<content:encoded><![CDATA[<p>&#8220;What’s more more, it’s apparently not a one-off. LucasArts has also announced what it’s informally calling its Labs, which is a quasi-experimental think/development tank aimed at creating titles more inventive or leftfield than its more conventional game-crop.&#8221;</p>
<p>I was convinced KG wrote this until I checked. Alec, colour me suprised.
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		<title>By: tapanister</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282215</link>
		<dc:creator>tapanister</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:22:02 +0000</pubDate>
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		<description>You know what has two thumbs and is not impressed? Hopefully a lot of people who see this video. 

Personally, I think the game&#039;s trying too hard, and failing.

 The only redeeming quality that video has is the music, and seriously, the map elements like ladders and stuff look as if they were made by my little brother. 

Maybe LucasArts should leave the DOTT-style 2d graphics to proper indie developers who can do them and love them and go create some more bad star wars games.</description>
		<content:encoded><![CDATA[<p>You know what has two thumbs and is not impressed? Hopefully a lot of people who see this video. </p>
<p>Personally, I think the game&#8217;s trying too hard, and failing.</p>
<p> The only redeeming quality that video has is the music, and seriously, the map elements like ladders and stuff look as if they were made by my little brother. </p>
<p>Maybe LucasArts should leave the DOTT-style 2d graphics to proper indie developers who can do them and love them and go create some more bad star wars games.
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		<title>By: Garg</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282116</link>
		<dc:creator>Garg</dc:creator>
		<pubDate>Mon, 14 Sep 2009 20:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-282116</guid>
		<description>I love JOHN WALKER.</description>
		<content:encoded><![CDATA[<p>I love JOHN WALKER.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282026</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-282026</guid>
		<description>Thats probably the best transition from video to game. 

But it seems the gameplay is limiting. I suppose is like &quot;lemmigs&quot;, but with only one lemmig, and forced scroll.</description>
		<content:encoded><![CDATA[<p>Thats probably the best transition from video to game. </p>
<p>But it seems the gameplay is limiting. I suppose is like &#8220;lemmigs&#8221;, but with only one lemmig, and forced scroll.
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-282017</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-282017</guid>
		<description>WELL DONE JOHN WALKER. WEDOHNKER!</description>
		<content:encoded><![CDATA[<p>WELL DONE JOHN WALKER. WEDOHNKER!
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		<title>By: msarge</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-281942</link>
		<dc:creator>msarge</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:56:10 +0000</pubDate>
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		<description>I was just thinking the other day that I wish Valve could somehow start releasing &quot;indie-style&quot; games like this. Might help make the wait between games more bearable.</description>
		<content:encoded><![CDATA[<p>I was just thinking the other day that I wish Valve could somehow start releasing &#8220;indie-style&#8221; games like this. Might help make the wait between games more bearable.
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		<title>By: Persus-9</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-281892</link>
		<dc:creator>Persus-9</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17672#comment-281892</guid>
		<description>There&#039;s something about her constant walking that I don&#039;t like. I don&#039;t know it just doesn&#039;t look right, she walks like a zombie, unaware of her surroundings when she should be somehow engaged with her dreamworld. It makes it look and feel wrong to me. Maybe it&#039;ll play well but right now it doesn&#039;t look that much fun to me.

Also I found that press release on Friday and I pointed it out in the comments thread of the Eurogamer story about Lucidity but I didn&#039;t even get a plus +1 on their karma system for my trouble. I guess that&#039;ll teach me for messing about with other websites.</description>
		<content:encoded><![CDATA[<p>There&#8217;s something about her constant walking that I don&#8217;t like. I don&#8217;t know it just doesn&#8217;t look right, she walks like a zombie, unaware of her surroundings when she should be somehow engaged with her dreamworld. It makes it look and feel wrong to me. Maybe it&#8217;ll play well but right now it doesn&#8217;t look that much fun to me.</p>
<p>Also I found that press release on Friday and I pointed it out in the comments thread of the Eurogamer story about Lucidity but I didn&#8217;t even get a plus +1 on their karma system for my trouble. I guess that&#8217;ll teach me for messing about with other websites.
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		<title>By: Brass Gerbil</title>
		<link>http://www.rockpapershotgun.com/2009/09/14/lucasarts-lucid-at-last/#comment-281883</link>
		<dc:creator>Brass Gerbil</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:05:38 +0000</pubDate>
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		<description>And still no TIE Fighter revamp.  One begins to suspect obstinance...</description>
		<content:encoded><![CDATA[<p>And still no TIE Fighter revamp.  One begins to suspect obstinance&#8230;
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