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	<title>Comments on: Drop Everything: Aaa(Snip!-Ed) Interview</title>
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	<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/</link>
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		<title>By: Bassem B.</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-297719</link>
		<dc:creator>Bassem B.</dc:creator>
		<pubDate>Sat, 26 Sep 2009 18:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-297719</guid>
		<description>That&#039;s it, I&#039;m reinstalling my Inago Rage demo. Love that game.
I wish I could get the full version but I live in a 3rd world country and the credit cards I try to use are not valid for international purchases, according to the Internet.

By the way, I want more of that lovely chick from Epidemic Groove.</description>
		<content:encoded><![CDATA[<p>That&#8217;s it, I&#8217;m reinstalling my Inago Rage demo. Love that game.<br />
I wish I could get the full version but I live in a 3rd world country and the credit cards I try to use are not valid for international purchases, according to the Internet.</p>
<p>By the way, I want more of that lovely chick from Epidemic Groove.
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		<title>By: Ichiro (Dejobaan Games)</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287900</link>
		<dc:creator>Ichiro (Dejobaan Games)</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287900</guid>
		<description>We&#039;re working on that issue now. We&#039;ll do some patching mechanism that&#039;ll seem tough to manage at first, but turn out to be easy. We&#039;ll laugh. We&#039;ll cry. We&#039;ll lean to love.

I just have to figure out how.</description>
		<content:encoded><![CDATA[<p>We&#8217;re working on that issue now. We&#8217;ll do some patching mechanism that&#8217;ll seem tough to manage at first, but turn out to be easy. We&#8217;ll laugh. We&#8217;ll cry. We&#8217;ll lean to love.</p>
<p>I just have to figure out how.
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		<title>By: Cunzy1 1</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287172</link>
		<dc:creator>Cunzy1 1</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287172</guid>
		<description>Maybe in the next one you could have jam squirrel ears in some mockinsons. Or potatoes in a blender that wear cheese. 

Yeah! &#039;Random&#039;. Yeah!</description>
		<content:encoded><![CDATA[<p>Maybe in the next one you could have jam squirrel ears in some mockinsons. Or potatoes in a blender that wear cheese. </p>
<p>Yeah! &#8216;Random&#8217;. Yeah!
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		<title>By: Christian</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287107</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Fri, 18 Sep 2009 08:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287107</guid>
		<description>Just to let you know: I seem to be easily influenced by media-suggestions, because the very subtle presence of this game on this fine site has finally brought me to buying the game. 

And while I am easily frustrated by this game, as just being pulled by gravity is harder than it sounds, it still draws me back to try another jump and maybe get better.</description>
		<content:encoded><![CDATA[<p>Just to let you know: I seem to be easily influenced by media-suggestions, because the very subtle presence of this game on this fine site has finally brought me to buying the game. </p>
<p>And while I am easily frustrated by this game, as just being pulled by gravity is harder than it sounds, it still draws me back to try another jump and maybe get better.
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		<title>By: Christian</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287093</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Fri, 18 Sep 2009 08:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287093</guid>
		<description>While I do like most of your ideas (yeah, a shadow or such might really make it easier to see), I really, really hope they don&#039;t pick up the idea of other unlockables and items. This really would destroy the nice and easy feel of the game and kill the balance. After all, it&#039;s not a flight-sim, it&#039;s about the simple difficulty of falling gracefully at top speeds without much control. 
If there would be extra levels designed just for a jetpack.thingie, great..but more usable items would make the game just complicated and less fun.
And then again, I might just be too old to adapt to using more tools in a short time. Damn you, time!

But I like that you yourself said: &quot;To prevent it from becoming a hotkey fest,..&quot;. Good point there.</description>
		<content:encoded><![CDATA[<p>While I do like most of your ideas (yeah, a shadow or such might really make it easier to see), I really, really hope they don&#8217;t pick up the idea of other unlockables and items. This really would destroy the nice and easy feel of the game and kill the balance. After all, it&#8217;s not a flight-sim, it&#8217;s about the simple difficulty of falling gracefully at top speeds without much control.<br />
If there would be extra levels designed just for a jetpack.thingie, great..but more usable items would make the game just complicated and less fun.<br />
And then again, I might just be too old to adapt to using more tools in a short time. Damn you, time!</p>
<p>But I like that you yourself said: &#8220;To prevent it from becoming a hotkey fest,..&#8221;. Good point there.
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		<title>By: BlazerKnight</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287034</link>
		<dc:creator>BlazerKnight</dc:creator>
		<pubDate>Fri, 18 Sep 2009 07:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287034</guid>
		<description>D&#039;oh, forgot to hit the reply button on this one. By the way, if Dejobaan is doing after-launch content, how will people who DDL-ed get updates?</description>
		<content:encoded><![CDATA[<p>D&#8217;oh, forgot to hit the reply button on this one. By the way, if Dejobaan is doing after-launch content, how will people who DDL-ed get updates?
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		<title>By: BlazerKnight</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-287028</link>
		<dc:creator>BlazerKnight</dc:creator>
		<pubDate>Fri, 18 Sep 2009 07:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-287028</guid>
		<description>Thanks for reading! Oh yeah, one more thing, when caffeinated, the screen is tinted red, so I can&#039;t tell fans from protesters. Unless this is an intentional drawback... Ooh, another idea for an unlockable, how about a grappling hook that detaches 3 seconds after impact? So you can briefly change direction by being pulled to a structure. Could use it to dodge an incoming rooftop or to span a large empty space quickly.
(What &lt;i&gt;does&lt;/i&gt; Aaaaa! taste like?)</description>
		<content:encoded><![CDATA[<p>Thanks for reading! Oh yeah, one more thing, when caffeinated, the screen is tinted red, so I can&#8217;t tell fans from protesters. Unless this is an intentional drawback&#8230; Ooh, another idea for an unlockable, how about a grappling hook that detaches 3 seconds after impact? So you can briefly change direction by being pulled to a structure. Could use it to dodge an incoming rooftop or to span a large empty space quickly.<br />
(What <i>does</i> Aaaaa! taste like?)
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		<title>By: Matosh</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-286996</link>
		<dc:creator>Matosh</dc:creator>
		<pubDate>Fri, 18 Sep 2009 06:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-286996</guid>
		<description>Hey, I&#039;m totally up for that death&amp;destruction idea. Making death a fun experience would automatically make this game better than 99,9% of games ever made.</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m totally up for that death&amp;destruction idea. Making death a fun experience would automatically make this game better than 99,9% of games ever made.
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		<title>By: Ichiro (Dejobaan Games)</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-286796</link>
		<dc:creator>Ichiro (Dejobaan Games)</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17912#comment-286796</guid>
		<description>I have made this post a part of the Internal Forums. What that means is that after I am done going, &quot;OH GOD, I CAN TASTE AAAAA! IN MY SLEEP,&quot; we&#039;ll look at it and say &quot;Hey, that&#039;s some pretty good ideas.&quot;

&gt; Also, more unlockables would be nice, such as a limited-fuel jetpack that, when activated, grants the effect of a Bounce panel.

This, in particular, I&#039;d like to experiment with. Because of http://www.synthscribe.com/media/ohdowehaveascreenshot14.jpg -- which didn&#039;t make it in because it broke the game. But it was FUN.</description>
		<content:encoded><![CDATA[<p>I have made this post a part of the Internal Forums. What that means is that after I am done going, &#8220;OH GOD, I CAN TASTE AAAAA! IN MY SLEEP,&#8221; we&#8217;ll look at it and say &#8220;Hey, that&#8217;s some pretty good ideas.&#8221;</p>
<p>&gt; Also, more unlockables would be nice, such as a limited-fuel jetpack that, when activated, grants the effect of a Bounce panel.</p>
<p>This, in particular, I&#8217;d like to experiment with. Because of <a href="http://www.synthscribe.com/media/ohdowehaveascreenshot14.jpg" rel="nofollow">http://www.synthscribe.com/media/ohdowehaveascreenshot14.jpg</a> &#8212; which didn&#8217;t make it in because it broke the game. But it was FUN.
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		<title>By: Ichiro (Dejobaan Games)</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-286791</link>
		<dc:creator>Ichiro (Dejobaan Games)</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:05:03 +0000</pubDate>
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		<description>(Email us. But don&#039;t tell anyone you&#039;re e-mailing us.)</description>
		<content:encoded><![CDATA[<p>(Email us. But don&#8217;t tell anyone you&#8217;re e-mailing us.)
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		<title>By: Diji</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-286769</link>
		<dc:creator>Diji</dc:creator>
		<pubDate>Fri, 18 Sep 2009 02:47:13 +0000</pubDate>
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		<description>I &lt;3 Dejobaan too. :D Just wish I had have waited till Aaa! was on Steam instead of pre-ordering it straight away, &#039;cause I&#039;m a sucker for achievements.</description>
		<content:encoded><![CDATA[<p>I &lt;3 Dejobaan too. :D Just wish I had have waited till Aaa! was on Steam instead of pre-ordering it straight away, &#039;cause I&#039;m a sucker for achievements.
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/drop-everything-aaasnip-ed-interview/#comment-286718</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:51:19 +0000</pubDate>
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		<description>This should have been one of those &quot;insert the wrong questions for their answers&quot; interviews like the Ben and Dan one. Reprise the &quot;Say more words!&quot; question!!</description>
		<content:encoded><![CDATA[<p>This should have been one of those &#8220;insert the wrong questions for their answers&#8221; interviews like the Ben and Dan one. Reprise the &#8220;Say more words!&#8221; question!!
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