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	<title>Comments on: Operation Flashpoint Multiplayer Trailer, Screens</title>
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	<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/</link>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-289289</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Sun, 20 Sep 2009 09:44:03 +0000</pubDate>
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		<description>@ DSmart

Aye, the vid made me think of Joint Operations too. Which is no bad thing because I really enjoyed Joint Ops, so really looking forward to seeing how Opflash 2 stacks up, although the 4 player co-op will be my first port of call.</description>
		<content:encoded><![CDATA[<p>@ DSmart</p>
<p>Aye, the vid made me think of Joint Operations too. Which is no bad thing because I really enjoyed Joint Ops, so really looking forward to seeing how Opflash 2 stacks up, although the 4 player co-op will be my first port of call.
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		<title>By: coupsan</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-288373</link>
		<dc:creator>coupsan</dc:creator>
		<pubDate>Sat, 19 Sep 2009 02:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-288373</guid>
		<description>Yes, most people generally focus on the fucking &lt;i&gt;horizon&lt;/i&gt; in terms of rating the graphical quality of video games.</description>
		<content:encoded><![CDATA[<p>Yes, most people generally focus on the fucking <i>horizon</i> in terms of rating the graphical quality of video games.
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		<title>By: NeonBlackJack</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-288056</link>
		<dc:creator>NeonBlackJack</dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-288056</guid>
		<description>That looks rather awesome. It also looks like less of a head-slammed-through-wall learning curve than its big brother, ARMA2. Consider my interest piqued.</description>
		<content:encoded><![CDATA[<p>That looks rather awesome. It also looks like less of a head-slammed-through-wall learning curve than its big brother, ARMA2. Consider my interest piqued.
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-287296</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 18 Sep 2009 11:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-287296</guid>
		<description>Absolutely frigging SOLD!!!

The video - for some odd reason - takes me back to the Novalogic days. Or is just me?

As I said before, ArmAII and OFPDG are going to be so far apart that anyone comparing the two is nuts. One will remain hellaciously buggy (they&#039;ll fix it, fer realz!!) and hardcore while the other will be slightly buggy and consolified.</description>
		<content:encoded><![CDATA[<p>Absolutely frigging SOLD!!!</p>
<p>The video &#8211; for some odd reason &#8211; takes me back to the Novalogic days. Or is just me?</p>
<p>As I said before, ArmAII and OFPDG are going to be so far apart that anyone comparing the two is nuts. One will remain hellaciously buggy (they&#8217;ll fix it, fer realz!!) and hardcore while the other will be slightly buggy and consolified.
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-287155</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:09:53 +0000</pubDate>
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		<description>Didn&#039;t the Mythbusters once find that you can&#039;t in fact see lasers with any sort of night vision or similar? Not that I&#039;m complaining, I love the effect, I&#039;m just surprised they went for eye candy over realism in a title like this : )

I think this will be a quite engaging game, so I will probably pick it up if I&#039;ve got my gaming PC in order by then.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t the Mythbusters once find that you can&#8217;t in fact see lasers with any sort of night vision or similar? Not that I&#8217;m complaining, I love the effect, I&#8217;m just surprised they went for eye candy over realism in a title like this : )</p>
<p>I think this will be a quite engaging game, so I will probably pick it up if I&#8217;ve got my gaming PC in order by then.
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		<title>By: Ybfelix</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286955</link>
		<dc:creator>Ybfelix</dc:creator>
		<pubDate>Fri, 18 Sep 2009 05:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-286955</guid>
		<description>Does the whole game has this de-color(what&#039;s the proper word in English?) filter on? I feel like watching through a tinted glass.</description>
		<content:encoded><![CDATA[<p>Does the whole game has this de-color(what&#8217;s the proper word in English?) filter on? I feel like watching through a tinted glass.
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		<title>By: hitnrun</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286699</link>
		<dc:creator>hitnrun</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-286699</guid>
		<description>Reply fail. Gonna take some gettin used to.</description>
		<content:encoded><![CDATA[<p>Reply fail. Gonna take some gettin used to.
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		<title>By: hitnrun</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286698</link>
		<dc:creator>hitnrun</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-286698</guid>
		<description>&lt;a href=&quot;http://forums.sinsofasolarempire.com/post.aspx?postid=303512&quot; rel=&quot;nofollow&quot;&gt;A good take on that.&lt;/a&gt;

Short version: many people interested in playing graphics intensive PC FPSs are pirates, wildly out of proportion to the percentages on other genres and platforms. 

This has created a confluence of Intelligent Design and Darwinism. That is to say: intelligent game designers are avoiding the old cutting-edge-graphics race, and the ones who keep on are getting mercilessly culled.</description>
		<content:encoded><![CDATA[<p><a href="http://forums.sinsofasolarempire.com/post.aspx?postid=303512" rel="nofollow">A good take on that.</a></p>
<p>Short version: many people interested in playing graphics intensive PC FPSs are pirates, wildly out of proportion to the percentages on other genres and platforms. </p>
<p>This has created a confluence of Intelligent Design and Darwinism. That is to say: intelligent game designers are avoiding the old cutting-edge-graphics race, and the ones who keep on are getting mercilessly culled.
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		<title>By: Spectre-7</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286684</link>
		<dc:creator>Spectre-7</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-286684</guid>
		<description>&lt;blockquote&gt;Does Hardcore mode remove that?&lt;/blockquote&gt;

Yes.  There aren&#039;t any checkpoints in Hardcore mode, which I believe was mentioned in the X-Play video.

Regardless, while the HUD does look &lt;em&gt;vaguely&lt;/em&gt; like Modern Warfare&#039;s, I doubt I&#039;d ever mistake one for the other, nor do I think having a unique looking interface is necessarily a selling point.  I&#039;m far more interested in the interface relaying information quickly and efficiently, and (more to the point in this case) getting out of my way when I so choose.</description>
		<content:encoded><![CDATA[<blockquote><p>Does Hardcore mode remove that?</p></blockquote>
<p>Yes.  There aren&#8217;t any checkpoints in Hardcore mode, which I believe was mentioned in the X-Play video.</p>
<p>Regardless, while the HUD does look <em>vaguely</em> like Modern Warfare&#8217;s, I doubt I&#8217;d ever mistake one for the other, nor do I think having a unique looking interface is necessarily a selling point.  I&#8217;m far more interested in the interface relaying information quickly and efficiently, and (more to the point in this case) getting out of my way when I so choose.
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		<title>By: Phried</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286620</link>
		<dc:creator>Phried</dc:creator>
		<pubDate>Fri, 18 Sep 2009 00:20:02 +0000</pubDate>
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		<description>I&#039;m surprised just how much that reminded me of Battlefield 2.

I might pick this up when it hits cheap, but there is no doubt in my mind that compared to ArmA 2, this game won&#039;t hold up as a Mil Sim. If that&#039;s not what it&#039;s trying to be (And it doesn&#039;t look it), then I think this game is going to try squeeze into a market already getting pretty full/has been conquered.

Obviously only time will tell, looks like fun, but not something I can see myself playing on release.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised just how much that reminded me of Battlefield 2.</p>
<p>I might pick this up when it hits cheap, but there is no doubt in my mind that compared to ArmA 2, this game won&#8217;t hold up as a Mil Sim. If that&#8217;s not what it&#8217;s trying to be (And it doesn&#8217;t look it), then I think this game is going to try squeeze into a market already getting pretty full/has been conquered.</p>
<p>Obviously only time will tell, looks like fun, but not something I can see myself playing on release.
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		<title>By: Shalrath</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286618</link>
		<dc:creator>Shalrath</dc:creator>
		<pubDate>Fri, 18 Sep 2009 00:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=17900#comment-286618</guid>
		<description>&quot;The kill conformation marker (and most of the HUD for that matter) are only for the lower difficulty levels. If you’d prefer not to have them, simply crank the game up to Hardcore mode.&quot;

And according to the dev playing: &quot;Well, I reached a checkpoint so my dead team-mates respawn...&quot;

Does Hardcore mode remove that?

I&#039;m just saying the text, menu&#039;s, UI, etc, all remind me of CoD. Arma has a billion flaws, but no-one would mistake it for anything expect Arma.</description>
		<content:encoded><![CDATA[<p>&#8220;The kill conformation marker (and most of the HUD for that matter) are only for the lower difficulty levels. If you’d prefer not to have them, simply crank the game up to Hardcore mode.&#8221;</p>
<p>And according to the dev playing: &#8220;Well, I reached a checkpoint so my dead team-mates respawn&#8230;&#8221;</p>
<p>Does Hardcore mode remove that?</p>
<p>I&#8217;m just saying the text, menu&#8217;s, UI, etc, all remind me of CoD. Arma has a billion flaws, but no-one would mistake it for anything expect Arma.
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		<title>By: lumpi</title>
		<link>http://www.rockpapershotgun.com/2009/09/17/operation-flashpoint-mulitplayer-trailer-screens/#comment-286564</link>
		<dc:creator>lumpi</dc:creator>
		<pubDate>Thu, 17 Sep 2009 23:31:52 +0000</pubDate>
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		<description>I couldn&#039;t care less about the number of polygons. It&#039;s how the 360-focus affects gameplay that worries me. Or rather... I&#039;ve just given up on ever looking forward to an FPS again...</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t care less about the number of polygons. It&#8217;s how the 360-focus affects gameplay that worries me. Or rather&#8230; I&#8217;ve just given up on ever looking forward to an FPS again&#8230;
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