Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

APB: Actual Game Footage

By Jim Rossignol on September 18th, 2009 at 1:06 pm.


The first not-filmed-by-wobblecam game footage trailer of urban crime no-subscription fee MMO-shooter APB turned up on Gamespot this morning, and I’ve posted it below. It’s got cars crashing and smashing, dudes getting shot, doors getting, er, opened, and a funny joke about dancing in MMOs at the end. Well, it’s kind of a joke, I suppose.

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111 Comments »

  1. starclaws says:

    Looks amazing … Completely amazing. Except for the sparks flying when you hit a pedestrian ;p

  2. Jacques says:

    Looks suitably ridiculous and fun. Also, was that Audio Bullys I was hearing?

  3. Professor says:

    looks absolutely awesome.

  4. CakeAddict says:

    Seems like a great game to pull of some mischief in with some buddy’s :3

  5. mpk says:

    This game is teh secks. I cant wait to play a machine gun wielding, lingerie wearing, facially pierced crack whore. AND IN THE GAME!

  6. Wrestlevania says:

    Very high hopes for this, though I don’t my creaky old desktop will run it. Character customisation looks phenomenal, but I wonder how the game world is going to play?

    I’m expecting it’ll be very much like Grand Theft Auto 4′s side/incidental missions and tasks, like when you see an unfamiliar blip on the map and it turns out to be a person or phone booth that gives you a new mission.

  7. Wrestlevania says:

    don’t > doubt, sorry.

  8. Flibberdy says:

    I would like to become famous for mowing bad dancers down with a truck. They will build a statue in my honour.

  9. Nick says:

    YESSSSSSSSSSSSSSSSSSSSSSSS ARGHGRARG*YRYGEARA I CAN’T CONTAINNNN YESSSSSS

  10. duel says:

    this is so gangster

  11. Nick says:

    YESSSSSSSSSSSSSSSSSSSSSSSS ARGHGRARG*YRYGEARA I CAN’T CONTAINNNN YESSSSSS

    On another note, this looks amazing.

  12. Lambchops says:

    Looks like it could be fun.

    @Jacques – that was indeed some Audio Bullies. Though if i dod get the game i intetend to piss people off by zooming around in my car playing some chilled out folk.

  13. Butler` says:

    Might get it for console when it finally comes out

    BLASPHEMY etc

  14. Turin Turambar says:

    Shooting things with a cursor in the middle of the screen is never better on consoles :P

  15. catmorbid says:

    looks cool, though for some reason the world seemed very empty to me. Maybe it’s just the video, but still.

  16. paddytehpyro says:

    Looks good. Im kinda not fond of the 100 people in a city limitation though. Would have been nicer if they had either more per city or more citties per shard that you can just drive/catch a train etc between.

    Those crashes and the vehicle handling looks quite nice though. Which I wasnt expecting really…

  17. Schmung says:

    Seriously looking forward to this.

  18. Butler` says:

    Be nice to hear something on char development / abilities / how much focus on gear to see if it will be more than GTA online

  19. Sp4rkR4t says:

    Everything about this game looks rather spiffing indeed.

  20. Jim Rossignol says:

    If I ever make a game I am going to call it “Actual Game Footage”.

  21. Ansob. says:

    Hey, that spells out AGF, no APB!

    (bad) jokes aside, this is looking really nice, especially since there are no subscription fees involved. I think I will definitely be picking it up when it comes out.

    If only to make a gang o’ crims wot all dress up in suits from Armani’s summer 1983 collection.

  22. Gutter says:

    100 players in the city, 10,000 players in the world?

    That’s a “world” with 100 cities, all exactly the same or what? If it’s the case, I’m staying away from this one.

  23. Paul Moloney says:

    This could be great fun; I’ve found Crackdown to be the most fun full-price game I’ve played on XBox 360, and this looks like a hyped-up Crackdown with proper combat (not the usually lock-on travesty that consoles force on you).

    P.

  24. teo says:

    Wow that looks like shit :[

  25. sexyresults says:

    cool bananas

  26. Ian says:

    I’m fairly certain playing as the goodies is starting to appeal to me more in this one.

  27. Mike says:

    Christ. I hope I get into the beta. Looks much better than the grainy YouTube stuff.

  28. Eplekongen says:

    I wonder how large a percentage of the people watching that movie are born the first of January in the early 1900s.

    Also, the game will probably by great in itself, but my God, how many adolescent punk ass wannabee gangsters won’t there be playing? I cry.

  29. Andrew Dunn says:

    This really does look like GTA: The MMO.

    Fucking want.

    • airtekh says:

      I concur.

      I’ve been wanting to play a game like this since GTA3. Why it has taken this long when we have had a plethora of fantasy MMOs is a mystery.

  30. Andrew Dunn says:

    Oh, also, the game is PC-only. So anyone wanting to get it for the 360 is shit out of luck.

    • Butler` says:

      There seems to be some confusion around whether or not it’s going to hit XBOX 360 and no one knows for sure it seems (see: wikipedia entry).

      I wouldn’t be surprised if they dropped the 360 version though, no one else has managed to make a console MMO and I doubt realtime worlds are in any position to break the mould.

  31. Davee says:

    It does have a pretty darn big resemblance to GTA4 – only on first looks though, I know there’s much more to it. And if they do okay (as in not too much consolification and bugs), this could turn out very nice indeed. Looking forward to it!

    • Davee says:

      Correction: As I saw one commenter going to pick it up for console, I thought it was going to be multi-format, but if Andrew above here is right (wich i think he is) you can ignore my “consolification” statement…

  32. The Hammer says:

    Oh my god. I wasn’t expecting the game to be that fluid and kinetic. My want for this game has just SHOT UP.

    VERY nice trailer.

  33. MrBejeebus says:

    Oh my I want this!

    It looks better than I couldve hoped, seems to be more proper gameplay and less STUPID MMO STUFF.

  34. Nahual says:

    Their refusal to accept valuable training materials is the reason why Australia will be the first to fall when the zombi apocalypse comes.

  35. Schmung says:

    Clearly we require an RPS Baddies group to fight against the upstanding types in Rock Paper Justice. Assuming of course that the game is actually decent, which I dearly, dearly hope it will be.

  36. cncplyr says:

    Wow very nice! Can’t wait!

  37. cyrenic says:

    For those of you confused by the “100 per city” metric, think more of a giant TF2 map that has 100 people in it, where you and your friends get dynamically matched up against other players on the fly. You won’t be stuck in that one city.

    Calling the game an MMO is misleading, it’s much more of an online shooter from what I can tell.

  38. Vinraith says:

    That looks really cool, though I’m increasingly concerned that it’s going to be one of those games that’s only fun if you can talk a pile of friends into playing it with you.

  39. suibhne says:

    Am I the only one who’s less interested after that trailer, rather than more so? It looked really clunky to me.

  40. Carli Lee says:

    The graphics look great on this

  41. Dominic White says:

    It looks like GTA4 multiplayer (which was surprisingly great, especially team-competitive modes like Mafiya Work) but megascale, which suits me right down to the ground. No subscription means that I’ll almost certainly be preordering this, so long as Play.com or Zavvi do one of their super-cheap PC preorder deals.

  42. l1ddl3monkey says:

    So are we all set for an RPS Crew to dominate some servers, innit?

  43. Tom says:

    Looks like online GTA IV… exactly like it infact.

  44. Tom says:

    Sry Dom, didn’t see your post there.
    Yep, team co op modes in GTA IV are awesome.
    Team deathmatch in the city on a 32 player server is freakin amazing. Especially when a team gells, even if only a little bit.

  45. monkehhh says:

    I don’t think I can resist this game, it looks solid. SOLID.

  46. Chaz says:

    It looks good, but I’m not sold on it yet. Too many unknowns at the moment. The whole 100 hundred players per city thing still raises a lot of questions. How big are the cities? Are the cities different? Can you move freely between them? Will the game just end up playing like a bunch of unusually arranged TDM type afairs? I suppose we’ll only find out closer too or upon release.

  47. Dominic White says:

    I just know that my cop character is going to be a classic 70s style supercop, with big shades, an awesome ‘tache and whatever is the biggest, heaviest revolver in the game.

    I also hope to find other, like-minded retro supercops, and together, we can be MAGNUM FORCE. You can just hear the theme-tune playing already, can’t you?

  48. autarch says:

    I want to run a small corner convenience store in this game. Instead of surveillance cameras mounted in the ceiling corners, however, I would totally need to mount some machine gun turrets instead.

  49. Lucas says:

    While the vehicle physics look good (suspension, collisions, j-turns, jumps), the handling in some bits is suspicious to me (taxi weaving, SUV cornering). I really hope driving skill matters when it comes to chases and such. If it’s badly arcadey, rubberbanding, or whatever, that will let the air out of my tires.

    It should be like the movies with great driving in chase scenes such as Ronin, The Transporter, and The Bourne Identity. I did love the multi car jump sequence and the rollover near the end of this.

    Please let vehicle choice or customization have meaningful trade-offs as far as ease of use and performance, required skills, durability, and so forth. Don’t make it dumbed down or one-size-fits-all.

    • Saul says:

      Watching the footage in the developer podcast, the driving physics unfortunately look awful. Here’s hoping they manage to pull them back from the brink. Everything else about the game looks awesome.

  50. SlappyBag says:

    I just came.

    Muff said.

  51. SlappyBag says:

    Nuff*

    The appropriateness of that spelling error is fun though.

  52. K.Boogle says:

    Another game with an over-the-shoulder view? And the character model is again in the left side of the screen?
    I don’t know about you folks, but whenever I play a game where the model is occupying the left part of the screen and we get to that over-the-shoulder view, it creates this mental itch that just cannot be rubbed. It feels wrong to play it that way. All the time I try to mentally move the model to the right position, but of course that is futile, and this frustrates me to no end.
    When the hell did this camera view become the standard? Who the hell can bare it?

    • Vinraith says:

      That drives me batty too. I was playing the Arkham Asylum demo and kept drifting to the left trying to center the character. It’s really maddening, and in a lot of cases the character also occupies far too much of the screen. I don’t know what’s driving this particular trend, but I wish it would stop.

    • Ovno says:

      Because a centered character really gets in the way in a shooter, there should however be a left handed option to move the character to the right.

      And I believe the trend was started by gears of war because the ceo of epic thought that the character in the centre really got in the way too.

  53. Shalrath says:

    “I don’t know about you folks, but whenever I play a game where the model is occupying the left part of the screen and we get to that over-the-shoulder view, it creates this mental itch that just cannot be rubbed.”

    It’s funny you say that, because I tried playing Gears the other day, and I was constantly moving forward+left to try to centre the fucking guy. Why the hell is First Person so impossible now? Everyone seems to shy from it. However, if a game HAS to have Third Person, please make it centred. It just makes more sense.

  54. Marcin says:

    Hmm, I wonder if you can play this as a solo assassin type person. Just creep up on any firefight, pick a side, and join in. Or do you declare for a side when you start your character?

    • Dominic White says:

      Most servers won’t let you do that, but apparently there will be some ‘chaos’ servers, where you’re allowed to just mix it up with whoever you see, without requiring a mission related to the area. Normally, you can’t hurt people that aren’t part of your current encounter, although you can see them.

    • Marcin says:

      “Current encounter”? I need to read up on the mechanics more, I think. Thanks!

  55. BlackKraken says:

    You choose to be police or a naughty crim when you start a character I think.

    As long as it stays sub free i may give this a go, GTA IV’s multiplayer gave me an itch for this sort of thing.

  56. Heliocentric says:

    I’d be a chaos server player. Not being able to shotgun someone in the back of the head just because “they are not in my encounter” would annoy me wildly.

    If they stay free to play i’ll be getting multiple copies for my microlan, if it needs a monthly fee, it can forget it.

  57. Heliocentric says:

    I get why third person shooter mans are not centred.

    In chaos theory if your gun is away you are centred, you are the focus of the action. When you get your gun out you clear the middle of the screen, allowing things like grenades to be more easily judged, and just getting the hell out of the way.

    Of course, in chaos theory you could swap sides with a single key tap.

  58. theleif says:

    @ K.Boogle and Shalrath:

    Yeah i feel the same. I’ve thought it’s because i’m left handed, so, to have the character on the left, and forcing me to have the camera fixed over my right shoulder disorients me. Maybe.
    Just a theory.

  59. JM says:

    Was that the David Brent dance from The Office at the end?

    Game’s looking great. I just can’t wait – especially after getting hooked on Champions Online’s customisation, which is nowhere near as good as APB’s offering.

  60. Wisq says:

    Tiny trailer window + no fullscreen option + a thousand different shades of “dark” = recipe for an in-game trailer that doesn’t actually reveal very much. Congrats, Gamespot and APB, you’ve found the winning formula.

    That said, I’m sold by the mere concept of playing a GTA-esque game where

    * one person can drive without worrying about shooting,
    * one person can shoot without worrying about crashing into stuff (or about their insane AI driver),
    * you’re not being shot at by a million AI with either terrible or perfect aim (depending on game), and
    * your opponents are driving and shooting just as intelligently and/or recklessly as you are.

    So assuming there aren’t any major screw-ups, this might be a game that actually drags me back into the whole mumorpuger thing. Maybe.

    • Dominic White says:

      You do know that you can click the little video twice to bring up the originating site, and an HD version of it, right?

    • Wisq says:

      Funny — the first time I tried that, it just took me to the Gamespot terms of use, rather than the video page. Now it seems to work as you say. Thanks for the tip.

      (On a related note, it seems Gamespot finally cleaned up their site. I remember when my browser had to load 400 to 500 images just to view any page on their site. Now it’s just over 100 images — not great, but tolerable.)

  61. Muzman says:

    How long has Jason Statham had a recording career?

  62. fearghaill says:

    I’ve said it before and I’ll say it again. Sideburns, handlebar moustache, aviator glasses, and Sabotage by the beastie boys on constant repeat.

  63. Shnyker says:

    THIS SONG?! What is this crazy awesomeness? Have never heard it, maybe living in America is why.

  64. The Pink Ninja says:

    Bioware could learn alot from the choice of video music.

    Anyway, looks great other than the off centre camera.

  65. Benny says:

    My problem with this game is that i very much doubt i’ll actually make it into the game proper. The in game creators will leave me consumed for hours. I mean creating my own character, clothing designs, car designs, music… maybe a week or two after i get it i might actually get to shoot someone.

    • cyrenic says:

      They haven’t officially announced it yet, but they’ve hinted heavily that the game will include a marketplace where you can sell stuff you make (for real monies). I think it’s going to be part of the business model of the game.

  66. Jetsetlemming says:

    Hope there’s some camera options instead of forcing me into Gears view. I hate Gears view, it makes me feel like I’ve got a blind spot and I’m running crooked. A higher up centralized third person camera angled down works just as well for the benefits of Gears view, with the only con being it getting squished up against you in tight areas indoors, and this doesn’t look like it has a whole lot of close quarters indoor areas.

    Anyone who’s ever played Max Payne knows how a third person shooty game should work. Every. Single. One.

    Other than that, looks fucking awesome.

  67. waffles says:

    If it’s in the center, you have the dude in the exact center of the screen, which is generally where stuff happens.

    • Dominic White says:

      Yeah, over-the-shoulder is definitely what I prefer now (and just a reminder – I’ve been playing videogames since the days of CGA graphics) for that exact reason. Having the camera locked directly behind your character gives you a blind-spot in exactly the place where you wouldn’t want one.

      Plus, I dunno about the rest of you, but I think Resident Evils 4/5 would have looked just plain dumb with the camera centered. There’s definitely something a lot more cinematic about close, low and to the side.

    • Mo says:

      Yeah waffles, exactly. The over-the-shoulders view makes way more sense, it’s just not what people are used to. “Back in the day” 3rd person games would have auto-aim (see: Tomb Raider), and that was for a very good reason. It’s difficult to aim at something you can’t see. :)

  68. LionsPhil says:

    Yes, this. Max Payne [2] was not just a gimmicky third-person shooter—it was a beautifully executed third-person shooter.

  69. fullbleed says:

    Was that the Ricky Gervais dance at the end? This game looks insane, cars driving on roof tops should add an automatic 10% to any review score.

  70. TeeJay says:

    “how many adolescent punk ass wannabee gangsters won’t there be playing”

    All the too-cool-for-skool ‘indie-grime-dubstep’ hipsters these days have beards, square glasses, cable knit-sweaters and listen to “folk”.

  71. Cooper says:

    If I’m gonna get what is being touted as one of the best character creators out there, I’m gonna want to look at my corrupt piece of bacon… Even if it is just their right shoulder…

  72. Werglburgl says:

    I predict heavy amounts of micro transactions, otherwise this is just too good to be true.

  73. mags says:

    two things hey cooper feminist-anarchy two what music is this?

  74. Dan says:

    Woop! I just got my ‘you have been selected as a beta tester’ email for APB. I bounced up and down in my seat and got some funny looks.

    Anyone else? (The email, less the bouncing.)

  75. Kadayi says:

    Anonymous Coward said:
    Woop! I just got my ‘you have been selected as a beta tester’ email for APB. I bounced up and down in my seat and got some funny looks.

    Anyone else? (The email, less the bouncing.)

    You're not actually supposed to tell people dude.

  76. kukuruza says:

    Looks suitably ridiculous and fun

  77. hrmf says:

    me too! wee, teh awsumness \o/

    *bounces

  78. KindredPhantom says:

    Don't get too excited, it is only in beta at the moment.

  79. oceanclub says:

    I never found that the Max Payne games were affected by said Max being in the middle of the screen. And in some games, the off-centre character is a complete distraction (such as Red Faction Guerilla).

    P.

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