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	<title>Comments on: Need For Speed: Shift Demo</title>
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		<title>By: elainehuxley</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-388152</link>
		<dc:creator>elainehuxley</dc:creator>
		<pubDate>Fri, 15 Jan 2010 00:27:23 +0000</pubDate>
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		<description>I was searching for the tips and cheats related to this game and I found all the related cheats of this game on this site.
http://www.techarena.in/guide/11307-need-speed-shift-walkthrough-tips-cheats.htm
Playing this game with the help of cheats increases the level of entertainment. I will suggest you to visit this site for all the related cheats and tips.</description>
		<content:encoded><![CDATA[<p>I was searching for the tips and cheats related to this game and I found all the related cheats of this game on this site.<br />
<a href="http://www.techarena.in/guide/11307-need-speed-shift-walkthrough-tips-cheats.htm" rel="nofollow">http://www.techarena.in/guide/11307-need-speed-shift-walkthrough-tips-cheats.htm</a><br />
Playing this game with the help of cheats increases the level of entertainment. I will suggest you to visit this site for all the related cheats and tips.
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		<title>By: Megamaj</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-293612</link>
		<dc:creator>Megamaj</dc:creator>
		<pubDate>Wed, 23 Sep 2009 22:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18035#comment-293612</guid>
		<description>It crashed three times, in less than 90 minutes gameplay. The first time before even starting, the second time before I was able to move from the starting position, and the third time after roughly one hour of fabulous driving experience. I had lots of fun, it ran smoothly, the feeling of speed, the sound, the car bitching below you .. I never had that in a NFS game before. Since I was already sick of street car tuning and running down donut shops I am very happy that they moved away from that.
Now if they only sort out the stability issues ...</description>
		<content:encoded><![CDATA[<p>It crashed three times, in less than 90 minutes gameplay. The first time before even starting, the second time before I was able to move from the starting position, and the third time after roughly one hour of fabulous driving experience. I had lots of fun, it ran smoothly, the feeling of speed, the sound, the car bitching below you .. I never had that in a NFS game before. Since I was already sick of street car tuning and running down donut shops I am very happy that they moved away from that.<br />
Now if they only sort out the stability issues &#8230;
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		<title>By: Richard Clayton</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-291903</link>
		<dc:creator>Richard Clayton</dc:creator>
		<pubDate>Tue, 22 Sep 2009 18:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18035#comment-291903</guid>
		<description>I found this really fun. It might be the first racing game I buy since the original Colin McRae.

I could actually drive it and win. Unlike GTR2 which I found just too hard to satiate my driving lust (I like Flight Sims with realism maxed but driving has to be fun for me).

Any idea why I can&#039;t unlock the Zonda? I&#039;ve been cracking away at it for a good couple of hours and definitely have more than the 10 prerequisite stars. Unfortunately there is no way to tell how many you have collected in the demo...

The cars look a bit slidey on the road and sometimes the replays just look speeded up (maybe I hit the wrong button?). Physics for parts flying off is a bit floaty although crash recovery (slamming into barriers at high speed) seem arcadey enough not to spoil the fun.</description>
		<content:encoded><![CDATA[<p>I found this really fun. It might be the first racing game I buy since the original Colin McRae.</p>
<p>I could actually drive it and win. Unlike GTR2 which I found just too hard to satiate my driving lust (I like Flight Sims with realism maxed but driving has to be fun for me).</p>
<p>Any idea why I can&#8217;t unlock the Zonda? I&#8217;ve been cracking away at it for a good couple of hours and definitely have more than the 10 prerequisite stars. Unfortunately there is no way to tell how many you have collected in the demo&#8230;</p>
<p>The cars look a bit slidey on the road and sometimes the replays just look speeded up (maybe I hit the wrong button?). Physics for parts flying off is a bit floaty although crash recovery (slamming into barriers at high speed) seem arcadey enough not to spoil the fun.
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		<title>By: Starky</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289706</link>
		<dc:creator>Starky</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18035#comment-289706</guid>
		<description>Q6600@3.1Ghz here running a 8800GT 512mb (G92) OC edition (700mhz), with 4Gb of DDR800 on Vista64.
Nothing amazing, just budget bang for your buck hardware with a healthy OC, and I was running it at near Max settings (1680x1050, 4xAA, 8xAS and everything on high except motion blur (too much gives me a headache in some games) and I was getting a solid 45+ FPS, with only the odd and every so slight slowdown in places (mostly when driving through think smoke), but 99% of the time smooth and solid.

I&#039;m buying this game tomorrow, I never intended too touch another NFS game, the last NFS I bought was Underground 1 on the PS2... 

The demo is just that good - Oh and to everyone complaining about the handling, it&#039;s not the game just crappy default settings, there&#039;s a post on the NFS forums about it, just go into options and turn the steering sensitivity up and the steering deadzone down (33% is default and way too high, 10% should be fine for most decent controllers).
Which gives you a bit more control like you should have and less of the &quot;nothing at all then full lock&quot; feeling it has at default.
Why they set the steering deadzone that huge by default is anyone&#039;s guess.

Oh and for the love of god people, do yourselves a favour when playing this game, and follow these simple rules.

&lt;b&gt;1:&lt;/b&gt; Use no other view but cockpit - any other view might be easier, but your spoiling the single best thing about this game, the feeling of speed, movement and being part of the car they&#039;ve managed with cockpit view. Ignore this and you turn an amazing game/driving experience into something pretty but hollow. The limited view, that car in the mirror the shake and movement inside the seat, brilliant.
&lt;b&gt;2:&lt;/b&gt; Set the AI difficulty to medium at least (hard is better), turn OFF the steering assist, Turn off the braking assist (or keep it low at least) - I recommend manual gearbox with automatic clutch also, but you may want to work into that.
&lt;b&gt;3:&lt;/b&gt; Turn OFF the Hud - utterly. Use the cars own dials if you need, but honestly the sound quality is good enough you can shift by sound alone.
&lt;b&gt;4:&lt;/b&gt; Turn OFF the race line guide.

Follow these simple rules and you&#039;ll have found the heart of this game, what makes it pretty damn special.
Follow these rules and you&#039;ll have (in my subjective opinion obviously based on the strength of the demo alone) found one amazing racing game, one that really does nail the feeling of driving fast around a track better than any game before it has done.
It may not be the best simulation or technical reproduction, but it&#039;s by far the best emotional and stylistic reproduction (disclaimer: I&#039;m no racing driver, but I have been to around a dozen track days in a different rental car each time - Highlights were a Lotus Elise, a 911 Turbo and a Ariel Atom - the latter by far the best, even though I almost crashed it).</description>
		<content:encoded><![CDATA[<p><a href="mailto:Q6600@3.1Ghz">Q6600@3.1Ghz</a> here running a 8800GT 512mb (G92) OC edition (700mhz), with 4Gb of DDR800 on Vista64.<br />
Nothing amazing, just budget bang for your buck hardware with a healthy OC, and I was running it at near Max settings (1680&#215;1050, 4xAA, 8xAS and everything on high except motion blur (too much gives me a headache in some games) and I was getting a solid 45+ FPS, with only the odd and every so slight slowdown in places (mostly when driving through think smoke), but 99% of the time smooth and solid.</p>
<p>I&#8217;m buying this game tomorrow, I never intended too touch another NFS game, the last NFS I bought was Underground 1 on the PS2&#8230; </p>
<p>The demo is just that good &#8211; Oh and to everyone complaining about the handling, it&#8217;s not the game just crappy default settings, there&#8217;s a post on the NFS forums about it, just go into options and turn the steering sensitivity up and the steering deadzone down (33% is default and way too high, 10% should be fine for most decent controllers).<br />
Which gives you a bit more control like you should have and less of the &#8220;nothing at all then full lock&#8221; feeling it has at default.<br />
Why they set the steering deadzone that huge by default is anyone&#8217;s guess.</p>
<p>Oh and for the love of god people, do yourselves a favour when playing this game, and follow these simple rules.</p>
<p><b>1:</b> Use no other view but cockpit &#8211; any other view might be easier, but your spoiling the single best thing about this game, the feeling of speed, movement and being part of the car they&#8217;ve managed with cockpit view. Ignore this and you turn an amazing game/driving experience into something pretty but hollow. The limited view, that car in the mirror the shake and movement inside the seat, brilliant.<br />
<b>2:</b> Set the AI difficulty to medium at least (hard is better), turn OFF the steering assist, Turn off the braking assist (or keep it low at least) &#8211; I recommend manual gearbox with automatic clutch also, but you may want to work into that.<br />
<b>3:</b> Turn OFF the Hud &#8211; utterly. Use the cars own dials if you need, but honestly the sound quality is good enough you can shift by sound alone.<br />
<b>4:</b> Turn OFF the race line guide.</p>
<p>Follow these simple rules and you&#8217;ll have found the heart of this game, what makes it pretty damn special.<br />
Follow these rules and you&#8217;ll have (in my subjective opinion obviously based on the strength of the demo alone) found one amazing racing game, one that really does nail the feeling of driving fast around a track better than any game before it has done.<br />
It may not be the best simulation or technical reproduction, but it&#8217;s by far the best emotional and stylistic reproduction (disclaimer: I&#8217;m no racing driver, but I have been to around a dozen track days in a different rental car each time &#8211; Highlights were a Lotus Elise, a 911 Turbo and a Ariel Atom &#8211; the latter by far the best, even though I almost crashed it).
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		<title>By: Sweedums</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289512</link>
		<dc:creator>Sweedums</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18035#comment-289512</guid>
		<description>i am exactly the same as you, i didnt even notice any billboards because i was busy playing the game... if all you think about is the fact that it has in-game advertising you are bound to spot them more often, if you just quit worrying and play the game it probably wont bother you...

there are places in games where advertising doesnt bother me at all, for example the ads around a football pitch or on bus stops in games (R6 vegas springs to mind) but at the same time it can be abused badly, like 500ft billboards advertising deodorant as you fly in on a helicopter to start a mission (err.... R6 vegas springs to mind, again). People need to quit jumping on the bandwagon with these sorts of things, complaining just because other people do even when the ads go unnoticed a lot of the time...</description>
		<content:encoded><![CDATA[<p>i am exactly the same as you, i didnt even notice any billboards because i was busy playing the game&#8230; if all you think about is the fact that it has in-game advertising you are bound to spot them more often, if you just quit worrying and play the game it probably wont bother you&#8230;</p>
<p>there are places in games where advertising doesnt bother me at all, for example the ads around a football pitch or on bus stops in games (R6 vegas springs to mind) but at the same time it can be abused badly, like 500ft billboards advertising deodorant as you fly in on a helicopter to start a mission (err&#8230;. R6 vegas springs to mind, again). People need to quit jumping on the bandwagon with these sorts of things, complaining just because other people do even when the ads go unnoticed a lot of the time&#8230;
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		<title>By: Blather Bob</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289466</link>
		<dc:creator>Blather Bob</dc:creator>
		<pubDate>Sun, 20 Sep 2009 15:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18035#comment-289466</guid>
		<description>I don&#039;t think Shadowcat is complaining about the scriptwriters adding a scene where Bond has to use a laptop, or that when Bond needs to use a laptop it turns out to be a Dell. I think he&#039;s complaining that the screenwriters have been forced to have Bond stop and check his email every 5 minutes, even in the middle of chases, because Dell is paying them per second of screen time.

I watched some pre-release video of somebody driving around the nurburing track, and even the very existence of the billboards (they were just showing black-backgrounded NFS logos) was distracting. That track is already hard enough to remember without them making it look that different. It looked like they had been told to stick one in every 200 feet or so to make sure they were seen. And once they have real ads, I don&#039;t imagine they&#039;ll get a hundred different companies willing to advertise on a single billboard that will only be visible for a fraction of a second. So you&#039;ll probably be driving past the exact same flash of a billboard image, once every other second, for all 14 miles of that track.

That said, I actually didn&#039;t notice if there was a single ad or billboard in the demo at all. Maybe it would be more noticable on one of the tracks not in the demo, like the nurburing, but I think maybe that sort of thing is just more noticable when you&#039;re watching a video than when you&#039;re actually playing.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Shadowcat is complaining about the scriptwriters adding a scene where Bond has to use a laptop, or that when Bond needs to use a laptop it turns out to be a Dell. I think he&#8217;s complaining that the screenwriters have been forced to have Bond stop and check his email every 5 minutes, even in the middle of chases, because Dell is paying them per second of screen time.</p>
<p>I watched some pre-release video of somebody driving around the nurburing track, and even the very existence of the billboards (they were just showing black-backgrounded NFS logos) was distracting. That track is already hard enough to remember without them making it look that different. It looked like they had been told to stick one in every 200 feet or so to make sure they were seen. And once they have real ads, I don&#8217;t imagine they&#8217;ll get a hundred different companies willing to advertise on a single billboard that will only be visible for a fraction of a second. So you&#8217;ll probably be driving past the exact same flash of a billboard image, once every other second, for all 14 miles of that track.</p>
<p>That said, I actually didn&#8217;t notice if there was a single ad or billboard in the demo at all. Maybe it would be more noticable on one of the tracks not in the demo, like the nurburing, but I think maybe that sort of thing is just more noticable when you&#8217;re watching a video than when you&#8217;re actually playing.
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		<title>By: Mort</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289462</link>
		<dc:creator>Mort</dc:creator>
		<pubDate>Sun, 20 Sep 2009 15:34:24 +0000</pubDate>
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		<description>Absolutely no probs here on high settings (phenom II x4 3.2ghz black ed, 4gb ddr3, ATI HD4850).

So impressed went out and bought today with shiny new wheel. Never bought a racing game for PC before.</description>
		<content:encoded><![CDATA[<p>Absolutely no probs here on high settings (phenom II x4 3.2ghz black ed, 4gb ddr3, ATI HD4850).</p>
<p>So impressed went out and bought today with shiny new wheel. Never bought a racing game for PC before.
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		<title>By: Initialised</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289332</link>
		<dc:creator>Initialised</dc:creator>
		<pubDate>Sun, 20 Sep 2009 11:43:37 +0000</pubDate>
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		<description>The London Track looked great, but on the other track I was getting FPS as low as 17 (3.6GHz C2Q, OC&#039;d 4870x2) and looked like it had dropped the detail level to DX7 at times. Maybe I&#039;m just not playing it The way it&#039;s Meant to be Played!</description>
		<content:encoded><![CDATA[<p>The London Track looked great, but on the other track I was getting FPS as low as 17 (3.6GHz C2Q, OC&#8217;d 4870&#215;2) and looked like it had dropped the detail level to DX7 at times. Maybe I&#8217;m just not playing it The way it&#8217;s Meant to be Played!
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		<title>By: LeFishy</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289326</link>
		<dc:creator>LeFishy</dc:creator>
		<pubDate>Sun, 20 Sep 2009 11:29:58 +0000</pubDate>
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		<description>I found that annoying. More annoying though is that NOBODY IN THE FILM used anything that wasn&#039;t made by Sony. Oh except perhaps the bad guy. I forget.</description>
		<content:encoded><![CDATA[<p>I found that annoying. More annoying though is that NOBODY IN THE FILM used anything that wasn&#8217;t made by Sony. Oh except perhaps the bad guy. I forget.
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		<title>By: Andy</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289316</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 20 Sep 2009 10:57:26 +0000</pubDate>
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		<description>I watched Casino Royale on tv last night and it really pissed me off when theres the blatant shoving of the SONY VAIO logo into ur face. If he&#039;s using a laptop and it happens to be a Vaio then fair enough but it was so obvious that they wanted you to look at the logo, really broke the film for a moment for me.</description>
		<content:encoded><![CDATA[<p>I watched Casino Royale on tv last night and it really pissed me off when theres the blatant shoving of the SONY VAIO logo into ur face. If he&#8217;s using a laptop and it happens to be a Vaio then fair enough but it was so obvious that they wanted you to look at the logo, really broke the film for a moment for me.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289314</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sun, 20 Sep 2009 10:50:09 +0000</pubDate>
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		<description>Product placement it for example the bond movies actually put me off all of the products because i felt patronised. But when chaos theory had sam fisher eating airwaves? I&#039;ll be dammed if i didn&#039;t want some gum*.

*A lie</description>
		<content:encoded><![CDATA[<p>Product placement it for example the bond movies actually put me off all of the products because i felt patronised. But when chaos theory had sam fisher eating airwaves? I&#8217;ll be dammed if i didn&#8217;t want some gum*.</p>
<p>*A lie
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/09/18/need-for-speed-shift-demo/#comment-289311</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Sun, 20 Sep 2009 10:45:37 +0000</pubDate>
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		<description>&lt;p&gt;&quot;That’s naive. Many people have commented (elsewhere) about the sheer quantity of billboards on Shift’s tracks. Without the advertising deal, a large number of those billboards would not exist, because there would be no incentive to cram the tracks with them.&quot;&lt;/p&gt;
&lt;p&gt;I point you towards my last post where I say I haven&#039;t played the game or demo of this so can&#039;t judge whether they are done well or not.  If they are getting in the way of the actual driving then of course they would be unwanted (although neems seems to have been able to completely ignore them okay.)&lt;/p&gt;
&lt;p&gt;&quot;It’s also naive to pretend that fictional advertisements and real advertisements can be considered interchangeable.&quot;&lt;/p&gt;
&lt;p&gt;I don&#039;t really understand why that is a naive assumption.  The trailer for the game apparently had fictional ads on the billboards prior to the advertising deal.  I believe, Far Cry 2 uses fictional ads when it is unable to connect to the server and possibly in certain territories.&lt;/p&gt;
&lt;p&gt;What is naive is the expectation that this isn&#039;t going to become standard practice.&lt;/p&gt;
&lt;p&gt;Film has been doing it for years.  Some will probably moan about the abundance of product placement in Bond films*, but no one says they will boycott a film when they see someone using Dell laptop.  But if a publisher announced that they had done an advertising deal with Dell and all the good guys in the game would use Dell laptops there would be an uproar. &lt;/p&gt;
&lt;p&gt;*personally, I find that it has reached a point of self-parody - the bit when we are made to think that Bond has shaved his beard off with a Phillishave is probably the funniest bits in any Bond film.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;That’s naive. Many people have commented (elsewhere) about the sheer quantity of billboards on Shift’s tracks. Without the advertising deal, a large number of those billboards would not exist, because there would be no incentive to cram the tracks with them.&#8221;</p>
<p>I point you towards my last post where I say I haven&#8217;t played the game or demo of this so can&#8217;t judge whether they are done well or not.  If they are getting in the way of the actual driving then of course they would be unwanted (although neems seems to have been able to completely ignore them okay.)</p>
<p>&#8220;It’s also naive to pretend that fictional advertisements and real advertisements can be considered interchangeable.&#8221;</p>
<p>I don&#8217;t really understand why that is a naive assumption.  The trailer for the game apparently had fictional ads on the billboards prior to the advertising deal.  I believe, Far Cry 2 uses fictional ads when it is unable to connect to the server and possibly in certain territories.</p>
<p>What is naive is the expectation that this isn&#8217;t going to become standard practice.</p>
<p>Film has been doing it for years.  Some will probably moan about the abundance of product placement in Bond films*, but no one says they will boycott a film when they see someone using Dell laptop.  But if a publisher announced that they had done an advertising deal with Dell and all the good guys in the game would use Dell laptops there would be an uproar. </p>
<p>*personally, I find that it has reached a point of self-parody &#8211; the bit when we are made to think that Bond has shaved his beard off with a Phillishave is probably the funniest bits in any Bond film.
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