By John Walker on September 21st, 2009 at 10:31 pm.

This should put the new fuzzier friendlier LucasArts to the test. Following their remake of Monkey Island, a German modder is seeing how much farther the reinvention of the classic adventures can be taken. He’s recreating Monkey Island 2 in the Cryengine. And it looks very pretty indeed. In fact, it’s astonishing, capturing the original style faithfully, but rendered in 3D. Pics and videos underneath.
It’s hard to imagine this as anything other than beyond doomed. LucasArts have said that they haven’t ruled out remaking other old games if the first is a success, and Monkey 2 is an obvious contender to come next. But looking at the work from Hannes Appell’s LONECLONE, they might want to consider taking the more exciting step of hiring him.

Clearly I completely understand how Appell is rendering the original scenes in 3D, but if I wrote it out it would be too clever and complicated for people to understand. So instead, and definitely because I definitely do understand it all, I’m going to quote his own explanation:
“While the art style for MONKEY 1 is somewhat less defined due to the nature of the pixelated Deluxe Paint backgrounds, MONKEY 2 uses scanned hand-painted backgrounds. Simply redrawing the scanned artworks to work in higher resolutions would be a bit of a shame actually, but there is another way of bringing them into the high definition future. So, rather than loading up an original background or a scanned piece of concept art as a template and then repainting or drawing over the original, we’ll do something a little bit more sophisticated.
A camera mapping method is used to create higher image fidelity and detail from the original 2D concept art. The technique is normally used to produce 2,5D or 3D mattepaintings out of a 2D or photo source and to speed up the production process. But hey! There is no rule against using it to enhance a normal 2D background. The original art is projected onto simple 3d geometry that is built with the original viewpoint in mind. If done right, even basic 3d geometry can enhance lighting mood, shadows and surface details. On top of that camera mapping opens up possibilities for animation or a conversion into a faithful 3D level or 3D scene.”

Yeah, me too! He continues:
“After some model clean-up and baking of the projected image into a UV texture usable by a 3d game engine, the sets are ready for real-time use! They were taken into CRYENGINE2 to further explore them and add surrounding environments. Due to enhanced shader techniques, as well as enhanced real-time lightling effects like HDR, cloud shadows and multiple dynamic lights, rendering quality from CRYENGINE2 surpasses the normal Maya output quality easily. The only thing missing now is a proper 3d Guybrush!”
I, er, know what Maya is. Oh, hell, this video explains it brilliantly:
But still, my pathetic ignorance doesn’t change the fact that this is a really exciting project and one it would be great to see LucasArts supporting. See all the details here. And thanks to everyone who let us know about this. Here’s a video of it in action in Crysis, which is all kinds of great:


Why, why, why, in this day and age, does anyone make the bonehead move of announcing their trademark-infringing fan projects before they’re released? Did we learn nothing from Chrono Resurrection?
I will be saddened when the lawyers swarm upon this and tear the flesh from its bones… But I will not be shocked. Too bad we’ll never see it, as it looks sexy.
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I don’t think his intention ever was to make a full fangame/remake of MI2, it’s just a side project, remodelling a few locations in 3D.
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Actually, that’s pretty much an exact description of Chrono Resurrection, and it didn’t help.
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Whoa.
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/Neo
But seriously, that looks beautiful! @_@
That be really cool if Lucasarts got behind it, but the Cryengine 2 pwns my computer. =(
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It isn’t a project. He is just showing what *could* be done.
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It isn’t a project. He is just showing what *should* be done.
[fixed]
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Its..beautiful. Its like my dreams.
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Wow, this does look really excellently done!
<3 Cryengine + <3 Monkey Island, <3 Crykey Island!
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Crykey! What an excellent name. I love it.
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Crykey Island that is…
Every game made with cryengine has to start with “cry” it's a RULE!
:-]
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What about Far Cry? Incidentally, in making a typo there I discovered the perfect name for a racing game built with the CryEngine: Car Cry.
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@Elyscape: surely a GTA-em-up – Car Cryme.
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Craion?
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Stop it! You’re killing me! xD
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What have I done…
*cries*
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Looks a damn sight better than their Guybrush in the remake!
Much better hair! *runs from John Walker*
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The links to http://www.loneclone.de/ are not working for me.
Could be his site is getting hammered by lawyers or fans or both.
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You know what I love apart from how insanely technically impressive it is for a fan mod? The fact it apears to have a really good interface.
I’m beginning to I think the horrible interfaces of Secret of Monkey Island: Special Edition and Tales of Monkey Island may have scarred me for life.
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True that menu system does look good, a hell of a lot better than the special edition one anyway.
I actually found myself switching back to the old version and it’s inventory/menus to get stuff done a lot of the time because it was easier than fighting the new menu system.
This system looks very similar to the old one with every option and the inventory on screen all the time.
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Post something on RPS is a sure way to destroy an ill-equipped website :P
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The site seems to be working fine here.
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Still not working for me… even through proxies…
Weird.
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Site is “working now”…
But it’s a server login page asking for a username and password… oh dear.
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This is the most poetic marriage of old and new since Miles Davis’s performance of Pachelbel’s Canon.
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His website’s down btw – is it due to hordes of rabid fans clogging it or did the Cease&Desist letter get the priority express courier treatment?
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too slow :)
@Nick: I’m pretty sure that’s Telltale’s Guybrush model photoshopped into his screenshots. Would be cool if he could render it in 3d as well!
You know what’d be almost as cool though? If he released those as Crysis multiplayer maps! :)
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Amazing! It makes you wonder why there aren’t more Cryengine games…
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I think Cryengine got a very bad rep when Crysis was released for being a system hog, which on it’s highest settings it really was, but it is hugely scalable. Even if it doesn’t look pretty at all on low.
Anyway the engine is first class, right up there with the Source engine and the Unreal 3 engine.
Plus the map editor is amazingly easy to use basically… Not to say that this project would be anything approaching easy. No definitely not…
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Simple till very recently there was no console versions of the Cryengine and its tool-chain ergo no-one is going to make AAA games on a PC engine alone. Ubisoft did port the original cryengine (in Farcry) to the Xbox, Xbox 360 & Wii but that was there own work and abandoned the Cryengine for Farcry 2 building their own. Now that Crytek have ported their tools to the PS3/360 we might start to see some AAA games using it.
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no-one is going to make AAA games on a PC engine alone – Crush
Wait… what?
I believe you are mistaken!
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That is: Great.
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This gent is a hero. That is all. I was going to write a monstro post about the cleverness of the way he did certain thing, but probably not the best place for it.
I will suffice to say that retaining the look and making it work in cryengine is a truly splendid bit of work from him.
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I wonder how many games could be given the same treatment using this method?
The mind boggles.
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I can't remembeer Guybrush splattering frogs!
Looks rather nice though.
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Erm … wow. That’s really amazing …
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I love it. More of this sort of thing.
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Lucasarts need to hire this guy. HIRE HIM HARD.
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That is just so many different kinds of awesome on so many levels I cannot possibly describe here. Now, if only people would make games like this using the Cryengine instead of Unreal 3…
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No but I completely picture him doing that !
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That was a reply to I can’t remembeer Guybrush splattering frogs!.
The most incredible thing about that video is how pausing it anywhere and looking at the still looks wonderful enough to be a still from the original game.
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Far from a C&D order, apparently LucasArts have actually approached this guy (although I’m not entirely sure how true that rumour is), but he turned the job offer down as he already works at Crytek.
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Extremely clever. This is a really cool technique that’s being used more and more lately, but to see it applied here is just glorious.
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Did RPS already manage to get LucasArts to shut this guy down? Since it’s a near certainty that LA is working on a MI2 rerelease, there was no way this going to fly anyway.
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Holy hell! That goes beyond impressive, that;s outright amazing.
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My god. I would give my firstborne for that done to the entirety of Day of the Tentacle
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To think this will never see the light of day makes me sad; it is beautiful to the point that my brain just oozed out of my eyes. Do the right thing LA and follow on from the techniques shown here. Don’t re-draw the art in the old game, it was perfect as it was.
Using this technique to recreate the game in a pseudo-2D fashion, would be just perfect.
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VERY impressive. It’s a shame I don’t have a copy of 2. :(
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That man is a fucking genius and should be recognised internationally. Very very clever and realised beautifully. He has a nice rig to make Crysis look like that…
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Seriously, why didn’t LA hire this guy for the “remakes”?
And, Nick, I’m totally with you on the hair *scampers off as well*
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I would like to see a Crysis remake of monkey island that lets you solve puzzles as a guy wearing a high-tech nanosuit. It would be about two minutes long. But it would be a satisfying two minutes.
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Astounding, I think that’s a good adjective for this project.
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Anyone know who did the music ? Or maybe it’s the original midis put into a sequencer with a real soundbank ? Sounds great
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Nevermind, that’s the soundtrack of MI4
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this looks kind of awesome, i doubt lucasarts has ppl smart enough to follow his advice tho
the loneclone link gives me a 404 btw
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That’s fucking awesome. Too bad it will never see the light of day.
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Oh man, this is amazing. And instead of all the detached resignation, shouldn’t we all be firing up and pointing out that if Lucasarts actually do shut this down, they are a bunch of soulless cunts who do not deserve a single dollar from any of us, ever again?
As someone else pointed out, it’s also pretty exciting to contemplate which other games could be given this or similar treatment.
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Whether this is a full remake or not, let us not forget that Lucasarts already have a history of shutting down monkey island fan projects. There were 2 in varying degrees of completion that got shot down shortly before the release of MI3 or 4 iirc.
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I hope Lucasarts does hire this guy. Any chance you can get a bunch of people in the industry together and use your influence to persuade Lucasarts to do it?
Nah, it probably wouldn’t work.
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As far as I know only Square Enix are total assholes when it comes to “protecting” their trademarks from evil non-profit modders. Nintendo, for example, have absolutely no problem with them, as proven time and time again.
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Unless I’m mistaken, I think it’s only the American wing of Square-Enix, too. They’re stuck in the 90s as far as their business practices and attitudes towards international releases (EU versions are STILL months later than the US version, despite there being no reason for this anymore)/
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As JKJoker says, it’s a 404 already – wow, LA were quick even by George Lucas standards!
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I doubt that it’s because of LucasArts. It’s more likely that there was a run on the servers.
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@nutterguy: CryAion?
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Nice to see none of us are completely buying in to Lucasarts’ inexplicable conversion back to the Geek Side and still expect the legal hammers to fall.
Will be a massive shame, though, because that really is sublime to look at.
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Oh, great. Now, when the 3D version of Casablanca is coming to the cinemas?
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This is utterly fantastic!
Now I want Grim Fandango in CryEngine!
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That was my idea!
Or why not Day of the Tentacle? Imagine Purple Tentacle in glorious high res 3D. Yummy
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What’s with the straightforward post title guys? I propose “Look, behind you! A 3D-headed monkey!”
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If only Telltale had the wit and talent to pull something like this off. They should really be banned from touching these old franchises. Seems like they turn anything they touch into toothless, characterless, neutered bubblegum. THIS is how Monkey Island should look!
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I think thats pretty unfair, the cost of doing what this guy has done of which it is only a small fragment of the game does not come cheap especially in a Cryengine license for a commercial game that is also episodic the costs could prohibit any game being made.
Also quit your complaining & looking through rose tinted glasses the people who made the original Monkey Island are making the new ones and yes they dont look super spiffy but they are making games for everyone to enjoy not just a tiny niche of high end PC owners.
See critic of Monkey Island by Ron Gilbert
http://grumpygamer.com/8280380
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If only Telltale had the wit and talent to recreate an existing game instead of making new ones? What are you smoking? You do know that it is LucasArts, not Telltale, that made the Monkey Island remake, right?
What exactly does “wit and talent” have to do with this? This guy is giving an existing game a graphical makeove. He is not touching the gameplay. He is not making a new game.
As for Telltale’s characters being “toothless”, which characters in this project were better? Among all the many characters this guy has invented for this project.
Nothing like a healthy dose of fanboy rage at nothing.
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I just want another grim fandango game.
Full stop.
The worlds needs more noir, jazz filled gems of funny.
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As utterly brilliant as Grim Fandango is, It’s perfect as it is, on it’s own. Another Grim Fandango game could never come close to being as loved as the original, as an example see Deus Ex.
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I’d love to see a remake of GF. The story was great, but the controls were *not*. Vista compatibility is not. The graphics could do with a makeover as well.
You’re right though, I wouldn’t want to see a sequel. But an improved version of the original game would be fine with me, just to bring it up to date, and fix the technical shortcomings of the original.
If done carefully, a second game set in the same world, but at a different time, with different characters and no actual ties to the first game, *might* also work. But it could also be really really bad. :D
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I agree, as amazing as Grim Fandango was (and it still rates as my favourite adventure game ever), I would rather see a new game as good as it than see a sequel. It doesn’t need a sequel…
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Crush – maybe a bit harsh, but the characters in TT’s games feel toothless and inoffensive to me. Maybe technical shortcomings are forgivable, but their games lack soul. I’m sure they are big fans, everyone’s a fan of those games. But “anyone” isn’t equipped for making one.
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I largely agree with what you say.
In fact I have been enjoying the new TellTale games as far as they go. But they deffinitely lack soul. And for my money the art direction, while technically competent, also lacks atmosphere.
THIS project on the other hand, oozes atmosphere visually. And I also thought the Special Edition MI from LucasArts had a nice art direction that complemented the MI theme from what I’ve seen, but i have not played it myself yet, so my view has been limited.
For my money, I would happily have paid for a remake of MI using this technique rather than the new Tales. But you gets what you get and if wishes were kisses I’d be a lucky man. etc etc.
So yeh, I agree with you gidora. but that’s just the hand that’s been dealt. There are, however, quite a few really good point and clicks out just recently. I recommend Cevile (sp?) for example. Still, not enough rubber chickens for my tastes.
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I think that CryEngine vid is even more resounding proof that games don’t need to be uber-gritty-realistic to look absolutely beautiful.
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wow, that was amazing. Funny how the guy played it with a gamepad, though.
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Not MI4 actually, it’s MI3 mostly. Except for the bit at the end, which is ultimately from MI1, but I think even that rendition is taken from the moment in MI3 where Guybrush pokes his head through a hole to find himself back in the forest of MI1.
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Great project, I hope this won’t be forgotten or abandoned and they use their lawyers to set up a work contract instead of suing him.
Also, somebody should redo Ultima 6 with the CryEngine (I’d also settle with 7). The atmosphere would be great if it was done like in the video above. Can the CryEngine do acceptable third-person-views?
Plus: I also second the Grim Fandango thought above.
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This looks amazing. It all looks 2d from a distance until the character gets close and you realise its 3d. This is one of the best things I have ever seen a game engine do.
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It’s very pretty but (the CryEngine verion) seems to highlight for me how it’d add next to nothing worthwile to an adventure game — you can swim around and you have to spend more time manually moving between locations of interest. Whee?
At the same time the seamless 3d navigation also removes or limits some of the puzzles, the ones which would stitch together screens and require to pick directions between them based on some custom source (“The head bone is connected to the hip bone”)
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You don’t seem to understand what a game engine is. Just because it’s the Cryengine, doesn’t mean it has to be first-person or realtime or anything. Hell, the Unreal 3 engine was used not long ago for The Last Remnant, a turn-based japanese RPG.
It’s just proof that you can render scenes that look almost hand-drawn in realtime in the engine, which is a very good thing. It means that you’re not limited to a static camera anymore.
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Hire him, Lucasarts. Please.
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Oh, wow. The premise is actually pretty simple, but the second video shows the amount of effort this guy’s put in. Nicely done.
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Great work. Shows giganteous ammounts of love for a single game. It have all my sympathy.
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Amazing stuff. I hope Lucasarts give me a job. They’ll probably sue him though :)
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No, you don’t seem to understand my comment. I was talking of this specific implementation, as presented in the video. You can do more than one thing with the engine great, but in this context largely irrelevant.
And in other news, Queen Victoria is dead…
Games been “proving” this for quite a few years now (blatantly hand-painted textures were utilized to different degree in TF2, Final Fantasy 12, GTA 4 and the most recent Prince of Persia just to name a few big titles) Planar projection for texturing is an even older trick. Seriously, it does look lovely and even more so because fond memories of Monkey Island colour my impressions, but none of this is some sort of a –pardon a bad pun– Big Whoop.
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Really, I think that if this game came out tomorrow and it was as perfect as it looked in those videos then it would sell like some very hot cakes!
Of course it won't and that makes me sad.
Still he did release the map so we can all pretend! Yea!
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I think what makes this a Big Whoop for me is that it is using modern graphical technomajiggery (IE Using a modern graphics engine) but RETAINING the feel, style and atmosphere, art-wise, of the original game. When you look at the new Tales of MI, that IS something worth commenting on.
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I’ve sought to have a game built on the Crysis engine that will let me LIVE in and explore the world since I first touched the game. I spent as much time punching boats into the ocean to take a voyage into shark infested waters as I did shooting koreans in the face.
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incredible! beautiful… but unfortunately very probably doomed :(
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Wow that is just impressive. Growing up with video games as part of my childhood Monkey Island is definitely a huge part of it. I know there is a solid rumor Monkey Island 2 Special Edition is coming out but this cryengine looks spectacular. I’d like to shake the hand of the guy who created this. Excellent work, you make the Monkey Island fan base proud.
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Can be blogengine better than hubpages in some manner? Should be as it’s increasingly popluar as of late.
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