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	<title>Comments on: The Dead Talk: Fort Zombie Interview</title>
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	<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/</link>
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		<title>By: seo</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-506539</link>
		<dc:creator>seo</dc:creator>
		<pubDate>Thu, 09 Sep 2010 05:39:14 +0000</pubDate>
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		<description>This game is total crap. The engine is worthless piece of sh**t. Its ugly as hell yet it runs like Crysis on 486dx.</description>
		<content:encoded><![CDATA[<p>This game is total crap. The engine is worthless piece of sh**t. Its ugly as hell yet it runs like Crysis on 486dx.
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		<title>By: air</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-495955</link>
		<dc:creator>air</dc:creator>
		<pubDate>Mon, 23 Aug 2010 07:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18174#comment-495955</guid>
		<description>I&lt;a href=&quot;http://www.air-c3.com&quot; rel=&quot;nofollow&quot;&gt;air&lt;/a&gt;like this post.</description>
		<content:encoded><![CDATA[<p>I<a href="http://www.air-c3.com" rel="nofollow">air</a>like this post.
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		<title>By: Robroy</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-363143</link>
		<dc:creator>Robroy</dc:creator>
		<pubDate>Tue, 24 Nov 2009 04:18:48 +0000</pubDate>
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		<description>This game is total crap. The engine is worthless piece of sh**t. Its ugly as hell yet it runs like Crysis on 486dx.</description>
		<content:encoded><![CDATA[<p>This game is total crap. The engine is worthless piece of sh**t. Its ugly as hell yet it runs like Crysis on 486dx.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-293370</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 23 Sep 2009 18:32:54 +0000</pubDate>
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		<description>Man... I&#039;ve been waiting for a game mode such as this. I love the idea of having to go out into a town/city/area and scavange for supplies. It&#039;s a shame this isn&#039;t multiplayer though... My ideal zombie game would be a first person shooter game mixed with the scavanging and defending bits from this game. A blend of L4D and Zombie Fort sounds amazing to me. Someone please make it so!</description>
		<content:encoded><![CDATA[<p>Man&#8230; I&#8217;ve been waiting for a game mode such as this. I love the idea of having to go out into a town/city/area and scavange for supplies. It&#8217;s a shame this isn&#8217;t multiplayer though&#8230; My ideal zombie game would be a first person shooter game mixed with the scavanging and defending bits from this game. A blend of L4D and Zombie Fort sounds amazing to me. Someone please make it so!
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		<title>By: Carra</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-293001</link>
		<dc:creator>Carra</dc:creator>
		<pubDate>Wed, 23 Sep 2009 10:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18174#comment-293001</guid>
		<description>Don&#039;t mention the Z-Word is a reference to Shaun of the dead...

&lt;code&gt;
Ed: There any zombies out there?
Shaun: Don&#039;t say that!
Ed: What?
Shaun: That.
Ed: What?
Shaun: That. The &#039;Z&#039; word. Don&#039;t say it.
Ed: Why not?
Shaun: Because it&#039;s ridiculous!
Ed: ...Are there any out there, though?
Shaun: Lemme check... Nope. Maybe it&#039;s not as bad as all that. Oh, there they are.
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Don&#8217;t mention the Z-Word is a reference to Shaun of the dead&#8230;</p>
<p><code><br />
Ed: There any zombies out there?<br />
Shaun: Don't say that!<br />
Ed: What?<br />
Shaun: That.<br />
Ed: What?<br />
Shaun: That. The 'Z' word. Don't say it.<br />
Ed: Why not?<br />
Shaun: Because it's ridiculous!<br />
Ed: ...Are there any out there, though?<br />
Shaun: Lemme check... Nope. Maybe it's not as bad as all that. Oh, there they are.<br />
</code>
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		<title>By: Lintman</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292568</link>
		<dc:creator>Lintman</dc:creator>
		<pubDate>Wed, 23 Sep 2009 03:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18174#comment-292568</guid>
		<description>Looking up Outpost, it does sound like what I was thinking of, but it&#039;s certainly not an A name.  So I have no idea what the hell I was thinking of.  Hoooray for early-onset senility!

The progressive mode does sound pretty interesting, and more social techs and diplomacy would help to.  I&#039;ll have to keep an eye out for a deal on it.</description>
		<content:encoded><![CDATA[<p>Looking up Outpost, it does sound like what I was thinking of, but it&#8217;s certainly not an A name.  So I have no idea what the hell I was thinking of.  Hoooray for early-onset senility!</p>
<p>The progressive mode does sound pretty interesting, and more social techs and diplomacy would help to.  I&#8217;ll have to keep an eye out for a deal on it.
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		<title>By: Animystif</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292565</link>
		<dc:creator>Animystif</dc:creator>
		<pubDate>Wed, 23 Sep 2009 03:29:56 +0000</pubDate>
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		<description>Paradox Interactive. Pretty much a guaranteed win. I&#039;ve been wanting this kind of game so bad too, stalker has been the closest to a 3d survival game I&#039;ve yet to see.</description>
		<content:encoded><![CDATA[<p>Paradox Interactive. Pretty much a guaranteed win. I&#8217;ve been wanting this kind of game so bad too, stalker has been the closest to a 3d survival game I&#8217;ve yet to see.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292183</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18174#comment-292183</guid>
		<description>@Vinraith - Yeah, it&#039;s one of the scenarios, although it doesn&#039;t really play like any of the others. Pretty much a whole game-mode in itself.</description>
		<content:encoded><![CDATA[<p>@Vinraith &#8211; Yeah, it&#8217;s one of the scenarios, although it doesn&#8217;t really play like any of the others. Pretty much a whole game-mode in itself.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292171</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:12:17 +0000</pubDate>
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		<description>@Dominic

Where&#039;s that &quot;progressive mode&quot; option, it sounds fantastic. Is it one of the scenarios or what?</description>
		<content:encoded><![CDATA[<p>@Dominic</p>
<p>Where&#8217;s that &#8220;progressive mode&#8221; option, it sounds fantastic. Is it one of the scenarios or what?
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292168</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:11:25 +0000</pubDate>
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		<description>This was supposed to be a reply to Lintman, btw.</description>
		<content:encoded><![CDATA[<p>This was supposed to be a reply to Lintman, btw.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292163</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:08:53 +0000</pubDate>
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		<description>Are you thinking of Outpost? 

As to SotS, Murder of Crows does seem to have added a fair bit to the SP experience. If you catch a good sale (watch Gamersgate, which is connected to the publishers, Paradox, and frequently discounts the complete pack) it might be worth your while to give the game with all three expansions another go.</description>
		<content:encoded><![CDATA[<p>Are you thinking of Outpost? </p>
<p>As to SotS, Murder of Crows does seem to have added a fair bit to the SP experience. If you catch a good sale (watch Gamersgate, which is connected to the publishers, Paradox, and frequently discounts the complete pack) it might be worth your while to give the game with all three expansions another go.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/09/22/the-dead-talk-fort-zombie-interview/#comment-292160</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:07:03 +0000</pubDate>
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		<description>My favourite singleplayer mode in SoTS is probably progressive mode. You build an empire, fight off enemies until a certain date, and then have to get a &#039;migration&#039; fleet ready to move to the next galaxy, which is bigger and more hostile than the last. Continue infinitely until game over.

This mode is especially fun with the Zuul, as you feel like you&#039;re spreading a massive, hairy cosmic plague across the universe, ravaging galaxy after galaxy. Helps even more if you individually name and configure your command ships and dreadnaughts. Gives them a bit more personality as they glass world after world, until you finally come up against an enemy you really have to push to get past.

The game really shouldn&#039;t be played without A Murder of Crows. That&#039;s the expansion that added social techs and improved diplomacy the most, I believe. It&#039;s the point where it became much more of a traditional 4x, and the added depth was definitely appreciated.

At this point, I&#039;m fairly sure just getting the Complete pack off steam is cheaper than getting AMoC and Argos Naval Yard (the final expansion, which adds new techs, weapons and ship components) together.</description>
		<content:encoded><![CDATA[<p>My favourite singleplayer mode in SoTS is probably progressive mode. You build an empire, fight off enemies until a certain date, and then have to get a &#8216;migration&#8217; fleet ready to move to the next galaxy, which is bigger and more hostile than the last. Continue infinitely until game over.</p>
<p>This mode is especially fun with the Zuul, as you feel like you&#8217;re spreading a massive, hairy cosmic plague across the universe, ravaging galaxy after galaxy. Helps even more if you individually name and configure your command ships and dreadnaughts. Gives them a bit more personality as they glass world after world, until you finally come up against an enemy you really have to push to get past.</p>
<p>The game really shouldn&#8217;t be played without A Murder of Crows. That&#8217;s the expansion that added social techs and improved diplomacy the most, I believe. It&#8217;s the point where it became much more of a traditional 4x, and the added depth was definitely appreciated.</p>
<p>At this point, I&#8217;m fairly sure just getting the Complete pack off steam is cheaper than getting AMoC and Argos Naval Yard (the final expansion, which adds new techs, weapons and ship components) together.
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