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	<title>Comments on: L4D Crash Course Release Date</title>
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-298814</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 27 Sep 2009 17:37:24 +0000</pubDate>
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		<description>wow, just wow.
it seems like valve can&#039;t make anyone happy.
they make a sequel to an amazing game... people complain
they make FREE dlc for their current game and beg MS to let them give it for free... people complain

i cant stand these miss informed people. I dont care what you people opinions are. I just know that i will be getting the dlc and left 4 dead 2 and i am going to enjoy them while you sit and yell at valve for being the devil</description>
		<content:encoded><![CDATA[<p>wow, just wow.<br />
it seems like valve can&#8217;t make anyone happy.<br />
they make a sequel to an amazing game&#8230; people complain<br />
they make FREE dlc for their current game and beg MS to let them give it for free&#8230; people complain</p>
<p>i cant stand these miss informed people. I dont care what you people opinions are. I just know that i will be getting the dlc and left 4 dead 2 and i am going to enjoy them while you sit and yell at valve for being the devil
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		<title>By: Nighyelfydruidy</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-295366</link>
		<dc:creator>Nighyelfydruidy</dc:creator>
		<pubDate>Fri, 25 Sep 2009 01:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-295366</guid>
		<description>Will you stfu, about what you liked and what you didnt. Stop fucking complaining, its a game ok? Yea, i understand your frusteration for the game, but still, get over it! At least be happy they ARE doing something new, and that its comeing soon! And who gives a cows shit about the boycott, they didnt do a damn thing, but just whinning and complaining, because Valve was making a new game, instead of making all DLC&#039;s, does it matter? No, either way, its comeing out, and you cant do a shit to change it. So, all this fighting and complaining is a big fat bull doughe. Im not on either side, but im fucking tired of this happening over and over on every forum I go to.   And for the wait, theirs still many other games, Halo series, Res. Evil series, World of Warcraft private, or retail, Resistant 1 or 2, little big planet, Call of Duty series, Elder scrolls, Fables, and Fallouts. Find a new game, or keep it up with this game, and sit it out...... thats all......................    &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>Will you stfu, about what you liked and what you didnt. Stop fucking complaining, its a game ok? Yea, i understand your frusteration for the game, but still, get over it! At least be happy they ARE doing something new, and that its comeing soon! And who gives a cows shit about the boycott, they didnt do a damn thing, but just whinning and complaining, because Valve was making a new game, instead of making all DLC&#8217;s, does it matter? No, either way, its comeing out, and you cant do a shit to change it. So, all this fighting and complaining is a big fat bull doughe. Im not on either side, but im fucking tired of this happening over and over on every forum I go to.   And for the wait, theirs still many other games, Halo series, Res. Evil series, World of Warcraft private, or retail, Resistant 1 or 2, little big planet, Call of Duty series, Elder scrolls, Fables, and Fallouts. Find a new game, or keep it up with this game, and sit it out&#8230;&#8230; thats all&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.    &gt;.&gt;
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-294403</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Thu, 24 Sep 2009 11:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-294403</guid>
		<description>&quot;Yes, L4D1 got no post-release support, and was completely abandoned except for the regular patches, new playmode (and associated maps), SDK, growing support for modders and now an extra mini-campaign?&quot;
Compared to TF2? Which is what they said L4D&#039;s support would be like? No, compared to TF2, the support L4D received is laughable.
And that&#039;s ignoring the out-of-game support of TF2, from the meet-the-class vidoes, to the Mann Co. stuff, to the elaborate update pages and more.

It clearly shows that Valve actually love TF2, while L4D - they don&#039;t like it enough to be bothered.</description>
		<content:encoded><![CDATA[<p>&#8220;Yes, L4D1 got no post-release support, and was completely abandoned except for the regular patches, new playmode (and associated maps), SDK, growing support for modders and now an extra mini-campaign?&#8221;<br />
Compared to TF2? Which is what they said L4D&#8217;s support would be like? No, compared to TF2, the support L4D received is laughable.<br />
And that&#8217;s ignoring the out-of-game support of TF2, from the meet-the-class vidoes, to the Mann Co. stuff, to the elaborate update pages and more.</p>
<p>It clearly shows that Valve actually love TF2, while L4D &#8211; they don&#8217;t like it enough to be bothered.
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		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-294355</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Thu, 24 Sep 2009 11:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-294355</guid>
		<description>Valve already are destroying one community to create another just by virtue of L4D2&#039;s existence. Nothing they can do with the original can prevent this. 

Valve have put Left4Dead owners in a position where they are *forced* to buy the sequel or play a game that is at a dead-end. Despite repeatedly saying they understand concerns, they don&#039;t seem to actually empathise with this at all. They&#039;re acting like a normal company, not just that but a *bad* kind of normal company, but they&#039;re not a normal company; they&#039;re an astonishingly brilliant company and nothing short of an astonishing, brilliant olive branch is going to get disgruntled players back on their side.</description>
		<content:encoded><![CDATA[<p>Valve already are destroying one community to create another just by virtue of L4D2&#8242;s existence. Nothing they can do with the original can prevent this. </p>
<p>Valve have put Left4Dead owners in a position where they are *forced* to buy the sequel or play a game that is at a dead-end. Despite repeatedly saying they understand concerns, they don&#8217;t seem to actually empathise with this at all. They&#8217;re acting like a normal company, not just that but a *bad* kind of normal company, but they&#8217;re not a normal company; they&#8217;re an astonishingly brilliant company and nothing short of an astonishing, brilliant olive branch is going to get disgruntled players back on their side.
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		<title>By: megaman</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-294179</link>
		<dc:creator>megaman</dc:creator>
		<pubDate>Thu, 24 Sep 2009 08:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-294179</guid>
		<description>I&#039;m astonished. Seems to me like Valve is seated between a rock and a hard place, and either way it&#039;s pain. If they publish additional DLC for L4D1, it&#039;s either &quot;keeping them from developing L4D2&quot; or &quot;not keeping up to their promises&quot; because it&#039;s too short or too small. And if they stop working on L4D1, they are destroying a healthy online community.
I&#039;m not 100% in love with how things went with L4D and L4D2 (personally, I think L4D2 could have waited a bit longer from appearing). But considering this update for itself, at least a small &quot;Thank you Valve&quot; would be appropriate.
Thank you Valve!</description>
		<content:encoded><![CDATA[<p>I&#8217;m astonished. Seems to me like Valve is seated between a rock and a hard place, and either way it&#8217;s pain. If they publish additional DLC for L4D1, it&#8217;s either &#8220;keeping them from developing L4D2&#8243; or &#8220;not keeping up to their promises&#8221; because it&#8217;s too short or too small. And if they stop working on L4D1, they are destroying a healthy online community.<br />
I&#8217;m not 100% in love with how things went with L4D and L4D2 (personally, I think L4D2 could have waited a bit longer from appearing). But considering this update for itself, at least a small &#8220;Thank you Valve&#8221; would be appropriate.<br />
Thank you Valve!
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293823</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 24 Sep 2009 01:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-293823</guid>
		<description>Amen to that. Somehow I think it is people that are not playing with friends. If any game demands them, &#039;tis this one.</description>
		<content:encoded><![CDATA[<p>Amen to that. Somehow I think it is people that are not playing with friends. If any game demands them, &#8217;tis this one.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293819</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 24 Sep 2009 01:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18251#comment-293819</guid>
		<description>I genuinely feel sorry for folks who play games solely for the score at the end. Doubly so for a game that is such great fun with friends.</description>
		<content:encoded><![CDATA[<p>I genuinely feel sorry for folks who play games solely for the score at the end. Doubly so for a game that is such great fun with friends.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293813</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 24 Sep 2009 01:30:03 +0000</pubDate>
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		<description>Camodude, your comment is either really clever, or really fucking stupid. Somehow I doubt it is the former.</description>
		<content:encoded><![CDATA[<p>Camodude, your comment is either really clever, or really fucking stupid. Somehow I doubt it is the former.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293778</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:26:04 +0000</pubDate>
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		<description>I quite liked survival mode, it provided another o-op mode and thus extended the game by about 50% for me before it got old/problematic. Unfortunately the whole bot problem was even worse in survival, but it was certainly enjoyable on the rare occasion I could drum up four people I actually liked. 

And yes idlehands, the truth is we&#039;ll never know. That Valve gave no indication whatsoever that they were working on new content after the SDK release certainly makes me suspicious, though.</description>
		<content:encoded><![CDATA[<p>I quite liked survival mode, it provided another o-op mode and thus extended the game by about 50% for me before it got old/problematic. Unfortunately the whole bot problem was even worse in survival, but it was certainly enjoyable on the rare occasion I could drum up four people I actually liked. </p>
<p>And yes idlehands, the truth is we&#8217;ll never know. That Valve gave no indication whatsoever that they were working on new content after the SDK release certainly makes me suspicious, though.
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		<title>By: IdleHands</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293777</link>
		<dc:creator>IdleHands</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:21:57 +0000</pubDate>
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		<description>@Gorgeras-

I liked Survival mode. I thought it was a good addition, adding quicker but more frantic and being more drop-in, drop-out friendly than other modes. This is the first I&#039;ve heard of it being unpopular. 

@Vinraith -
No nasty words for my good sir but I do personally believe we would of seen this content but there&#039;s no doubt that the boycott must of spurned them on to release quicker. Though we can never really tell because the boycotters will say they forced Valve&#039;s hand, and Valve will say they always planned to keep adding new content as they&#039;ve said.</description>
		<content:encoded><![CDATA[<p>@Gorgeras-</p>
<p>I liked Survival mode. I thought it was a good addition, adding quicker but more frantic and being more drop-in, drop-out friendly than other modes. This is the first I&#8217;ve heard of it being unpopular. </p>
<p>@Vinraith -<br />
No nasty words for my good sir but I do personally believe we would of seen this content but there&#8217;s no doubt that the boycott must of spurned them on to release quicker. Though we can never really tell because the boycotters will say they forced Valve&#8217;s hand, and Valve will say they always planned to keep adding new content as they&#8217;ve said.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293775</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:17:06 +0000</pubDate>
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		<description>I&#039;ve never known Versus to be about the score at the end of the campaign, and I&#039;ve played a fair bit of Verus.  It&#039;s a round to round, moment to moment thing.  Folk dropping out is an issue, but not usually a huge one- since they did the last revamp of the server system empty slots seem to nearly always fill fast.

I love Versus, and always have.  All 20 maps are pretty darned good- each has interesting places for both teams to navigate.  I consistently have some of my most varied, exciting and satisfying gaming multi-player experiences on this game.  I have never felt a lack of variety.  Valve want to give me more of this?  For free?  Given all they must have learned about designing levels?  Yes please. Thanks, Valve.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never known Versus to be about the score at the end of the campaign, and I&#8217;ve played a fair bit of Verus.  It&#8217;s a round to round, moment to moment thing.  Folk dropping out is an issue, but not usually a huge one- since they did the last revamp of the server system empty slots seem to nearly always fill fast.</p>
<p>I love Versus, and always have.  All 20 maps are pretty darned good- each has interesting places for both teams to navigate.  I consistently have some of my most varied, exciting and satisfying gaming multi-player experiences on this game.  I have never felt a lack of variety.  Valve want to give me more of this?  For free?  Given all they must have learned about designing levels?  Yes please. Thanks, Valve.
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		<title>By: IdleHands</title>
		<link>http://www.rockpapershotgun.com/2009/09/23/l4d-crash-course-release-date/#comment-293769</link>
		<dc:creator>IdleHands</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:08:23 +0000</pubDate>
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		<description>Ugh that is one thing I blame squarely at Valve. I liked it when the two teams got different things on their playthroughs, the losing team got a break and the winning team got a challenge. Win-win, right? But no apparently people complained that they wanted it to be &#039;fairer&#039; so both teams got the exact same stuff, so they could play &#039;competitive&#039; games / clan matches. I honestly don&#039;t understand why Valve listened to them, L4D isn&#039;t a competitive game like CS. 

It&#039;s not fairer this way at all in my experience. A good team will play survivor first and then know exactly where tanks / witches are and set up killer ambushes. It was fairer when the losing team got a break but the winning team got a more challenging experience, and fun was had by all. I admit though that the old random versus was a bit too random at times, losing teams getting more tanks. But surely a bit of tweaking could&#039;ve solved it rather than binning it all together. 

The thing that ruins the game for me though, as others have mentioned, are the &#039;pro&#039; teams. These people are people that just have to win, it doesn&#039;t matter if it&#039;s fun or not, winning is all they care about. These are the people that rage quit and vote kick. I thought the L4D community would be more like TF2&#039;s but it&#039;s turned out to be a majority of people that take the game far to seriously.</description>
		<content:encoded><![CDATA[<p>Ugh that is one thing I blame squarely at Valve. I liked it when the two teams got different things on their playthroughs, the losing team got a break and the winning team got a challenge. Win-win, right? But no apparently people complained that they wanted it to be &#8216;fairer&#8217; so both teams got the exact same stuff, so they could play &#8216;competitive&#8217; games / clan matches. I honestly don&#8217;t understand why Valve listened to them, L4D isn&#8217;t a competitive game like CS. </p>
<p>It&#8217;s not fairer this way at all in my experience. A good team will play survivor first and then know exactly where tanks / witches are and set up killer ambushes. It was fairer when the losing team got a break but the winning team got a more challenging experience, and fun was had by all. I admit though that the old random versus was a bit too random at times, losing teams getting more tanks. But surely a bit of tweaking could&#8217;ve solved it rather than binning it all together. </p>
<p>The thing that ruins the game for me though, as others have mentioned, are the &#8216;pro&#8217; teams. These people are people that just have to win, it doesn&#8217;t matter if it&#8217;s fun or not, winning is all they care about. These are the people that rage quit and vote kick. I thought the L4D community would be more like TF2&#8242;s but it&#8217;s turned out to be a majority of people that take the game far to seriously.
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