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	<title>Comments on: Assassin&#8217;s Creed 2: You&#8217;ll Never Guess&#8230;</title>
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	<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/</link>
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		<title>By: CMaster</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-367492</link>
		<dc:creator>CMaster</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:22:37 +0000</pubDate>
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		<description>I don&#039;t think that you understand what several of the words you&#039;ve used there mean.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that you understand what several of the words you&#8217;ve used there mean.
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		<title>By: Christopsy</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-367491</link>
		<dc:creator>Christopsy</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:21:01 +0000</pubDate>
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		<description>Dude,
 How can you hate Ubisoft? There one of the premiere developing gaming studios in the world.Though I&#039;m being a tad impartial I&#039;m from Canada (Montreal,where the game was made) and actually had the privilege to test the game. What is is exactly you dont care for? As far as the game play is concerned overall its very adaptive and if your not blown away by your surroundings then I feel your being a little picky bro. Anyways to each there own.</description>
		<content:encoded><![CDATA[<p>Dude,<br />
 How can you hate Ubisoft? There one of the premiere developing gaming studios in the world.Though I&#8217;m being a tad impartial I&#8217;m from Canada (Montreal,where the game was made) and actually had the privilege to test the game. What is is exactly you dont care for? As far as the game play is concerned overall its very adaptive and if your not blown away by your surroundings then I feel your being a little picky bro. Anyways to each there own.
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		<title>By: Jason Moyer</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-340976</link>
		<dc:creator>Jason Moyer</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18388#comment-340976</guid>
		<description>Even quitting the game in disgust was a chore in the first one.</description>
		<content:encoded><![CDATA[<p>Even quitting the game in disgust was a chore in the first one.
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		<title>By: no</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-298309</link>
		<dc:creator>no</dc:creator>
		<pubDate>Sun, 27 Sep 2009 06:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18388#comment-298309</guid>
		<description>What else do you expect, when your system of choice for gaming is merely an afterthought for most developers?</description>
		<content:encoded><![CDATA[<p>What else do you expect, when your system of choice for gaming is merely an afterthought for most developers?
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		<title>By: sfury</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-297142</link>
		<dc:creator>sfury</dc:creator>
		<pubDate>Sat, 26 Sep 2009 08:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18388#comment-297142</guid>
		<description>Uh-oh if this story is right Alpha Protocol might get pushed back too - http://kotaku.com/5368298/retailers-point-to-alpha-protocol-delay , and not with a week or two but MORE THAN HALF YEAR, WHAT THE FUCK SEGA ???!!!



Sorry, my AIM syndrome...</description>
		<content:encoded><![CDATA[<p>Uh-oh if this story is right Alpha Protocol might get pushed back too &#8211; <a href="http://kotaku.com/5368298/retailers-point-to-alpha-protocol-delay" rel="nofollow">http://kotaku.com/5368298/retailers-point-to-alpha-protocol-delay</a> , and not with a week or two but MORE THAN HALF YEAR, WHAT THE FUCK SEGA ???!!!</p>
<p>Sorry, my AIM syndrome&#8230;
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		<title>By: Sonic Goo</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-296892</link>
		<dc:creator>Sonic Goo</dc:creator>
		<pubDate>Sat, 26 Sep 2009 01:57:35 +0000</pubDate>
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		<description>One thing I&#039;ve learned from watching Blizzard: it doesn&#039;t matter if you release before or after the competition, it doesn&#039;t matter if you release before or after christmas - as long as your game is good, people will buy it.</description>
		<content:encoded><![CDATA[<p>One thing I&#8217;ve learned from watching Blizzard: it doesn&#8217;t matter if you release before or after the competition, it doesn&#8217;t matter if you release before or after christmas &#8211; as long as your game is good, people will buy it.
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		<title>By: Jimbo</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-296355</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Fri, 25 Sep 2009 17:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18388#comment-296355</guid>
		<description>There have been far too many staggered - or &#039;delayed&#039; at the last minute - PC releases for multi-plat games this year (eg. Res 5, Red Faction, AC2, Borderlands, Arkham Asylum etc.) for it to be down to incompetence of project management.  These guys aren&#039;t amateurs anymore, if they really wanted to hit the same release date across all platforms, they would manage it.  It&#039;s not like the existence of PhysX snuck up on them in the last two months before release and it&#039;s something which could easily have been patched in post-launch for the handful of people that care about it.

Financially, it is beneficial for publishers to release all versions on the same date because it makes better / more effficient use of their marketing build-up.  I can only assume that they have realised that this benefit is outweighed by the loss in console sales that comes from having a pirate PC version available at launch.</description>
		<content:encoded><![CDATA[<p>There have been far too many staggered &#8211; or &#8216;delayed&#8217; at the last minute &#8211; PC releases for multi-plat games this year (eg. Res 5, Red Faction, AC2, Borderlands, Arkham Asylum etc.) for it to be down to incompetence of project management.  These guys aren&#8217;t amateurs anymore, if they really wanted to hit the same release date across all platforms, they would manage it.  It&#8217;s not like the existence of PhysX snuck up on them in the last two months before release and it&#8217;s something which could easily have been patched in post-launch for the handful of people that care about it.</p>
<p>Financially, it is beneficial for publishers to release all versions on the same date because it makes better / more effficient use of their marketing build-up.  I can only assume that they have realised that this benefit is outweighed by the loss in console sales that comes from having a pirate PC version available at launch.
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		<title>By: dudugo</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-296174</link>
		<dc:creator>dudugo</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:47:58 +0000</pubDate>
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		<description>They are doing it to prevent piracy. It&#039;s a simple as that.</description>
		<content:encoded><![CDATA[<p>They are doing it to prevent piracy. It&#8217;s a simple as that.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-296046</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 25 Sep 2009 12:29:28 +0000</pubDate>
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		<description>Will be a incrediblle accurate &quot;Grass Grow&quot; simulator, with all and 24 hours long day/night cycle be more fun than this?.

Is Ubisoft here. You practically buy a FMV game with not skip / jump buttons.</description>
		<content:encoded><![CDATA[<p>Will be a incrediblle accurate &#8220;Grass Grow&#8221; simulator, with all and 24 hours long day/night cycle be more fun than this?.</p>
<p>Is Ubisoft here. You practically buy a FMV game with not skip / jump buttons.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-295958</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Fri, 25 Sep 2009 11:12:28 +0000</pubDate>
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		<description>Good game engine? I beg to differ. The first game had bugs Ubisoft never cared to fix.

I hope they&#039;re going to fix the annoying sound issues that delay the game by every loading event and during gameplay in the sequel. Many gamers never quite must have been able to hear what the story was about, let alone finish the game.... Oh, and yes I did patch the game.</description>
		<content:encoded><![CDATA[<p>Good game engine? I beg to differ. The first game had bugs Ubisoft never cared to fix.</p>
<p>I hope they&#8217;re going to fix the annoying sound issues that delay the game by every loading event and during gameplay in the sequel. Many gamers never quite must have been able to hear what the story was about, let alone finish the game&#8230;. Oh, and yes I did patch the game.
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		<title>By: simon</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-295915</link>
		<dc:creator>simon</dc:creator>
		<pubDate>Fri, 25 Sep 2009 10:38:25 +0000</pubDate>
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		<description>Hi Alec, is your sister hot? I will feed her all the cheese and biscuits she wants.</description>
		<content:encoded><![CDATA[<p>Hi Alec, is your sister hot? I will feed her all the cheese and biscuits she wants.
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		<title>By: Rinox</title>
		<link>http://www.rockpapershotgun.com/2009/09/24/assassins-creed-2-youll-never-guess-what/#comment-295911</link>
		<dc:creator>Rinox</dc:creator>
		<pubDate>Fri, 25 Sep 2009 10:35:10 +0000</pubDate>
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		<description>Re: insane port jobs

The early version of the Splinter Cell: Pandora Tomorrow (I think) pc port had no quit button. I&#039;m serious. You had to alt-tab/ctrl-alt-del and kill the program there to get out. Completely batshit.

(you&#039;ll recall that console games often don&#039;t have &#039;quit&#039; buttons - you just turn off the machine)</description>
		<content:encoded><![CDATA[<p>Re: insane port jobs</p>
<p>The early version of the Splinter Cell: Pandora Tomorrow (I think) pc port had no quit button. I&#8217;m serious. You had to alt-tab/ctrl-alt-del and kill the program there to get out. Completely batshit.</p>
<p>(you&#8217;ll recall that console games often don&#8217;t have &#8216;quit&#8217; buttons &#8211; you just turn off the machine)
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