By Jim Rossignol on September 26th, 2009 at 8:17 am.

Sony have sent out a survey to Planetside players, asking for feedback. Here’s what it says:
We plan to expand the PlanetSide® universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don’t worry about the original PlanetSide, it isn’t going anywhere.
We want to hear your opinion and to do so we have put together a short survey. The information you provide will play a critical role into helping guide the development and direction of the next hit Massively Multiplayer Online First Person Shooter.
More thoughts below.
Whee! We’ve been hoping for this news for years, so it’ll be interesting to see if they can pull it off. Assuming the game is another MMOFPS along the same lines (which i might not be, given the bit about original PS being left untouched) I’d argue that they need to:
- Make the game scale to different numbers of players, so that low-population doesn’t leave players idle. Perhaps providing a series of different sized islands that faction populations can expand across.
- Create a formalised mission system, either player-driven or context driven, that will match squads against each other. This could spread fighting out away from choke points and across the landscape.
- Focus on the stuff that was really interesting! Hot-drops, having to refuel bases under fire: you know, those dynamic and exciting events that were the core of the game.
- Base design. The base architecture was pretty awful. Any new game needs to have less spammy corridors and more open fighting environments both indoors and outdoors.
- Keep the “wide” development of the game. It must not succumb to the temptation of level structures, but instead allow advancing players a wider range of options in their loadout and equipment requisition.
- Have a plan for going forward. PlanetSide’s post-release development was a mess. This time the design needs to have a drip-feed of features that have been properly thought out, and not the mess that was rolled out with things like PlanetSide’s absurd expansion, Core Combat. We don’t want to fight in caves, we want to fight across epic landscapes.
- Keep the mix of air and ground units. Being able to swap between dug-in ground conflict and zoomy air war was amazing. More please.
If it’s not an FPS, well, that would seem unwise on Sony’s part. I don’t think the PlanetSide world is really strong enough to warrant a classical MMO, or an RTS, or any other genre you could hammer the weird sci-fi war into. A remake with a modern engine however…



26/09/2009 at 08:19 Scandalon says:
So, Planetside the MMORPGRTS then?
26/09/2009 at 08:56 MultiVaC says:
I’d like if they avoided a monthly fee. I don’t know if that’s realistic, but it’s the main thing that could sell me on the concept.
26/09/2009 at 10:32 TotalBiscuit says:
You’re right, it’s utterly unrealistic.
26/09/2009 at 11:21 Mort says:
I agree (not that it’s unrealistic), I never thought Planetside was enough mmo for my monthly cash, and it would be even less so now in a crowded mmo and fps market.
In addition to that free mmo’s are in the ascendancy, with SOE’s very own Free Realms doing very nicely indeed.
So yes it’s a very serious consideration.
26/09/2009 at 12:27 Dante says:
I can’t say I’ve ever understood this logic, why is it that it’s only allowed to charge a monthly fee if it’s a WoW clone? It’s massive, it’s multiplayer, let them charge.
Of course, they’ll need to have the post release support to match that, but I’d rather be paying and getting new content, than not paying and having nothing.
26/09/2009 at 14:48 Andy says:
I’ve always found F2P MMO end up costing you more than the usual $10/15 per month with all the micro transaction items they toss in to screw the game balance
26/09/2009 at 09:03 Antsy says:
As someone who loved Planetside when it came out I can honestly say ITS ABOUT BLOODY TIME!.
There was so much to love about Planetside and its heartening that Sony are interested in finding out what players want from the game rather than just stuffing some half-baked gimmic in and calling it a revolution like most devs seem to these days,
26/09/2009 at 09:07 Dreamhacker says:
Remove the dice-roll mechanics and stick to skill-based FPS combat.
26/09/2009 at 09:23 Deltus says:
PLANETSIDE 2!!!!!!!! YAAAAAAHHHHHHHHHHHHHHHHHHH
26/09/2009 at 09:39 Batolemaeus says:
Sony, eh?
If their attitude towards mmos is any indication…rip planetside.
26/09/2009 at 09:43 Jezebeau says:
Gleeeeeeeeeeeeeeeeeeeeeeeeee!
26/09/2009 at 09:43 Alex Norris says:
Considering I still beat myself weekly over missing PlanetSide (I lost out on every PC game between 2001 and 2005 courtesy of the Baldur’s Gate series which I played exclusively for five years; and yes, I am a sad, sad individual), this is awesome news.
Now we just have to wait for development to start, for media to come out, for there to be gameplay videos and for the game to come out in at least two years, all the while hoping Sony doesn’t fuck this up.
26/09/2009 at 09:47 Martin Edelius says:
Expand on the RPG influenced features with more stats and skills.
26/09/2009 at 09:54 Tei says:
I have receive (And filled) a survey about the topic. I hope we all have luck, and a awesome succesor of PS is develop. *CROSS FINGERS*
26/09/2009 at 10:01 ignoble says:
What I picture is an MMO version of Section 8 with more variety (especially in vehicles) and depth of customization. And this is a very nice picture.
26/09/2009 at 10:29 Davee says:
I accually liked PS better than S8. But maby that was because of the fact that PS was an MMO and S8 wasnt? That and the game-mechanics didn’t really appeal to me as they did in PS.
Anyways, this is awesome! Well, as long as Sony knows what they’re doing…
26/09/2009 at 10:18 richmcc says:
Oh shit yeah. I hope they make it much more shooty, with proper combat and a lack of dice-rolling. Beyond that, I’m just far too excited.
26/09/2009 at 10:26 The Pink Ninja says:
I long to join the RPS Outfit for Planetside 2
We can hot drop, hot capture, then make hot love
And in the game
26/09/2009 at 10:29 Daniel Hindes says:
This is exactly what the MMO genre needs to give it a kick in the pants. I only played a little bit of the original Planetside, and – while I love the idea – it just seemed a little bit too janky.
26/09/2009 at 10:30 thenagus says:
World War II online came up in the last few years with some neat solutions for things like scaling the game to server population. They organised it so that the high commands of each side had a number of `attack orders` , and a troops can only capture an enemy town if it has an attack order placed on it. And the number of attack orders available varies proprtionally to server population. So if population is low, all the fighting gets concentrated about just a hadful of towns. Its been a long time since I played, but I seem to remember it working very well.
It would be great to see another proper MMOFPS. I think theres a huge potential market for games like that. Nice that Sony’s starting off talking to the established community, rather than ignoring then and going straight for more mainstram apeal.
26/09/2009 at 10:34 TotalBiscuit says:
Hell, to the f**king yes. All you haters are weaklings, amateurs, heathens, sodomites! Planetside was the best thing to ever happen to PC multiplayer gaming and it’s about time SOE realised that and pushed forward with a sequel. Nothing has come close to equalling the epic battles and combined arms warfare of Planetside, absolutely nothing.
26/09/2009 at 10:47 Inanimotioon says:
IF THIS HAPPENS.
Oh my god.
26/09/2009 at 10:49 Heliocentric says:
£50 says its announced playstation 3 exclusive/cross platform.
Otherwise this game could be exceptional but the emphasis is on “could”. I don’t trust sony to not screw around with the formula.
26/09/2009 at 10:52 TwoDaemon says:
This is excellent news. From an MMO standpoint, Planetside remains one of the few MMOFPS games I’ve seen that I felt actually worked, and it outstandingly proved a fundamental point – large-scale action-based MMOs are entirely feasible, not just now but five years ago. Every time a new MMO comes up, from WAR to Aion, I’ve delivered my traditional rant about the MMO industry refusing to step away from that repeated, copied RPG format. Planetside always comes up in that rant, because it actually worked. I’ve waited years for someone to look back and go “Hey, that Planetside game was pretty good, how about we do that again with modern technology and a few gameplay upgrades?”.
Roll in Planetside 2 I say, with structured missions and all. I’d play that like it delivered free blowjobs for capturing bases. Every third base, presumably.
26/09/2009 at 10:54 Heliocentric says:
One thing I’d like to earmark as a must for planetside 2 is the ability to cross specialise. Being a stealth jet pilot hacker or a tank driving mine layer. Hell the more individual specialities the better, but they must be crossable, why not have a slow aircraft which a max suit can fly? Or weak jeep which lets you repair on the move, if you have both repair skills and the jeeps!
26/09/2009 at 10:54 Kalain says:
All my prayers, sacrifices and inain rants have come to fruition!! PS2 might be a reality. Oh how I longed for the mass battles in Forseral, the yells over global chat because we had lost a continent, the joy of watching 5+ Galaxy’s flying overhead before spewing out their load all over the enemy..
But, i’m hoping that they redesign the bases and make the chokepoints proper choke points and not just something you drive by and think “Boy, who would be there?”. Keep the Cone of fire, that was the one thing that I thought was excellent and kept the vast majority of the kiddies FPS’ers away..
26/09/2009 at 10:57 We Fly Spitfires says:
I quite liked the original Planetside so I would’ve mind seeing a sequel. I think Sony would be wise to release it for consoles too as it’s the perfect type of game to play on one.
26/09/2009 at 11:11 The Hammer says:
Oh wow. Give.
26/09/2009 at 11:26 TheFrin says:
filled mine in last night…. couldnt find any news about it anywhere… so i thought i may be a joke
untill now
/agree with everything above
26/09/2009 at 11:54 Flappybat says:
“Don’t worry about the original PlanetSide, it isn’t going anywhere.”
They could have said this several ears ago, it would have been very honest after the expansion pack.
26/09/2009 at 12:22 CMaster says:
That’s sort of exciting.
Planetside (my experience was through the reservists program) was good, very good at some things.
But I’m not sure whter a sequel would address the two biggest issues: the first being that it was overpriced, the second being the futility and repetiveness of it all.
26/09/2009 at 12:24 bananaphone says:
My requests:
- Skill-based combat
- Improved combat mechanics
The weapons in PS feel a little limp. I want big meaty sound FX and a nice big explosion when I fire a large gun.
- Flesh out the world
PS feels odd. You’ve got this huge map with scattered bases, but in between it’s just empty space. Let’s have some NPC life (hostile or otherwise) and secret things to reward explorers. Make traversing the parts between the combat areas interesting and maybe a little dangerous.
- Consequences
PS was a war without end. No matter how hard you fought for a base nothing ever changed, it was just a constant back-forth battle. If they could figure out a way for your actions to have long-term repercussions that would be awesome.
26/09/2009 at 12:26 Chaz says:
My main problem with PS was that the weapons were rubbish and lacked feedback, a rather major flaw for an FPS in my opinion. Most of all though there needs to be some sort of point to all the fighting.
My guess is that SOE are going to make this a PS3/PC crossover game, with the emphasis on the PS3. And given the way things are going, I expect it will be part funded by micro payments and advertising. Anyway, I’m not getting my hopes up.
26/09/2009 at 12:29 Dante says:
I suppose the main question though, is how are they going to deal with the main reason people quite planetside? Can Sony fix the essentially disillusionment at the futility of war?
26/09/2009 at 12:29 Quine says:
If there was one gaming I could see fulfilled, it would be a Planetside Mark II.
I’d prefer it if they could keep the original infanfry-heavy feel of the game as it was much more teamplay fun than hotshot pilot pwnage fights or those mech thingies. Perhaps find some way attach some real investment value to the larger toys so that your outfit feels the pain if they get taken down, Eve-style…
The limited orders system from WWIIO sounds promising- PS had some of the best fights in the smallest and largest groups- having to hold some bridge or bunker for viable strategic reasons rather than just because it was there would be all kinds of awesome.
26/09/2009 at 12:46 Schiraman says:
I’ve been waiting for this news for so long that, now that it’s here, I’m not sure how to process it. I want to believe that SOE can produce the epic sequel that PS so richly deserves, but currently I’m struggling.
Anyway, I’d say what PS2 needs is a nice, new bug-free engine and some decent net-code that cleverly minimises lag. Oh, and an underlying framework that makes it easy to update the game with new content as they go along, rather than the hard-coded horrorshow that underlay the original PS.
In most other respects PS was already great, and doesn’t need any dicking around with. Perhaps some better tutorials etc. to help people with the rather steep learning curve?
26/09/2009 at 12:49 Sunjammer says:
Well, i don’t feel particularly qualified, but i tried to get into PS and i was horribly turned off.
Here’s my list.
1. Play a lot, a LOT, of Battlefield 2, and steal liberally from the way that game handles squads.
2. Hire an art director with a background in realistic military design. I’m not saying make it realistic. I’m saying make it Aliens-ey. I want to believe in the conflict i’m fighting. PS looked like power rangers to me.
3. Smaller objectives next to the sweeping strategic ones. Ones you can carry out yourself or with a small squad.
4. Improve weapon feedback, and put emphasis on ballistics over energy weapons. Make me feel like i’m actually shooting a gun at something. PS was all kinds of Pew-pew. This ties into #2.
5. Improve customisation. Fighting clone wars is mad boring.
Pew pew!
26/09/2009 at 21:01 Springy says:
That’s purely a design decision rather than an improvement. In any possible sequel I’d like them to stick to the current colour palette. We’ve got enough games with grey, armoured marines.
And the Vanu weapons were awesome. If anything, expand upon the principle of diversity. Certainly, keep at least one empire as an assault rifle-heaving bunch of stogie-chewin’ clichés, but face them off against (even more) otherworldly adversaries.
26/09/2009 at 12:49 Captain Haplo says:
So, the question I wanna know is:
If Planetside’s sequel is go…
Will we be seeing a return of HERO SQUAD?
(Say yes!)
26/09/2009 at 13:01 PureHalibut says:
Interesting, the question is can SoE as it is now actually pull it off.
The optimist in me is pleased they are asking for input
The realist in me is worried they’re making an mmo by survey
Anyway, they’re gunna need a bigger boat.
26/09/2009 at 13:07 WantOn says:
Someone, please, just do this already. Planetside saw some of my favourite MMO experiences and I would love to be able to play an MMO FPS again, especially one that improved on some of the faults of Planetside.
*crosses everything in hope*
26/09/2009 at 13:40 Surgeon says:
Personally I’m hoping they take the MMOFPS genre further, and explore some sort of space combat / planetside combat model, with shared objectives between the two.
EVE, X-Wing and PlanetSide all mixed together, with lashing of RTS for commanders, would be my dream game.
26/09/2009 at 14:19 Nilocy says:
I seriously want to see more urban combat with this game. And less nerfing. The nerfing was one of the most annoying things ever, they never playtested anything properly in the game. Such as: Biffers, the MCG, the JH, the lasher, the prowler, magrider, vangaurd, everything tbh.
Also, i agree with all the points there.
26/09/2009 at 14:31 Paul Moloney says:
The main thing is to make sure the game scales properly on a variety of hardware. When PS first came out, it was unplayable on my then relative up-to-scratch PC. By the time I _could_ play it, the game was old hat already.
P.
26/09/2009 at 14:37 StalinsGhost says:
Some more tactically interesting locations would be nice; a little more variety in the bases, basically. It got boring attacking the same old places just with a different environment surrounding it all the time.
26/09/2009 at 14:38 El_MUERkO says:
Make the environment destructible and persistent, see Battlefield: Bad Company on how to do this.
Borrow from COD:MW2. Halo3, Killzone2, BF2, ARMA2, OFP 2 and any other good fps, also the Warhammer 40k universe.
Make it for adults.
26/09/2009 at 14:44 Jazmeister says:
Oooh. I’d go for this.
26/09/2009 at 14:53 Zenanon says:
It already happened, it’s called Section 8.
26/09/2009 at 18:50 El_MUERkO says:
yeah, but section 8 is shit
26/09/2009 at 14:54 DMJ says:
MOAR PLANETSIDE. Please.
26/09/2009 at 15:07 dsmart says:
It’ll never happen.
Plus I’m gonna beat them to it anyway.
26/09/2009 at 16:22 Peace of Eight says:
ROFL. Nice to see that your overbearing ego is still crippling your abilities, Derek.
26/09/2009 at 15:07 Andy says:
When I first got my email at 2 am just before I was going to go to bed after a heavy night of playing Planetside my first thoughts were simply “FUCK YES!!!”
But then I read some of questions that really worried me, and I remembered this was SoE…
I got a very irking feeling that PS2 will turn into a big steaming pile of dog mess, hopefully people’s answers will sway them to stick closer to the original games formula than trying to come up with something new and shit.
I also hope it’s still P2P instead of an ad supported, unbalancing microtransation abomination.
26/09/2009 at 15:08 dsmart says:
@ Zenanon
Lay off the drugs.
Comparing the derivative S8 to Planetside is the sort of thing that should warrant a righteous spanking.
26/09/2009 at 15:30 Tei says:
S8 is a counter-strike clone. Is nothing like a MMO-FPS. And not like the MASSIVE game that is Planetside.
26/09/2009 at 16:09 Larington says:
Ahh crap, I forgot to mention removing CR5s and making high level strategy a matter of outfits working together instead of a bunch of arguing about next target as in the current planetside. Oh well.
Couldn’t resist, uhh, yeah… ID 5364525
To see SOE undo their reputation for releasing good games but then damaging the gameplay overtime post release. Decide early on on a set of core design goals and make sure you stay true to those design goals post release.
Planetsides strength is in its teamplay and a sequel should play to that more than to anything else. Few games are even trying to match Planetsides scale, do everything you can to avoid the game becoming an instanced 10 versus 10 (Or whatever) game, theres enough games like this out there now.
Build the game from the ground up to be resistant to attempts at cheating, including finding appropriate consultants who can advise on methods of preventing cheating, leave nothing to chance in this regard.
Build the game so that it is easy to modify existing world content, indeed, try not to reduce the size of the art team post release, the least controversial way of adding new content to the game is to provide new planets/environments in which to fight. If necessary, planets can be rotated in and out of gameplay as if the interplanetary links are unstable to prevent there being too much real estate in the game.
Also, provide some kind of special arena (Or set there-of) for small scale tournament fights of single players or groups of players.
There should be two types of aircraft, those that can hover/move slowly and those that have to maintain a high speed in order to stay airborne, no combat aircraft should be able to do both.
Remove 3rd person infantry mode primarily due to its dominant strategy repercussions.
More infantry deployable weapons, in fact, Heavy Assault should require the user to deploy it, make it a heavy defence weapon, let the main assault rifles rule infantry vs infantry combat rather than giving an obvious dominant strategy in the form of Heavy Assault as it exists in Planetside at the moment.
Use a system of combat across territorial base borders instead of using interlink lines. But also provide a special kind of landing craft that allows an empire to force open a new front line against an opponent (Creates an opportunity to hack the base in the same territory as the landing craft).
Each planet should have around 3 continents (Or equivalent landmass if its a waterless planet) on it, linked by grand bridges. Interplanetary combat occurs via portals (And later landing craft like dropships), with sets of portals for aircraft, sea vessels and grand bridges that lead into the portals. Meanwhile, the portals existance means that a player can fly off the north side of the world and attack the south.
Make it easier for outfits to organise special events, at minimum with an onLogin message that the officers can change to notify players of organised events or better still a messaging/calendar system (Which both outfits and game masters/CSRs can use for various events). Anything that can be done to make it easier/faster for people to work together should be considered.
You could probably make a nice bit of cash releasing episodic style missions for co-op play for when players grow weary of the ‘main fight’. Also, when the playerbase drops below a certain number, bases should become locked so that one side can’t dominate the universe during a quiet period.
In addition to providing the standard monthly subscription, include a special timeblock subscription that costs the same amount as a one month subscription that allows a casual/part-time player who only plays the game for 10 hours a week to play the game for, say, 2 months worth (a 10 hrs/week) as a value for money option for folks who don’t have lots of time to play the game. Of course if you go for a free to play option that won’t be necessary.
26/09/2009 at 16:54 Biscuitry says:
I might be excited if it were anyone other than Sony doing this.
26/09/2009 at 17:02 GuiSim says:
I have such fond memories of Planetside.. huge 3 way fights with hundreds of player all over a single bridge ! :)
TECHNOLOGY = MIGHT
26/09/2009 at 17:27 Chobes says:
Thanks a lot, seeing the word Planetside made me want to renew. Anyone still playing that can tell me how the population is? I played from open beta to early release and had to unsubscribe because there just weren’t any people left to kill.
26/09/2009 at 19:38 Surgeon says:
Both the European and US servers have been merged now into one, Gemini, which resides in the US.
Pops are good around the clock as you get all the Werner players and US players picking up the action at different times.
26/09/2009 at 18:04 Lucas says:
Sony MMO management does not have a good reputation. Every time I hear about Sony doing online PC games, I wonder why they don’t bring over the PS3′s Warhawk instead and sell a gazillion copies.
Surveys can’t design games because they’re essentially popularity contests. I don’t need levels and grinding in my action games!
I just bought Section 8 too.
26/09/2009 at 18:19 coupsan says:
Planetside was an interesting game, but it didn’t really do it for me. That might have been because that was a few years ago and I was getting my ass kicked all over the place by more experienced players.
26/09/2009 at 18:39 bananaphone says:
Plus I’m gonna beat them to it anyway.
Derek Smart is doing comedy now?
26/09/2009 at 19:43 Surgeon says:
There’s also this news, taken from PlanetSide Universe :
http://www.planetside-universe.com/news-updated-planetside-2-in-the-works-2335.htm
UPDATE: It appears that the domain http://www.planetside2.com was recently acquired and modified by SOE:
Sony Online Entertainment, LLC.
8928 Terman Court
San Diego, CA 92121
US
858-577-3487 fax: 858-577-3200
Record expires on 26-Nov-2010.
Record created on 21-Sep-2009.
This page originally contained a spoof website.
UPDATE2:
I was able to speak with John Smedley tonight CEO of Sony Online. While I could not get any specific information about the all-but-confirmed PlanetSide 2, I was able to get some Feedback on the Current PlanetSide:
John Smedley: A new patch is coming. Were going to be fully Vista compliant among other things and bug fixes / anti-hacking work.
John Smedley: PlanetSide fans will be happy We have big things planned in the next 12 months. Were working on something new thats really cool.
26/09/2009 at 20:15 Ubernutz says:
I’m definitely going to try and contribute to Sony’s survery, but I would request that this article and all subsequent comments be forwarded to Sony. They might see something interesting.
26/09/2009 at 20:16 dsmart says:
My guess is they’re going to do an expansion of sorts because Planetside2 is only going to end up being yet another five year multi-million dollar flop.
There are lots of F2P fps shooters which rely on micro-transactions. Couple that with the likes of APB and God knows what else, I think Sony is beginning to think that now would be the time to up their game. Problem is they’re going to have a hard time competing with the current Planetside which – apart from being and looking aged – has gone the way of Tribes2 (you either like it or you don’t – and then it dies).
26/09/2009 at 20:16 fucrate says:
If you ask me, Sony should NOT be asking the current Planetside fanbase how to make a PS2. Anyone still left in the game is gonna be a hardcore dedicated fan of the current game, you know, the one that failed to live up to any expectations and neatly side-stepped mass market appeal?
26/09/2009 at 20:31 Tei says:
fucrate, PS is not widly popular and grownly because the graphics are outdated, and the game as not enough personal or guild progression. everything else make planetside the bestt MMO on internet.
26/09/2009 at 21:08 Wedge says:
No dice rolling? Skill based combat? Custom player skillsets? Did people saying things like that ever play PS for more than five minutes? It has all that already. The gameplay is largely fine other than the mess indoors, which needs to be opened up or just thrown out entirely. The real fixes need to come in the management of the game world with handling population flux, focusing combat regions, and giving more tangible rewarding objectives to keep players hooked.
26/09/2009 at 21:19 Snuffles says:
I have been saying for years now “Planetside Needs a Gard-damned Sequel.” Basically, Planetside was the single most amazing experience I’ve ever had in a Video Game. It was like playing BF1942, only with hundreds of people on either side. I liked the Three Faction dynamic; kept things interesting. We’d be stomping out the last pockets of TR resist on Continent A, and suddenly a base to the south would go all purple, and we’d have to pack it up and go down there to show the VS what was what. ;3
-Snuffles
26/09/2009 at 21:24 Dominic White says:
I’m going to be abolutely lynched for this, but something that would help the indoors gameplay a lot of partial regenerating shields and a third-person camera cover system.
Now, before you rip my throat out, there’s logic here. Shields, if they only take up a small hit or two, wheras normal health would only recover very slowly or only via healing, would mean that skirmishing would be more important. It’d be more possible to hold a point, rather than attrition being such a big issue.
A cover system with a camera that lets you peek around corners also puts a slight advantage in the hands of a defending force, as it should be. Attackers have to bombard and overwhelm.
Both would encourage a more organized defensive angle, which in a game about attacking and capturing bases is a good thing.
26/09/2009 at 21:36 Psychopomp says:
That, and cover systems aren’t a bad idea in the first place >_>
I find it funny that the same people who scream about “dumbing down for consoles,” are the same people that just want to run around in the open like Superman in all their shooters.
26/09/2009 at 23:42 Larington says:
I’m sorry to have to point this out, but “waiting for health to regen” is a much less interesting decision/game-mechanic than “Shall I risk putting my gun away to use the healing tool on myself for a moment, even though it means I’ll be temporarily defenceless”.
Plus, I’d be actively against any kind of personal shield, its too obvious a choice for infantrymen and can be abused if you combine it with heavy assault, heavy armour and 3rd person camera as in the current Planetside.
26/09/2009 at 23:52 Dominic White says:
I’m not talking about making a shield the primary means of soaking up hurt, but having maybe 20hp (out of 100) being quickly recharging would take out a lot of the ‘lucky shot’ factor and help put more of an emphasis on sustained successful fire. It just means that if you can get clear of trouble within the first shot or two, you’re not weakened overall. Again, advantage to the defender. If you’ve got five defenders and five attackers, the defenders should logically win, as they’re the one in the fortified structure. As it is, there’s little to no benefit to being the defensive side in most shooters.
Now, as players are meant to be cooperating, it would make sense to not have health regenerate passively at all, instead requiring (slow) self-healing or (faster) third-party aid.
And yeah, a smart-cover button is only logical. There’s so many times that I’ve crouched down behind a wall in an FPS only to discover that while I can’t fire my gun over it, my head is delightfully exposed. Just having your character automatically squash down to the appropriate height or position to protect his extremeties is a huge perk.
It’s a bit like the smart-move button that people complained about Brink having. Sure, you could navigate this knee-high obstacle and two tables through a complex series of crouching jumps, or you could have your character automatically navigate it because he’s supposed to be a goddamn trained soldier and thus able to navigate simple obstacles without trouble.
27/09/2009 at 02:14 Andy says:
The game already has personal shield and regenerative health implants.
And the reason the defenders are at the disadvantage is partly because it takes too long to kill someone, but mainly because the crap layout of the bases. Those stairwells should have murder holes (those angled hole you can see in WW2 bunkers (look at Dod or WW2OL for examples)) that are only accessable from the lower levels, and the bunkers outside the walls should have tunnels that go straight into the main internals of the base (obviously the doors on them should be removed)
26/09/2009 at 23:26 Mark says:
A general increase in the capabilities of any given item would be pretty neat. For instance: say you die, and you’re waiting to respawn. Let someone with medic powers come along and resuscitate you before you spawn, getting you back into the fight faster (albeit without full health and fresh gear) through teamwork, which everybody loves.
27/09/2009 at 02:17 Andy says:
Advance Medical certification already let you do this, as long as the corpse didn’t tap out and start respawning already.
26/09/2009 at 23:58 Shalrath says:
It’s only slightly on topic, but every time I hear about Planetside getting a new game, I think of STALKER the MMO, which I would kill for.
27/09/2009 at 00:54 Hermit says:
“And yeah, a smart-cover button is only logical. There’s so many times that I’ve crouched down behind a wall in an FPS only to discover that while I can’t fire my gun over it, my head is delightfully exposed. Just having your character automatically squash down to the appropriate height or position to protect his extremeties is a huge perk.”
It doesn’t even need to be a button if it’s done right. Red Orchestra will alter your crouch height automatically (within a certain range, at any rate) to keep you in cover, and if you flip to Iron sights it’ll position your gun on top of whatever cover you’re in (So the minimum amount of you is exposed, and you get a nice increase to accuracy for having something stable to lean on while aiming).
This way, you get all the benefits of a lock to cover system, without the need to actually lock a player to the wall artificially.
27/09/2009 at 02:01 Dominic White says:
I actually recall that Call Of Juarez: Bound in Blood had an auto-cover system. When you moved near an object like a crate, your character would crouch behind it so as to see over, and if you aimed up, away from any potential targets, you’d automatically sink down lower. Aim down again, and you pull yourself up. Worked around corners as well.
Very intuitive. More games need to steal it.
27/09/2009 at 02:31 Ace says:
If the sequel is an updated PlanetSide without a monthly fee, I am game.
27/09/2009 at 08:17 Rei Onryou says:
SOE is going to have to do a lot to impress me, based on the way they support the current game. Still, this is good news at least.
27/09/2009 at 11:16 Cooper says:
It needs more involvement of the players in the game world.
I really enjoyed my time with PS, but always felt the constant push and pull was a bit boring after a while.
If players could adapt bases more heavily in design and what they produce/enable, and even choose sites for outposts (and be able to destroy opponents outposts) we’d see a more dynamic world which would be more interesting.
As for mission structures. I’d like to see something which allows commanders to issue missions. Not the QuakeWars:ET where they’re generated for you by the AI (albeit linked to the action) but for the player commanders to be able to issue various scales for missions which squads of various abilities and sizes can claim and go ahead to try and complete.
27/09/2009 at 12:23 State says:
PlanetSide with a modern engine and payment options beyond just credit cards and I'm sold. I only ever played as a PS Reserve, but it was the most fun I've ever had on an MMO.
27/09/2009 at 12:59 Darthey says:
“If you ask me, Sony should NOT be asking the current Planetside fanbase how to make a PS2. Anyone still left in the game is gonna be a hardcore dedicated fan of the current game, you know, the one that failed to live up to any expectations and neatly side-stepped mass market appeal?”
Because pissing off your hardcore fans is always a good way to launch a sequel. ><
I'm glad they're going to attempt this, but I remain cautious that anything they produce isn't going to be what I'm after. SOE never did quite seem to understand what made Planetside great….
27/09/2009 at 15:30 Larington says:
I dunno, theres a certain amount of question as to which group the devs should be trying to appeal to, the 20 thousand or so folks who were still with the game at last count, or the 200 thousand that were around at launch who *may* have been scared away by subsequent development that moved away from teamplay elements (The days when the mosquito’s machine gun wasn’t extremely accurate are now a sweet memory for me).
27/09/2009 at 14:51 Stromko says:
They didn’t just ask their hardcore fans. I haven’t been subscribed to Planetside for several years, at least, and I got the email for the survey. I was never subscribed to it for longer than a month at a time, so I was never all that dedicated, either.
The original Planetside got rather tedious and monotonous, if they can fix that they’d at least have a chance of a good sequel. Actually, during the beta Planetside was already a bit less tedious. Bases anywhere on the map could be hacked and eventually taken, not just bases most adjacent to allied bases.
When they put that ‘fix’ in to stop people from taking any base, it created regimented front-lines on every battlefield, and little reason to be behind your own lines or the enemy’s lines. In other words, zerging 24/7 was just about the only way to fight.
Not to say it was the only way to fight, you could still ninja-hack towers anywhere on the map, and done well and done enough this could actually turn the tide .. but nobody wanted to do this because all the glory was in taking bases, not towers. There was no reason on the open battlefields for there to be small-scaled squad battles, not unless the island you were fighting on was all-but-deserted. Since people with high-Command Rank could broadcast messages server-wide to their side, and people made Command Rank by taking lots and lots of bases … they could arrange to zerg continents as much as possible, and meanwhile the enemy commanders would be zerging an entirely different continent.
Individual and squad-based combat made little difference then, it was just zerg 24/7. Zerg at first is fun, big battles are fun at first, but it got monotonous and boring knowing that one soldier or one squad could not turn the tide in any given mass battle.
27/09/2009 at 16:09 Darthey says:
I could right an essay on what Planetside got wrong (and what it got right), but coming from a teamwork-orientated group (Renegade Legion, Werner) the thing that annoyed me the most was the way the game rewarded character advancement by making you more independent from your fellow soldiers. It lead to an end-game where the top outfits, Soul Reapers, Mercs and FaNG, were all Mossie pilots with killwhore loadouts. A lot of people have fond memories of the games first few weeks, as the limited certs caused people to work together. These days the standard unit is the swiss-army-Rexo, complete with AI, AV, med and repair glue, completely independent from the guy standing next to him. That gave rise to ‘the zerg’, a group of individuals rather then a team.
But if you want to talk about Planetsides demise? I’d focus on three points; the badly implemented ‘Core Combat’ expansion, the mess the Battlefield Robotics made of the gameplay, and the lack of anything conclusive in the persistent world and the completely lack of marketing.
But surprisingly after that massive drop in players the game moved into a steady decline (with the occasional reverse), and still has enough players to be fun today, years after people thought it would be dead.
28/09/2009 at 00:36 FRIENDLYUNIT says:
Well I just read this… and yep, I think I peed a little.
28/09/2009 at 16:19 Rat says:
They didn’t just ask current players; I’ve been unsubbed for a couple of years and was invited to participate in the survery.
03/10/2009 at 19:21 spm1138 says:
Game already has 3pv and I think it encourages a lot of camping. I’d quite happily see it removed in favour of better audio.
Health regen is a terrrrrible idea. People already sit and spam far too much. It results in very boring fights.
A smart cover system would be nice however as you often are at just the right height to have your gun clip into cover.
13/01/2010 at 23:05 ToXeye says:
I think they need to alternate the current system if they want to augment the gameplay, by the following points:
#1: One would want to gather people without making the game smaller -> Put rewards that randomly appear on the map in order to gather for a battle about it. And not just the underground stuff that evidently only dilutes the existing player base and hides a lot of the action where very few can watch it.
#2: The BFRs have also been a grave disappointment, at least what I have heard from more enduring Planetside players -> For once, why can’t these seriously problematic items at least be hard to requisition? The lure of money put a leash around its on neck when it discriminated traditional FPS gaming and dominated it with less intriguing BRF combat…
#3: Perhaps, combine #1 and #2 in order to reduce the density of fun-killers in a dynamic way.
#4: Do not discriminate players, their way of playing, etc, with expansions. How is that done? Simple: You could easily add vehicles that require a lot more than just ten players to pilot without ruining the balance of the game. Instead of expanding the game with mechs, expand with super-heavy tanks. Because mechs only require one pilot and are extremely unlikely to encounter in a world that is eternally hung up in a state of attrition and war about resources (which we have hidden in our imagination but nonetheless are the source of all these imaginary gadgets that we shoot each other with). Simply put: BRF tech seems so unlikely in a world where you still need a pilot to fly an aeroplane.
#5: Do it in the past time. Because you can’t change history. Too late, is what I say. Perhaps I am merely full of rant, but the following words hold true: “ww2 simulator in space”. There. That’s it. Nothing seems as futuristic as a wheeled car that has hoovering coffee mugs but can’t hoover itself. I know, the ironies in above lines are not easy to swallow. Just lick them. I can give a concrete example: The setting is more dear to a human if the human-cyber-ratio is greater than 1.00 The most intriguing sci-fi is about a human’s relation to technology, not about technology that does not require us. The mechs should crash and burn as soon as they are hit by an EMP-grenade. They are too high-tech to survive tech itself.
13/01/2010 at 23:23 ToXeye says:
BTW, in #5, the reason why it is hard to understand is that when i refer to the past time, i refer to the fact that the Aftershock expansion does not lie in the future. It is not a sarcasm, but I wanted to point out that perhaps my opinions would have been better back then than they are now.
BTW, on #5: I played during open beta and trials, and never actually paid for a long-term subscription of the game. I experienced the infantry – tank – air game style that draws most inspiration from well tried and documented game recipes. That is why it worked so well. The pioneering that was the expansions, that were an economical flirt with the customers, made me feel that planetside had economical herpes. I do not know if planetside really had gameplay-herpes or not, because I didn’t play for that long. I played what I believe was its highlights, and I still miss them. And I heard how my favourite spots had been blurred out. To admit it, artillery is nice and all that… but the problem was that the caves were off-limit and thus stole a big munch the muffin, or the scene, that is the battlefield.
I apologize for any poetry or otherwise illigible rant that I poast… post (look at that typo… poast) on this board. I am still proud of having played the awesome game that is planetside.
15/01/2010 at 03:20 ToXeye says:
Oh… when I wrote this, I was fired up on how I experienced Planetside when there were “200k” rather than “20k” players. Reading all your comments, although I did believe that I could do that reciprocally, has revealed some more literate answers on behalf of others. I wanted to show that the fluff that makes tech ruin itself isn’t so hard to find, just invent a weapon that counters the individual whose pride is too great (such as the BFR) or increase the power of existing weapons to the same effect. I think, reading even more comments, that Sony did reduce the power of individualistic vehicles at points. I just wasn’t there.
09/06/2010 at 18:54 Lysle says:
Great :D Loved the suggestions for the game, I wish I had copy and pasted them into my form when I filled that thing out.
31/07/2010 at 10:38 Parakeet says:
Lol borrow what from mw2? One of the worst fps’s made in recent years. If they want to borrow something it should be from bc2, it does everything that mw2 does except it does it better.
18/09/2010 at 05:07 Mark says:
It wasnt the fees at all. I pay more a month for World of Warcraft. BFR’s = Planetside’s demise. The Caves even made more sense then the BFR’s intro to the game. They were an overpowered machine that took away from the actuall field of battle feel. It was nothing but an EGGO MACHINE. Both for the creators and all the whimps that used em. That is my opinion. I had played since the beggining. It was always fun until then. Good thing Warcraft was out too. I left along with many other very good players. Even though the BFR’s were nerfed in time, that time was to late. A Planentside 2 and the right enviorments. I would leave Warcraft in a heartbeat. Nothing better then blowing up another player rather thenan NPC. Alot of my friends say the same thing :) So do it SONY, and do it right Sony and you will have your game back I think. Even water battles could be an idea. Quest Missions with rewards, like weapon upgrades and such.
01/11/2010 at 08:38 W1ndex says:
When PS first came out it was amazing – for the first couple years it was great too. It eventually became a complete mess. The actual good ideas like keeping things ‘classic’ were ignored for the more flamboyant changes like Big Fckin Robots. It was great due to the flexibility you had to play however you liked. Avoid the big battle or drive the spearhead. Support or pound away at the enemy. I firmly believe whatever else happens with this franchise it will be screwed up and nothing like what the original was…
At least I have my memories of 5 man resecures in a massive nme force when they were bored from sitting idle for 14 minutes of the 15min hack. Or flying a liberator over a congested bridge and watching kill spam… or using the liberator when it was first released as a gunship and dogfighting other aircraft successfully. Being the lone agile armor wearer clearing out a tower yourself killing 10+ and finally when the help arrives they say ‘omg you killed them all?’
You had the right idea – poor hardware/software but the gameplay and style were spot on. It was ruined later on as those first 2 problems were overlooked while the gameplay and unique style was compromised.