<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sony To Develop PlanetSide Sequel?</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:02:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: W1ndex</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-543041</link>
		<dc:creator>W1ndex</dc:creator>
		<pubDate>Mon, 01 Nov 2010 08:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-543041</guid>
		<description>When PS first came out it was amazing - for the first couple years it was great too. It eventually became a complete mess. The actual good ideas like keeping things &#039;classic&#039; were ignored for the more flamboyant changes like Big Fckin Robots. It was great due to the flexibility you had to play however you liked. Avoid the big battle or drive the spearhead. Support or pound away at the enemy. I firmly believe whatever else happens with this franchise it will be screwed up and nothing like what the original was...

At least I have my memories of 5 man resecures in a massive nme force when they were bored from sitting idle for 14 minutes of the 15min hack. Or flying a liberator over a congested bridge and watching kill spam... or using the liberator when it was first released as a gunship and dogfighting other aircraft successfully. Being the lone agile armor wearer clearing out a tower yourself killing 10+ and finally when the help arrives they say &#039;omg you killed them all?&#039; 

You had the right idea - poor hardware/software but the gameplay and style were spot on. It was ruined later on as those first 2 problems were overlooked while the gameplay and unique style was compromised.</description>
		<content:encoded><![CDATA[<p>When PS first came out it was amazing &#8211; for the first couple years it was great too. It eventually became a complete mess. The actual good ideas like keeping things &#8216;classic&#8217; were ignored for the more flamboyant changes like Big Fckin Robots. It was great due to the flexibility you had to play however you liked. Avoid the big battle or drive the spearhead. Support or pound away at the enemy. I firmly believe whatever else happens with this franchise it will be screwed up and nothing like what the original was&#8230;</p>
<p>At least I have my memories of 5 man resecures in a massive nme force when they were bored from sitting idle for 14 minutes of the 15min hack. Or flying a liberator over a congested bridge and watching kill spam&#8230; or using the liberator when it was first released as a gunship and dogfighting other aircraft successfully. Being the lone agile armor wearer clearing out a tower yourself killing 10+ and finally when the help arrives they say &#8216;omg you killed them all?&#8217; </p>
<p>You had the right idea &#8211; poor hardware/software but the gameplay and style were spot on. It was ruined later on as those first 2 problems were overlooked while the gameplay and unique style was compromised.
<p class="report-comment">
				<span id="reportcomment_results_div_543041"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 543041 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_543041"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-513025</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 18 Sep 2010 04:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-513025</guid>
		<description>It wasnt the fees at all. I pay more a month for World of Warcraft. BFR&#039;s = Planetside&#039;s demise. The Caves even made more sense then the BFR&#039;s intro to the game. They were an overpowered machine that took away from the actuall field of battle feel. It was nothing but an EGGO MACHINE. Both for the creators and all the whimps that used em. That is my opinion. I had played since the beggining. It was always fun until then. Good thing Warcraft was out too. I left along with many other very good players.  Even though the BFR&#039;s were nerfed in time, that time was to late. A Planentside 2 and the right enviorments. I would leave Warcraft in a heartbeat. Nothing better then blowing up another player rather thenan NPC. Alot of my friends say the same thing  :) So do it SONY, and do it right Sony and you will have your game back I think. Even water battles could be an idea. Quest Missions with rewards, like weapon upgrades and such.</description>
		<content:encoded><![CDATA[<p>It wasnt the fees at all. I pay more a month for World of Warcraft. BFR&#8217;s = Planetside&#8217;s demise. The Caves even made more sense then the BFR&#8217;s intro to the game. They were an overpowered machine that took away from the actuall field of battle feel. It was nothing but an EGGO MACHINE. Both for the creators and all the whimps that used em. That is my opinion. I had played since the beggining. It was always fun until then. Good thing Warcraft was out too. I left along with many other very good players.  Even though the BFR&#8217;s were nerfed in time, that time was to late. A Planentside 2 and the right enviorments. I would leave Warcraft in a heartbeat. Nothing better then blowing up another player rather thenan NPC. Alot of my friends say the same thing  :) So do it SONY, and do it right Sony and you will have your game back I think. Even water battles could be an idea. Quest Missions with rewards, like weapon upgrades and such.
<p class="report-comment">
				<span id="reportcomment_results_div_513025"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 513025 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_513025"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Parakeet</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-482676</link>
		<dc:creator>Parakeet</dc:creator>
		<pubDate>Sat, 31 Jul 2010 09:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-482676</guid>
		<description>Lol borrow what from mw2? One of the worst fps&#039;s made in recent years. If they want to borrow something it should be from bc2, it does everything that mw2 does except it does it better.</description>
		<content:encoded><![CDATA[<p>Lol borrow what from mw2? One of the worst fps&#8217;s made in recent years. If they want to borrow something it should be from bc2, it does everything that mw2 does except it does it better.
<p class="report-comment">
				<span id="reportcomment_results_div_482676"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 482676 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_482676"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lysle</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-455275</link>
		<dc:creator>Lysle</dc:creator>
		<pubDate>Wed, 09 Jun 2010 17:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-455275</guid>
		<description>Great :D  Loved the suggestions for the game, I wish I had copy and pasted them into my form when I filled that thing out.</description>
		<content:encoded><![CDATA[<p>Great :D  Loved the suggestions for the game, I wish I had copy and pasted them into my form when I filled that thing out.
<p class="report-comment">
				<span id="reportcomment_results_div_455275"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 455275 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_455275"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToXeye</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-388203</link>
		<dc:creator>ToXeye</dc:creator>
		<pubDate>Fri, 15 Jan 2010 03:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-388203</guid>
		<description>Oh... when I wrote this, I was fired up on how I experienced Planetside when there were &quot;200k&quot; rather than &quot;20k&quot; players. Reading all your comments, although I did believe that I could do that reciprocally, has revealed some more literate answers on behalf of others. I wanted to show that the fluff that makes tech ruin itself isn&#039;t so hard to find, just invent a weapon that counters the individual whose pride is too great (such as the BFR) or increase the power of existing weapons to the same effect. I think, reading even more comments, that Sony did reduce the power of individualistic vehicles at points. I just wasn&#039;t there.</description>
		<content:encoded><![CDATA[<p>Oh&#8230; when I wrote this, I was fired up on how I experienced Planetside when there were &#8220;200k&#8221; rather than &#8220;20k&#8221; players. Reading all your comments, although I did believe that I could do that reciprocally, has revealed some more literate answers on behalf of others. I wanted to show that the fluff that makes tech ruin itself isn&#8217;t so hard to find, just invent a weapon that counters the individual whose pride is too great (such as the BFR) or increase the power of existing weapons to the same effect. I think, reading even more comments, that Sony did reduce the power of individualistic vehicles at points. I just wasn&#8217;t there.
<p class="report-comment">
				<span id="reportcomment_results_div_388203"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 388203 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_388203"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToXeye</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-387621</link>
		<dc:creator>ToXeye</dc:creator>
		<pubDate>Wed, 13 Jan 2010 23:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-387621</guid>
		<description>BTW, in #5, the reason why it is hard to understand is that when i refer to the past time, i refer to the fact that the Aftershock expansion does not lie in the future. It is not a sarcasm, but I wanted to point out that perhaps my opinions would have been better back then than they are now.
BTW, on #5: I played during open beta and trials, and never actually paid for a long-term subscription of the game. I experienced the infantry - tank - air game style that draws most inspiration from well tried and documented game recipes. That is why it worked so well. The pioneering that was the expansions, that were an economical flirt with the customers, made me feel that planetside had economical herpes. I do not know if planetside really had gameplay-herpes or not, because I didn&#039;t play for that long. I played what I believe was its highlights, and I still miss them. And I heard how my favourite spots had been blurred out. To admit it, artillery is nice and all that... but the problem was that the caves were off-limit and thus stole a big munch the muffin, or the scene, that is the battlefield.

I apologize for any poetry or otherwise illigible rant that I poast... post (look at that typo... poast) on this board. I am still proud of having played the awesome game that is planetside.</description>
		<content:encoded><![CDATA[<p>BTW, in #5, the reason why it is hard to understand is that when i refer to the past time, i refer to the fact that the Aftershock expansion does not lie in the future. It is not a sarcasm, but I wanted to point out that perhaps my opinions would have been better back then than they are now.<br />
BTW, on #5: I played during open beta and trials, and never actually paid for a long-term subscription of the game. I experienced the infantry &#8211; tank &#8211; air game style that draws most inspiration from well tried and documented game recipes. That is why it worked so well. The pioneering that was the expansions, that were an economical flirt with the customers, made me feel that planetside had economical herpes. I do not know if planetside really had gameplay-herpes or not, because I didn&#8217;t play for that long. I played what I believe was its highlights, and I still miss them. And I heard how my favourite spots had been blurred out. To admit it, artillery is nice and all that&#8230; but the problem was that the caves were off-limit and thus stole a big munch the muffin, or the scene, that is the battlefield.</p>
<p>I apologize for any poetry or otherwise illigible rant that I poast&#8230; post (look at that typo&#8230; poast) on this board. I am still proud of having played the awesome game that is planetside.
<p class="report-comment">
				<span id="reportcomment_results_div_387621"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 387621 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_387621"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToXeye</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-387616</link>
		<dc:creator>ToXeye</dc:creator>
		<pubDate>Wed, 13 Jan 2010 23:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-387616</guid>
		<description>I think they need to alternate the current system if they want to augment the gameplay, by the following points:
#1: One would want to gather people without making the game smaller -&gt; Put rewards that randomly appear on the map in order to gather for a battle about it. And not just the underground stuff that evidently only dilutes the existing player base and hides a lot of the action where very few can watch it.
#2: The BFRs have also been a grave disappointment, at least what I have heard from more enduring Planetside players -&gt; For once, why can&#039;t these seriously problematic items at least be hard to requisition? The lure of money put a leash around its on neck when it discriminated traditional FPS gaming and dominated it with less intriguing BRF combat...
#3: Perhaps, combine #1 and #2 in order to reduce the density of fun-killers in a dynamic way.
#4: Do not discriminate players, their way of playing, etc, with expansions. How is that done? Simple: You could easily add vehicles that require a lot more than just ten players to pilot without ruining the balance of the game. Instead of expanding the game with mechs, expand with super-heavy tanks. Because mechs only require one pilot and are extremely unlikely to encounter in a world that is eternally hung up in a state of attrition and war about resources (which we have hidden in our imagination but nonetheless are the source of all these imaginary gadgets that we shoot each other with). Simply put: BRF tech seems so unlikely in a world where you still need a pilot to fly an aeroplane.
#5: Do it in the past time. Because you can&#039;t change history. Too late, is what I say. Perhaps I am merely full of rant, but the following words hold true: &quot;ww2 simulator in space&quot;. There. That&#039;s it. Nothing seems as futuristic as a wheeled car that has hoovering coffee mugs but can&#039;t hoover itself. I know, the ironies in above lines are not easy to swallow. Just lick them. I can give a concrete example: The setting is more dear to a human if the human-cyber-ratio is greater than 1.00 The most intriguing sci-fi is about a human&#039;s relation to technology, not about technology that does not require us. The mechs should crash and burn as soon as they are hit by an EMP-grenade. They are too high-tech to survive tech itself.</description>
		<content:encoded><![CDATA[<p>I think they need to alternate the current system if they want to augment the gameplay, by the following points:<br />
#1: One would want to gather people without making the game smaller -&gt; Put rewards that randomly appear on the map in order to gather for a battle about it. And not just the underground stuff that evidently only dilutes the existing player base and hides a lot of the action where very few can watch it.<br />
#2: The BFRs have also been a grave disappointment, at least what I have heard from more enduring Planetside players -&gt; For once, why can&#8217;t these seriously problematic items at least be hard to requisition? The lure of money put a leash around its on neck when it discriminated traditional FPS gaming and dominated it with less intriguing BRF combat&#8230;<br />
#3: Perhaps, combine #1 and #2 in order to reduce the density of fun-killers in a dynamic way.<br />
#4: Do not discriminate players, their way of playing, etc, with expansions. How is that done? Simple: You could easily add vehicles that require a lot more than just ten players to pilot without ruining the balance of the game. Instead of expanding the game with mechs, expand with super-heavy tanks. Because mechs only require one pilot and are extremely unlikely to encounter in a world that is eternally hung up in a state of attrition and war about resources (which we have hidden in our imagination but nonetheless are the source of all these imaginary gadgets that we shoot each other with). Simply put: BRF tech seems so unlikely in a world where you still need a pilot to fly an aeroplane.<br />
#5: Do it in the past time. Because you can&#8217;t change history. Too late, is what I say. Perhaps I am merely full of rant, but the following words hold true: &#8220;ww2 simulator in space&#8221;. There. That&#8217;s it. Nothing seems as futuristic as a wheeled car that has hoovering coffee mugs but can&#8217;t hoover itself. I know, the ironies in above lines are not easy to swallow. Just lick them. I can give a concrete example: The setting is more dear to a human if the human-cyber-ratio is greater than 1.00 The most intriguing sci-fi is about a human&#8217;s relation to technology, not about technology that does not require us. The mechs should crash and burn as soon as they are hit by an EMP-grenade. They are too high-tech to survive tech itself.
<p class="report-comment">
				<span id="reportcomment_results_div_387616"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 387616 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_387616"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spm1138</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-307543</link>
		<dc:creator>spm1138</dc:creator>
		<pubDate>Sat, 03 Oct 2009 18:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-307543</guid>
		<description>Game already has 3pv and I think it encourages a lot of camping. I&#039;d quite happily see it removed in favour of better audio.

Health regen is a terrrrrible idea. People already sit and spam far too much. It results in very boring fights.

A smart cover system would be nice however as you often are at just the right height to have your gun clip into cover.</description>
		<content:encoded><![CDATA[<p>Game already has 3pv and I think it encourages a lot of camping. I&#8217;d quite happily see it removed in favour of better audio.</p>
<p>Health regen is a terrrrrible idea. People already sit and spam far too much. It results in very boring fights.</p>
<p>A smart cover system would be nice however as you often are at just the right height to have your gun clip into cover.
<p class="report-comment">
				<span id="reportcomment_results_div_307543"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 307543 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_307543"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rat</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-299944</link>
		<dc:creator>Rat</dc:creator>
		<pubDate>Mon, 28 Sep 2009 15:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-299944</guid>
		<description>They didn&#039;t just ask current players; I&#039;ve been unsubbed for a couple of years and was invited to participate in the survery.</description>
		<content:encoded><![CDATA[<p>They didn&#8217;t just ask current players; I&#8217;ve been unsubbed for a couple of years and was invited to participate in the survery.
<p class="report-comment">
				<span id="reportcomment_results_div_299944"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 299944 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_299944"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FRIENDLYUNIT</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-299205</link>
		<dc:creator>FRIENDLYUNIT</dc:creator>
		<pubDate>Sun, 27 Sep 2009 23:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-299205</guid>
		<description>Well I just read this... and yep, I think I peed a little.</description>
		<content:encoded><![CDATA[<p>Well I just read this&#8230; and yep, I think I peed a little.
<p class="report-comment">
				<span id="reportcomment_results_div_299205"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 299205 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_299205"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darthey</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-298679</link>
		<dc:creator>Darthey</dc:creator>
		<pubDate>Sun, 27 Sep 2009 15:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-298679</guid>
		<description>I could right an essay on what Planetside got wrong (and what it got right), but coming from a teamwork-orientated group (Renegade Legion, Werner) the thing that annoyed me the most was the way the game rewarded character advancement by making you more independent from your fellow soldiers. It lead to an end-game where the top outfits, Soul Reapers, Mercs and FaNG, were all Mossie pilots with killwhore loadouts. A lot of people have fond memories of the games first few weeks, as the limited certs caused people to work together. These days the standard unit is the swiss-army-Rexo, complete with AI, AV, med and repair glue, completely independent from the guy standing next to him. That gave rise to &#039;the zerg&#039;, a group of individuals rather then a team.

But if you want to talk about Planetsides demise? I&#039;d focus on three points; the badly implemented &#039;Core Combat&#039; expansion, the mess the Battlefield Robotics made of the gameplay, and the lack of anything conclusive in the persistent world and the completely lack of marketing.

 But surprisingly after that massive drop in players the game moved into a steady decline (with the occasional reverse), and still has enough players to be fun today, years after people thought it would be dead.</description>
		<content:encoded><![CDATA[<p>I could right an essay on what Planetside got wrong (and what it got right), but coming from a teamwork-orientated group (Renegade Legion, Werner) the thing that annoyed me the most was the way the game rewarded character advancement by making you more independent from your fellow soldiers. It lead to an end-game where the top outfits, Soul Reapers, Mercs and FaNG, were all Mossie pilots with killwhore loadouts. A lot of people have fond memories of the games first few weeks, as the limited certs caused people to work together. These days the standard unit is the swiss-army-Rexo, complete with AI, AV, med and repair glue, completely independent from the guy standing next to him. That gave rise to &#8216;the zerg&#8217;, a group of individuals rather then a team.</p>
<p>But if you want to talk about Planetsides demise? I&#8217;d focus on three points; the badly implemented &#8216;Core Combat&#8217; expansion, the mess the Battlefield Robotics made of the gameplay, and the lack of anything conclusive in the persistent world and the completely lack of marketing.</p>
<p> But surprisingly after that massive drop in players the game moved into a steady decline (with the occasional reverse), and still has enough players to be fun today, years after people thought it would be dead.
<p class="report-comment">
				<span id="reportcomment_results_div_298679"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 298679 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_298679"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/#comment-298647</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Sun, 27 Sep 2009 14:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18483#comment-298647</guid>
		<description>I dunno, theres a certain amount of question as to which group the devs should be trying to appeal to, the 20 thousand or so folks who were still with the game at last count, or the 200 thousand that were around at launch who *may* have been scared away by subsequent development that moved away from teamplay elements (The days when the mosquito&#039;s machine gun wasn&#039;t extremely accurate are now a sweet memory for me).</description>
		<content:encoded><![CDATA[<p>I dunno, theres a certain amount of question as to which group the devs should be trying to appeal to, the 20 thousand or so folks who were still with the game at last count, or the 200 thousand that were around at launch who *may* have been scared away by subsequent development that moved away from teamplay elements (The days when the mosquito&#8217;s machine gun wasn&#8217;t extremely accurate are now a sweet memory for me).
<p class="report-comment">
				<span id="reportcomment_results_div_298647"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 298647 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_298647"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

