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	<title>Comments on: Blood Oath: Mat Kumar On Blood Bowl</title>
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		<title>By: mrpier</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299796</link>
		<dc:creator>mrpier</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:20:59 +0000</pubDate>
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		<description>&lt;p&gt;I&#039;d like to see a flaming dice shaped like a red skull rain down from the sky and crush a player every time there is an attacker down resulting in a death.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I&#39;d like to see a flaming dice shaped like a red skull rain down from the sky and crush a player every time there is an attacker down resulting in a death.
</p>
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		<title>By: Ffitz</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299788</link>
		<dc:creator>Ffitz</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:04:03 +0000</pubDate>
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		<description>I used to play boardgame Blood Bown a &lt;i&gt;very&lt;/i&gt; long time ago, and the RPS League&#039;s writeups convinced me to buy this. For all its flaws, I&#039;m really glad I did.

Those Skaven ratbastards are causing me no end of trouble though.</description>
		<content:encoded><![CDATA[<p>I used to play boardgame Blood Bown a <i>very</i> long time ago, and the RPS League&#8217;s writeups convinced me to buy this. For all its flaws, I&#8217;m really glad I did.</p>
<p>Those Skaven ratbastards are causing me no end of trouble though.
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		<title>By: DMJ</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299737</link>
		<dc:creator>DMJ</dc:creator>
		<pubDate>Mon, 28 Sep 2009 11:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18544#comment-299737</guid>
		<description>I agree with the sentiment that the best bits of the game are because it is such a faithful recreation of the board game. For that matter, the dice rolling sound is nice, but why hide the mechanics in a chat window? Why not put a pair of icons in the corner? Like &quot;4+&quot; and a picture of a green dice with a &quot;5&quot; on it, or a red dice with a &quot;2&quot; on it. If we&#039;re playing Blood Bowl, the chances are we&#039;re not afraid of dice. The dice geek in me would like to see a little animation of rolling dice too. Oh, and the &quot;turnover&quot; box shouldn&#039;t just say &quot;knocked down&quot;, it should say &lt;i&gt;who&lt;/i&gt; was knocked down by &lt;i&gt;whom&lt;/i&gt;, or &lt;i&gt;who&lt;/i&gt; failed to catch the ball, or &lt;i&gt;who&lt;/i&gt; got sent off by the ref.

I&#039;ve heard of people people complaining about the random number generator. Have these people never used real dice before? Sometimes your Ogre &lt;i&gt;does&lt;/i&gt; get killed throwing triple skulls against a single Goblin... That&#039;s what makes it Blood Bowl.</description>
		<content:encoded><![CDATA[<p>I agree with the sentiment that the best bits of the game are because it is such a faithful recreation of the board game. For that matter, the dice rolling sound is nice, but why hide the mechanics in a chat window? Why not put a pair of icons in the corner? Like &#8220;4+&#8221; and a picture of a green dice with a &#8220;5&#8243; on it, or a red dice with a &#8220;2&#8243; on it. If we&#8217;re playing Blood Bowl, the chances are we&#8217;re not afraid of dice. The dice geek in me would like to see a little animation of rolling dice too. Oh, and the &#8220;turnover&#8221; box shouldn&#8217;t just say &#8220;knocked down&#8221;, it should say <i>who</i> was knocked down by <i>whom</i>, or <i>who</i> failed to catch the ball, or <i>who</i> got sent off by the ref.</p>
<p>I&#8217;ve heard of people people complaining about the random number generator. Have these people never used real dice before? Sometimes your Ogre <i>does</i> get killed throwing triple skulls against a single Goblin&#8230; That&#8217;s what makes it Blood Bowl.
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299575</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Mon, 28 Sep 2009 08:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18544#comment-299575</guid>
		<description>I haven&#039;t read the rules since I started playing (and I&#039;ve never played the boardgame), but what helped me a lot is that I&#039;ve been following a Let&#039;s Play on youtube. 

But yeah, the information and interface could use work. Sure, you can save a setup.. but it doesn&#039;t even tell you. Or whether you can save just one, two (say, one for kicking and one for receiving) or more. 

And I haven&#039;t even tried to go online with it yet (busy working my way through an easy competition with a human team to get a feel for it all). Oh, and what I really miss are the advanced things: how to best use your starting capital, for instance, and some information on what teams you can build with each race including how you can improve it over time. Me, I missed out on purchasing fan factor at the very start, for instance.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t read the rules since I started playing (and I&#8217;ve never played the boardgame), but what helped me a lot is that I&#8217;ve been following a Let&#8217;s Play on youtube. </p>
<p>But yeah, the information and interface could use work. Sure, you can save a setup.. but it doesn&#8217;t even tell you. Or whether you can save just one, two (say, one for kicking and one for receiving) or more. </p>
<p>And I haven&#8217;t even tried to go online with it yet (busy working my way through an easy competition with a human team to get a feel for it all). Oh, and what I really miss are the advanced things: how to best use your starting capital, for instance, and some information on what teams you can build with each race including how you can improve it over time. Me, I missed out on purchasing fan factor at the very start, for instance.
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		<title>By: BookieGnu</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299502</link>
		<dc:creator>BookieGnu</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:49:42 +0000</pubDate>
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		<description>I&#039;d say that clinches it then. Better finish reading the LRB I downloaded.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say that clinches it then. Better finish reading the LRB I downloaded.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299499</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18544#comment-299499</guid>
		<description>You can save during any &quot;setup&quot; phase, so immediately after a touchdown or at the half are both viable. You can also pause indefinitely in single player, and if you run the game windowed but at full resolution you can alt-tab to your heart&#039;s content.</description>
		<content:encoded><![CDATA[<p>You can save during any &#8220;setup&#8221; phase, so immediately after a touchdown or at the half are both viable. You can also pause indefinitely in single player, and if you run the game windowed but at full resolution you can alt-tab to your heart&#8217;s content.
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		<title>By: BookieGnu</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299495</link>
		<dc:creator>BookieGnu</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18544#comment-299495</guid>
		<description>Still massively torn as to whether or not to buy this. Can someone confirm for me whether you can save mid-game (single player obviously), as I don&#039;t often have 90 minutes to commit to gaming at a time... I think this will be the deal maker/breaker.</description>
		<content:encoded><![CDATA[<p>Still massively torn as to whether or not to buy this. Can someone confirm for me whether you can save mid-game (single player obviously), as I don&#8217;t often have 90 minutes to commit to gaming at a time&#8230; I think this will be the deal maker/breaker.
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299470</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18544#comment-299470</guid>
		<description>Couldn&#039;t agree more. Blood Bowl is my all-time favourite boardgame, but I found the computer version so clunky I couldn&#039;t even bear to play it. All it made me want to do it crack out the boardgame version, which I couldn&#039;t recommend more highly.

For the record, there was another computer game version released fifteen or twenty years ago, which was probably the worst piece of game design I&#039;ve ever seen, so they&#039;re moving in the right direction, at least...</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree more. Blood Bowl is my all-time favourite boardgame, but I found the computer version so clunky I couldn&#8217;t even bear to play it. All it made me want to do it crack out the boardgame version, which I couldn&#8217;t recommend more highly.</p>
<p>For the record, there was another computer game version released fifteen or twenty years ago, which was probably the worst piece of game design I&#8217;ve ever seen, so they&#8217;re moving in the right direction, at least&#8230;
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299422</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Mon, 28 Sep 2009 03:59:03 +0000</pubDate>
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		<description>It&#039;s been out on a sort of direct download unofficial beta for some time. International copies have been available for months as well, because it&#039;s been out in Europe. In the US, your best path is to use GoGamer.com and order a boxed international copy, which is what I did. 

It&#039;s been patched pretty consistently thus far, with promises of many more to come, as well as some free extra content (like adding the Dark Elf and Undead teams).</description>
		<content:encoded><![CDATA[<p>It&#8217;s been out on a sort of direct download unofficial beta for some time. International copies have been available for months as well, because it&#8217;s been out in Europe. In the US, your best path is to use GoGamer.com and order a boxed international copy, which is what I did. </p>
<p>It&#8217;s been patched pretty consistently thus far, with promises of many more to come, as well as some free extra content (like adding the Dark Elf and Undead teams).
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		<title>By: Duffin</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299358</link>
		<dc:creator>Duffin</dc:creator>
		<pubDate>Mon, 28 Sep 2009 02:47:20 +0000</pubDate>
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		<description>&lt;p&gt;It&#039;s been available since August on direct download and in France, it was only released in the UK the week before last. I think it&#039;s yet to have a boxed release in the US.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>It&#39;s been available since August on direct download and in France, it was only released in the UK the week before last. I think it&#39;s yet to have a boxed release in the US.
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		<title>By: bill</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299351</link>
		<dc:creator>bill</dc:creator>
		<pubDate>Mon, 28 Sep 2009 02:38:32 +0000</pubDate>
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		<description>they seem to have done an amazing job capturing the essence of BB in a pc game... something that must be very hard. 

But i&#039;m confused about how it&#039;s been for sale for ages, but isn&#039;t released yet. Are they still working on it? Has it been rushed out and abandoned? What&#039;s the status? 
It seems like most of the gripes are very minor things to fix. 

The singleplayer AI is what worries me... but it must be almost impossible to make a bloodbowl AI... with all the options and levels of chance involved... it&#039;d be like a chess computer. Be even harder to make one that doesn&#039;t always win.</description>
		<content:encoded><![CDATA[<p>they seem to have done an amazing job capturing the essence of BB in a pc game&#8230; something that must be very hard. </p>
<p>But i&#8217;m confused about how it&#8217;s been for sale for ages, but isn&#8217;t released yet. Are they still working on it? Has it been rushed out and abandoned? What&#8217;s the status?<br />
It seems like most of the gripes are very minor things to fix. </p>
<p>The singleplayer AI is what worries me&#8230; but it must be almost impossible to make a bloodbowl AI&#8230; with all the options and levels of chance involved&#8230; it&#8217;d be like a chess computer. Be even harder to make one that doesn&#8217;t always win.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/09/27/blood-oath-mat-kumar-on-blood-bowl/#comment-299167</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Sun, 27 Sep 2009 23:12:58 +0000</pubDate>
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		<description>Dark Elves and Undead are supposed to be added for free this fall.</description>
		<content:encoded><![CDATA[<p>Dark Elves and Undead are supposed to be added for free this fall.
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