<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Smooth As: Clockwords</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:54:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-303164</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Wed, 30 Sep 2009 18:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-303164</guid>
		<description>&lt;p&gt;What word?
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>What word?
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_303164"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 303164 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_303164"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evernight</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-303147</link>
		<dc:creator>Evernight</dc:creator>
		<pubDate>Wed, 30 Sep 2009 18:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-303147</guid>
		<description>WooT!  #8 most damaging word of all time! #1 most damaging today.  420 damage!</description>
		<content:encoded><![CDATA[<p>WooT!  #8 most damaging word of all time! #1 most damaging today.  420 damage!
<p class="report-comment">
				<span id="reportcomment_results_div_303147"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 303147 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_303147"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-303022</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-303022</guid>
		<description>&lt;p&gt;I like how it uses the word of the day as a special weapon, certainly makes the game educational at the same time. Sadly I am a horrible speller. I KNOW a bunch of words but I can&#039;t spell anything over 6 letters without a spell checker for the most part :P I just use the really easy compound words like without to get beyond 6 letters :P It always devolves to me typing really short words though.&lt;/p&gt;
&lt;p&gt;It seems to me it would be a viable tactic to use combine all your words right out of the gate to get stronger ones since they recycle once you&#039;ve run out of them, there should be no reason not to upgarde them. The only down side is you&#039;ll have a smaller number of letters to use so you&#039;ll start to bang your head against the wall trying to find new words to spell with them.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I like how it uses the word of the day as a special weapon, certainly makes the game educational at the same time. Sadly I am a horrible speller. I KNOW a bunch of words but I can&#39;t spell anything over 6 letters without a spell checker for the most part :P I just use the really easy compound words like without to get beyond 6 letters :P It always devolves to me typing really short words though.</p>
<p>It seems to me it would be a viable tactic to use combine all your words right out of the gate to get stronger ones since they recycle once you&#39;ve run out of them, there should be no reason not to upgarde them. The only down side is you&#39;ll have a smaller number of letters to use so you&#39;ll start to bang your head against the wall trying to find new words to spell with them.
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_303022"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 303022 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_303022"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sanns</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-303001</link>
		<dc:creator>Sanns</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-303001</guid>
		<description>It&#039;s a solid game; it&#039;s just a pity that it falls in the typical pay-for-upgrades model of providing linear upgrades against exponential difficulty.  I&#039;m around level 16, and there&#039;s little I can do without upgrading my simple letters to either brass or jade.  Unfortunately, that requires 2^5 level 1 bronze letters, and I probably average maybe 2 a round, so yeah...</description>
		<content:encoded><![CDATA[<p>It&#8217;s a solid game; it&#8217;s just a pity that it falls in the typical pay-for-upgrades model of providing linear upgrades against exponential difficulty.  I&#8217;m around level 16, and there&#8217;s little I can do without upgrading my simple letters to either brass or jade.  Unfortunately, that requires 2^5 level 1 bronze letters, and I probably average maybe 2 a round, so yeah&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_303001"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 303001 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_303001"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-302533</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Wed, 30 Sep 2009 08:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-302533</guid>
		<description>What would happen if you tried to type this blog post in?</description>
		<content:encoded><![CDATA[<p>What would happen if you tried to type this blog post in?
<p class="report-comment">
				<span id="reportcomment_results_div_302533"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 302533 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_302533"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Owen</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-302489</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Wed, 30 Sep 2009 08:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-302489</guid>
		<description>What a brilliant little free game.  Well done John.  Clearly the rumours about you being the best John Walker were true.

Also, this&#039;ll keep me occupied whilst waiting for Bookworm 2 to come down a little in price.


Yes.  I am cheap.</description>
		<content:encoded><![CDATA[<p>What a brilliant little free game.  Well done John.  Clearly the rumours about you being the best John Walker were true.</p>
<p>Also, this&#8217;ll keep me occupied whilst waiting for Bookworm 2 to come down a little in price.</p>
<p>Yes.  I am cheap.
<p class="report-comment">
				<span id="reportcomment_results_div_302489"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 302489 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_302489"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evernight</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301814</link>
		<dc:creator>Evernight</dc:creator>
		<pubDate>Tue, 29 Sep 2009 20:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301814</guid>
		<description>Thanks alot RPS.... jackasses... I played this game for almost two hours at work today, and got nothing done at my job... This game is crazy addicting and faster than hell.  Yeah, my hands are still shaking from all the excitement.

My biggest word damage point was 244... Individualistic (with a Brass and Jade)</description>
		<content:encoded><![CDATA[<p>Thanks alot RPS&#8230;. jackasses&#8230; I played this game for almost two hours at work today, and got nothing done at my job&#8230; This game is crazy addicting and faster than hell.  Yeah, my hands are still shaking from all the excitement.</p>
<p>My biggest word damage point was 244&#8230; Individualistic (with a Brass and Jade)
<p class="report-comment">
				<span id="reportcomment_results_div_301814"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301814 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301814"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301771</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Tue, 29 Sep 2009 20:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301771</guid>
		<description>Agreed.  Thankfully, I use a keyboard with a toggle key to switch between Qwerty and Dvorak.

As you say (I think), Windows keymapping is not always reliable, so I don&#039;t even give it the slightest notion that I&#039;m using a special keyboard.  I just toggle the keyboard and remap my keys in-game.  And I only even bother with that last step if it&#039;s a game I know I&#039;ll have to type actual English into, e.g. multiplayer with text chat.</description>
		<content:encoded><![CDATA[<p>Agreed.  Thankfully, I use a keyboard with a toggle key to switch between Qwerty and Dvorak.</p>
<p>As you say (I think), Windows keymapping is not always reliable, so I don&#8217;t even give it the slightest notion that I&#8217;m using a special keyboard.  I just toggle the keyboard and remap my keys in-game.  And I only even bother with that last step if it&#8217;s a game I know I&#8217;ll have to type actual English into, e.g. multiplayer with text chat.
<p class="report-comment">
				<span id="reportcomment_results_div_301771"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301771 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301771"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sanns</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301715</link>
		<dc:creator>Sanns</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301715</guid>
		<description>At higher levels, you need to deal significant damage (i.e., score high) in order to kill the spiders.  If you have too many Level 1 standard letters, it dilutes your pool and reduces your chances of drawing a high level or a special letter.</description>
		<content:encoded><![CDATA[<p>At higher levels, you need to deal significant damage (i.e., score high) in order to kill the spiders.  If you have too many Level 1 standard letters, it dilutes your pool and reduces your chances of drawing a high level or a special letter.
<p class="report-comment">
				<span id="reportcomment_results_div_301715"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301715 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301715"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clayton H</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301644</link>
		<dc:creator>Clayton H</dc:creator>
		<pubDate>Tue, 29 Sep 2009 18:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301644</guid>
		<description>I love how there are dozens of ways to determine which keys are being pressed, so that wonderful looking games like this can totally screw it up if you aren&#039;t using an American QWERTY keyboard, making it almost impossible to play the game.  I didn&#039;t know it was possible to screw up that badly in a &lt;i&gt;web game&lt;/i&gt; though, so I guess I&#039;ve learned something from all of this.</description>
		<content:encoded><![CDATA[<p>I love how there are dozens of ways to determine which keys are being pressed, so that wonderful looking games like this can totally screw it up if you aren&#8217;t using an American QWERTY keyboard, making it almost impossible to play the game.  I didn&#8217;t know it was possible to screw up that badly in a <i>web game</i> though, so I guess I&#8217;ve learned something from all of this.
<p class="report-comment">
				<span id="reportcomment_results_div_301644"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301644 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301644"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301638</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Tue, 29 Sep 2009 18:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301638</guid>
		<description>i assumed there would be a maximum number of letters as well as a minimum; it&#039;s just unlikely it&#039;ll ever be reached if you don&#039;t start paying for letters.

i could be wrong though,</description>
		<content:encoded><![CDATA[<p>i assumed there would be a maximum number of letters as well as a minimum; it&#8217;s just unlikely it&#8217;ll ever be reached if you don&#8217;t start paying for letters.</p>
<p>i could be wrong though,
<p class="report-comment">
				<span id="reportcomment_results_div_301638"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301638 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301638"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/09/29/smooth-as-clockwords/#comment-301635</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 29 Sep 2009 18:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=18647#comment-301635</guid>
		<description>I don&#039;t quite understand the Boiler. Why would I want to put anything in storage?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite understand the Boiler. Why would I want to put anything in storage?
<p class="report-comment">
				<span id="reportcomment_results_div_301635"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 301635 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_301635"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

