Rock, Paper, Shotgun

Archive for September, 2009

The RPS Electronic Wireless Show Episode 29

By John Walker on September 9th, 2009.

If there were a logo for the RPS podcast, this is what it would look like.

Okay, okay, you can stop the email campaign, the angry letters in the post, the furious sky writing – there’s a new podcast. Join Jim and John as they attempt to upset every listener from the young to the grumpy, while almost discussing videogames on a few occasions. Of course your Twitter questions fuel our rampant discussion, and indeed our dreadful manners.

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Huge Assassin’s Creed 2 Walkthrough

By Jim Rossignol on September 9th, 2009.


Head south for a sprawling walkthrough of Assassin’s Creed 2, courtesy of Destructoid. As well as detailing some of sprawling renaissance city, it shows loads of interesting mechanistic stuff such as purchasing equipment with the money you’ve earned, exploring secret locations, hiring mercenaries to fight guards for you, distracting people by throwing coins, and so on. There’s also fun-looking chase sequence. So the missions do indeed look more diverse than the original, and I wonder whether the new spread of equipment to be bought on the streets of Florence will make the possibilities for delivering assassinations more varied too? All this and flying machines… The game is out on November 17th.
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Monopoly: The MMO

By Alec Meer on September 9th, 2009.

how much for Heroin Alley?

Perhaps massively multiplayer city-building/tycoonery is going to become the next big sub-genre – the natural future of all those management games that quietly earn a lot of money from non-traditional gamers. We’ve got Cities XL incoming in a few weeks, for better or worse, and now toymakers Hasbro are taking a crack at something very vaguely similar with Monopoly City Streets. Clever bit: it’s based around Google Maps, it’s designed to be one giant game that runs until the end of Janaury 2010, and in theory every single street in the world can be purchased. It’s the World’s Biggest Game Of Monopoly, apparently. Hah. It’s not as big as the game of Monopoly I’ve just thought of.
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DIY Big Daddy Suit

By Jim Rossignol on September 9th, 2009.


We usually steer clear of the arts and crafts region of bloggery, but I’ll make an exception for the link Dartt just forwarded to me: How to make a Big Daddy costume in a whole bunch of fairly complicated steps. Amazing, ridiculous stuff. Compare and contrast with 2007′s costumes…

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Free Realm: Dungeons & Dragons Online Is Gratis

By Alec Meer on September 9th, 2009.

If only you could *talk* to the wolves

Turbine might be challenging their publisher Atari to a bout of fisticuffs about the fate and funding of Dungeons & Dragons Online, but such conflict has not delayed the re-release of said formerly underpopulated MMO as a free-to-play affair. Dungeons & Dragons Online: Eberron Unlimited, as it’s now known, can be had for the princely sum of no-pennies from here. There is, of course, a catch. Two in fact, but one of them might be my fault.
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Valve Hack CTF Game?

By Jim Rossignol on September 9th, 2009.


UPDATE: PC Gamer UK got Robin Walker to come to their server and show off his super-dev-rocketlauncher. (See below.)

So this is weird (and old, apparently, so this can be retro news: “Remember the news last year? Ah, they really knew how to reblog stories back then…”). In a match between mod developers from HL2CTF and Valve Software a moment of near-magical source code cheating was seen. Steam forumite palehorse864 reports: “I heard Gman’s voice saying “Rise and shine Mr. Freeman” and every player’s view changed as Valve “transformed” into their superhero personas. A title came up giving the Valve employee’s name and their alter ego, and they then changed into that alter ego, gaining several powers. One had a rapid fire rocket launcher and infinite health, another turned into a living combine plasma orb and rushed around touching everyone and vaporizing them, the scoreboard went nuts as the points climbed constantly in Valve’s favor, even with no flag caps.”

There’s a video that apparently shows this happening below.
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Wot I Think: AaaaaAAaaaAAAaaAAAAaAAAAA!!!

By Kieron Gillen on September 9th, 2009.


Dejobaan’s indie-points-chaser is a free-jumping mentalist. The full version is $15. I had to explore. The dark urges made me do it. Here’s Wot I Think…
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Borderlands Claptrap Web Series #1

By Jim Rossignol on September 9th, 2009.


Gearbox have released the first in what purports to be a series of making-of clips for Borderlands, starring the comedy robot, Claptrap. In this opening skit it seems that Claptrap might be not-so-gently mocking the ill-tempered Christian Bale, while also revealing that monster stats in Borderlands will be procedurally generated, just like the guns. Go take a look…
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L4D2: Dark Carnival In Action

By Jim Rossignol on September 9th, 2009.


Via PAX, there’s some Dark Carnival footage below. And man, is that jockey infected looking a bit nasty. Personally I’ve always preferred playing infected in L4D, so I’ll enjoy making the worst out of that fella. For the survivors there’s some skull-splattering melee action. Eugh, zombies are icky.
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Darkness Rising From The Deep: Torchlight Trailer

By John Walker on September 9th, 2009.

Sunglasses for the Diablo crowd.

Jim mentioned the rather exciting looking Torchlight last week. A new PAX trailers has appeared, and it’s bloody lovely. This is the team who made the mythological Fate, and the ill-fated Mythos. Mythos, created as a tech test for the doomed Hellgate: London (and managing to be the better game) was absolutely fantastic fun. Fate of course is loved and adored by many post-Diablo fans. So there’s plenty of reason to be excited to see the team back to developing a dungeon crawler. Especially one this pretty.

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Battlezone II: It’s Alive! Er, Still.

By Alec Meer on September 8th, 2009.

Tanks! Like... oh, y'know.

This took me by gentle surprise: ongoing fan patching of Pandemic’s seminal but rarely namedropped 1999 RTS/FPS/tank ‘em up Battlezone II. While it’s admittedly an acquired taste, it’s one of those games I regularly bust out whenever I feel a spot of joystick nostalgia, alongside Crimson Skies and Mechwarrior 4. The unofficial 1.3 patch for what was once an infamously buggy affair was originally created by two Pandemic chaps, and they’ve continued to update it even as they spend their day working on other games. Ten years on from the game’s release, patch 1.3 beta 5.1 (crivens) has just hit
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