Rock, Paper, Shotgun

Archive for September, 2009

Play It Again, Sam: Splinter Cell For Furries

By John Walker on September 4th, 2009.

A joyful lack of coherency.

Ubisoft have clearly gone bonkers, but in a splendid way. In the spirit of PAX, they’ve created a very silly teaser to promote Splinter Cell: Conviction, containing possibly the worst piece of photoshoppery in the history of the world. It’s a fun time, see below.

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Left 4 Dead 2 Is Heading To The Carnival

By John Walker on September 4th, 2009.

So very wrong.

Valve plans to reveal the latest globules of Left 4 Dead 2 information at this weekends PAX festivities. Having previously shown off New Orleans’ Parish level, and mucky antics in Swamp Fever, Penny Arcade’s gathering will show the world the extra creepy-sounding Dark Carnival.

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Ship-shaped: Ironclads: High Sea Demo

By Kieron Gillen on September 4th, 2009.

RPS are big fans of ships. Especially Ironclads. Well, they’re Ironclads for most of us. For Quinns, due to a sad iron deficiency, they’re just ‘clads. In fact, they’re barely clad at all. All of which means we’re pleased to hear that Totem Games – from Russia, if their URL is anything to be believed - have released a demo of their Ironclads: high Seas demo. Go get it here. It features a realistic ship models, advanced ballistics, group ships which you choose and all that kind of malarkies. Is that your thing? Go get it. Is it not your thing? Stop reading. Is it something that may be your thing? Well, maybe the footage that follows will help you make your mind up…
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A Link To The Filepath: Airborne

By Alec Meer on September 4th, 2009.

Hippity-hop

I wonder if we’re on the cusp of a golden age for Unreal Tournament 3 mods, after all these years of Half-Life 2′s friendly tyranny. In the last few months we’ve had Prometheus, The Ball (which I’ll also write about later, but I had a headache on the day I downloaded it. No, it’s okay – don’t weep for me) and now there’s Airborn – all doing clever and pretty things with Epic’s solid but strangely unlovely multiplayer shootybangbang game. Is this powerful engine gearing up for its community-led day in the sun? Back to Airborn, anyway. It’s kind of like Zelda, but with less wibbling on about fairies and more airships.
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AaaaaAAaaaAAAaaAAAAaAAAAA!!! Demo

By Jim Rossignol on September 4th, 2009.


A proper demo this time, because the game is out. You can get both demo and full game from here. It’s a strange kind of thing: base-jumping through psychedelia for hi-score. You fall down a floating city, trying to take as much in the way of risks as possible by getting close to buildings, without dying. A bit like daily life for RPS’ writers, except we try to take as few risks as possible, without dying. This is an unusual game and you owe it to yourself to try it.

Triple-A game? It’s a 25-A game. (Do you see?) Trailer ‘neathwards.
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The RPS Electronic Wireless Show Episode 28

By Kieron Gillen on September 4th, 2009.

It’s been a while since the other two have podcasted. It’s going to be a while yet. But half of the other two and Quinns have got together via the wonders of internetchat to do an electronic wireless show. You can download it here, if you are one of those direct-download sorts. You can also subscribe to it by RSS here, or get it on iTunes from here. Sound quality is a little lower than usual, with some hiss, but everything’s audible, so whining will be frowned at. Kieron will totally buy a better mike soon. Probably this one. No, really.

Topics include, Arkham Asylum, Champions, AI War and much more. The full run-list follows…
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Diabolical Promises: Torchlight

By Jim Rossignol on September 4th, 2009.


A large chunk of the PC gaming world seems positively frothy in anticipation of Diablo III, but there are other dungeon crawlers on the horizon too, including the splendid-looking Torchlight, from Runic Studios. It’s by some of the same chaps who worked on Fate, so it’s easy to get an idea of what to expect: randomly generated levels, lovely design, and lots of goblins. It should be super-playable, too, and allow us to create our own levels and scenarios. I’ve posted the trailer below, and blimey, it’s looking good. Check out that troll!

The game is out on the 27th of October and will be a $20 download.
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Bioshock 2: The Enmultiplaying

By Jim Rossignol on September 4th, 2009.


This morning we behold the multiplayer footage of Bioshock 2, in which people are augmented splicers in the submerged environs of Rapture. These splicers get cracking killing each other with physics and deployable turrets, which all looks rather entertaining. But… what’s that? There’s a use for the research camera? And someone gets to be the Big Daddy? A Tank round for genetically-spliced deathmatch? Intriguing. We’ll have more on Bioshock 2 rather soon.
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FEAR 2: Reborn DLC, Downloadable

By Jim Rossignol on September 4th, 2009.


“Experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813,” says the Monolith press release. The FEAR 2 DLC contains four new single-player levels, with lots more supernatural happenings. The DLC coincides with a free multiplayer patch for the game which will introduce some new game modes for folks who like their slowed-down manshoot. The Steam version of the DLC is here, for £6/$10 and, er, it doesn’t appear to be available anywhere else yet, but I guess it will be at some point…

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Axe-Based Chops: Assassin’s Creed II Trailer

By John Walker on September 4th, 2009.

Is it a Batman? Is it a Superman?! Wait, no, it's some guy from the future or past or something.

A new Assassin’s Creed 2 trailer, once it gets past its, “Look, a bit like The Da Vinci Code which is a book and film you know!” tedium, shows off some of the melee combat in the game. Which looks mighty meaty. Of course, mighty meaty melee combat is going to be all rather put in the shade as a result of Batman. It’s going to be interesting to see if the Dark Broody Knight’s amazingly visceral fisticuffs will have the same effect on action games as the Persian Prince’s introduction of reversing time: make everything else feel like it’s missing something important.

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The Experimental Gameplay Project Fails

By Alec Meer on September 3rd, 2009.

Try saying this to someone you love

Oh, I am so very clever and funny. Worry not, the reborn EGP, playground of folks behind indie AAAs such as World of Goo and Crayon Physics, remains very much alive and well. It has, however, just announced the theme of its latest monthly rapid development competition – Failure. Oooh, iiiiiinteresting. Clearly, there are no games made for this compo as yet, but thought I’d see if I could encourage any enterprising RPS readers to pull something together while the deadline is still far-off. And if not, let’s all have a good old chin-scratch below about what kind of games could be made involving this concept. Me, I’d like to see one about a giant robot with no hands or guns that transforms into something entirely useless.

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