Rock, Paper, Shotgun

Archive for September, 2009

The RPS Bargain Bucket: Die, Son

By Lewie Procter on September 26th, 2009.

My PC broke this week, so I had to write this all on a borrowed laptop. It has Windows 2000 on it, and a tiny tiny keyboard – not fun times. Still, I laboured through, just for my love of cheap games and bringing them to you special people. Some fantastic expectations this week. Amazing revelations too. If you enjoy money and games, and like having as much as possible of both, you should have a look at my website, SavyGamer. On to the deals…
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New Guinea: G-Force Demo

By Kieron Gillen on September 26th, 2009.

Sadly, not that G-force. It’s an action-platformer based on the contemporary Bruckheimer flick based around an crack squad of – er – Guinea Pigs who complete missions via their fancy high tech equipment. Hmm. Frankly, it sounds a bit like a kidified version of Morrison and Quitely’s Incredible-Journey-meets-Terminator WE3. Anyway, it’s over 600Mb and you can get it from here. And you’ll find some footage of the tiny rodents fucking shit up below…
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Sony To Develop PlanetSide Sequel?

By Jim Rossignol on September 26th, 2009.


Sony have sent out a survey to Planetside players, asking for feedback. Here’s what it says:

We plan to expand the PlanetSide® universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don’t worry about the original PlanetSide, it isn’t going anywhere.

We want to hear your opinion and to do so we have put together a short survey. The information you provide will play a critical role into helping guide the development and direction of the next hit Massively Multiplayer Online First Person Shooter.

More thoughts below.
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UK TV vs Videogames: A One-Sided Fight

By Alec Meer on September 25th, 2009.

If you’re a fellow Britisher, you may have caught a staggeringly unpleasant, one-sided and sensationalist half-hour of fact-free garbage on ITV earlier tonight. It’s about videogames and addiction, and because a handful of young people they document demonstrate significant emotional or social problems and play videogames a lot, this of course means games are monstrously addictive with tragic long-term consequences. It couldn’t possibly be that they play videogames for too long and too intensely because of their other problems or circumstances, could it? NO NO NO DON’T TALK SENSE.
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Dead Rising 2: Incomparably Silly/Violent

By Alec Meer on September 25th, 2009.

What follows is a video that simultaneously makes me want to cartwheel down the steet shouting “videogames! videogames! videogames!” and also curl up into a confused, future-shocked ball and wait for the end of the world. It’s Dead Rising 2′s multiplayer mode. It’s the Running Man with zombies. It’s Smash TV starring guys with three-foot, razor-sharp antlers strapped to their heads. It’s TERROR IS REALITY XVII, and you’ve probably never seen a video quite like this…
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More Shadowy Customers: Ninja Blade PC

By Kieron Gillen on September 25th, 2009.

The game opens with him surviving falling from a transport plane by doing a forward roll. It's quite the thing to see.

I was planning to write up a Blood Bowl game now, but realise I have to write up a story idea for my COMICS PAYMASTERS. Instead, I’ll do a swift mention of some surprising port news. Apparently ludicrous 360-Slasher/Platformer/QTE-’em-up Ninja Blade is to appear on the PC in October. Who’d have thunk it? I reviewed it for Eurogamer when it came out on the 360, and gave it 7/10 for its agreeable lunacy. And it really is proper mental. Some of its lunacy is highlighted in the following trailer…
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Final Fantasy XIV: Trailer I

By Jim Rossignol on September 25th, 2009.


The first trailer for Square Enix’s second Final Fantasy MMO, Final Fantasy XIV, has washed on the shores of the internet. It’s… Japanese? And pretty. That said, I’m not sure how close to the game this is, because the main site shows stills from the video as “screenshots”, which seems a bit unlikely. Anyway, this is very much a next-generation build for Final Fantasy XI, with Square Enix talking about allowing people to transfer old character names to the new game, as well as being able create very similar avatars based on the same race types and classes. Lots of changes to the details of combat and professions, of course, but we can assume the core experience will be rather similar. The game is scheduled for some time in 2010.

Come on, hands up if you played and loved Final Fantasy XI, I know you’re out there.
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Gridrunner Rev Released. Also, Demo.

By Kieron Gillen on September 25th, 2009.

Biff them with lasers. It's the only way to be sure.

And one of our Unknown Pleasures for 2009 emerges, resplendent with shiny-flickery stuff into the light. Llamasoft’s Gridrunner Revolution is now available to buy for $20 directly from them, or $25 dollars with the divisive-yet-awesome Space Giraffe. For those who wish to do the ever-popular try-before-you-buy, there’s a demo available here for your pleasure. I plan to write some opinions up after I’ve played some more, but you’ll find an introduction to this shooter’s key concepts in the video below…
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Hazard: The Journey Of Life

By Jim Rossignol on September 25th, 2009.


“Philosophical First Person Single Player Exploration Puzzle Art Game,” apparently. I spotted Hazard: The Journey Of Life over on Indiegames, but I haven’t had time to get it working yet. The video (below) is definitely worth checking out though, as this minimal Unreal Tournament 3 mod has a fascinating minimalistc presentation and promises some strange-looking puzzles. (More fodder for the first-person puzzle camp.) It seems to be a work in progress as the mod only runs at 800×600 and requires some batch-file fiddling to get working, as explained in the readme. (Which also instructs you to read itself…) Anyway, worth taking a look.
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Dragon Age: Assassination Character

By Jim Rossignol on September 25th, 2009.


Bioware’s fantasy epic is trundling towards us like a siege tower made of conversation trees and noisy metal, and we’re starting to get a few glimpses of the characters in detail. One such glimpse, a video show-casing Zevran The Asssassin, possibly Dragon Age‘s stabbiest character, sits below the click. I’ve also posted a small gallery of the latest screenshots, which you can click upon for embiggenment.
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Still Awake? Dreamkiller Trailer

By John Walker on September 25th, 2009.

This is how all my dreams appear too.

It’s nice to see that Dreamkiller is heading in the direction I hoped: stupid and proud of it. Whether it will be all that and worth playing remains to be seen – opinion is quite divided on Painkiller (and more so on Painkiller: Overdose developed by Dreamkiller devs, Mindware). With Serious Sam 3 on the way, there’s perhaps fresh interest in an old-school zero-gimmicks FPS, and beyond the ridiculous premise (psychologist enters patients’ dreams, shoots monsters and blows shit up) this is as traditional as could be. As the new trailer shows, the team behind it certainly aren’t aiming for anything highbrow.

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