Rock, Paper, Shotgun

Archive for September, 2009

The Dead Talk: Fort Zombie Interview

By Kieron Gillen on September 22nd, 2009.

When we heard news that Sword of the Stars’ maker Kerberos were, as part of the route to sci-fi RPG Northstar, making a town-based zombie-defence game by the name of Fort Zombie, our response was immediate. To do lots of stuff. And part of that stuff was dropping them a mail, and asking if they were up for a chat about their imminent undead-escapades. And lo! the Lead Designer Martin Cirulis was. We present the results here, in what we call “An interview”.
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Thoughts On: Heroes Over Europe

By Jim Rossignol on September 22nd, 2009.


This week Ubisoft released Transmission Games’ new World War II arcade aircraft title, Heroes Over Europe, and I’ve been having a play. Some thoughts and aerial battle chatter below.
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Team Fortress 2: H.E. Rounds Of Love

By Kieron Gillen on September 22nd, 2009.

The above letter’s been posted on the TF2 blog. It’s an order form for an “Item Retrieving, Cannon-Appended Canine Unit”. Discuss.

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Flowfase’s Particle (It’s A Demo)

By Jim Rossignol on September 22nd, 2009.


Italian indies Flowfase have released a demo of their ambient puzzle game, Particle. It seems to lack any kind of instructions, but from what I can see you are a tiny particle that is able to collect the colour of other particles and use them to set off triggers across each level. Set off all triggers and you’re able to move to the next arena. It’s all very simplistic, but the puzzles do actually require some examination to get through, and it’s remarkably trippy, at least in my pre-tea just-woke-up state of early morning blogging. Go take a look.

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Your Morning Stupid: Left 4 Teletubbies

By John Walker on September 22nd, 2009.

Time for tubby bye-byes

A Left 4 Dead mod that, well, adds the Teletubbies as enemies. There’s not really much more that can be added to that. It’s created by flameknight7, and can be downloaded from here. Watch the video, as displayed on our tummies, below.

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Monkey Island 2′s Unofficial 3D Treatment

By John Walker on September 21st, 2009.

The potential!

This should put the new fuzzier friendlier LucasArts to the test. Following their remake of Monkey Island, a German modder is seeing how much farther the reinvention of the classic adventures can be taken. He’s recreating Monkey Island 2 in the Cryengine. And it looks very pretty indeed. In fact, it’s astonishing, capturing the original style faithfully, but rendered in 3D. Pics and videos underneath.

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Empire “Warpath” Announced For Steam

By Jim Rossignol on September 21st, 2009.


UPDATE: Trailer posted south of here.
Sega send word that they will be releasing a new mini-expansion for Empire: Total War, which should allow you to forge an entertaining alternative history for the US, to be delivered on Steam. It’s a North American campaign that will feature some new native North American playable factions. Sega tell us that a new “Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies.” And that means Shaman and Scout agents to fill out the NPC ranks, and support for multiplayer with these armies. Warpath will cost £5.99/ €6.99 and be out some time in October. There’s also a new patch for the game tomorrow, 1.4, which “fixes some minor issues” and delivers two new historical battles: the Battle of Rossbach and the Battle of Fontenoy.
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Naval Razing: Empires Of Steel Beta Demo

By Kieron Gillen on September 21st, 2009.

I see no ship jokes left to say
Are you excited about the forthcoming turn-based wargame from Battlefront? Here’s a chance to continue to be excited (and/or be crushingly disappointed). Are you not aware of it? Here’s a chance to have your expectations created. Are you still reading this paragraph? Well done. The beta demo of Empire of Steel can be downloaded from here. As the name says, it’s beta, so expect issues, but it includes two full maps to play, with no restrictions, and a chance to nose at all the other features. To get a feel for the game, there’s a game footage video below…
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Cloudy With A Chance Of Meatballs Demo

By Kieron Gillen on September 21st, 2009.

I'm looking for co-op monkey fun.

Sometimes there’s no room for a gag title. Sometimes, as with the game of Sony’s new animated picture-o-film, there’s no need. Anyway, there’s just shy of 900Mb of Meatball-based – oooh – action adventuring available to download. That’s speculation. I haven’t read the press-release. Let’s check. ” Run, jump, climb, dodge and puzzle solve your way through level after level of food mayhem”. Yeah, that sounds like action-adventuring to me. There’s also co-op fun with a monkey, which sounds like a way to get a terrible disease. Trailer follows…
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An Esther Binge: Korsakovia

By RPS on September 21st, 2009.

Kieron's flat has 3 toilets. Otherwise, it's unlike this.

[Everyone seemed to like what Master Lewis Denby wrote about Dear Esther last time. So when the mod-team behind it release a new project, we thought we'd better set him forth to examine it. And this is his report...]

In a sentence: it’s just really messed up.
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Elite Released 25 Years Ago Today!

By Kieron Gillen on September 21st, 2009.

…if you’re reading this in Honolulu and within 35 minutes of me publishing this. Otherwise, it was released 25 years ago yesterday. On the 20th September of 1984 David Braben and Ian Bell’s Elite shocked an shy world of 8-bit videogame heads. Really, it doesn’t get more seminal than this. Frontier Development have celebrated by making a micro-site featuring assorted Elite memorabilia plus a forthcoming interview with Braben on the 23rd (Via twittering them questions). Go See! I suspect one of RPS may weaken and do a retro piece before the week’s out. But until then, here’s something that’s testament to Elite’s majesty. Ian’s Brother Aidan (with lyricist Brian Phillips) wrote a musical about it. And this is its finest number…
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