Dragon Age designers talk architecture, history, archaeology in the latest Dragon Age trailer. There’s a lot of discussion of level design, world design, and the way that the game was prototyped in the Neverwinter Nights engine. That makes for an interesting “compare and contrast” for tech and design between the two games. This is the kind of trailer we were expecting, I think? That said, it’s an odd choice of trailer title with “Making A Living World,” because it’s definitely not making a living world in the sense we understand it as gamers. I’ve also posted a bunch of the new (and old) images EA released earlier today, and you can click for big versions.
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