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	<title>Comments on: The RPS Electronic Wireless Show 32</title>
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	<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/</link>
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		<title>By: ohnoabear</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-318773</link>
		<dc:creator>ohnoabear</dc:creator>
		<pubDate>Mon, 12 Oct 2009 01:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-318773</guid>
		<description>Have you seen other Tim Schafer interviews? The man appears bewildered and lost whenever he has a camera trained on him, not just when he&#039;s on national TV.</description>
		<content:encoded><![CDATA[<p>Have you seen other Tim Schafer interviews? The man appears bewildered and lost whenever he has a camera trained on him, not just when he&#8217;s on national TV.</p>
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-317449</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Sat, 10 Oct 2009 19:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-317449</guid>
		<description>How to tell who is who:

Kieron - Sexual metaphors and &quot;your mum&quot; jokes.
John - Overly-excited girly voice. Cries.
Jim - Something about spaceships.
Alec - Forced to slave in the kitchen making lunch all day.

I must be twisted to have seen these patterns.</description>
		<content:encoded><![CDATA[<p>How to tell who is who:</p>
<p>Kieron &#8211; Sexual metaphors and &#8220;your mum&#8221; jokes.<br />
John &#8211; Overly-excited girly voice. Cries.<br />
Jim &#8211; Something about spaceships.<br />
Alec &#8211; Forced to slave in the kitchen making lunch all day.</p>
<p>I must be twisted to have seen these patterns.</p>
]]></content:encoded>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-315800</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-315800</guid>
		<description>Arsewisely: I suspect we&#039;d generally give it 6/10 too - which probably proves our second point, really. It&#039;s hardly SNIPER.

KG</description>
		<content:encoded><![CDATA[<p>Arsewisely: I suspect we&#8217;d generally give it 6/10 too &#8211; which probably proves our second point, really. It&#8217;s hardly SNIPER.</p>
<p>KG</p>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-315798</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-315798</guid>
		<description>Feanor: Back then you could return whatever you want, whenever you wanted.

Probably was an urban myth, to be honest... but it&#039;s worth remembering that before FF7 the jRPG had literally *no* financial traction in the UK, in terms of being a mass-market concern. It was an unusual, game being presented to the mass-market. I wouldn&#039;t be surprised if it was true at least of that year.

KG</description>
		<content:encoded><![CDATA[<p>Feanor: Back then you could return whatever you want, whenever you wanted.</p>
<p>Probably was an urban myth, to be honest&#8230; but it&#8217;s worth remembering that before FF7 the jRPG had literally *no* financial traction in the UK, in terms of being a mass-market concern. It was an unusual, game being presented to the mass-market. I wouldn&#8217;t be surprised if it was true at least of that year.</p>
<p>KG</p>
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		<title>By: Arsewisely</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-315718</link>
		<dc:creator>Arsewisely</dc:creator>
		<pubDate>Fri, 09 Oct 2009 13:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-315718</guid>
		<description>I too came here to defend Vietcong - I really enjoyed it, and it did indeed have rough patches but the atmosphere was great.  The ending was also quite daring if you think about it; you spend the entire game trying to take chunks out of the enemy and establish your outpost within the territory but all your effort throughout the game amounts to nothing as your base is over run and you all have to evacuate in a helicopter.  It&#039;s an interesting commentary for an fps to construct, arguably possessing an anti-war agenda despite itself.

You kind of contradicted your own points (yes, you are all one collective hive mind) by slagging Vietcong while saying that some people are too harsh on games because they haven&#039;t experienced many which are truly awful.  Vietcong is hardly that bad - a solid 7/10.</description>
		<content:encoded><![CDATA[<p>I too came here to defend Vietcong &#8211; I really enjoyed it, and it did indeed have rough patches but the atmosphere was great.  The ending was also quite daring if you think about it; you spend the entire game trying to take chunks out of the enemy and establish your outpost within the territory but all your effort throughout the game amounts to nothing as your base is over run and you all have to evacuate in a helicopter.  It&#8217;s an interesting commentary for an fps to construct, arguably possessing an anti-war agenda despite itself.</p>
<p>You kind of contradicted your own points (yes, you are all one collective hive mind) by slagging Vietcong while saying that some people are too harsh on games because they haven&#8217;t experienced many which are truly awful.  Vietcong is hardly that bad &#8211; a solid 7/10.</p>
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		<title>By: vagabond</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-314782</link>
		<dc:creator>vagabond</dc:creator>
		<pubDate>Thu, 08 Oct 2009 21:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-314782</guid>
		<description>EB Games in Australia has a policy of &quot;you can return any console game you buy within 7 days no questions asked&quot;, although they have only had this for a few years, so I doubt it was around when FF7 came out.

Was something cut out when Keiron was going on about how no one would say it was bad until years after the fact?</description>
		<content:encoded><![CDATA[<p>EB Games in Australia has a policy of &#8220;you can return any console game you buy within 7 days no questions asked&#8221;, although they have only had this for a few years, so I doubt it was around when FF7 came out.</p>
<p>Was something cut out when Keiron was going on about how no one would say it was bad until years after the fact?</p>
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		<title>By: Feanor</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-314565</link>
		<dc:creator>Feanor</dc:creator>
		<pubDate>Thu, 08 Oct 2009 19:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-314565</guid>
		<description>The bit where Stupidface desperately tried to negate the great reviews and massive sales of FFVII was hilarious.   Utter nonsense about only  &quot;Japanophile&quot; RPG players giving it good reviews and an urban myth about it being the most returned game of all time, (what game stores accept returns of opened new games anyway?) is evidence of a very bitter mind.  12 years is a very long time to hold this kind of grudge.</description>
		<content:encoded><![CDATA[<p>The bit where Stupidface desperately tried to negate the great reviews and massive sales of FFVII was hilarious.   Utter nonsense about only  &#8220;Japanophile&#8221; RPG players giving it good reviews and an urban myth about it being the most returned game of all time, (what game stores accept returns of opened new games anyway?) is evidence of a very bitter mind.  12 years is a very long time to hold this kind of grudge.</p>
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		<title>By: DMcCool</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-313120</link>
		<dc:creator>DMcCool</dc:creator>
		<pubDate>Thu, 08 Oct 2009 00:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-313120</guid>
		<description>This is where the big point I made on your blog comes in I guess; The game really isn&#039;t for everyone. I&#039;m a pretty obsessive gamer myself but the art-style, the voice acting and the general concept of what Fable II wanted to be charmed me instantly, maybe it was just the regional english accents but something just seemed to joyfully take me back to my childhood. I felt like I was playing Jackanory. I think it was the whole celebration of a very, very English and pre-tolkien view of the fairy tale and fantasy that drew me in.</description>
		<content:encoded><![CDATA[<p>This is where the big point I made on your blog comes in I guess; The game really isn&#8217;t for everyone. I&#8217;m a pretty obsessive gamer myself but the art-style, the voice acting and the general concept of what Fable II wanted to be charmed me instantly, maybe it was just the regional english accents but something just seemed to joyfully take me back to my childhood. I felt like I was playing Jackanory. I think it was the whole celebration of a very, very English and pre-tolkien view of the fairy tale and fantasy that drew me in.</p>
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		<title>By: jamie</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-312765</link>
		<dc:creator>jamie</dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-312765</guid>
		<description>i think either jim or alec should use a made up accent as they sound too similar</description>
		<content:encoded><![CDATA[<p>i think either jim or alec should use a made up accent as they sound too similar</p>
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		<title>By: pignoli</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-312509</link>
		<dc:creator>pignoli</dc:creator>
		<pubDate>Wed, 07 Oct 2009 12:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-312509</guid>
		<description>Don&#039;t hump the mic.

Great stuff as always though, guys, nice to hear you all together.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t hump the mic.</p>
<p>Great stuff as always though, guys, nice to hear you all together.</p>
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		<title>By: Quinns</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-312422</link>
		<dc:creator>Quinns</dc:creator>
		<pubDate>Wed, 07 Oct 2009 11:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-312422</guid>
		<description>Thinking I hate Fable 2 because it&#039;s easy is missing /my/ point.

I&#039;m with you on Fable 2 being a game that tries incredibly hard, though what I&#039;d add is that it&#039;s a game that tries hard and then expects to be adored for it. The game is designed around the assumption that the player will care about both his PC and the NPCs, and does not take that first vital step of giving you something to care about.

If you&#039;re willing to give yourself over to the game, like I did with the original Fable, I&#039;d agree it&#039;s possible to be sucked into the world. But the moment you approach the game expecting, God forbid, for it to make you fall in love with it, the entire experience from the first minute of play to the last breaks utterly.</description>
		<content:encoded><![CDATA[<p>Thinking I hate Fable 2 because it&#8217;s easy is missing /my/ point.</p>
<p>I&#8217;m with you on Fable 2 being a game that tries incredibly hard, though what I&#8217;d add is that it&#8217;s a game that tries hard and then expects to be adored for it. The game is designed around the assumption that the player will care about both his PC and the NPCs, and does not take that first vital step of giving you something to care about.</p>
<p>If you&#8217;re willing to give yourself over to the game, like I did with the original Fable, I&#8217;d agree it&#8217;s possible to be sucked into the world. But the moment you approach the game expecting, God forbid, for it to make you fall in love with it, the entire experience from the first minute of play to the last breaks utterly.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/10/06/the-rps-electronic-wireless-show-32/comment-page-1/#comment-312354</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 07 Oct 2009 10:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19193#comment-312354</guid>
		<description>It&#039;s also possible we shared that one, me doing the minute-run-down and him doing the rest of the work. RPS moves in mysterious ways.

(My theory is more based around how I listen to podcasts. Quite regularly, I&#039;m only interested in one topic in the entire show.)

KG</description>
		<content:encoded><![CDATA[<p>It&#8217;s also possible we shared that one, me doing the minute-run-down and him doing the rest of the work. RPS moves in mysterious ways.</p>
<p>(My theory is more based around how I listen to podcasts. Quite regularly, I&#8217;m only interested in one topic in the entire show.)</p>
<p>KG</p>
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