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	<title>Comments on: LucasArts&#8217; Lucidity Live On Steam</title>
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		<title>By: Carra</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-314522</link>
		<dc:creator>Carra</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:32:04 +0000</pubDate>
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		<description>That clip reminds me of the movie Coraline. Cute girls in fantasy worlds!</description>
		<content:encoded><![CDATA[<p>That clip reminds me of the movie Coraline. Cute girls in fantasy worlds!
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		<title>By: Brass Gerbil</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-314440</link>
		<dc:creator>Brass Gerbil</dc:creator>
		<pubDate>Thu, 08 Oct 2009 17:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-314440</guid>
		<description>::sniff-sniff::

Hrm.  No TIE Fighter.

/leaves</description>
		<content:encoded><![CDATA[<p>::sniff-sniff::</p>
<p>Hrm.  No TIE Fighter.</p>
<p>/leaves
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		<title>By: Owen</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313856</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Thu, 08 Oct 2009 11:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-313856</guid>
		<description>Played the demo on 360 this morning and....although was quite looking forward to it....I&#039;m pretty disappointed.  

The grid&#039;s quite annoying.  Only a small annoyance BUT when it&#039;s so integral to the game, it&#039;s a bit of a deal breaker.  It&#039;s quite fiddly to get your pieces down in time I found and because Sofi is constantly skipping along, it almost made me feel that I was helping, rather than playing a game myself.  If that makes any sense.

I found it quite frustrating and difficult.  Sometimes I&#039;d be merrily placing pieces, gathering stars and whot-not.  Then I&#039;d come across a few enemies at different levels, try to avoid them but fail.  It&#039;s not clear whether ANY contact harms you (ie. can you drop on them to kill?) either.  

It&#039;s an odd one really.  As I said, I was looking forard to it and from the vids it looks interestingly different.  I personally don&#039;t think it quite comes together though.  It&#039;s certainly got no &#039;wow&#039; factor or &#039;ooh now THAT&#039;S cool&#039; elements to it, which is surprising.

Shame.</description>
		<content:encoded><![CDATA[<p>Played the demo on 360 this morning and&#8230;.although was quite looking forward to it&#8230;.I&#8217;m pretty disappointed.  </p>
<p>The grid&#8217;s quite annoying.  Only a small annoyance BUT when it&#8217;s so integral to the game, it&#8217;s a bit of a deal breaker.  It&#8217;s quite fiddly to get your pieces down in time I found and because Sofi is constantly skipping along, it almost made me feel that I was helping, rather than playing a game myself.  If that makes any sense.</p>
<p>I found it quite frustrating and difficult.  Sometimes I&#8217;d be merrily placing pieces, gathering stars and whot-not.  Then I&#8217;d come across a few enemies at different levels, try to avoid them but fail.  It&#8217;s not clear whether ANY contact harms you (ie. can you drop on them to kill?) either.  </p>
<p>It&#8217;s an odd one really.  As I said, I was looking forard to it and from the vids it looks interestingly different.  I personally don&#8217;t think it quite comes together though.  It&#8217;s certainly got no &#8216;wow&#8217; factor or &#8216;ooh now THAT&#8217;S cool&#8217; elements to it, which is surprising.</p>
<p>Shame.
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		<title>By: Innokenti</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313426</link>
		<dc:creator>Innokenti</dc:creator>
		<pubDate>Thu, 08 Oct 2009 07:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-313426</guid>
		<description>Would be nice to have a demo... in any case, I&#039;m not likely to pick this up until the inevitable Steam sale.</description>
		<content:encoded><![CDATA[<p>Would be nice to have a demo&#8230; in any case, I&#8217;m not likely to pick this up until the inevitable Steam sale.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313271</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 08 Oct 2009 03:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-313271</guid>
		<description>2D platformers and I are kind of done, I&#039;m finding. I just can&#039;t play them anymore. I have no patience for the constant dying and repeating, and any skill I had with them as a kid seems to have evaporated. I keep buying them out of habit, but I haven&#039;t played one I&#039;ve enjoyed in years, so I&#039;m finally learning my lesson. Puzzle platformers, as Braid amply demonstrated, are no exception.</description>
		<content:encoded><![CDATA[<p>2D platformers and I are kind of done, I&#8217;m finding. I just can&#8217;t play them anymore. I have no patience for the constant dying and repeating, and any skill I had with them as a kid seems to have evaporated. I keep buying them out of habit, but I haven&#8217;t played one I&#8217;ve enjoyed in years, so I&#8217;m finally learning my lesson. Puzzle platformers, as Braid amply demonstrated, are no exception.
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		<title>By: notlimahc</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313150</link>
		<dc:creator>notlimahc</dc:creator>
		<pubDate>Thu, 08 Oct 2009 01:24:31 +0000</pubDate>
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		<description>Lucidity is just a clone of an old Amiga/Atari ST game called Builderland: The Story Of Melba.</description>
		<content:encoded><![CDATA[<p>Lucidity is just a clone of an old Amiga/Atari ST game called Builderland: The Story Of Melba.
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		<title>By: Jad</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313122</link>
		<dc:creator>Jad</dc:creator>
		<pubDate>Thu, 08 Oct 2009 00:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-313122</guid>
		<description>I couldn&#039;t agree with Persus-9 more.  It was really annoying when Lucasarts began to tease this game, saying that they were doing &quot;new IP, no Star Wars or old franchises&quot;, and everyone just started shouting about X-Wing. 

Hooray for new stuff!

If Lucasarts stated tomorrow that they were going to do five new adventure games, and further announced that not a single one was based off of Monkey Island, DoTT, Full Throttle, etc, -- if you didn&#039;t jump for joy shouting &quot;Yay! New LucasArts adventure games!&quot;, then you would be what is wrong with the gaming industry.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with Persus-9 more.  It was really annoying when Lucasarts began to tease this game, saying that they were doing &#8220;new IP, no Star Wars or old franchises&#8221;, and everyone just started shouting about X-Wing. </p>
<p>Hooray for new stuff!</p>
<p>If Lucasarts stated tomorrow that they were going to do five new adventure games, and further announced that not a single one was based off of Monkey Island, DoTT, Full Throttle, etc, &#8212; if you didn&#8217;t jump for joy shouting &#8220;Yay! New LucasArts adventure games!&#8221;, then you would be what is wrong with the gaming industry.
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		<title>By: Duffin</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313110</link>
		<dc:creator>Duffin</dc:creator>
		<pubDate>Wed, 07 Oct 2009 23:53:10 +0000</pubDate>
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		<description>I&#039;m a little tempted by this... but I just bought Arkum Asylum and you know it will be less than a £5 pretty soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little tempted by this&#8230; but I just bought Arkum Asylum and you know it will be less than a £5 pretty soon.
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		<title>By: Howl</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313090</link>
		<dc:creator>Howl</dc:creator>
		<pubDate>Wed, 07 Oct 2009 23:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19230#comment-313090</guid>
		<description>Random, random, random, for the lose.

It&#039;s a shame as it has a nice atmosphere. The cynic in me just felt like some marketing person fused commercially successful games of yore and hoped to ride the wave of indie puzzlers that have been acclaimed recently. It says, &quot;hai, i r this years Goo/Braid, maek meh moneyz&quot; and it&#039;s just.. not. It fails as a puzzle game and it fails as a platformer.

Also, the &#039;piece&#039; control is very bad at times, especially when the screen scrolls suddenly (i.e. you drop quite a distance) or when you go anywhere near the edges of the screen with your cursor. The pieces have a sticky feeling, which is not something you want when the timing is so harsh.

I have no desire to even carry on through the rest of Act II, let alone go back through Act I in the hopes that random combinations of pieces might appear, random insects won&#039;t randomly patrol at the wrong times and all the planets align, to enable me to collect other fireflies.</description>
		<content:encoded><![CDATA[<p>Random, random, random, for the lose.</p>
<p>It&#8217;s a shame as it has a nice atmosphere. The cynic in me just felt like some marketing person fused commercially successful games of yore and hoped to ride the wave of indie puzzlers that have been acclaimed recently. It says, &#8220;hai, i r this years Goo/Braid, maek meh moneyz&#8221; and it&#8217;s just.. not. It fails as a puzzle game and it fails as a platformer.</p>
<p>Also, the &#8216;piece&#8217; control is very bad at times, especially when the screen scrolls suddenly (i.e. you drop quite a distance) or when you go anywhere near the edges of the screen with your cursor. The pieces have a sticky feeling, which is not something you want when the timing is so harsh.</p>
<p>I have no desire to even carry on through the rest of Act II, let alone go back through Act I in the hopes that random combinations of pieces might appear, random insects won&#8217;t randomly patrol at the wrong times and all the planets align, to enable me to collect other fireflies.
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		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313089</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Wed, 07 Oct 2009 23:22:33 +0000</pubDate>
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		<description>I&#039;ve been looking forward to this one so bought it tonight and have been playing for the last couple of hours or so.

I&#039;ve got to the start of the third chapter; havne&#039;t tried any of the bonus levels I&#039;ve unlocked yet.

Pros:

The game is really pretty and stylish, the music fits it perfectly and the atmosphere in general is very good.with a bleakness that fits into the concept rather nicely.

Gameplay is pretty good and it&#039;s damn satisfying to pull of a tricky sequence. Figuring out how to use your tools effectively and which ones to hold adds a nice wee bit of strategy to what could have become repetitive. 

I&#039;m not so irritated with the limited field of view as others - on most occassions you have the tools to extricate yourself from any sticky situations that come about after a leap of faith and figuring out the different routes round a levle saves replaying it from being tedious.

Cons;

The invisible grid. The amount of times I&#039;ve died because an object has snapped to the wrong place is a source of a few frustrating moments (particularly if I&#039;m in the middle of a good run where I&#039;ve collected lots of fireflies). Whether accidentally trapping myself or being unable to save myself from an avoidable death this problem is the most glaring flaw in the game. Using the keyboard helps accuracy of placement but becomes useless after all but the earliest levels as you can&#039;t move your items as quickly as is necessary to avoid death and do some of the trickier sections (as soon as the catapult is in use it&#039;s game over for the keyboard as far as I&#039;m concerned).

As one of the earlier posters mentioned the game would have benifited from a rewind button (it would have to be limited to a certain number of times per level to keep the game challenging but would alleviate the frustration caused by some of the more &#039;unfair&#039; deaths)..

Replayability wise this will depend on how obsessive you are about collecting things. There&#039;s certainly a lot to do in terms of firefly collection - i can see myself attempting to unlock most of the bonus levels - but getting them all would be an excercise in frustration and I reckon I&#039;d get bored of it after a few hours.

Verdict: An very stylish, enjoyable game if a bit frustrating at times. Well worth picking up at the price. More of this sort of thing please Lucas Arts.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking forward to this one so bought it tonight and have been playing for the last couple of hours or so.</p>
<p>I&#8217;ve got to the start of the third chapter; havne&#8217;t tried any of the bonus levels I&#8217;ve unlocked yet.</p>
<p>Pros:</p>
<p>The game is really pretty and stylish, the music fits it perfectly and the atmosphere in general is very good.with a bleakness that fits into the concept rather nicely.</p>
<p>Gameplay is pretty good and it&#8217;s damn satisfying to pull of a tricky sequence. Figuring out how to use your tools effectively and which ones to hold adds a nice wee bit of strategy to what could have become repetitive. </p>
<p>I&#8217;m not so irritated with the limited field of view as others &#8211; on most occassions you have the tools to extricate yourself from any sticky situations that come about after a leap of faith and figuring out the different routes round a levle saves replaying it from being tedious.</p>
<p>Cons;</p>
<p>The invisible grid. The amount of times I&#8217;ve died because an object has snapped to the wrong place is a source of a few frustrating moments (particularly if I&#8217;m in the middle of a good run where I&#8217;ve collected lots of fireflies). Whether accidentally trapping myself or being unable to save myself from an avoidable death this problem is the most glaring flaw in the game. Using the keyboard helps accuracy of placement but becomes useless after all but the earliest levels as you can&#8217;t move your items as quickly as is necessary to avoid death and do some of the trickier sections (as soon as the catapult is in use it&#8217;s game over for the keyboard as far as I&#8217;m concerned).</p>
<p>As one of the earlier posters mentioned the game would have benifited from a rewind button (it would have to be limited to a certain number of times per level to keep the game challenging but would alleviate the frustration caused by some of the more &#8216;unfair&#8217; deaths)..</p>
<p>Replayability wise this will depend on how obsessive you are about collecting things. There&#8217;s certainly a lot to do in terms of firefly collection &#8211; i can see myself attempting to unlock most of the bonus levels &#8211; but getting them all would be an excercise in frustration and I reckon I&#8217;d get bored of it after a few hours.</p>
<p>Verdict: An very stylish, enjoyable game if a bit frustrating at times. Well worth picking up at the price. More of this sort of thing please Lucas Arts.
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		<title>By: Simon</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313075</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 07 Oct 2009 23:00:34 +0000</pubDate>
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		<description>http://store.steampowered.com/app/37400
Time Gentlemen, Please! and Ben There, Dan That! Double Pack
Just $4.99</description>
		<content:encoded><![CDATA[<p><a href="http://store.steampowered.com/app/37400" rel="nofollow">http://store.steampowered.com/app/37400</a><br />
Time Gentlemen, Please! and Ben There, Dan That! Double Pack<br />
Just $4.99
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/lucasarts-lucidity-live-on-steam/#comment-313072</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 07 Oct 2009 22:59:06 +0000</pubDate>
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		<description>This is entirely worth the money. Gameplay is richer than it looks, it just needs slightly more responsive mouse controls. Entirely reminds me of Sleepwalker - http://www.youtube.com/watch?v=EJ-Ze2pdX9c, but just very beautiful, very thoughtful, very.... nice. If this is a return to form for LucasArts, I&#039;m so happy.</description>
		<content:encoded><![CDATA[<p>This is entirely worth the money. Gameplay is richer than it looks, it just needs slightly more responsive mouse controls. Entirely reminds me of Sleepwalker &#8211; <a href="http://www.youtube.com/watch?v=EJ-Ze2pdX9c" rel="nofollow">http://www.youtube.com/watch?v=EJ-Ze2pdX9c</a>, but just very beautiful, very thoughtful, very&#8230;. nice. If this is a return to form for LucasArts, I&#8217;m so happy.
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