<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Morning, Love</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/07/morning-love/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 11:32:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315319</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315319</guid>
		<description>Scratch that, I do believe time is counted down even when you&#039;re not playing, just like a regular subscription. But I don&#039;t believe it auto-renews at all, since what you&#039;re paying for is a voucher that is used to create / renew accounts.</description>
		<content:encoded><![CDATA[<p>Scratch that, I do believe time is counted down even when you&#8217;re not playing, just like a regular subscription. But I don&#8217;t believe it auto-renews at all, since what you&#8217;re paying for is a voucher that is used to create / renew accounts.
<p class="report-comment">
				<span id="reportcomment_results_div_315319"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315319 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315319"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315318</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315318</guid>
		<description>Whoa, I just realized time does get counted off even when you&#039;re offline. Either that or I&#039;ve already spent 6 entire days online. Seems unlikely. :) At least I really don&#039;t think it auto-renews: what you&#039;re buying is a Voucher that you use to create / renew an account, it&#039;s not a subscription.</description>
		<content:encoded><![CDATA[<p>Whoa, I just realized time does get counted off even when you&#8217;re offline. Either that or I&#8217;ve already spent 6 entire days online. Seems unlikely. :) At least I really don&#8217;t think it auto-renews: what you&#8217;re buying is a Voucher that you use to create / renew an account, it&#8217;s not a subscription.
<p class="report-comment">
				<span id="reportcomment_results_div_315318"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315318 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315318"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315312</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315312</guid>
		<description>When I say &#039;There&#039;s also folks playing over on Atlanta 2&#039;, I don&#039;t mean the UK servers aren&#039;t populated, far from it. I just mean the only people I&#039;ve seen using that Voice Chat channel are in Atl1 and Atl2.</description>
		<content:encoded><![CDATA[<p>When I say &#8216;There&#8217;s also folks playing over on Atlanta 2&#8242;, I don&#8217;t mean the UK servers aren&#8217;t populated, far from it. I just mean the only people I&#8217;ve seen using that Voice Chat channel are in Atl1 and Atl2.
<p class="report-comment">
				<span id="reportcomment_results_div_315312"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315312 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315312"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315311</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315311</guid>
		<description>There&#039;s more to it than that. You don&#039;t automatically get charged for another 30 days worth of time, and you spend that 30 days worth of hours as fast or as slowly as you want. To actually spend that 3 Euros / 5 Dollars worth of time in only 1 month, you&#039;d need to be online 24/7.

You also get a Friend account that someone else can use to play with you, but they can only be logged in when you&#039;re logged in.</description>
		<content:encoded><![CDATA[<p>There&#8217;s more to it than that. You don&#8217;t automatically get charged for another 30 days worth of time, and you spend that 30 days worth of hours as fast or as slowly as you want. To actually spend that 3 Euros / 5 Dollars worth of time in only 1 month, you&#8217;d need to be online 24/7.</p>
<p>You also get a Friend account that someone else can use to play with you, but they can only be logged in when you&#8217;re logged in.
<p class="report-comment">
				<span id="reportcomment_results_div_315311"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315311 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315311"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315308</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315308</guid>
		<description>High walls are a pretty good way to defend your settlement, and outside of your settlement you can&#039;t do any terraforming. I think the combat is good considering this is an alpha, the 6 weapons (blaster, wall-bouncing hyperblaster, skewering slug-rifle, basic rocket, tripwire-mine rocket, and grenade) all handle differently and have their own roles. The AI can lay down some pretty withering fire so there&#039;s certainly a potential for adrenaline-inducement.

I&#039;m really rather enjoying the alpha myself, but I can only bring myself to play in about 6-hour increments at most. Once you&#039;ve built up a settlement there isn&#039;t a great deal to do-- although I find myself really really wanting to start a new settlement so we can get the tokens placed out more ideally and make more interesting designs.

When I say &#039;we&#039; I mean the chaps that I talk to on Ventrilo on a pseudo-official channel. Eskil&#039;s dropped in a couple of times this week (3 days ago and today) to collect feedback and answer questions. The game is just plain better with voice chat though.

My crew&#039;s over on Atlanta 1, it says Full on the server list but since the server registration cap was JUST increased from 200 to 400 we&#039;re thinking it isn&#039;t really full. There&#039;s also folks playing over on Atlanta 2. The teamspeak info is in this thread, on the pseudo-official forums http://gaminglove.net/forums/showthread.php?t=171 .</description>
		<content:encoded><![CDATA[<p>High walls are a pretty good way to defend your settlement, and outside of your settlement you can&#8217;t do any terraforming. I think the combat is good considering this is an alpha, the 6 weapons (blaster, wall-bouncing hyperblaster, skewering slug-rifle, basic rocket, tripwire-mine rocket, and grenade) all handle differently and have their own roles. The AI can lay down some pretty withering fire so there&#8217;s certainly a potential for adrenaline-inducement.</p>
<p>I&#8217;m really rather enjoying the alpha myself, but I can only bring myself to play in about 6-hour increments at most. Once you&#8217;ve built up a settlement there isn&#8217;t a great deal to do&#8211; although I find myself really really wanting to start a new settlement so we can get the tokens placed out more ideally and make more interesting designs.</p>
<p>When I say &#8216;we&#8217; I mean the chaps that I talk to on Ventrilo on a pseudo-official channel. Eskil&#8217;s dropped in a couple of times this week (3 days ago and today) to collect feedback and answer questions. The game is just plain better with voice chat though.</p>
<p>My crew&#8217;s over on Atlanta 1, it says Full on the server list but since the server registration cap was JUST increased from 200 to 400 we&#8217;re thinking it isn&#8217;t really full. There&#8217;s also folks playing over on Atlanta 2. The teamspeak info is in this thread, on the pseudo-official forums <a href="http://gaminglove.net/forums/showthread.php?t=171" rel="nofollow">http://gaminglove.net/forums/showthread.php?t=171</a> .
<p class="report-comment">
				<span id="reportcomment_results_div_315308"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315308 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315308"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315301</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315301</guid>
		<description>You can actually do backflips and spins if you let go of the movement keys but keep the space key held down, and I notice sometimes when you change direction in mid-air this tilt comes into play as well.</description>
		<content:encoded><![CDATA[<p>You can actually do backflips and spins if you let go of the movement keys but keep the space key held down, and I notice sometimes when you change direction in mid-air this tilt comes into play as well.
<p class="report-comment">
				<span id="reportcomment_results_div_315301"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315301 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315301"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315299</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315299</guid>
		<description>In short, this, http://www.quelsolaar.com/love/gameplay_video.html

That explains it as well as it can be explained without actually playing it.</description>
		<content:encoded><![CDATA[<p>In short, this, <a href="http://www.quelsolaar.com/love/gameplay_video.html" rel="nofollow">http://www.quelsolaar.com/love/gameplay_video.html</a></p>
<p>That explains it as well as it can be explained without actually playing it.
<p class="report-comment">
				<span id="reportcomment_results_div_315299"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315299 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315299"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-315298</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 09 Oct 2009 06:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-315298</guid>
		<description>It&#039;s not actually a subscription. You purchase a voucher for 30 days-worth of hours, and those are counted down while you play. You also spend up 24 hours after switching servers once you pick your first server (Eskil wants people to get attached to their own world / server). 

So you don&#039;t pay automatically to renew, and your time isn&#039;t being spent while you&#039;re not playing. Those two things mean it&#039;s nothing like a normal subscription.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not actually a subscription. You purchase a voucher for 30 days-worth of hours, and those are counted down while you play. You also spend up 24 hours after switching servers once you pick your first server (Eskil wants people to get attached to their own world / server). </p>
<p>So you don&#8217;t pay automatically to renew, and your time isn&#8217;t being spent while you&#8217;re not playing. Those two things mean it&#8217;s nothing like a normal subscription.
<p class="report-comment">
				<span id="reportcomment_results_div_315298"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315298 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315298"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-313717</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Thu, 08 Oct 2009 10:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-313717</guid>
		<description>The movement control and speed is quite good; not as fast as Quake obviously, but a decent enough pace for exploring and combatting. There is an odd tilting of the view, though, when you jump up against the edge of a ledge, which momentarily makes things a little disorienting.</description>
		<content:encoded><![CDATA[<p>The movement control and speed is quite good; not as fast as Quake obviously, but a decent enough pace for exploring and combatting. There is an odd tilting of the view, though, when you jump up against the edge of a ledge, which momentarily makes things a little disorienting.
<p class="report-comment">
				<span id="reportcomment_results_div_313717"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 313717 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_313717"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nullpointer</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-313473</link>
		<dc:creator>nullpointer</dc:creator>
		<pubDate>Thu, 08 Oct 2009 08:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-313473</guid>
		<description>I&#039;ve played a few hours of the alpha.. it ran fine on my pc but the experience was pretty baffling. The exotic and laudable visual style doesnt seem to suit a fast paced FPS in the same way it would work well with a more atmospheric adventuring game. Wandering th eladnscape is a lovely experience and the movemtn is nice and springy. However once you start to try and work with a settlement and associated tools it all gets a little like a lego fight party. Landscape blocks and game elements are quite similar with all the post processing and with all the manic building you end up with a wierd cubic swiss cheese.  STandard fps combat seems to work ok outside the settlement areas (mainly because its much harder to build/break the terrain out there). Near settlements it gets a bit too escher for me.  As people have mentioned this might get more more streamlined, it needs to be, as imo you will always get new players spamming the landscape with lifts,blocks and holes. 
Wierdly enough it really reminds me of the magic carpet series, with the home castle construction, and the energy gathering. Unfortunately i think the freeform creativity that is available to players needs to be heavily toned down to make it a functioning mechanic. At the moment i was defending myself not by shooting but by drawing random massive walls around me. This is cool, but after a few minutes of it its like playing knot in 3d!

I&#039;ve still high hopes for the game though and i love the interface style, world design and aesthetics.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a few hours of the alpha.. it ran fine on my pc but the experience was pretty baffling. The exotic and laudable visual style doesnt seem to suit a fast paced FPS in the same way it would work well with a more atmospheric adventuring game. Wandering th eladnscape is a lovely experience and the movemtn is nice and springy. However once you start to try and work with a settlement and associated tools it all gets a little like a lego fight party. Landscape blocks and game elements are quite similar with all the post processing and with all the manic building you end up with a wierd cubic swiss cheese.  STandard fps combat seems to work ok outside the settlement areas (mainly because its much harder to build/break the terrain out there). Near settlements it gets a bit too escher for me.  As people have mentioned this might get more more streamlined, it needs to be, as imo you will always get new players spamming the landscape with lifts,blocks and holes.<br />
Wierdly enough it really reminds me of the magic carpet series, with the home castle construction, and the energy gathering. Unfortunately i think the freeform creativity that is available to players needs to be heavily toned down to make it a functioning mechanic. At the moment i was defending myself not by shooting but by drawing random massive walls around me. This is cool, but after a few minutes of it its like playing knot in 3d!</p>
<p>I&#8217;ve still high hopes for the game though and i love the interface style, world design and aesthetics.
<p class="report-comment">
				<span id="reportcomment_results_div_313473"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 313473 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_313473"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-313465</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Thu, 08 Oct 2009 08:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-313465</guid>
		<description>Ran nicely on my quite average rig (duel core 3GHz, 8800GT, 4Gb ram), but the difficulty curve, well, it&#039;s not there right now.  I (and a couple of other people on UK3) spent a long time trying to find our base, but the arrow seemed to point to a blank piece of ground.  I eventually worked out that I was looking at the (highly stylised) arrow the wrong way, and we were actually on the polar oposite side of the planet.

oops.

Can&#039;t wait to see where it goes from here though.</description>
		<content:encoded><![CDATA[<p>Ran nicely on my quite average rig (duel core 3GHz, 8800GT, 4Gb ram), but the difficulty curve, well, it&#8217;s not there right now.  I (and a couple of other people on UK3) spent a long time trying to find our base, but the arrow seemed to point to a blank piece of ground.  I eventually worked out that I was looking at the (highly stylised) arrow the wrong way, and we were actually on the polar oposite side of the planet.</p>
<p>oops.</p>
<p>Can&#8217;t wait to see where it goes from here though.
<p class="report-comment">
				<span id="reportcomment_results_div_313465"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 313465 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_313465"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corbeau</title>
		<link>http://www.rockpapershotgun.com/2009/10/07/morning-love/#comment-313282</link>
		<dc:creator>Corbeau</dc:creator>
		<pubDate>Thu, 08 Oct 2009 03:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19221#comment-313282</guid>
		<description>I tried the alpha client and got 6 frames per second on the opening screen.  I was a sad panda.</description>
		<content:encoded><![CDATA[<p>I tried the alpha client and got 6 frames per second on the opening screen.  I was a sad panda.
<p class="report-comment">
				<span id="reportcomment_results_div_313282"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 313282 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_313282"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

