<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Things That Make You Go Boom?</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 17:13:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: SleepyMatt</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-316542</link>
		<dc:creator>SleepyMatt</dc:creator>
		<pubDate>Sat, 10 Oct 2009 01:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-316542</guid>
		<description>And who says games can&#039;t also be art? Genious.

Now I merely await an equally awesome and fitting tribute to that other FPS staple - the collapsible crate.</description>
		<content:encoded><![CDATA[<p>And who says games can&#8217;t also be art? Genious.</p>
<p>Now I merely await an equally awesome and fitting tribute to that other FPS staple &#8211; the collapsible crate.
<p class="report-comment">
				<span id="reportcomment_results_div_316542"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 316542 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_316542"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Davee</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-315482</link>
		<dc:creator>Davee</dc:creator>
		<pubDate>Fri, 09 Oct 2009 09:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-315482</guid>
		<description>Ah yes, good old UT2k4. And now with seas of exploding barrels; even better!

Let me quote the Heavy Weapons Guy: &quot;Ratatatata, ratatatata, kaboom! KABOOM!&quot;.

I.e; EPIC!</description>
		<content:encoded><![CDATA[<p>Ah yes, good old UT2k4. And now with seas of exploding barrels; even better!</p>
<p>Let me quote the Heavy Weapons Guy: &#8220;Ratatatata, ratatatata, kaboom! KABOOM!&#8221;.</p>
<p>I.e; EPIC!
<p class="report-comment">
				<span id="reportcomment_results_div_315482"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 315482 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_315482"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Earl_of_Josh</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314625</link>
		<dc:creator>Earl_of_Josh</dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314625</guid>
		<description>@Clovis

Great article!  I er, literally enjoyed it ;-)</description>
		<content:encoded><![CDATA[<p>@Clovis</p>
<p>Great article!  I er, literally enjoyed it ;-)
<p class="report-comment">
				<span id="reportcomment_results_div_314625"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314625 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314625"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: midijunky</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314623</link>
		<dc:creator>midijunky</dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314623</guid>
		<description>A fitting tribute to the exploding barrel, which has been a staple in FPS games since Doom. 

Which makes me wonder, can anyone provide an example of barrels exploding in a FPS before Doom?</description>
		<content:encoded><![CDATA[<p>A fitting tribute to the exploding barrel, which has been a staple in FPS games since Doom. </p>
<p>Which makes me wonder, can anyone provide an example of barrels exploding in a FPS before Doom?
<p class="report-comment">
				<span id="reportcomment_results_div_314623"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314623 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314623"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314512</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314512</guid>
		<description>Brought a tear to my eye. I salute the victor in the eternal war against explosive barrels.</description>
		<content:encoded><![CDATA[<p>Brought a tear to my eye. I salute the victor in the eternal war against explosive barrels.
<p class="report-comment">
				<span id="reportcomment_results_div_314512"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314512 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314512"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carra</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314505</link>
		<dc:creator>Carra</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314505</guid>
		<description>I was thinking about V when I saw Kieron mention the Ouverture. Noticing the V in the clip made me giggle :)</description>
		<content:encoded><![CDATA[<p>I was thinking about V when I saw Kieron mention the Ouverture. Noticing the V in the clip made me giggle :)
<p class="report-comment">
				<span id="reportcomment_results_div_314505"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314505 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314505"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theleif</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314338</link>
		<dc:creator>theleif</dc:creator>
		<pubDate>Thu, 08 Oct 2009 16:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314338</guid>
		<description>&lt;p&gt;Oh. That song always make me think of the lovely Project X for amiga. That was the high score tune.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Oh. That song always make me think of the lovely Project X for amiga. That was the high score tune.
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_314338"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314338 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314338"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gobion</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314337</link>
		<dc:creator>gobion</dc:creator>
		<pubDate>Thu, 08 Oct 2009 16:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314337</guid>
		<description>Awesome :)</description>
		<content:encoded><![CDATA[<p>Awesome :)
<p class="report-comment">
				<span id="reportcomment_results_div_314337"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314337 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314337"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frenz0rz</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314292</link>
		<dc:creator>Frenz0rz</dc:creator>
		<pubDate>Thu, 08 Oct 2009 16:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314292</guid>
		<description>Oh wow I used to play with the Omnipotents lads all the time, nice to see they&#039;re still playing some classic UT2k4 Assault mode. Damn, makes me want to go back and play it all over again, I wonder if the communitys still going strong.</description>
		<content:encoded><![CDATA[<p>Oh wow I used to play with the Omnipotents lads all the time, nice to see they&#8217;re still playing some classic UT2k4 Assault mode. Damn, makes me want to go back and play it all over again, I wonder if the communitys still going strong.
<p class="report-comment">
				<span id="reportcomment_results_div_314292"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314292 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314292"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Leung</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314254</link>
		<dc:creator>Michael Leung</dc:creator>
		<pubDate>Thu, 08 Oct 2009 15:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314254</guid>
		<description>The 1812 Overture may be wonderful, but it&#039;s nothing compared to explosions with the Ride of the Valkyries in the background.</description>
		<content:encoded><![CDATA[<p>The 1812 Overture may be wonderful, but it&#8217;s nothing compared to explosions with the Ride of the Valkyries in the background.
<p class="report-comment">
				<span id="reportcomment_results_div_314254"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314254 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314254"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EGTF</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314190</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Thu, 08 Oct 2009 15:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314190</guid>
		<description>Obscure 90&#039;s song reference title win/fail. I can&#039;t decide which it is.</description>
		<content:encoded><![CDATA[<p>Obscure 90&#8242;s song reference title win/fail. I can&#8217;t decide which it is.
<p class="report-comment">
				<span id="reportcomment_results_div_314190"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314190 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314190"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Klein</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/things-that-make-you-go-boom/#comment-314063</link>
		<dc:creator>Daniel Klein</dc:creator>
		<pubDate>Thu, 08 Oct 2009 13:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19291#comment-314063</guid>
		<description>Reminds me of the glorious days of mapmaking for Duke3D. Once I&#039;d figured out how to rig explosions (like the condemned building in the second level) that was all I did, to the extent that my friends came to me with almost finished maps saying stuff like &quot;and there in the end when you escape from the compound on the high speed train, I want EVERYTHING TO BLOW UP behind you&quot;. 

I think the biggest thing I built was something like 700 gas canisters. Now in Build, you had to place these entities one by one. You needed to shrink them horizontally as far as they would let you, and that would make them invisible, and then you had to rig up two variables attached to the sprite, one to say what explosion they&#039;re part of (technically, which other item/zone triggered them) and the delay between the main trigger and this particular sub-explosion. That was it was possible the build these extremely elaborate tendrils of explosions slowly rising into the air.

I went a little crazy with those.</description>
		<content:encoded><![CDATA[<p>Reminds me of the glorious days of mapmaking for Duke3D. Once I&#8217;d figured out how to rig explosions (like the condemned building in the second level) that was all I did, to the extent that my friends came to me with almost finished maps saying stuff like &#8220;and there in the end when you escape from the compound on the high speed train, I want EVERYTHING TO BLOW UP behind you&#8221;. </p>
<p>I think the biggest thing I built was something like 700 gas canisters. Now in Build, you had to place these entities one by one. You needed to shrink them horizontally as far as they would let you, and that would make them invisible, and then you had to rig up two variables attached to the sprite, one to say what explosion they&#8217;re part of (technically, which other item/zone triggered them) and the delay between the main trigger and this particular sub-explosion. That was it was possible the build these extremely elaborate tendrils of explosions slowly rising into the air.</p>
<p>I went a little crazy with those.
<p class="report-comment">
				<span id="reportcomment_results_div_314063"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 314063 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_314063"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

