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	<title>Comments on: WIT: Operation Flashpoint: Dragon Rising</title>
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		<title>By: gunshy</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-467797</link>
		<dc:creator>gunshy</dc:creator>
		<pubDate>Fri, 02 Jul 2010 00:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-467797</guid>
		<description>When I installed OP Flash 2, I had to take Op Flash 1 out of the DVD tray to do it. Online play in the new game is great, it&#039;s not cold war crisis, it&#039;s not an update or and advance of the ideals of cold war crisis. It&#039;s a whole other game to me, doesn&#039;t belong in the franchise IMO. That said, I like it, I enjoy playing both games and will continue to do so, so Codemasters must be doing their job.

Can&#039;t bring myself to say something I waited this long for feels like a letdown.</description>
		<content:encoded><![CDATA[<p>When I installed OP Flash 2, I had to take Op Flash 1 out of the DVD tray to do it. Online play in the new game is great, it&#8217;s not cold war crisis, it&#8217;s not an update or and advance of the ideals of cold war crisis. It&#8217;s a whole other game to me, doesn&#8217;t belong in the franchise IMO. That said, I like it, I enjoy playing both games and will continue to do so, so Codemasters must be doing their job.</p>
<p>Can&#8217;t bring myself to say something I waited this long for feels like a letdown.
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		<title>By: tacial shooter fan</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-365522</link>
		<dc:creator>tacial shooter fan</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-365522</guid>
		<description>great reviu i like flashpoint but allways when something i feel is missing i think about arma2 gotto play it more</description>
		<content:encoded><![CDATA[<p>great reviu i like flashpoint but allways when something i feel is missing i think about arma2 gotto play it more
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		<title>By: CW001</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-321451</link>
		<dc:creator>CW001</dc:creator>
		<pubDate>Wed, 14 Oct 2009 13:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-321451</guid>
		<description>You can&#039;t make epic battles in the editor, as Codemasters saw fit to make a 64 entity limit. Which is rubbish. ARMA 2 1800 people battles FTW!</description>
		<content:encoded><![CDATA[<p>You can&#8217;t make epic battles in the editor, as Codemasters saw fit to make a 64 entity limit. Which is rubbish. ARMA 2 1800 people battles FTW!
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		<title>By: somecallmedave</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-320440</link>
		<dc:creator>somecallmedave</dc:creator>
		<pubDate>Tue, 13 Oct 2009 10:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-320440</guid>
		<description>the other grips i have have already been listed, the weird dirt hitting your face when in a building, totally covered from the outside and the annoying de-spawning bodies!

Was out of ammo yesterday and decided to loop round to a squad i&#039;d killed a few mins previously, as i got out my vehicle and walked over to the solider he just disappeared, right in front of my eyes, that kinda broke the illusion for me</description>
		<content:encoded><![CDATA[<p>the other grips i have have already been listed, the weird dirt hitting your face when in a building, totally covered from the outside and the annoying de-spawning bodies!</p>
<p>Was out of ammo yesterday and decided to loop round to a squad i&#8217;d killed a few mins previously, as i got out my vehicle and walked over to the solider he just disappeared, right in front of my eyes, that kinda broke the illusion for me
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		<title>By: somecallmedave</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-320427</link>
		<dc:creator>somecallmedave</dc:creator>
		<pubDate>Tue, 13 Oct 2009 10:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-320427</guid>
		<description>Well its an interesting game, slightly broken at the moment but very fun.

The &#039;broken&#039; parts i encountered were purely AI related, i had an enemy solider standing point blank with his AK in my face and he couldn&#039;t fire, when he did he aimed right over my head. 
Had another example where my team had just destoryed a comms antenna and we were pulling out to get to the chopper (GET DOWN!!), told the team to follow me, we legged it to the chopper, mounted up and found that Pvt.Spakker was stuck by the objective, a friendly gunshot to the leg didn&#039;t help but a a  headshot later and the mission was over.

I&#039;ve been a while since i&#039;ve played a game where the enemy felt real, basically not an aim bot or a dribbling excuse for a combatant. After getting pinned down in long grass by 2 machine gun placements i felt my heart rate going up and thats when i knew this game really has something.

Hopefully Codemasters will get the AI patch sorted soon as they&#039;ve promised and when they do i think we are looking at a few sturdy fun game on a powerful engine, the true meat will come from the community though IMO</description>
		<content:encoded><![CDATA[<p>Well its an interesting game, slightly broken at the moment but very fun.</p>
<p>The &#8216;broken&#8217; parts i encountered were purely AI related, i had an enemy solider standing point blank with his AK in my face and he couldn&#8217;t fire, when he did he aimed right over my head.<br />
Had another example where my team had just destoryed a comms antenna and we were pulling out to get to the chopper (GET DOWN!!), told the team to follow me, we legged it to the chopper, mounted up and found that Pvt.Spakker was stuck by the objective, a friendly gunshot to the leg didn&#8217;t help but a a  headshot later and the mission was over.</p>
<p>I&#8217;ve been a while since i&#8217;ve played a game where the enemy felt real, basically not an aim bot or a dribbling excuse for a combatant. After getting pinned down in long grass by 2 machine gun placements i felt my heart rate going up and thats when i knew this game really has something.</p>
<p>Hopefully Codemasters will get the AI patch sorted soon as they&#8217;ve promised and when they do i think we are looking at a few sturdy fun game on a powerful engine, the true meat will come from the community though IMO
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		<title>By: Mort</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-318555</link>
		<dc:creator>Mort</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-318555</guid>
		<description>&quot;Going into one of the missions against AI with your friends is fun. Especially when you’re supposed to be stealthy, and you’re the one that raises the alarm…&quot;

Played coop all day today, and this happened to me with spectacular consequences.

&quot;There’s a mission editor bundled with the package too. I’ve had a bit of play with it and was sadly baffled by the process&quot;

This is strange, it&#039;s been one of the easiest editors I&#039;ve ever used, nice and simple to use.

Been a weird releases this, probably due to it&#039;s predecessor expectations were high, reviews are mixed, there are people committing sepuku on the CM forums, and then there&#039;s the arma2 factor. But I think CM have done a good job here, it&#039;s a good solid tac shooter and for once I&#039;m genuinely chuffed. Today has been a blast.</description>
		<content:encoded><![CDATA[<p>&#8220;Going into one of the missions against AI with your friends is fun. Especially when you’re supposed to be stealthy, and you’re the one that raises the alarm…&#8221;</p>
<p>Played coop all day today, and this happened to me with spectacular consequences.</p>
<p>&#8220;There’s a mission editor bundled with the package too. I’ve had a bit of play with it and was sadly baffled by the process&#8221;</p>
<p>This is strange, it&#8217;s been one of the easiest editors I&#8217;ve ever used, nice and simple to use.</p>
<p>Been a weird releases this, probably due to it&#8217;s predecessor expectations were high, reviews are mixed, there are people committing sepuku on the CM forums, and then there&#8217;s the arma2 factor. But I think CM have done a good job here, it&#8217;s a good solid tac shooter and for once I&#8217;m genuinely chuffed. Today has been a blast.
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		<title>By: cdm</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-318134</link>
		<dc:creator>cdm</dc:creator>
		<pubDate>Sun, 11 Oct 2009 11:08:37 +0000</pubDate>
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		<description>I gotta say, the graphics are very average. Some of the textures are ridiculously low resolution for a PC game. And 2d grass &amp; foilage is so 2005.</description>
		<content:encoded><![CDATA[<p>I gotta say, the graphics are very average. Some of the textures are ridiculously low resolution for a PC game. And 2d grass &amp; foilage is so 2005.
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		<title>By: Corrupt_Tiki</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-316889</link>
		<dc:creator>Corrupt_Tiki</dc:creator>
		<pubDate>Sat, 10 Oct 2009 08:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-316889</guid>
		<description>Railick says: October 9, 2009 at 7:34 pm

&quot;It&#039;s funny you don&#039;t see Americna soldiers in TV walking around with AK-47s they took from dead Taliban, uh yah because they get re supplied in the field!&quot;

Well they won&#039;t show it on TV but it does happen, in vietnam, US soldiers would often ditch their M16&#039;s for the Veit-Cong AK-47, as at the time they were more reliable than the M16&#039;s.

As stated in Army Training, taking and using an enemies firearm is an accepted tatic but one that should only be used if necessary.</description>
		<content:encoded><![CDATA[<p>Railick says: October 9, 2009 at 7:34 pm</p>
<p>&#8220;It&#8217;s funny you don&#8217;t see Americna soldiers in TV walking around with AK-47s they took from dead Taliban, uh yah because they get re supplied in the field!&#8221;</p>
<p>Well they won&#8217;t show it on TV but it does happen, in vietnam, US soldiers would often ditch their M16&#8242;s for the Veit-Cong AK-47, as at the time they were more reliable than the M16&#8242;s.</p>
<p>As stated in Army Training, taking and using an enemies firearm is an accepted tatic but one that should only be used if necessary.
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-316401</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Fri, 09 Oct 2009 22:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19232#comment-316401</guid>
		<description>I think it&#039;s fair to say that the AI right now are as dumb as a pile of bricks. As Jim mentioned, they are usually content to completely ignore not-so-friendly gunfire and has a habit of running across vast, open spaces even after realizing that I&#039;m trying to kill them. There really is a problem when the AI in a shooter can be outsmarted by a unit AI in a RTS (Men of War).

On to more minor things: the first-person animation and the camera manipulation, particularly during stance changes are.... rather poor, actually. Secondly, the interface (i.e. weapon/ammo changes, etc.) is a little on the clunky and unresponsive side. Thankfully, this is a slower pace shooter, so it isn&#039;t too big of a deal.

Most glaringly, however, I think my AI teammates might have violated an article (possibly several) in the Geneva convention by shooting two downed Chinese soldiers in the face. Several times. 

Guess I&#039;ll have to go wait for those patches, then... As it is, The current version of ArmA2 is a fair bit more enjoyable than OF2.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s fair to say that the AI right now are as dumb as a pile of bricks. As Jim mentioned, they are usually content to completely ignore not-so-friendly gunfire and has a habit of running across vast, open spaces even after realizing that I&#8217;m trying to kill them. There really is a problem when the AI in a shooter can be outsmarted by a unit AI in a RTS (Men of War).</p>
<p>On to more minor things: the first-person animation and the camera manipulation, particularly during stance changes are&#8230;. rather poor, actually. Secondly, the interface (i.e. weapon/ammo changes, etc.) is a little on the clunky and unresponsive side. Thankfully, this is a slower pace shooter, so it isn&#8217;t too big of a deal.</p>
<p>Most glaringly, however, I think my AI teammates might have violated an article (possibly several) in the Geneva convention by shooting two downed Chinese soldiers in the face. Several times. </p>
<p>Guess I&#8217;ll have to go wait for those patches, then&#8230; As it is, The current version of ArmA2 is a fair bit more enjoyable than OF2.
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		<title>By: Spectre-7</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-316309</link>
		<dc:creator>Spectre-7</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:23:12 +0000</pubDate>
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		<description>Dunno.  I just got done taking another stab at it, and am failing badly.  I lost the rest of my fireteam at the second engagement (the crossroads or whatever), and ended up trucking along by myself through the rest.  When I hit the village, I got severely owned by the assload of troops and APC that rolled in.

My squad-leading skills are obviously leaving something to be desired right now.</description>
		<content:encoded><![CDATA[<p>Dunno.  I just got done taking another stab at it, and am failing badly.  I lost the rest of my fireteam at the second engagement (the crossroads or whatever), and ended up trucking along by myself through the rest.  When I hit the village, I got severely owned by the assload of troops and APC that rolled in.</p>
<p>My squad-leading skills are obviously leaving something to be desired right now.
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		<title>By: Spectre-7</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-316306</link>
		<dc:creator>Spectre-7</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:20:27 +0000</pubDate>
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		<description>&lt;blockquote&gt;Obvious plant is obvious&lt;/blockquote&gt;

Interesting reasoning.  I like a game you don&#039;t, so I must be a plant.  It&#039;s obviously impossible for me to have an opinion that differs from your own.  Is trolling really that much fun?</description>
		<content:encoded><![CDATA[<blockquote><p>Obvious plant is obvious</p></blockquote>
<p>Interesting reasoning.  I like a game you don&#8217;t, so I must be a plant.  It&#8217;s obviously impossible for me to have an opinion that differs from your own.  Is trolling really that much fun?
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		<title>By: Shalrath</title>
		<link>http://www.rockpapershotgun.com/2009/10/08/wit-operation-flashpoint-dragon-rising/#comment-316284</link>
		<dc:creator>Shalrath</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:07:41 +0000</pubDate>
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		<description>The bizarre spray of mud when you go prone inside a concrete building? ;)</description>
		<content:encoded><![CDATA[<p>The bizarre spray of mud when you go prone inside a concrete building? ;)
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