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	<title>Comments on: A Tale Of 2&#215;2 City Of Heroes Missions</title>
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	<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/</link>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316641</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Sat, 10 Oct 2009 03:23:02 +0000</pubDate>
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		<description>There are costume contests all the time in Atlas Park.  I&#039;ll probably have one myself soon to celebrate getting my first level 50 hero.</description>
		<content:encoded><![CDATA[<p>There are costume contests all the time in Atlas Park.  I&#8217;ll probably have one myself soon to celebrate getting my first level 50 hero.
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		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316350</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-316350</guid>
		<description>&lt;p&gt;anyone else have fond memories of the early days of CoH (maybe they still do this I don&#039;t know) People used to come around and host contests to see who had the coolest hero and the winner got money and upgrades ect based on the judges choice :) I won quiet a few of those actually with my Pitt Daemon character.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>anyone else have fond memories of the early days of CoH (maybe they still do this I don&#39;t know) People used to come around and host contests to see who had the coolest hero and the winner got money and upgrades ect based on the judges choice :) I won quiet a few of those actually with my Pitt Daemon character.
</p>
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		<title>By: Dan</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316293</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:12:34 +0000</pubDate>
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		<description>Something about playing a superhero game to be parodied by some of the most idiotic internet memes around puts me off this idea.</description>
		<content:encoded><![CDATA[<p>Something about playing a superhero game to be parodied by some of the most idiotic internet memes around puts me off this idea.
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		<title>By: Glazius</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316115</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Fri, 09 Oct 2009 19:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-316115</guid>
		<description>You can actually choose regular rewards or architect tickets for the dev missions. Architect tickets are a little better if you&#039;re planning to invent things or do any marketing since you can focus &#039;em all into one reward type instead of spreading them out.

Aside from that, it&#039;s largely standard XP, though custom enemy groups are worth less if they&#039;re missing a rank of enemy, and custom enemies who are missing certain powers are worth reduced amounts of XP or nothing at all. 

You can search missions by level range or keywords now, but before we had those in, a lot of people took to tagging their descriptions and getting searched for that way. &quot;canon-related&quot; and &quot;original story&quot; or &quot;SFMA&quot; are generally solid ways to find arcs written with an emphasis on story. &quot;LBMA&quot;, &quot;MLMA&quot;, and &quot;HLMA&quot; are ways to find arcs good for lowbies, mid-levels, or high levels, though you can also limit a search to arcs that work at YOUR level.

(full disclosure: 1874, 2180, 5073, and 329000 are my arcs and they&#039;re tagged this way, so feel free to ignore)</description>
		<content:encoded><![CDATA[<p>You can actually choose regular rewards or architect tickets for the dev missions. Architect tickets are a little better if you&#8217;re planning to invent things or do any marketing since you can focus &#8216;em all into one reward type instead of spreading them out.</p>
<p>Aside from that, it&#8217;s largely standard XP, though custom enemy groups are worth less if they&#8217;re missing a rank of enemy, and custom enemies who are missing certain powers are worth reduced amounts of XP or nothing at all. </p>
<p>You can search missions by level range or keywords now, but before we had those in, a lot of people took to tagging their descriptions and getting searched for that way. &#8220;canon-related&#8221; and &#8220;original story&#8221; or &#8220;SFMA&#8221; are generally solid ways to find arcs written with an emphasis on story. &#8220;LBMA&#8221;, &#8220;MLMA&#8221;, and &#8220;HLMA&#8221; are ways to find arcs good for lowbies, mid-levels, or high levels, though you can also limit a search to arcs that work at YOUR level.</p>
<p>(full disclosure: 1874, 2180, 5073, and 329000 are my arcs and they&#8217;re tagged this way, so feel free to ignore)
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		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316060</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Fri, 09 Oct 2009 18:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-316060</guid>
		<description>&lt;p&gt;When I saw the title I thought it was about a string of Missions in CoH where you do the entire thing in a 2 tile x 2 tile room where you instantly face againt a huge villian and have no where to run to :P
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>When I saw the title I thought it was about a string of Missions in CoH where you do the entire thing in a 2 tile x 2 tile room where you instantly face againt a huge villian and have no where to run to :P
</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316043</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 09 Oct 2009 18:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-316043</guid>
		<description>&quot;hitting things and looking good.&quot;

Just a day in the life of Kieron Gillen.

KG</description>
		<content:encoded><![CDATA[<p>&#8220;hitting things and looking good.&#8221;</p>
<p>Just a day in the life of Kieron Gillen.</p>
<p>KG
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316037</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-316037</guid>
		<description>I have to say, the Architect is very impressive indeed.  It really is very easy to use, and you can do a lot of neat stuff.  It&#039;ll be fun to see what talented writers can do.

The new ability to custom colour your powers has made the city a lot more colourful, and it&#039;s possible to realise a vast new range of character concepts with this.

I love City of Heroes.  I seem to keep coming back to it, even when I think I&#039;m done.  I think it was KG who once nailed the game when he said it&#039;s about hitting things and looking good.  There&#039;s not much game outside the extensive character creation and the excellent combat engine, but those are enough for me.

I hear people complain about the grind, and I wonder what they&#039;re grinding to.  The bit where you go out and hit villains?  That&#039;s the game.</description>
		<content:encoded><![CDATA[<p>I have to say, the Architect is very impressive indeed.  It really is very easy to use, and you can do a lot of neat stuff.  It&#8217;ll be fun to see what talented writers can do.</p>
<p>The new ability to custom colour your powers has made the city a lot more colourful, and it&#8217;s possible to realise a vast new range of character concepts with this.</p>
<p>I love City of Heroes.  I seem to keep coming back to it, even when I think I&#8217;m done.  I think it was KG who once nailed the game when he said it&#8217;s about hitting things and looking good.  There&#8217;s not much game outside the extensive character creation and the excellent combat engine, but those are enough for me.</p>
<p>I hear people complain about the grind, and I wonder what they&#8217;re grinding to.  The bit where you go out and hit villains?  That&#8217;s the game.
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		<title>By: Shaz</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316006</link>
		<dc:creator>Shaz</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:39:19 +0000</pubDate>
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		<description>For regular Architect Missions, yes, you get xp just as if it were a regular mission. You do not get badge progress towards normal, non-Architect defeat badges. You also do not get the regular drops. Instead of enhancements/salvage/recipes, you get Mission Architect Tickets which can be redeemed for any of the above, plus more (such as unlocking various things you can then use in the Mission Creator). I believe Dev&#039;s Choice &amp; Hall of Fame missions give normal drops instead of tickets, however.</description>
		<content:encoded><![CDATA[<p>For regular Architect Missions, yes, you get xp just as if it were a regular mission. You do not get badge progress towards normal, non-Architect defeat badges. You also do not get the regular drops. Instead of enhancements/salvage/recipes, you get Mission Architect Tickets which can be redeemed for any of the above, plus more (such as unlocking various things you can then use in the Mission Creator). I believe Dev&#8217;s Choice &amp; Hall of Fame missions give normal drops instead of tickets, however.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-316004</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:38:03 +0000</pubDate>
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		<description>I have a idea for a level!

2x2 kilometers of explosive barrels AND mobs.</description>
		<content:encoded><![CDATA[<p>I have a idea for a level!</p>
<p>2&#215;2 kilometers of explosive barrels AND mobs.
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		<title>By: Railick</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-315991</link>
		<dc:creator>Railick</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:27:55 +0000</pubDate>
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		<description>&lt;p&gt;Do you get experience for these missions? Does the mission creator decide how much xp you should get?
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Do you get experience for these missions? Does the mission creator decide how much xp you should get?
</p>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-315984</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19362#comment-315984</guid>
		<description>All custom missions are available to all characters, of any level.  If the mission uses an enemy group that is out of your level range, your level will be adjusted for the duration of the mission.

That said, a level 10 character is going to have a lot of trouble handling level 40 enemies, just because the low level character doesn&#039;t have the same attacks and enhancements, even if they are technically level 40.  It&#039;s also worth noting that custom made enemies, even ones set to standard, tend to be a bit tougher than the regular villain groups.

There are plenty of missions written specifically for low level characters, and tagged as such.  There&#039;s even a thread on the forum where people list them.</description>
		<content:encoded><![CDATA[<p>All custom missions are available to all characters, of any level.  If the mission uses an enemy group that is out of your level range, your level will be adjusted for the duration of the mission.</p>
<p>That said, a level 10 character is going to have a lot of trouble handling level 40 enemies, just because the low level character doesn&#8217;t have the same attacks and enhancements, even if they are technically level 40.  It&#8217;s also worth noting that custom made enemies, even ones set to standard, tend to be a bit tougher than the regular villain groups.</p>
<p>There are plenty of missions written specifically for low level characters, and tagged as such.  There&#8217;s even a thread on the forum where people list them.
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		<title>By: FP</title>
		<link>http://www.rockpapershotgun.com/2009/10/09/a-tale-of-2x2-city-of-heroes-missions/#comment-315919</link>
		<dc:creator>FP</dc:creator>
		<pubDate>Fri, 09 Oct 2009 16:30:30 +0000</pubDate>
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		<description>How do these custom mission work from a char level perspective? I never got to max-level in CoH, are they available for lowbies too?</description>
		<content:encoded><![CDATA[<p>How do these custom mission work from a char level perspective? I never got to max-level in CoH, are they available for lowbies too?
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