Mad Props: Prop Hunt For TF2

By Kieron Gillen on October 10th, 2009 at 2:22 pm.

Mr McRussell pointed Prop Hunt at me yesterday, and thinks it’s in agreeably spirit of the mother game. I have to concur. One team spawns as a variety of bits of scenery. The other spawn as pyros. The latter hunt the former. Hilarity ensues. I found the Steam Thread including a list of handy servers playing it courtesy of Shacknews. And you’ll find videos of barrels running desperately around below…

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73 Comments »

  1. sana says:

    It’s pretty funny, though I feel it would greatly benefit from disabling the Flamethrower for less random prop detection.

    • coupsan says:

      The way the flamethrower works in prophunt, it’s perfectly fair.

  2. Senethro says:

    Its good to be silly every now and then. Theres something about burning objects running around screaming that tickles me somehow.

    For some reason there are more female voices to be heard on prop hunt servers.

  3. Clovis says:

    Apparently using ammo hurts the pyros, so they can’t just spam everything.

    Can we get an RPS server up for this?

  4. hahaha, oktoberfest! says:

    This looks like it could be really cool to play, though I guess it might be a problem if all the Pyros just run around presing W+M1… I think there should be very limited ammo or something.

  5. Mike says:

    That cow was so rubbish!

  6. Kelron says:

    The 2nd video shows the pyro taking damage when he fires, which is a good solution. Doesn’t seem to be happening in the first one.

  7. Tei says:

    make…. it … stop… laught … hurts.. hahahaha :-)

  8. duel says:

    i feel like ive had all the fun that can be had from this, just from watching the video…

  9. Justin Keverne says:

    That looks joyously absurd. Would also work rather well with the Benny Hill theme.

  10. skalpadda says:

    Wasn’t there a discussion somewhere here on RPS (the podcast perhaps?) about hide and seek games?

    This looks like a lot of fun :)

  11. Gutter says:

    Countdown to an “Attack Of The Shapeshifter” mod in 3…2…1…

    I would actually play that more than I play TF2 (which isn’t a lot). A game where a teams play the scenery, and the other chase them, but with capture the flags, etc.

    Kinda like a Dora the Explorer’s Swiper game. Then you can replace the flame thrower by loudspeakers that shout “SWIPER NO SWIPING!”

  12. Nero says:

    OMG, when that first barrel started moving I lost it. Looks quite fun so I hope I can try it some time. And :D that red chair jumping around.

  13. ZomBuster says:

    I loved the CSS version, I’ll check this one out and see if it’s just as good (or better)

  14. Lilliput King says:

    S’aight, would be a lot more fun on a community server rather than random ones.

  15. TCM says:

    I lost my liver laughing.

  16. CMaster says:

    Having played it, have to say it’s more funny that fun. Not that this is necessarily a problem.

  17. Nero says:

    That looks awesome. When the first barrel started moving, omg so funny. And LOL @ moving control points. I need to try this out later on. Also, this is another reason I like PC gaming so much. Without this silliness, gaming would be so much more boring.
    Double post ftl :(

  18. Mr Chug says:

    It’s great fun with a bunch of guys you know on vent, and once you know the maps a bit you get to be the one finding people rather than slowly dying from firing at things (you can run across the central control point to restore health). As for the actual hiding, as long as you’re not something blatantly obvious like a control point it’s a brilliantly tense affair.

    Also if you’re on alternate gamemodes in TF2 you really need to have a go at dodgeball.

  19. Sagan says:

    Much more fun to watch than to play yourself. As a prop you can’t look around once you are in position. So you are sometimes just staring at a wall for a minute before someone discovers you and then you’re dead.
    And I really don’t like the Pyro mechanic, where you take damage everytime you shoot. It simply is not fun to hurt yourself. I would have preferred a solution where they simply remove all ammo-packs from the map and maybe give you less ammunition.

    • Sobric says:

      right click locks you in place so you can rotate the camera.

    • coupsan says:

      Generally recommended to figure out how the game works before you criticize it for a problem that doesn’t exist, yes.

  20. teo says:

    This is just an adaptation of a CS mod
    Unsurprisingly

  21. DMJ says:

    As a prop you can look around, you just have to hold Secondary Attack to lock yourself in place.

    It’s great fun to play. There’s nothing quite like spawning as what looks like the worst possible prop (in my case it was a huge stone pillar) and then hiding successfully for the entire match (the stone pillar adorned a corner for the entire match, everyone could see me but nobody wanted to waste their ammo/health on trying me!).

    • Sobric says:

      on the Egypt map the stone pillar is amazing :)

      and the CP is so underrated. It’s invisible when viewed from below, so as long as you can get yourself up high you’re in the money.

  22. ZomBuster says:

    meh not that fun. Would be much better with maps without a billion random props and no flamethrowers.

  23. Hubis says:

    I smell a mod for the spy in the works

  24. Velvet Fist, Iron Glove says:

    I find this mode really fun, and was playing for hours a few weeks ago. As pointed out above, use your secondary fire (right click) to lock your prop in place: this makes it easy to see how you’re aligned, and you can look around. To stop the pyros spamming, they get hurt when they attack, so continuously lose health while using the flamethrower. The central control point restores full health to either team, but you can only use it once every few minutes. Additionally, if you’re the last scout/prop left alive, you can shoot back (without losing health). There’s nothing quite like seeing a tree shooting a pyro!

  25. nayon says:

    HIDDEN OBJECT GAME!

  26. Dr. Nerfball says:

    It’s fun, although for those complaining about the random pyro flaming, being gunned down by a heavy is a hell of a lot worse. And I thiiiinnk they patched out use of the other classes. I have hazy memories of running around as a scout on the hunting team when I first found it. Oh and for the record: Pyro is a prop! Well, an inanimate model of him, hilariously stupid, and they survive quite well.

    Only problem is the gaming master servers which run it will occasionally bottom out for no real reason. Ah well.

  27. TheSombreroKid says:

    this loks brill

  28. Sporknight says:

    The server I play on, we like to do our own variation of hide-and-seek. We go to an arena map, usually Ravine I think, and have 1 pyro on each team, and the rest of the team is cloak-and-dagger spies. The pyros can’t attack each other, and the spies can’t attack the pyros, but the spies can attack other spies. It’s quite good fun, but sometimes difficult to enforce. Maybe someday we’ll cook a mod like this out of it…

  29. lumpi says:

    Well, basically this is why I love PC gaming.

  30. Tiffy says:

    “OMGWTFBBQ”
    xD I so wanna play this.

  31. Phil says:

    I so want to play this.

  32. NiceLOL says:

    I’m going to try this mod out when I get home later.

    Brings memories of freeze tag Quake 2 for some reason (gameplay is totally different but I guess since it’s based around a childhood game also…).

  33. rebb says:

    Dammit, this is making me reinstall TF2 :/

  34. medwards says:

    Does no one remember the hilarious HL1 mod where everyone is a crate? All the maps were really crate heavy so you’d walk into a room, and of course it would be full of crates… but you’d just sit there waiting for the other dude to make his move… or you’d get attacked by the stack of crates you were sure was static.

    I think the only thing that killed it for me was that the weapons were all ‘crate-themed’ and that seemed kind of lame. Also none of my friends liked it :(

  35. Jason says:

    Well actually its just Mr Russell but thanks for the nod anyway :p hopefully they’ll put this on the RPS server one night.

  36. Rei Onryou says:

    I’m not much of a TF2 player, but if the RPS server puts this on, I will play til I laugh my guts out!!

  37. Monchberter says:

    My god. I am going to run a server of this for my community.

  38. TCM says:

    After playing this, I have decided it is the second or third best mod I have ever played for any game, ever.

  39. Nero says:

    I did just play it for around 2 hours and it was indeed very fun. Some maps was better than other, but it’s still very hilarious seeing barrels, bushes, big consoles etc move around. Actually the last round I was a barrel and hid in a corner when suddenly a teammate who was a box positioned himself right beside me and I just couldn’t stop laughing until we both got burnt pretty quickly. Maybe I’m just mad but that situation just was hilarious to me.

  40. madhaha says:

    Played this many times before. There’s an extra dimension when played on an alltalk server and generally people are good about not giving teamates away until the last 3 seconds so you get a lovely running commentary from the enemy team. Also hilariously funny when you goad a hunter to kill themselves from penalty damage or when you get set on fire before the round begins.

  41. Jack says:

    Good god that’s hilarious and brilliant. We need an RPS server pronto!

  42. Vinraith says:

    This looks clever, if there were an RPS server set up for it I might actually have to reinstall TF2.

    On an unrelated note, where’s Lewie and our beloved RPS Bargain Bucket?

  43. Some Guy says:

    could someone give me the IP of the rps server, ive never been able to find it.

  44. Arathain says:

    It’s great fun. Voice talk from the hunters is a big highlight- “Hay went into the water” “Crate just ran past me”. The one that made me snort “Wood on fire.”

    The last surviving prop gets the scattergun enabled, allowing for some of the funniest heroics I’ve ever seen. Until you’ve seen a hedge gunning down Pyros… well.

  45. Pamplemousse says:

    Nothing beats spawning as a really rubbish object and having to run around screaming as pyros chase after you.

    An RPS server would be awesome seeing as quite a few sweary weirdos are present on the servers actually running the mod, just unpleasant to play with really.

  46. aoanla says:

    Reminds me most, actually, of the Crate DM mod for (IIRC) Quake 2. There’s something inherently amusing about “inanimate” objects trying to hide from people…

  47. Davee says:

    ROFL! I got to try this. Now. Also, it would be x2 fun if the props were desguised spies instead of scouts, but I guess its for the scouts double jumping :)

  48. Nimic says:

    Maybe this will be what brings me back to TF2 after 4-5 months off. I’ll be back to it eventually anyway (and play like I never stopped playing it), like always, but this sounds like a good thing to trigger it.

  49. Mark says:

    I would play, but I am too attached to the fact that I have spent less than half an hour total playing as a Scout. Will this mess up my stats?

  50. MD says:

    brb, reinstalling TF2 xD