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	<title>Comments on: The Complete Alice And Kev</title>
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	<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/</link>
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		<title>By: Duffin</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-322311</link>
		<dc:creator>Duffin</dc:creator>
		<pubDate>Thu, 15 Oct 2009 00:03:28 +0000</pubDate>
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		<description>&lt;p&gt;A touching end to a cracking blog.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>A touching end to a cracking blog.
</p>
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		<title>By: Cian</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-321456</link>
		<dc:creator>Cian</dc:creator>
		<pubDate>Wed, 14 Oct 2009 13:51:00 +0000</pubDate>
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		<description>My favourite bit of Alice and Kev coverage was seeing it mentioned in the Pavement, a free, monthly magazine distributed amongst rough sleepers in London. Good work Roburky.</description>
		<content:encoded><![CDATA[<p>My favourite bit of Alice and Kev coverage was seeing it mentioned in the Pavement, a free, monthly magazine distributed amongst rough sleepers in London. Good work Roburky.
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		<title>By: Thirith</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-320408</link>
		<dc:creator>Thirith</dc:creator>
		<pubDate>Tue, 13 Oct 2009 10:18:40 +0000</pubDate>
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		<description>I played &lt;i&gt;The Sims 2&lt;/i&gt; intensely for a week or so and haven&#039;t touched it since. Reading &lt;i&gt;Alice and Kev&lt;/i&gt;, I&#039;d say that I appreciate the &lt;i&gt;Sims&lt;/i&gt; games for what they do, but I&#039;d get more enjoyment out of reading or watching what others do with it than I would out of playing it myself.</description>
		<content:encoded><![CDATA[<p>I played <i>The Sims 2</i> intensely for a week or so and haven&#8217;t touched it since. Reading <i>Alice and Kev</i>, I&#8217;d say that I appreciate the <i>Sims</i> games for what they do, but I&#8217;d get more enjoyment out of reading or watching what others do with it than I would out of playing it myself.
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-320393</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Tue, 13 Oct 2009 09:56:37 +0000</pubDate>
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		<description>Excellent stuff. I shall have to dabble in Sims 3  - I shamefully haven&#039;t touched a Sims game before...</description>
		<content:encoded><![CDATA[<p>Excellent stuff. I shall have to dabble in Sims 3  &#8211; I shamefully haven&#8217;t touched a Sims game before&#8230;
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-320100</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Mon, 12 Oct 2009 23:01:41 +0000</pubDate>
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		<description>@Roburky
True that. Probably what I’m angling for is more for personality traits to drift/shift outside of player action in a response to the relationships the Sims and their general well being. Certainly Sims experience mood shifts, but they invariably rubber band back to their default positions. The possibility that a  happy go lucky Sim just might transform into an evil klepomaniac , or vise versa in response to good/bad fortune simply as a result of how their life is going I think would make for a much more compelling game (sad to say I simmed like crazy for a month after release, then kind of lost interest when those limitations sunk in..). Still I’ve enjoyed your blog, its been an epic tale. I might try and renew my interest in the game later in the year.

Yes You&#039;re right, I&#039;m deliciously evil</description>
		<content:encoded><![CDATA[<p>@Roburky<br />
True that. Probably what I’m angling for is more for personality traits to drift/shift outside of player action in a response to the relationships the Sims and their general well being. Certainly Sims experience mood shifts, but they invariably rubber band back to their default positions. The possibility that a  happy go lucky Sim just might transform into an evil klepomaniac , or vise versa in response to good/bad fortune simply as a result of how their life is going I think would make for a much more compelling game (sad to say I simmed like crazy for a month after release, then kind of lost interest when those limitations sunk in..). Still I’ve enjoyed your blog, its been an epic tale. I might try and renew my interest in the game later in the year.</p>
<p>Yes You&#8217;re right, I&#8217;m deliciously evil
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		<title>By: y2rich</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319926</link>
		<dc:creator>y2rich</dc:creator>
		<pubDate>Mon, 12 Oct 2009 20:38:47 +0000</pubDate>
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		<description>&lt;p&gt;Awesome story roBurky. Definitely got me back into Sims 3 after a bit of a haitus. Time to finish Alices story!
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Awesome story roBurky. Definitely got me back into Sims 3 after a bit of a haitus. Time to finish Alices story!
</p>
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319904</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Mon, 12 Oct 2009 20:19:30 +0000</pubDate>
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		<description>Kieron just means that it got a lot of reportage in newspapers and mainstream news sites / publications.</description>
		<content:encoded><![CDATA[<p>Kieron just means that it got a lot of reportage in newspapers and mainstream news sites / publications.
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319887</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Mon, 12 Oct 2009 20:09:23 +0000</pubDate>
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		<description>Yes, I find it disappointing that there&#039;s no opportunity for character development in The Sims 3.

There&#039;s the mid-life crisis reward you can buy to completely change a character&#039;s traits, but I think a reward to change one single trait would be a lot more interesting.</description>
		<content:encoded><![CDATA[<p>Yes, I find it disappointing that there&#8217;s no opportunity for character development in The Sims 3.</p>
<p>There&#8217;s the mid-life crisis reward you can buy to completely change a character&#8217;s traits, but I think a reward to change one single trait would be a lot more interesting.
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		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319868</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:55:55 +0000</pubDate>
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		<description>I definitely thought that, as it went on, the quality of the screenshots definitely helped with the storytelling, particularly during Kev&#039;s end-life crisis.</description>
		<content:encoded><![CDATA[<p>I definitely thought that, as it went on, the quality of the screenshots definitely helped with the storytelling, particularly during Kev&#8217;s end-life crisis.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319811</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:16:56 +0000</pubDate>
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		<description>It was bound to end in tears eventually. Kevs epic meander across the game world like for days like a lost prophet was probably the stand out moment for me, principally down to the lovely framing of the screenshots. 

Wonderful as the new personality options are in the Sims 3, it seems to me that one of the problems is that the Sims don&#039;t necessarily learn from bad behaviour. Once their traits are defined they are stuck that way which is a bit of a shame (and rather sad really). 

It would of been great to see Kev come back from his self imposed exile a changed man, kind and benevolent having set his deomons to rest, but life doesn&#039;t work like that in Sims 3.  Maybe in Sims 4 the Sims personalities will evolve over time, rather than just their relationships.</description>
		<content:encoded><![CDATA[<p>It was bound to end in tears eventually. Kevs epic meander across the game world like for days like a lost prophet was probably the stand out moment for me, principally down to the lovely framing of the screenshots. </p>
<p>Wonderful as the new personality options are in the Sims 3, it seems to me that one of the problems is that the Sims don&#8217;t necessarily learn from bad behaviour. Once their traits are defined they are stuck that way which is a bit of a shame (and rather sad really). </p>
<p>It would of been great to see Kev come back from his self imposed exile a changed man, kind and benevolent having set his deomons to rest, but life doesn&#8217;t work like that in Sims 3.  Maybe in Sims 4 the Sims personalities will evolve over time, rather than just their relationships.
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319796</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:04:13 +0000</pubDate>
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		<description>ThoBurky! A brilliant and well written diary. Although the meme appears to have passed me by. Someone care to fill in the blanks?</description>
		<content:encoded><![CDATA[<p>ThoBurky! A brilliant and well written diary. Although the meme appears to have passed me by. Someone care to fill in the blanks?
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/10/12/the-complete-alice-and-kev/#comment-319791</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Mon, 12 Oct 2009 18:58:15 +0000</pubDate>
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		<description>Not having played the latest Sims incarnation I&#039;m kind of curious how much of the behavior described is autonomous and how much is the author shoving things in the desired direction.</description>
		<content:encoded><![CDATA[<p>Not having played the latest Sims incarnation I&#8217;m kind of curious how much of the behavior described is autonomous and how much is the author shoving things in the desired direction.
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