Rock, Paper, Shotgun

Hands On With Borderlands Co-Op

Posted by Jim Rossignol on October 13th, 2009 at 9:00 am.

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This week we’ve had a chance to play through the beginning of Borderlands, courtesy of 2K Games. What follows are some preview impressions of that co-op experience. We expect to unleash a full RPS Verdict on the game later this month.

Playing the single-player version of Borderlands causes one single game feature to stand out. When you are reduced to zero health you have some time in which you bleed to death. This gives you a chance to revive yourself with a “second wind” by getting a kill. In the co-op part of the game this makes perfect sense, as it’s also an opportunity for your buddies to run over to you and help you up. In the single player game, however, there are times when there is nothing to kill, and no buddy to help you. You simply kneel there, bleeding to death. And it’s kind of heart-breaking.

This feature alone, I feel, demonstrates how Borderlands is meant to played with friends. Once router port-fiddling is defeated that’s easily done online by making your normal game an internet game, playing your own campaign, and then inviting chums when they’re available. We’ve had a chance to do that, and we’ve just finished the opening section of the game known as “Arid Badlands”, by playing through as a team.


Arid Badlands very much an introductory experience, with the chirpy robot character and a mysterious static woman explaining everything after you pass the character selection screen. You’re asked to help out a ramshackle frontier town which is sparsely populated by redneck characters. You’re a treasure hunter, looking for a mythical vault, and lots of people seem invested in your finding it. Arriving via an armoured bus, you kill some bandits off and starting settling in. Once you open up the main hub town, Fyrestone, then it feels a little like the opening stages of an MMO. There’s a strong whiff of those starter area cues you get in games that are longer-term and slower-paced than traditional shooters.

There’s not much “worldiness” to it, with only a handful of friendly and rather characterless NPCs. In fact, from what we’ve seen there’s little general activity in the world, but there’s nevertheless some evidence of more complex infrastructure: wind-turbines, powerlines, and a neat vehicle system. All this bodes well for the rest of the game, which should hopefully expand on the idea of Pandora as a world. Although there’s constant combat from the start, Fyrestone and the surrounding area feels low key and preparatory, and once early missions unfold then that air of RPG is even stronger. The back and forth of minor quests, the mission dispensing characters and bulletin boards, the hit numbers bouncing from enemies, the stats and colours for weapon types – I almost expected the badlands to open up and reveal some kind of “World Of Guncraft” beyond.


And yet the best fun we’ve had in the first part of the game has been thanks to the focus on gunplay. Borderlands is embedded deeply in the shooter category, and it will send you running for cover and aiming for headshots. Some of the fights we’ve had have been ludicrous tooth-and-nail running battles, with a joyous chaos to them. In this opening area there are two main kinds of enemies: skags, a kind of mutant dog-lizard thing, and bandits, who come in various shapes and sizes of mean and mutated. Playing co-op hugely amplifies the chaos of a firefight because so many more high level enemies appear. You’re often dealing with multiple targets and trying to drag your friends to their feet while you yourself are under fire, as rabid midgets stab axes into you, and heavies hammer you with machinegun fire.

All this this drives the loot-hunger, of course, because co-op battles bring about more impressive enemies, and therefore even better drops. With millions of weapons, various shields and other mods to play with, there’s a whole load of tweaking to be done to your character, and swapping loot back and forth is going to become routine among friends. I suspect, however, it’s going to trickier to play with strangers: there’s currently no formal system for loot sharing, meaning anyone can run in and grab whatever they like from the hundreds of stashes that you uncover. A limited inventory space, however, means that the greedy run out of room rather promptly.


I’m coming to love the art style and general attitude of the game. The hand-drawn textures give the game a look that is clean and crisp while still being down and dirty. It’s comic book and playful, with a bold sense of thrills, and a good feeling for why we enjoy getting an even bigger gun. While Arid Badlands is a brownish desert it nevertheless has a bunch of interesting design going on in it, not just in the visuals, but in way the sidequests and the main story arc interlock. It’s structured so that you have plenty of opportunity to back off and level up a bit before taking on more serious tasks.

Having taken down the early bosses and fought our way through what I suppose constitute the first “dungeons” in the game, we’re certainly interested in seeing what comes next. And for that, you’ll have to wait for our next article.

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178 Comments »

  1. Markoff Chaney says:

    The wife and I are thinking of getting the 4 pack off Steam, but I need to find 2 more friends to go in with us. After my HG:L fiasco (Founder4Life! + 6 other copies bought for friends) and a child on the way in under 7 weeks, disposable income has become significantly less disposable. Glad to see the game is living out the promise and, as a loving Single Player Player as well, I hope I can grind out some good loot while the baby and wife are sleeping.

  2. groovychainsaw says:

    Quick question too – how does it scale when a low-level player joins a higher one? Does it bump up the skills of the lower player, sidekick style? Or does it just average out the bad guys (ie level 10 bad guys for a party of lvl 20+lvl 1)

    • Groovy: The latter, except it’s not that simple. The baddies in low level areas will still be low level. The baddies in high level areas will still be high ones.

      (e.g. The first dogs you meet are lvl 1 playing normally. Playing with Jim’s level 17, they were only lvl 4).

      In other words, while the cutting edge stuff will probably be out of bounds to begin with, you can go to a mid-level area and kick ass there together.

      KG

    • groovychainsaw says:

      Ta Kieron, worth knowing – don’t want to get too far ahead of my wife, for my own health ;-)

    • Jad says:

      But it is a dice-roll-free FPS, right? So if I’m a bad-ass, crazy-skillz FPS god on Lvl 1, can I play with a mediocre Lvl 20 friend and still hold my own in high-level areas, or is leveling up really that important? Does it affect the damage your bullets do, or your movement speed or something?

  3. $wiftasaurus says:

    I’m really worried that this game is going to be World of Guncraft. I was hoping it would be steering away from the “Go kill x amount of enemies” quests. I don’t like the sound of characterless NPC’s either. Still, fingers crossed hard.

  4. ““Go kill x amount of enemies” quests.”

    Those seem limited to just a couple of intro quests, at least so far. Most quests are specific plot arc things, or tasks that make sense within the world infrastructure.

  5. jsutcliffe says:

    Bah, now I’m all concerned that it’s designed for co-op play again, and playing it strictly single-player will be a half-assed experience.

    • Jsutcliffe: My gut feeling is “How did you feel about Diablo SP”?

      KG

    • jsutcliffe says:

      I feel empty!

      Because I never played it. I’m thinking my closest touchstone might be L4D, but I play that on the Internet so it’s not much of a touchstone.

    • AndrewC says:

      Oh great. So my complete lack of friends is now stopping me from enjoying the one thing that comforted me in my friendlessness.

    • Gutter says:

      Same here… For me “multiplayer” is my Wii. I never got the appeal of networked multiplayer, unless the other players are in the same room. My brother, on the other hand, only play games that have online features, which means that we will never play the same games together.

      I hope that Borderlands SP isn’t shallow like every other multi FPS are.

    • Lambchops says:

      Snap. Multiplayer isn’t any fun unless you can see the enraged look on your friends face as you hit him with a green shell in Mario Kart or whatever.

      Playing stuff over network is never as much fun for me.

    • Jayt says:

      you guys are crazy, its all about the MP ACTION

  6. Tzarkahn says:

    Thank you Steam for your 4 Pack brilliance.

    This and L4D2 with 3 pals means its pretty cheap, instantly available and damm easy to see when they are all playing Huzzah and Hooray!

  7. XM says:

    Ok I’m going to pre-order this but before I do was the gunplay smooth as silk or was it clunky? Is it like Fallout 3 (slow) or UT (fast)? Or a bit of both? :)

    • Heliosicle says:

      I heard someone say “It feels like a console shooter”, which instantly put me off.

    • Marcin says:

      Fallout 3 is not a shooter :P And from the videos it seems that it’s definitely not the Stalkeresque, or Far Cry-esque slow thoughtful shooter.

      Seems like L4D would be the closest comparison. Moments of silence, then shooty frenzy. Close?

  8. realsch says:

    This does look awfully sexy. Now to convince the people around me to become pc gamers!

  9. Butler` says:

    It sounds like they’ve got the basics right (that most devs seem to miss, despite the fact that it’s a simple idea copy/paste from Diablo) like difficulty scaling with multiple players etc.

    But my main question is: does it play like a console-game-also-developed-for-PC?

  10. Dante says:

    I just want to say thanks to the hivemind here.

    Giving us your impressions on the game is one thing, reading through all the comments and giving specific feedback to each commenter is quite another.

    Kudos for going the extra mile.

  11. Hug_dealer says:

    is it bad for me to be more excited about this game than my wedding. im getting married on teh 24th, but i cant wait for this on the 26th.
    Gearbox are some serious badass devs. they care about thier games and it shows. Go suck a fatty valve.
    Gearbox is also working on colonial marines. So think l4d only with aliens and a much better survival horror game. Come on, zombies aint got shit on Aliens 1 mouth vs 2 mouths, and survivors aint got shit on marines.

    • Tei says:

      Getting hyped is one of the good things about the gameworld, but don’t get too high with this one, we don’t know enough, and lots of things can get wrong. The probability of something going wrong with this game is about 54.8%.

      Also, congrats for your wedding :-)

    • Hermit says:

      Short honeymoon then, is it? :p

    • Senethro says:

      I thought COlonial Marines was cancelled?

    • Stromko says:

      Colonial Marines the RPG was cancelled. Colonial Marines the FPS seems to be in development right now, pretty sure I’ve seen screenshots / previews recently.

  12. Hug_dealer says:

    well reviews are already coming in for the xbox version and they are 8.5 and up, and the complaints all stem from not rpg enough.
    Also steam is selling a 4 pack for only $135. You get $65 off the price of 4 games. so its only about $35 a person if you have friends.

  13. CaseytheBrash says:

    I want to make babies with this game. My expectations could be a little too high. How does it run?

  14. Hug_dealer says:

    its pretty much all shooting frenzy. balls to the wall shoot em up, with combat coming fast and hard and but sticking around for dinner.
    if you watch the gameplay videos, the fighting is constantly coming from different directions and is very prolonged in many cases as more and more enemies catch wind of the firefights and join in.
    No honeymoon this year, i cant take time off from work atm, and she has school. so we will go next summer, when she had graduated, and i have some extra time off.

  15. invisiblejesus says:

    I’m just waiting on one of my friends to get paid and then going in on a 4-pack. This thing looks ridiculously awesome.

  16. Chris R says:

    I got the 4 pack off steam and can. not. wait. My g/f and I play all kinds of coop together (just finished ODST) and love 4 player coop when games have it. COD5: World at War was so great due to the 4 player coop ability, and of course the Nazi Zombies. More games need to do the 4 player coop thing, it’s so great when done correctly.

    So many questions about the mechanics of this game, but also very excited! Thanks for this awesome preview RPS. This is why I love this site. Great stuff. Keep up the excellent work!

  17. Doctor Doc says:

    I have to know something about the save system – how does it work? I assume this was on the PC, is there quicksave? Because I hope there isn’t, I understand that you will lose your awesome weapon if you die, but I would never ever do that, I would quicksave. It doesn’t matter if it would make the game less enjoyable for me, I’m a quicksave addict, I will always exploit it if I can.

  18. Dante says:

    Something I meant to ask, which characters did you guys play? I see Alec played Lilith, what about the rest? And did you feel they all leant themselves to a particular style of play?

    • Tei says:

      Well.. since I like snipers and pistols, I suppose Mordecai is my thing.
      Lilith looks interesting, and I would be really pleased to watch his back for hours. But also looks like a defender class, and I fear borderlands will be more about mobility and rushing. You can attack or defend, and everyone know that attacking is the best defense, so a defender class would always be a bad idea in a rushing enviroment. But maybe could be played differently,.. I don’t know.
      http://borderlandsguide.com/wiki/characters

  19. Hug_dealer says:

    i doubt there is a quick save. you probably save and when you load back into the game you appear in the nearest town.

    Colonial marines isnt canceled. it is put on hold because for some reason sega wants Avp to come out first. Then based on AvP sales, they will release Colonial marines. But when they see how well borderlands does, sega will probably decide to move up the release for it.

    Colonial marines is finished, it has been in the polishing stages for a while now because sega wanted to hold off for it. so they have simply been polishing it and polishing it for a while.

  20. Hug_dealer says:

    there are alot of times when you need t defend an area for quest reasons.

    Roland is the support class that doubles as defense. he has a tree that will allow him to deploy turrets, and another that allows him to fire healing bullets.

    lilith is the damage dealer, allowing her to get into position to deal maximum damage with her spectral crap. alot of mobs have strengths and weaknesses that need to be exploited. like weak armor in the rear. but extremely tough from the front.

    From what i have seen on the trees, they are all specialized to different playstyles. so your roland could be entirely different in play style from the next.

    Sounds perfect to me.

  21. Inanimotioon says:

    Does the FPSing of this game feel like Hellgate:London? Or is it a real FPS.

    Cause I feel like this is a second attempt at what Hellgate failed to do. Though it’s looking much better at this point.

  22. Shnyker says:

    Gonna do the steam 4 pack, odd that such a good deal is on a service pitchfork ain’t such a big fan of huh?

    Anyways, been waiting for three years, about time they release it into mah hands.

  23. Sounds pretty cool. I’m looking for a decent co-op game at the moment to play with my buddy. Maybe this is the one.

  24. ImMadeofPoison says:

    Who the hell wants to play a cartoon? It fucking stole it’s graphics from Comix Zone on the Genesis.

  25. Railick says:

    Exactly what I was thinking ImMadeofPoison, this is just Comix Zone with gunz

  26. ImMadeofPoison says:

    Exactly. How unoriginal. It copies Comix Zone, Call of Duty, Diablo and Halo.

    At least try to be original please?

  27. Nelson says:

    Does the FPSing of this game feel like Hellgate:London? Or is it a real FPS.
    Real FPS based off of a modified Unreal engine. It was kind of the point of creating the game. The devs wanted a shooter with RPG elements. If you hit something, you hit it. If you miss, you miss. There is no dice rolling for hitting things.

    • Markoff Chaney says:

      Mr. Pitchford re: Fallout 3 – “I liked the presentation of it — but frankly I hated the dice rolls. Like, “Dude, I shot that guy in the head. I had a 90 percent chance, and you rolled a freaking 7? Fuck you. I score a hit. I fucking shot that guy in the head. Fuck you,” you know?”

      Taken from an excellent 5 page interview up on Gamasutra.

  28. JimmyJames says:

    I’ve been a little worried that coop will go the way of Diablo 1, where griefers with hacks can destroy public play. Folks on the forums don’t seem too concerned but perhaps they weren’t around or don’t remember being instakilled and rezzed constantly by an invisible character who didn’t show as joining the game. I don’t really make online friends, and my co-workers can barely turn on their computers – maybe steam groups will become very valuable for this game?

    Got it pre-ordered and can’t wait, anyhow. I have a feeling it’ll give me the same enjoyment that D1 did before all the hacking came about, at least for a while!

  29. DarkNoghri says:

    Oh, the Steam Four pack looks so tempting. I’m just not sure about buying it there. I like having actual discs to put my hands on. Not just because I want something solid to hold, but because my internets take quite some time to download jigabytes of data. For instance, every time I reinstall L4D, I use the disc, because it goes so much faster.

    I suppose I could backup my games and burn them to a disc, but then can I help my friends install with it?

    I love the art style too, but I have questions about the gameplay. I never really played Diablo. Is it a single campaign you run through? How long? How replayable is it?

  30. Digit says:

    I wish to venture another question is possible – how is your progress saved in the coop venture?

  31. Hug_dealer says:

    have you used the "come on!" line yet markoff? Thats a winner everytime. If it doesnt work follow up with this "Come on!". And if that doesnt work i always use the last ditch effort line of "come on!".

    • Markoff Chaney says:

      I’ve tried a couple of the videos, and she liked the Claptrap ones, but I don’t think the gameplay ones helped my case. I did try a “Seriously?” since she’s been so proud that she’s the one that discovered the game for us a while back from an awesome ripper/mining shot with the old style. I’ve also tried the “But we can play TOGETHER!” route, but I’m not sure that’s working either, since she just tries to get me to play Runes of Magic when I go that route.

      I think I’ll just wind up getting it, hopefully as part of someone’s 4 pack to save some money, and letting her try it on my box to see if she likes it. She keeps reminding me of the time HL2 made her slightly nauseous, but I remind her of the hours of Desert Combat and First Person Hellgate we used to play with no sickness. I’m hoping I’ll come home from work one day and I won’t be able to get her off my computer until I install it on hers (much like what happened with Age of Conan where I actually had to build her a new box to match mine own).

  32. amishmonster says:

    Does the multiplayer system allow you to screen out non-friends, like when you make a “Friends-Only” game in L4D? I’d love the option to have friends drop in, but would at least like the option to screen out people I don’t know.

  33. Gilly says:

    Looks Tank Girl to me.

  34. Digit says:

    Can anyone tell me if you can play from 1-4 players, or is it like DoW2 Last Stand where you -must- have a full team of players?

  35. joseph says:

    Pretty sure 1-4 is fine Digit. You can play it single player :)

  36. Digit says:

    Ok nm, I just watched an awesome 30 min vid of coop in action. :)

    • JKjoker says:

      where ? the only video i saw was a walk through in youtube commentated by a douchebag who started teabagging the AI enemies and probably never played a rpg in his life, oh and he started badmouthing the commenters when they started to tell him to shut up (i can say that the impression i got from the game is not good, it seems slow, empty and boring with a lot of aimless running around, but im blaming the douchebag for now)

      i could use a good gameplay video

    • JKjoker says:

      nm i had overlooked Seth’s post

  37. Hug_dealer says:

    http://www.borderlandsthegame.com

    the forums has an entire sticky thread dedicated to videos. they have tons of gameplay vids. pretty much the reason i trust them with the dlc. you can tell the game was given the tlc it deserved and the devs are actual gamers.

  38. Hug_dealer says:

    http://www.borderlandsthegame.com

    the forums has an entire sticky thread dedicated to videos. they have tons of gameplay vids. pretty much the reason i trust them with the dlc. you can tell the game was given the tlc it deserved and the devs are actual gamers.

  39. David Green says:

    Can Player 2 in offline split-screen save their level, guns, upgrades? In Resistance 2 my wife (as 2nd player) always returned to Level 1 status whenever the game was restarted – which was rubbish.

  40. Werti0 says:

    Yep both players saved fine on the 360 version when I played it.

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