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	<title>Comments on: Splinter Cell: Neck-Breakathon</title>
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	<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/</link>
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		<title>By: Thants</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324854</link>
		<dc:creator>Thants</dc:creator>
		<pubDate>Sun, 18 Oct 2009 03:23:58 +0000</pubDate>
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		<description>Well, it was more of an RPG than an FPS. Now you&#039;re just looking for something to be offended by.</description>
		<content:encoded><![CDATA[<p>Well, it was more of an RPG than an FPS. Now you&#8217;re just looking for something to be offended by.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324158</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:54:35 +0000</pubDate>
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		<description>So did &lt;i&gt;Fallout 3&lt;/i&gt; (With Zack Snyder slow-mo to boot!), and the PC crowd fellate the Hell out of that turd.</description>
		<content:encoded><![CDATA[<p>So did <i>Fallout 3</i> (With Zack Snyder slow-mo to boot!), and the PC crowd fellate the Hell out of that turd.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324156</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:50:23 +0000</pubDate>
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		<description>That&#039;s Ubi&#039;s modus operandi since 2003. How is this still a surprise to anyone?</description>
		<content:encoded><![CDATA[<p>That&#8217;s Ubi&#8217;s modus operandi since 2003. How is this still a surprise to anyone?
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324155</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:48:30 +0000</pubDate>
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		<description>P.S. I like a lot of popular games. What are you on about with that one?</description>
		<content:encoded><![CDATA[<p>P.S. I like a lot of popular games. What are you on about with that one?
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324146</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:15:21 +0000</pubDate>
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		<description>Heaven forfend that someone not toe the party line.</description>
		<content:encoded><![CDATA[<p>Heaven forfend that someone not toe the party line.
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		<title>By: Corrupt_Tiki</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324076</link>
		<dc:creator>Corrupt_Tiki</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:43:08 +0000</pubDate>
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		<description>+1 to the &quot;I think the hobo sam looked better&quot; comment. I want to struggle and fight brutal and hard, not mark and instantly bukkake people with lead.</description>
		<content:encoded><![CDATA[<p>+1 to the &#8220;I think the hobo sam looked better&#8221; comment. I want to struggle and fight brutal and hard, not mark and instantly bukkake people with lead.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324058</link>
		<dc:creator>D</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:15:58 +0000</pubDate>
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		<description>I completely agree with you. I think when the first info came forth about this game, I accepted the death of old-SC and realised that they&#039;re not ever going to make it as good again anyways. So I&#039;d rather have a good new styled action game than endless poor attempts at living up to the series previous glory. I&#039;m also sure that eventually we&#039;ll get new and better stealth games, done right.</description>
		<content:encoded><![CDATA[<p>I completely agree with you. I think when the first info came forth about this game, I accepted the death of old-SC and realised that they&#8217;re not ever going to make it as good again anyways. So I&#8217;d rather have a good new styled action game than endless poor attempts at living up to the series previous glory. I&#8217;m also sure that eventually we&#8217;ll get new and better stealth games, done right.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324055</link>
		<dc:creator>D</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:06:34 +0000</pubDate>
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		<description>This is new info to me. It definitely adds a layer to the gameplay mechanics of it, possibly nicely building up a risk/reward system of going for risky stealth kills in order to get a lot of cool quick ones.</description>
		<content:encoded><![CDATA[<p>This is new info to me. It definitely adds a layer to the gameplay mechanics of it, possibly nicely building up a risk/reward system of going for risky stealth kills in order to get a lot of cool quick ones.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324052</link>
		<dc:creator>D</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:04:16 +0000</pubDate>
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		<description>You seem to have a lot of built up anger towards this game. I like that. But dissing bats in the same breath.. not cool dude.</description>
		<content:encoded><![CDATA[<p>You seem to have a lot of built up anger towards this game. I like that. But dissing bats in the same breath.. not cool dude.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324050</link>
		<dc:creator>D</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:00:09 +0000</pubDate>
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		<description>Hm. Is your point that people are not complaining? Or is it that this game is not coming out for consoles?</description>
		<content:encoded><![CDATA[<p>Hm. Is your point that people are not complaining? Or is it that this game is not coming out for consoles?
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324049</link>
		<dc:creator>D</dc:creator>
		<pubDate>Fri, 16 Oct 2009 23:58:10 +0000</pubDate>
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		<description>Those messages actually come across very well with me. I simply consider the alternative, a big old HUD window popping up to obscure my view (and also suspend my disbelief). I think its a very stylized way of conveying Sams inner thought.
It also has the added bonus of already knowing what you&#039;re looking at when you see the message, so changes in objectives could unintrusively be pushed simply by looking at relevant objects, say f.x. an unexpected guard post on a road - &quot;NECK SNAP GUARDS&quot;.

Do hope it&#039;s on a fade timer though.</description>
		<content:encoded><![CDATA[<p>Those messages actually come across very well with me. I simply consider the alternative, a big old HUD window popping up to obscure my view (and also suspend my disbelief). I think its a very stylized way of conveying Sams inner thought.<br />
It also has the added bonus of already knowing what you&#8217;re looking at when you see the message, so changes in objectives could unintrusively be pushed simply by looking at relevant objects, say f.x. an unexpected guard post on a road &#8211; &#8220;NECK SNAP GUARDS&#8221;.</p>
<p>Do hope it&#8217;s on a fade timer though.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/15/splinter-cell-neck-breakathon/#comment-324046</link>
		<dc:creator>D</dc:creator>
		<pubDate>Fri, 16 Oct 2009 23:49:48 +0000</pubDate>
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		<description>It stands out to me as a little unnessesary. I suspect the ghost marker is to (on some level) convince the player that the AI is reacting appropriately. Really Good stealth game AI would fight the player strategically, reposition itself to easily defendable positions, try to get good line of sight, try to cut off the players assumed route or hell even just go stand with its back to the wall. I&#039;ll bet you money that this ghost marker system is to impress on the player &quot;Its okay they&#039;re just slowly going forward, THATS WHERE THEY SAW YOU LAST SEE?&quot;

Otherwise I&#039;m actually cautiously optimistic about this, it looks like it could be fun in an entirely non-splinter-cell-esque way.</description>
		<content:encoded><![CDATA[<p>It stands out to me as a little unnessesary. I suspect the ghost marker is to (on some level) convince the player that the AI is reacting appropriately. Really Good stealth game AI would fight the player strategically, reposition itself to easily defendable positions, try to get good line of sight, try to cut off the players assumed route or hell even just go stand with its back to the wall. I&#8217;ll bet you money that this ghost marker system is to impress on the player &#8220;Its okay they&#8217;re just slowly going forward, THATS WHERE THEY SAW YOU LAST SEE?&#8221;</p>
<p>Otherwise I&#8217;m actually cautiously optimistic about this, it looks like it could be fun in an entirely non-splinter-cell-esque way.
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