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	<title>Comments on: Special Operations Within Special Operations</title>
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-326208</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Mon, 19 Oct 2009 11:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19782#comment-326208</guid>
		<description>Re: 40 watt range... It&#039;s a Terminator reference.</description>
		<content:encoded><![CDATA[<p>Re: 40 watt range&#8230; It&#8217;s a Terminator reference.
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		<title>By: Tony</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-325047</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sun, 18 Oct 2009 10:47:57 +0000</pubDate>
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		<description>http://www.incgamers.com/News/19161/cod-mw2-pc-dedicated-servers-out-iwnet-is-in

Yeah.

What the fuck indeed.</description>
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<p>Yeah.</p>
<p>What the fuck indeed.
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		<title>By: merc</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324951</link>
		<dc:creator>merc</dc:creator>
		<pubDate>Sun, 18 Oct 2009 05:41:37 +0000</pubDate>
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		<description>I just heard MW2 won&#039;t support dedicated servers. What the fuck?</description>
		<content:encoded><![CDATA[<p>I just heard MW2 won&#8217;t support dedicated servers. What the fuck?
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324736</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 18 Oct 2009 00:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19782#comment-324736</guid>
		<description>&quot;There is more truth to what each of you are saying than what you are willing to recognize.&quot;

And America is all xenophobic idiots.</description>
		<content:encoded><![CDATA[<p>&#8220;There is more truth to what each of you are saying than what you are willing to recognize.&#8221;</p>
<p>And America is all xenophobic idiots.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324381</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 14:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19782#comment-324381</guid>
		<description>Yes! That NV segment was a nice little number as well.

I&#039;m not disagreeing with you in any way, actually. As I said, once you&#039;re wise to the spawning patterns and scripted events, it loses a Hell of a lot of its punch (And one of the many reasons I loathe Veteran mode is because it makes these things all the more obvious). But from the sound of these interviews and others before it, and because it&#039;s pretty much certain these people &quot;get it&quot;, I&#039;m genuinely hopeful that they are putting their new developments in texture streaming and dynamic AI to good use. If it was any other developer (Save a few exceptions), I&#039;d dismiss it as hype talk. But I can&#039;t help but feel optimistic about this one.</description>
		<content:encoded><![CDATA[<p>Yes! That NV segment was a nice little number as well.</p>
<p>I&#8217;m not disagreeing with you in any way, actually. As I said, once you&#8217;re wise to the spawning patterns and scripted events, it loses a Hell of a lot of its punch (And one of the many reasons I loathe Veteran mode is because it makes these things all the more obvious). But from the sound of these interviews and others before it, and because it&#8217;s pretty much certain these people &#8220;get it&#8221;, I&#8217;m genuinely hopeful that they are putting their new developments in texture streaming and dynamic AI to good use. If it was any other developer (Save a few exceptions), I&#8217;d dismiss it as hype talk. But I can&#8217;t help but feel optimistic about this one.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324375</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 14:32:13 +0000</pubDate>
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		<description>They already have two DLC packs planned as far as multiplayer goes. No idea about Spec Ops, but it&#039;s bound to happen.</description>
		<content:encoded><![CDATA[<p>They already have two DLC packs planned as far as multiplayer goes. No idea about Spec Ops, but it&#8217;s bound to happen.
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		<title>By: SB</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324358</link>
		<dc:creator>SB</dc:creator>
		<pubDate>Sat, 17 Oct 2009 14:06:20 +0000</pubDate>
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		<description>Didn&#039;t he say something about this being perfect for DLC?!?!!?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t he say something about this being perfect for DLC?!?!!?
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324216</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 17 Oct 2009 10:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19782#comment-324216</guid>
		<description>D: I agree about all those being great missions - I&#039;d add the Night-Vision bit with the SASS - but I think the brialliance is in the narration and structure rather than the mechanics, e.g. I prefer the actual shooty bits in F.E.A.R.

(For example, taking the russian(?) village near the end with the infinitly respwaning baddies and checkpoints to stop them was not great at all.)</description>
		<content:encoded><![CDATA[<p>D: I agree about all those being great missions &#8211; I&#8217;d add the Night-Vision bit with the SASS &#8211; but I think the brialliance is in the narration and structure rather than the mechanics, e.g. I prefer the actual shooty bits in F.E.A.R.</p>
<p>(For example, taking the russian(?) village near the end with the infinitly respwaning baddies and checkpoints to stop them was not great at all.)
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		<title>By: Quercus</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324191</link>
		<dc:creator>Quercus</dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:36:23 +0000</pubDate>
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		<description>Interesting that he stated the same release date for all platforms, when previous rumours suggested the PC version was coming out two weeks later than the console ones.</description>
		<content:encoded><![CDATA[<p>Interesting that he stated the same release date for all platforms, when previous rumours suggested the PC version was coming out two weeks later than the console ones.
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		<title>By: neems</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324188</link>
		<dc:creator>neems</dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19782#comment-324188</guid>
		<description>You might find that Modern Warfare drops in price once MW2 comes out. In shops here in Blighty, I had noticed that MW had come down in price slightly (£20 instead of £30 for PC version) until a couple of months ago. After the revelation of Activision&#039;s new pricing strategy (aka &#039;gouging&#039;) it jumped back up to full price (in fact I&#039;m fairly certain I&#039;ve seen it cost more than it did when it was released).

Hopefully you&#039;ll only have to wait another 2 years or so to get a price drop on MW2.</description>
		<content:encoded><![CDATA[<p>You might find that Modern Warfare drops in price once MW2 comes out. In shops here in Blighty, I had noticed that MW had come down in price slightly (£20 instead of £30 for PC version) until a couple of months ago. After the revelation of Activision&#8217;s new pricing strategy (aka &#8216;gouging&#8217;) it jumped back up to full price (in fact I&#8217;m fairly certain I&#8217;ve seen it cost more than it did when it was released).</p>
<p>Hopefully you&#8217;ll only have to wait another 2 years or so to get a price drop on MW2.
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		<title>By: bill</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324185</link>
		<dc:creator>bill</dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:03:05 +0000</pubDate>
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		<description>It always annoys me when games reduce difficulty by dumbing down the AI. (if that&#039;s what they mean). 

Even if i&#039;m playing on easy difficulty so i don&#039;t die, i still want the enemy to use tactics, etc..  not just stand there like morons. Making it easier shouldn&#039;t mean making it less of a game.</description>
		<content:encoded><![CDATA[<p>It always annoys me when games reduce difficulty by dumbing down the AI. (if that&#8217;s what they mean). </p>
<p>Even if i&#8217;m playing on easy difficulty so i don&#8217;t die, i still want the enemy to use tactics, etc..  not just stand there like morons. Making it easier shouldn&#8217;t mean making it less of a game.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/10/16/special-operations-within-special-operations/#comment-324160</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sat, 17 Oct 2009 05:05:29 +0000</pubDate>
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		<description>Which mission would that be? The one where you&#039;re bombing the shit out of people from the comfort of a gunship? The invasion of Not-Saudi Arabia? The 90s flashback set in Chernobyl? Wiping out a ship&#039;s crew in the middle of a storm? Taking back a nuclear silo? What?

Not to say the game is flawless, because once you&#039;re used to its tricks and see its scripts it loses a lot of its impact, but I do get the impression Infinity Ward more than realise this and that&#039;s why they&#039;re making a deal out of environments that aren&#039;t static movie sets (Yes, not a big deal there, but it certainly won&#039;t harm the immersion factor), larger arenas of play allowing for dynamic and emergent situations which shift at each playthrough whilst simultaneously keeping the best lessons in narrative they set in the first instalment. Sure, it could all just be stuff they&#039;re saying for the Hell of hype, but it wasn&#039;t like I was going to buy the game on day one anyway. Not at that RRP.</description>
		<content:encoded><![CDATA[<p>Which mission would that be? The one where you&#8217;re bombing the shit out of people from the comfort of a gunship? The invasion of Not-Saudi Arabia? The 90s flashback set in Chernobyl? Wiping out a ship&#8217;s crew in the middle of a storm? Taking back a nuclear silo? What?</p>
<p>Not to say the game is flawless, because once you&#8217;re used to its tricks and see its scripts it loses a lot of its impact, but I do get the impression Infinity Ward more than realise this and that&#8217;s why they&#8217;re making a deal out of environments that aren&#8217;t static movie sets (Yes, not a big deal there, but it certainly won&#8217;t harm the immersion factor), larger arenas of play allowing for dynamic and emergent situations which shift at each playthrough whilst simultaneously keeping the best lessons in narrative they set in the first instalment. Sure, it could all just be stuff they&#8217;re saying for the Hell of hype, but it wasn&#8217;t like I was going to buy the game on day one anyway. Not at that RRP.
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