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	<title>Comments on: The Right Dark Stuff: The Dark Mod 1.0</title>
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	<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/</link>
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		<title>By: Springheel</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-334706</link>
		<dc:creator>Springheel</dc:creator>
		<pubDate>Sat, 24 Oct 2009 23:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-334706</guid>
		<description>You may already know this, but if a guard has a helmet, then you can only knock him out while he&#039;s unalert.  Once he becomes alert he becomes immune to the blackjack.  This is not true for guards without helmets.</description>
		<content:encoded><![CDATA[<p>You may already know this, but if a guard has a helmet, then you can only knock him out while he&#8217;s unalert.  Once he becomes alert he becomes immune to the blackjack.  This is not true for guards without helmets.
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		<title>By: Springheel</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-334700</link>
		<dc:creator>Springheel</dc:creator>
		<pubDate>Sat, 24 Oct 2009 23:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-334700</guid>
		<description>There are 3 missions other than the training mission; you just have to download them separately from the website.

You can adjust the difficulty of lockpicking from the Settings menu.

Walk speed is actually exactly the same as Thief, but without the &#039;faster diagonal&#039; exploit.</description>
		<content:encoded><![CDATA[<p>There are 3 missions other than the training mission; you just have to download them separately from the website.</p>
<p>You can adjust the difficulty of lockpicking from the Settings menu.</p>
<p>Walk speed is actually exactly the same as Thief, but without the &#8216;faster diagonal&#8217; exploit.
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		<title>By: ANON</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-331700</link>
		<dc:creator>ANON</dc:creator>
		<pubDate>Fri, 23 Oct 2009 05:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-331700</guid>
		<description>*spoiler alert*

I think the proper solution is to nab the key hanging on the wall to the left of the clock (which can be done without the guard spotting you) and then go back out to the yard and unlock the door to the kitchen ;)</description>
		<content:encoded><![CDATA[<p>*spoiler alert*</p>
<p>I think the proper solution is to nab the key hanging on the wall to the left of the clock (which can be done without the guard spotting you) and then go back out to the yard and unlock the door to the kitchen ;)
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		<title>By: Simplex</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-328708</link>
		<dc:creator>Simplex</dc:creator>
		<pubDate>Wed, 21 Oct 2009 07:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-328708</guid>
		<description>Just the wind, I guess.</description>
		<content:encoded><![CDATA[<p>Just the wind, I guess.
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		<title>By: Malagate</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-328701</link>
		<dc:creator>Malagate</dc:creator>
		<pubDate>Wed, 21 Oct 2009 07:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-328701</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Springheel&lt;a href=&quot;http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=470#post-19004&quot;&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
&#8220;throws you in a position where you have to take single path through an (electric) lighted area past a guard standing with his back to the wall.&#8221;&lt;/p&gt;
&lt;p&gt;You have to do a bit of scouting (check the walls), but there is a much stealthier way to get past that guard.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Yeah, I had a go at that the other night. My initial response was that it did seem a bit too dastardly, but then there are still shadows to creep in to get closer (but not past), and anyone who&#039;s played a MGS game knows there are other ways to make distracting sounds rather than relying on Noise Maker arrows...&lt;/p&gt;
&lt;p&gt;[My solution, if you want to figure it out yourself, DO NOT READ]&lt;/p&gt;
&lt;p&gt;...Simply put, I snuck up next to the grandfather clock on the other side of the corridor, then I hit it a couple of times with the ol&#039; Blackjack to attract the attention of the guard. He walks up to the place where the noise came from, I k.o. him when he walks into the shadows, then I dump him outside and continue ever onwards...&lt;/p&gt;
&lt;p&gt;[END OF do not read bit if you don&#039;t want a solution, not necessarily the correct one]&lt;/p&gt;
&lt;p&gt;Managed to get quite a few guards off their paths by doing that, although it can get incredibly frustrating trying to blackjack one guard which won&#039;t stand still in the dark and I continuously glance off his stupid helmet. Of course, there could be an even more sneaky option that I didn&#039;t figure out, and I&#039;ve just brokened the game somehow :3
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Springheel<a href="http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=470#post-19004&quot;">said</a>:</cite><br />
&#8220;throws you in a position where you have to take single path through an (electric) lighted area past a guard standing with his back to the wall.&#8221;</p>
<p>You have to do a bit of scouting (check the walls), but there is a much stealthier way to get past that guard.
</p>
</blockquote>
<p>Yeah, I had a go at that the other night. My initial response was that it did seem a bit too dastardly, but then there are still shadows to creep in to get closer (but not past), and anyone who&#39;s played a MGS game knows there are other ways to make distracting sounds rather than relying on Noise Maker arrows&#8230;</p>
<p>[My solution, if you want to figure it out yourself, DO NOT READ]</p>
<p>&#8230;Simply put, I snuck up next to the grandfather clock on the other side of the corridor, then I hit it a couple of times with the ol&#39; Blackjack to attract the attention of the guard. He walks up to the place where the noise came from, I k.o. him when he walks into the shadows, then I dump him outside and continue ever onwards&#8230;</p>
<p>[END OF do not read bit if you don&#39;t want a solution, not necessarily the correct one]</p>
<p>Managed to get quite a few guards off their paths by doing that, although it can get incredibly frustrating trying to blackjack one guard which won&#39;t stand still in the dark and I continuously glance off his stupid helmet. Of course, there could be an even more sneaky option that I didn&#39;t figure out, and I&#39;ve just brokened the game somehow :3
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		<title>By: Apocalypso</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-328105</link>
		<dc:creator>Apocalypso</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-328105</guid>
		<description>I&#039;ve got to try this game some time soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got to try this game some time soon.
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		<title>By: Casimir's Blake</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327745</link>
		<dc:creator>Casimir's Blake</dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-327745</guid>
		<description>With the newest patch (or perhaps earlier), ID removed the CD check.  You still need the serial number though.

This is the mod I bought Doom 3 for, essentially.  Shame that I&#039;m stuck with a Radeon 3450 for the moment... roll on some passive 5750s!</description>
		<content:encoded><![CDATA[<p>With the newest patch (or perhaps earlier), ID removed the CD check.  You still need the serial number though.</p>
<p>This is the mod I bought Doom 3 for, essentially.  Shame that I&#8217;m stuck with a Radeon 3450 for the moment&#8230; roll on some passive 5750s!
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		<title>By: The Colonel</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327672</link>
		<dc:creator>The Colonel</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:40:31 +0000</pubDate>
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		<description>Hmmm... Must&#039;ve been rats</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; Must&#8217;ve been rats
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		<title>By: diebroken</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327294</link>
		<dc:creator>diebroken</dc:creator>
		<pubDate>Tue, 20 Oct 2009 08:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19879#comment-327294</guid>
		<description>There&#039;s also the full installer at Fielshack now as well: http://www.fileshack.com/file.x/15468/The+Dark+Mod+Beta+1.00

Giving it a go this weekend - woohoo! Thanks everyone at TDM! :)</description>
		<content:encoded><![CDATA[<p>There&#8217;s also the full installer at Fielshack now as well: <a href="http://www.fileshack.com/file.x/15468/The+Dark+Mod+Beta+1.00" rel="nofollow">http://www.fileshack.com/file.x/15468/The+Dark+Mod+Beta+1.00</a></p>
<p>Giving it a go this weekend &#8211; woohoo! Thanks everyone at TDM! :)
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		<title>By: Malagate</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327272</link>
		<dc:creator>Malagate</dc:creator>
		<pubDate>Tue, 20 Oct 2009 07:42:27 +0000</pubDate>
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		<description>Spent some time playing this, must say I am most glee-ful. I am very glad I got the budget re-print version of both Doom 3 together with expansion for negligable pounds.
If you ain&#039;t got Doom 3, check out those brick and mortar places, there should still be a few copies banging around. Oh and I suspect there&#039;s no DRM on the DVDs, many budget prints don&#039;t bother, so if you want the Dark Mod on every PC in the house it should be easy to do. I did that with Call of Cthulhu: DCotE, just because I could!

I love the frobbing, getting that candlestick out of the cage on the tutorial was fun for me, also finding ways to break the tutorials are great! I&#039;ve managed to cheese the Combat arena for example, just pick up a tonne of Broadheads and a Rope arrow. You&#039;ll notice wooden beams in the ceiling and a balcony that the combatants cannot reach...they will thrown bottles at you, but it&#039;s great practice for headshots and a much more thiefy solution to actual sword play!</description>
		<content:encoded><![CDATA[<p>Spent some time playing this, must say I am most glee-ful. I am very glad I got the budget re-print version of both Doom 3 together with expansion for negligable pounds.<br />
If you ain&#8217;t got Doom 3, check out those brick and mortar places, there should still be a few copies banging around. Oh and I suspect there&#8217;s no DRM on the DVDs, many budget prints don&#8217;t bother, so if you want the Dark Mod on every PC in the house it should be easy to do. I did that with Call of Cthulhu: DCotE, just because I could!</p>
<p>I love the frobbing, getting that candlestick out of the cage on the tutorial was fun for me, also finding ways to break the tutorials are great! I&#8217;ve managed to cheese the Combat arena for example, just pick up a tonne of Broadheads and a Rope arrow. You&#8217;ll notice wooden beams in the ceiling and a balcony that the combatants cannot reach&#8230;they will thrown bottles at you, but it&#8217;s great practice for headshots and a much more thiefy solution to actual sword play!
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		<title>By: Spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327208</link>
		<dc:creator>Spd from Russia</dc:creator>
		<pubDate>Tue, 20 Oct 2009 05:06:33 +0000</pubDate>
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		<description>huge respect to the guys for pulling this
its really hard to get a largescale mod done</description>
		<content:encoded><![CDATA[<p>huge respect to the guys for pulling this<br />
its really hard to get a largescale mod done
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/the-right-dark-stuff-the-dark-mod-1-0/#comment-327066</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Tue, 20 Oct 2009 02:11:22 +0000</pubDate>
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		<description>&lt;i&gt;“There shouldn’t be weapons here” ... “there may be a thief about”&lt;/i&gt;

How many times do they say &quot;taffer&quot;?</description>
		<content:encoded><![CDATA[<p><i>“There shouldn’t be weapons here” &#8230; “there may be a thief about”</i></p>
<p>How many times do they say &#8220;taffer&#8221;?
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