<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Z-Access: Shattered Horizon Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:33:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Glove</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327635</link>
		<dc:creator>Glove</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327635</guid>
		<description>Looks awesome!</description>
		<content:encoded><![CDATA[<p>Looks awesome!
<p class="report-comment">
				<span id="reportcomment_results_div_327635"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327635 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327635"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Droniac</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327270</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Tue, 20 Oct 2009 07:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327270</guid>
		<description>Alexander, the way sound works in Shattered Horizon is a bit different than you seem to be expecting. Basically your suit is generating sounds based on what it senses in the nearby environment, including enemy weapon&#039;s fire. Okay, sure that&#039;s not how they built it, but that&#039;s how it&#039;s explained - and how it works - in-game.

You see, once you get hit by an EMP grenade then you get exactly the effect you describe: you hear your own breathing, but can&#039;t hear anything outside, at all. Not even your own gun firing. The problem is that when your suit is disabled it&#039;s a lot more difficult to move and none of the HUD elements work, so you need to work completely by sight to identify friend or foe, plus whether bullets register as hits or not. Hitsounds are disabled along with your suit ;)

If you want you can play most of the game EMPed. Hitting yourself with your own EMP grenades (or teammates for that matter) counts.</description>
		<content:encoded><![CDATA[<p>Alexander, the way sound works in Shattered Horizon is a bit different than you seem to be expecting. Basically your suit is generating sounds based on what it senses in the nearby environment, including enemy weapon&#8217;s fire. Okay, sure that&#8217;s not how they built it, but that&#8217;s how it&#8217;s explained &#8211; and how it works &#8211; in-game.</p>
<p>You see, once you get hit by an EMP grenade then you get exactly the effect you describe: you hear your own breathing, but can&#8217;t hear anything outside, at all. Not even your own gun firing. The problem is that when your suit is disabled it&#8217;s a lot more difficult to move and none of the HUD elements work, so you need to work completely by sight to identify friend or foe, plus whether bullets register as hits or not. Hitsounds are disabled along with your suit ;)</p>
<p>If you want you can play most of the game EMPed. Hitting yourself with your own EMP grenades (or teammates for that matter) counts.
<p class="report-comment">
				<span id="reportcomment_results_div_327270"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327270 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327270"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ascagnel</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327063</link>
		<dc:creator>ascagnel</dc:creator>
		<pubDate>Tue, 20 Oct 2009 02:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327063</guid>
		<description>It was +mlook for Quake, but yeah, same idea.  WS/AD/RF (or FC) for the dimensions.</description>
		<content:encoded><![CDATA[<p>It was +mlook for Quake, but yeah, same idea.  WS/AD/RF (or FC) for the dimensions.
<p class="report-comment">
				<span id="reportcomment_results_div_327063"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327063 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327063"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZIGS</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327012</link>
		<dc:creator>ZIGS</dc:creator>
		<pubDate>Tue, 20 Oct 2009 00:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327012</guid>
		<description>The only thing wrong with this game is it being multiplayer</description>
		<content:encoded><![CDATA[<p>The only thing wrong with this game is it being multiplayer
<p class="report-comment">
				<span id="reportcomment_results_div_327012"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327012 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327012"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: medwards</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327010</link>
		<dc:creator>medwards</dc:creator>
		<pubDate>Tue, 20 Oct 2009 00:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327010</guid>
		<description>The physics are pretty close to spot-on, keep in mind if you ran thrusters in the correct orientations you can replicate the kind of curves they do. It isn&#039;t nearly as quiet as it makes out, I&#039;ve used sound to avoid being completely ambushed (to my gameplay disappointment, but momentary elation)</description>
		<content:encoded><![CDATA[<p>The physics are pretty close to spot-on, keep in mind if you ran thrusters in the correct orientations you can replicate the kind of curves they do. It isn&#8217;t nearly as quiet as it makes out, I&#8217;ve used sound to avoid being completely ambushed (to my gameplay disappointment, but momentary elation)
<p class="report-comment">
				<span id="reportcomment_results_div_327010"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327010 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327010"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theineffablebob</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-327005</link>
		<dc:creator>theineffablebob</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-327005</guid>
		<description>The beta was conducted through Steam and the game uses a couple of Steam&#039;s features. Not sure if it&#039;ll require it, though.</description>
		<content:encoded><![CDATA[<p>The beta was conducted through Steam and the game uses a couple of Steam&#8217;s features. Not sure if it&#8217;ll require it, though.
<p class="report-comment">
				<span id="reportcomment_results_div_327005"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 327005 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_327005"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: duel</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326988</link>
		<dc:creator>duel</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326988</guid>
		<description>looks intense! I fucking love space silence!</description>
		<content:encoded><![CDATA[<p>looks intense! I fucking love space silence!
<p class="report-comment">
				<span id="reportcomment_results_div_326988"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326988 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326988"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326963</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326963</guid>
		<description>That looks bloody great. It reminds me of this Belgian sci-fi graphic novel I&#039;ve got called &quot;Demos de Wrecker&quot;. But I bought it in Holland over 20 years ago, so its all written in Dutch.  Don&#039;t have a clue whats going on in the story, but the artwork is absolutely fan-bloody-tastic. It&#039;s all airbrushed sci-fi lovelyness and almost each frame looks like a painting in its own right. Looks like the kind of stuff folks are doing now with Photoshop and the like, but in the days before Phototshop. Anyway its got much the same feel and vibe about it that the game has in that video.</description>
		<content:encoded><![CDATA[<p>That looks bloody great. It reminds me of this Belgian sci-fi graphic novel I&#8217;ve got called &#8220;Demos de Wrecker&#8221;. But I bought it in Holland over 20 years ago, so its all written in Dutch.  Don&#8217;t have a clue whats going on in the story, but the artwork is absolutely fan-bloody-tastic. It&#8217;s all airbrushed sci-fi lovelyness and almost each frame looks like a painting in its own right. Looks like the kind of stuff folks are doing now with Photoshop and the like, but in the days before Phototshop. Anyway its got much the same feel and vibe about it that the game has in that video.
<p class="report-comment">
				<span id="reportcomment_results_div_326963"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326963 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326963"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroSeven</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326939</link>
		<dc:creator>ZeroSeven</dc:creator>
		<pubDate>Mon, 19 Oct 2009 22:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326939</guid>
		<description>The enemy gunfire is simulated by the suit. 
But if the suit is turned off, you can only hear yourself breathing. And your own rifle is muffled, as you can only hear it as vibrations through your suit.</description>
		<content:encoded><![CDATA[<p>The enemy gunfire is simulated by the suit.<br />
But if the suit is turned off, you can only hear yourself breathing. And your own rifle is muffled, as you can only hear it as vibrations through your suit.
<p class="report-comment">
				<span id="reportcomment_results_div_326939"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326939 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326939"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadMatty</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326838</link>
		<dc:creator>MadMatty</dc:creator>
		<pubDate>Mon, 19 Oct 2009 21:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326838</guid>
		<description>... yeah that would be me +17 years, playing space shooter &quot;Cellblock Squadrons&quot; for about 10 hours last weekend LoL 
i still wish there were more realistic space games out there.</description>
		<content:encoded><![CDATA[<p>&#8230; yeah that would be me +17 years, playing space shooter &#8220;Cellblock Squadrons&#8221; for about 10 hours last weekend LoL<br />
i still wish there were more realistic space games out there.
<p class="report-comment">
				<span id="reportcomment_results_div_326838"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326838 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326838"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zakkmiester</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326837</link>
		<dc:creator>zakkmiester</dc:creator>
		<pubDate>Mon, 19 Oct 2009 21:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326837</guid>
		<description>Oh, it is, there&#039;s &quot;simulated&quot; sound, and it actually says that when you get dropped into orbit. There&#039;s also a stealth mode, where you can hardly hear gunshots (On the upside, you don&#039;t have thruster trails)</description>
		<content:encoded><![CDATA[<p>Oh, it is, there&#8217;s &#8220;simulated&#8221; sound, and it actually says that when you get dropped into orbit. There&#8217;s also a stealth mode, where you can hardly hear gunshots (On the upside, you don&#8217;t have thruster trails)
<p class="report-comment">
				<span id="reportcomment_results_div_326837"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326837 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326837"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadMatty</title>
		<link>http://www.rockpapershotgun.com/2009/10/19/z-access-shattered-horizon-footage/#comment-326836</link>
		<dc:creator>MadMatty</dc:creator>
		<pubDate>Mon, 19 Oct 2009 21:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=19887#comment-326836</guid>
		<description>Pass.
I want the realism stuff.
Not that i didn´t enjoy &quot;car in space&quot; style stuff , but it finally, and irrevocably so, became annoying how these &quot;gameplay considerations&quot; have come to make the games laughably mass-market in their depiction of space, with dodgy inertia and gunfire sounds from opponents.
my viewpoint.
I still get flashes in my head tho, of some 13-year old getting fantastic kicks out of it ;)</description>
		<content:encoded><![CDATA[<p>Pass.<br />
I want the realism stuff.<br />
Not that i didn´t enjoy &#8220;car in space&#8221; style stuff , but it finally, and irrevocably so, became annoying how these &#8220;gameplay considerations&#8221; have come to make the games laughably mass-market in their depiction of space, with dodgy inertia and gunfire sounds from opponents.<br />
my viewpoint.<br />
I still get flashes in my head tho, of some 13-year old getting fantastic kicks out of it ;)
<p class="report-comment">
				<span id="reportcomment_results_div_326836"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 326836 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_326836"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

