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	<title>Comments on: It&#8217;s A Small World. Let&#8217;s Keep It That Way.</title>
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	<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/</link>
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		<title>By: Iucounu</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-337511</link>
		<dc:creator>Iucounu</dc:creator>
		<pubDate>Mon, 26 Oct 2009 19:31:13 +0000</pubDate>
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		<description>The linearity of it is intentional. The designer wants you to see the big picture - the fun of it is in the way you seem to discover it naturally. That, along with the fact that you can&#039;t die, provides an interesting control; it proves experimentally that a game can still be engrossing even if it requires almost no challenge to complete and runs on invisible rails.</description>
		<content:encoded><![CDATA[<p>The linearity of it is intentional. The designer wants you to see the big picture &#8211; the fun of it is in the way you seem to discover it naturally. That, along with the fact that you can&#8217;t die, provides an interesting control; it proves experimentally that a game can still be engrossing even if it requires almost no challenge to complete and runs on invisible rails.
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		<title>By: Soren Johnson</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-337119</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Mon, 26 Oct 2009 15:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-337119</guid>
		<description>What I meant is that Small Worlds gets the exploration and ambience of my ideal PoP game right. I loved Sand of Time but could have gone without either the combat or the linearity. Plus, I wanted to be able to go everywhere I could see...</description>
		<content:encoded><![CDATA[<p>What I meant is that Small Worlds gets the exploration and ambience of my ideal PoP game right. I loved Sand of Time but could have gone without either the combat or the linearity. Plus, I wanted to be able to go everywhere I could see&#8230;
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		<title>By: Glove</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336960</link>
		<dc:creator>Glove</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336960</guid>
		<description>If the picture did any more justice it&#039;d make it less fun to actually play, (y&#039;know, sense of wondrous discovery and all).</description>
		<content:encoded><![CDATA[<p>If the picture did any more justice it&#8217;d make it less fun to actually play, (y&#8217;know, sense of wondrous discovery and all).
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		<title>By: Imagery</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336432</link>
		<dc:creator>Imagery</dc:creator>
		<pubDate>Mon, 26 Oct 2009 01:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336432</guid>
		<description>The picture for the article doesn&#039;t do the game justice (looks like those cross-section human anatomy diagrams of the mid section from high school sex-education).</description>
		<content:encoded><![CDATA[<p>The picture for the article doesn&#8217;t do the game justice (looks like those cross-section human anatomy diagrams of the mid section from high school sex-education).
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		<title>By: lobo_tuerto</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336431</link>
		<dc:creator>lobo_tuerto</dc:creator>
		<pubDate>Mon, 26 Oct 2009 01:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336431</guid>
		<description>Agree with Huggster. That&#039;s been my main argument pro old-games vs last generation games.

In the old times, game graphics (because of it&#039;s own limitations) would present abstract representations of things, and you, as the player would use a lot your imagination, and what you experienced would be something not defined, or limited, but somewhat endless.

Now you can see every detail on game characters or environments, don&#039;t take me wrong, some are truly beautiful, but it feels like it doesn&#039;t let anything for our imaginations.</description>
		<content:encoded><![CDATA[<p>Agree with Huggster. That&#8217;s been my main argument pro old-games vs last generation games.</p>
<p>In the old times, game graphics (because of it&#8217;s own limitations) would present abstract representations of things, and you, as the player would use a lot your imagination, and what you experienced would be something not defined, or limited, but somewhat endless.</p>
<p>Now you can see every detail on game characters or environments, don&#8217;t take me wrong, some are truly beautiful, but it feels like it doesn&#8217;t let anything for our imaginations.
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		<title>By: mootpoint</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336367</link>
		<dc:creator>mootpoint</dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336367</guid>
		<description>Fully agree, actually played it through again just now because I couldn&#039;t remember the ending (strangely, it really stuck this time) and found myself obsessively jumping all over the place despite having seen everything before.

I really like how that works out into a kind of &quot;life&quot; mechanic as well, the threat of going to close to the edge is not dying, but falling off into some place you can&#039;t get back to where you were from, thus killing your exploration.

Lovely lovely game. Probably the first game in long time I really &lt;em&gt;like&lt;/em&gt;, as the emotion like, not the judgement.</description>
		<content:encoded><![CDATA[<p>Fully agree, actually played it through again just now because I couldn&#8217;t remember the ending (strangely, it really stuck this time) and found myself obsessively jumping all over the place despite having seen everything before.</p>
<p>I really like how that works out into a kind of &#8220;life&#8221; mechanic as well, the threat of going to close to the edge is not dying, but falling off into some place you can&#8217;t get back to where you were from, thus killing your exploration.</p>
<p>Lovely lovely game. Probably the first game in long time I really <em>like</em>, as the emotion like, not the judgement.
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		<title>By: TCM</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336268</link>
		<dc:creator>TCM</dc:creator>
		<pubDate>Sun, 25 Oct 2009 22:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336268</guid>
		<description>He&#039;s thinking of the modern PoP games, not the classic ones.</description>
		<content:encoded><![CDATA[<p>He&#8217;s thinking of the modern PoP games, not the classic ones.
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		<title>By: Huggster</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336253</link>
		<dc:creator>Huggster</dc:creator>
		<pubDate>Sun, 25 Oct 2009 21:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336253</guid>
		<description>Agreed I would love that. However part of its charm is it makes you use your imagination. Crysis is lovely, but it leaves nothing to the imagination.</description>
		<content:encoded><![CDATA[<p>Agreed I would love that. However part of its charm is it makes you use your imagination. Crysis is lovely, but it leaves nothing to the imagination.
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		<title>By: Urthman</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336226</link>
		<dc:creator>Urthman</dc:creator>
		<pubDate>Sun, 25 Oct 2009 21:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20160#comment-336226</guid>
		<description>After playing this, I really want someone to make a big no-combat game about exploration where the micro-level exploration is really fun and interesting and beautiful and as you explore you reveal some larger picture.  The gameplay can be open-world racing, 2D or 3D platforming like Prince of Persia, Tomb Raider, Mario, Spider-Man, etc., Myst-style puzzle solving.  I don&#039;t care.  But I want it to feel like this.</description>
		<content:encoded><![CDATA[<p>After playing this, I really want someone to make a big no-combat game about exploration where the micro-level exploration is really fun and interesting and beautiful and as you explore you reveal some larger picture.  The gameplay can be open-world racing, 2D or 3D platforming like Prince of Persia, Tomb Raider, Mario, Spider-Man, etc., Myst-style puzzle solving.  I don&#8217;t care.  But I want it to feel like this.
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		<title>By: nam</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336113</link>
		<dc:creator>nam</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:58:25 +0000</pubDate>
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		<description>i agree with cypher. nice soundtrack.</description>
		<content:encoded><![CDATA[<p>i agree with cypher. nice soundtrack.
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		<title>By: lalahsghost</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336110</link>
		<dc:creator>lalahsghost</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:48:33 +0000</pubDate>
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		<description>The game is all too linear. on the later teleport stages, there is nearly only one way to get back to the main station. This game is too artsy-smartschy for me. This would be a good way to do a 2d Resident Evil, though~</description>
		<content:encoded><![CDATA[<p>The game is all too linear. on the later teleport stages, there is nearly only one way to get back to the main station. This game is too artsy-smartschy for me. This would be a good way to do a 2d Resident Evil, though~
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		<title>By: Kakksakkamaddafakka</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/its-a-small-world-lets-keep-it-that-way/#comment-336107</link>
		<dc:creator>Kakksakkamaddafakka</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:42:09 +0000</pubDate>
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		<description>Uh, you could die in PoP.</description>
		<content:encoded><![CDATA[<p>Uh, you could die in PoP.
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