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	<title>Comments on: Together Alone: Last Standing In DoW 2</title>
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	<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/</link>
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		<title>By: Martock</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-388112</link>
		<dc:creator>Martock</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20113#comment-388112</guid>
		<description>Definitely true. I have made it all the way to 16 solo with the Farseer.
Heavy Armour with Supression resistance, The speed/attack bonus gun, Fortune, Confuse, Energy Regen, and Storm.

You need the speed to run around the circle and confuse as you go. I was able to kill 1 of the doppelgangers but could not finish off the other 2 by myself.

And the whole bit about items vs. skill. Skill definitely trumps items. Especially 3 skilled players with teamwork. We beat wave 20 and I was only using a lvl 4 orc along with a lvl 11 orc and a lvl9 Farseer.

We both had big shootas so high dps. And the eldar confused the crap out of everything.</description>
		<content:encoded><![CDATA[<p>Definitely true. I have made it all the way to 16 solo with the Farseer.<br />
Heavy Armour with Supression resistance, The speed/attack bonus gun, Fortune, Confuse, Energy Regen, and Storm.</p>
<p>You need the speed to run around the circle and confuse as you go. I was able to kill 1 of the doppelgangers but could not finish off the other 2 by myself.</p>
<p>And the whole bit about items vs. skill. Skill definitely trumps items. Especially 3 skilled players with teamwork. We beat wave 20 and I was only using a lvl 4 orc along with a lvl 11 orc and a lvl9 Farseer.</p>
<p>We both had big shootas so high dps. And the eldar confused the crap out of everything.
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		<title>By: mundenez</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-382845</link>
		<dc:creator>mundenez</dc:creator>
		<pubDate>Thu, 24 Dec 2009 05:08:15 +0000</pubDate>
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		<description>One more thing and perhaps often overlooked is the power of the confuse spell on the Farseer. Unbelievably powerful. Its like being able to chose groups to swap sides for you, Has no monster level limit, just stick it on the avatars while you run in circles avoiding the mobs and let them do the work for you. And its hilarious. I swear I could solo the first 7 levels of the game with it.</description>
		<content:encoded><![CDATA[<p>One more thing and perhaps often overlooked is the power of the confuse spell on the Farseer. Unbelievably powerful. Its like being able to chose groups to swap sides for you, Has no monster level limit, just stick it on the avatars while you run in circles avoiding the mobs and let them do the work for you. And its hilarious. I swear I could solo the first 7 levels of the game with it.
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		<title>By: mundenez</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-382844</link>
		<dc:creator>mundenez</dc:creator>
		<pubDate>Thu, 24 Dec 2009 05:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20113#comment-382844</guid>
		<description>No, definately based on points. Much better to reach level 10 with a million points without dying than to survive to 17 dying all the time. The best I&#039;ve done with mates is about 1.2 million points atm and we reached 1 million of that at level 10, got to level 17 a couple of times and not a lot more points cos we die lots towards the end.</description>
		<content:encoded><![CDATA[<p>No, definately based on points. Much better to reach level 10 with a million points without dying than to survive to 17 dying all the time. The best I&#8217;ve done with mates is about 1.2 million points atm and we reached 1 million of that at level 10, got to level 17 a couple of times and not a lot more points cos we die lots towards the end.
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		<title>By: jester_prince</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-352544</link>
		<dc:creator>jester_prince</dc:creator>
		<pubDate>Tue, 10 Nov 2009 23:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20113#comment-352544</guid>
		<description>Id say that building uber builds isnt really a problem with a bit of practice, if your team focuses on one dopplganger (usualy the marine with the insta rez or the ork/marine with anti knock down armour) you can beat any build. Just keep them down and let no one near them.

Wraiths and dreads and anything bigger then a house is genrally a good idea to avoid, pick off the hords, keep the dreads away and then pick them off at the end. All the while jump packing or teleporting like a mad man.

My current favorite build ismarine with  EVERYTHING that heals, the chain sword plus the zeal purity seal = 15 health every time you hit stuff +5 for your allies. Its practically unstopable in a hord or one on one with big stompy things, is a great diestraction for your own dopple ganger while the other two pick off the others, you just pla him around for a bit untill they are ready to finish him off (you both heal faster then either fo you can damage each other). Jump pack obviously and the plasma pistol. Group healy goodness to keep your chums alive. It only leaves you with one usable ability (jump pack) but it leaves you a ton of energy to use as an escape tool, i used to use the healy armour but im leaning towards the reactive strike armour now.

I love this game mode its so much fun, im on my third time of getting to 20... though each time i do i find the token disapointing, as siad before each takes up a slot of equipment (1st time around its a commander and 2nd time round equipment).

But im addicted, makes you feel like a real hero. Now if only you could take them into battle in the rest of DOW.</description>
		<content:encoded><![CDATA[<p>Id say that building uber builds isnt really a problem with a bit of practice, if your team focuses on one dopplganger (usualy the marine with the insta rez or the ork/marine with anti knock down armour) you can beat any build. Just keep them down and let no one near them.</p>
<p>Wraiths and dreads and anything bigger then a house is genrally a good idea to avoid, pick off the hords, keep the dreads away and then pick them off at the end. All the while jump packing or teleporting like a mad man.</p>
<p>My current favorite build ismarine with  EVERYTHING that heals, the chain sword plus the zeal purity seal = 15 health every time you hit stuff +5 for your allies. Its practically unstopable in a hord or one on one with big stompy things, is a great diestraction for your own dopple ganger while the other two pick off the others, you just pla him around for a bit untill they are ready to finish him off (you both heal faster then either fo you can damage each other). Jump pack obviously and the plasma pistol. Group healy goodness to keep your chums alive. It only leaves you with one usable ability (jump pack) but it leaves you a ton of energy to use as an escape tool, i used to use the healy armour but im leaning towards the reactive strike armour now.</p>
<p>I love this game mode its so much fun, im on my third time of getting to 20&#8230; though each time i do i find the token disapointing, as siad before each takes up a slot of equipment (1st time around its a commander and 2nd time round equipment).</p>
<p>But im addicted, makes you feel like a real hero. Now if only you could take them into battle in the rest of DOW.
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		<title>By: Alaric</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-345839</link>
		<dc:creator>Alaric</dc:creator>
		<pubDate>Mon, 02 Nov 2009 17:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20113#comment-345839</guid>
		<description>Hi shokwaav,
The wraithlords in level 11 are tough, specially if you were loaded out in anti-infantry weapons.  (chainswords and bolters are weak against vehicles, while axe and plasma are better).  You need to use speed and movement.  They don&#039;t heal while you do.  So, the strategy is to avoid them WLs while wiping out the platforms and everything else.  Keep moving if you start taking damage.  Once you are down to the WLs fight and run.

Against counter parts, this is what I do.  Two of you focus on their weakest clone.  Leaving one of you to engage and then run away from the other two.  The third person has the hard job of running instead of fighting...  except fight enough to keep their attention.  The hard part is stopping them from resurrecting their friends.

-Alaric</description>
		<content:encoded><![CDATA[<p>Hi shokwaav,<br />
The wraithlords in level 11 are tough, specially if you were loaded out in anti-infantry weapons.  (chainswords and bolters are weak against vehicles, while axe and plasma are better).  You need to use speed and movement.  They don&#8217;t heal while you do.  So, the strategy is to avoid them WLs while wiping out the platforms and everything else.  Keep moving if you start taking damage.  Once you are down to the WLs fight and run.</p>
<p>Against counter parts, this is what I do.  Two of you focus on their weakest clone.  Leaving one of you to engage and then run away from the other two.  The third person has the hard job of running instead of fighting&#8230;  except fight enough to keep their attention.  The hard part is stopping them from resurrecting their friends.</p>
<p>-Alaric
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		<title>By: Galador</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-344927</link>
		<dc:creator>Galador</dc:creator>
		<pubDate>Sun, 01 Nov 2009 06:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20113#comment-344927</guid>
		<description>Just a tip on the strategy I use with my friends when I play. I use the SM with Plasma gun/Hellfire Grenades, the artificer armor for the extra health.energy, the +75 Health ribbon(cant remember the name), the Jump Pack, Taunt, and the Dread (which I will be switching for Orbital Bombardment once I get back up to lvl 20(wish I had never went Elite). I sit in the bottom portion of the arena and taunt everything to me. Between my Dread and my teammates... everything is usually dead by the time it gets close enough for me to need to run away. the Taun makes itself the most useful on lvl 16 as I taunt all the heroes, and while we all concentrate on one ata time, as long as I keep taunting them, THE WONT RESSURECT EACH OTHER!!! In other words, your friends can bring their uber builds and as long as you have a SM with taunt, lvl 16 is very easily beaten!!! Just some food for thought to help some folks out!!</description>
		<content:encoded><![CDATA[<p>Just a tip on the strategy I use with my friends when I play. I use the SM with Plasma gun/Hellfire Grenades, the artificer armor for the extra health.energy, the +75 Health ribbon(cant remember the name), the Jump Pack, Taunt, and the Dread (which I will be switching for Orbital Bombardment once I get back up to lvl 20(wish I had never went Elite). I sit in the bottom portion of the arena and taunt everything to me. Between my Dread and my teammates&#8230; everything is usually dead by the time it gets close enough for me to need to run away. the Taun makes itself the most useful on lvl 16 as I taunt all the heroes, and while we all concentrate on one ata time, as long as I keep taunting them, THE WONT RESSURECT EACH OTHER!!! In other words, your friends can bring their uber builds and as long as you have a SM with taunt, lvl 16 is very easily beaten!!! Just some food for thought to help some folks out!!
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		<title>By: shokwaav</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-339664</link>
		<dc:creator>shokwaav</dc:creator>
		<pubDate>Wed, 28 Oct 2009 06:57:59 +0000</pubDate>
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		<description>i love last stand but would appreciate it if someone here could tell me a few strategies

ive levelled up my marine to 11 nearly 12 but when i teamed up with two mekboys we still got owned by lvl 11 by the avatars.. whats effective against them?

i once got to wave 16 but got wiped by my counterpart. how do you go against them?</description>
		<content:encoded><![CDATA[<p>i love last stand but would appreciate it if someone here could tell me a few strategies</p>
<p>ive levelled up my marine to 11 nearly 12 but when i teamed up with two mekboys we still got owned by lvl 11 by the avatars.. whats effective against them?</p>
<p>i once got to wave 16 but got wiped by my counterpart. how do you go against them?
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		<title>By: kromagg</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-339189</link>
		<dc:creator>kromagg</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:04:53 +0000</pubDate>
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		<description>I don&#039;t think I didn&#039;t play the RTS multi much because of the complex nature of it. It&#039;s more because I played the single player and then got dropped into something that didn&#039;t resemble it at all. Suddenly you have a bunch of buildings and squads to manage and I&#039;m just useless.

FWIW it was pretty funny, hit me up on the RPS channel if you want to do some noobing around with it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I didn&#8217;t play the RTS multi much because of the complex nature of it. It&#8217;s more because I played the single player and then got dropped into something that didn&#8217;t resemble it at all. Suddenly you have a bunch of buildings and squads to manage and I&#8217;m just useless.</p>
<p>FWIW it was pretty funny, hit me up on the RPS channel if you want to do some noobing around with it.
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		<title>By: Primar</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-336174</link>
		<dc:creator>Primar</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:31:31 +0000</pubDate>
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		<description>If you enjoy single-player shenanigans and dislike multiplayer things, then that&#039;s fine.

But I suspect that people complaining that a multiplayer game mode requires multiple players is a bit much, really. If you don&#039;t like horror movies, you don&#039;t watch horror movies. It&#039;s not like you&#039;ve had to pay for this free content. :)</description>
		<content:encoded><![CDATA[<p>If you enjoy single-player shenanigans and dislike multiplayer things, then that&#8217;s fine.</p>
<p>But I suspect that people complaining that a multiplayer game mode requires multiple players is a bit much, really. If you don&#8217;t like horror movies, you don&#8217;t watch horror movies. It&#8217;s not like you&#8217;ve had to pay for this free content. :)
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-335697</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 12:46:32 +0000</pubDate>
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		<description>As much as I dislike GfWL, it&#039;s Relic&#039;s implementation of the TrueSkill algorithm that makes the matchmaking arse. It may even be that TrueSkill doesn&#039;t work with a DoW2-style game and should have been dismissed after proper investigation. But there are plenty of examples where TrueSkill is implemented well, such as Halo 3.

I just thought I&#039;d make this point because there seems to be a lot of confusion over this. If you want to have a dig at GfWL, you only have to look so far as the godawful interface that makes the simplest actions an horrific and arduous chore.</description>
		<content:encoded><![CDATA[<p>As much as I dislike GfWL, it&#8217;s Relic&#8217;s implementation of the TrueSkill algorithm that makes the matchmaking arse. It may even be that TrueSkill doesn&#8217;t work with a DoW2-style game and should have been dismissed after proper investigation. But there are plenty of examples where TrueSkill is implemented well, such as Halo 3.</p>
<p>I just thought I&#8217;d make this point because there seems to be a lot of confusion over this. If you want to have a dig at GfWL, you only have to look so far as the godawful interface that makes the simplest actions an horrific and arduous chore.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-335689</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 12:40:51 +0000</pubDate>
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		<description>The flaw in your argument is that it&#039;s not &#039;real-time&#039; strategy. You pick your strategy once and it doesn&#039;t change in real-time. A proper RTS involves (hinges on?) the ability to alter your strategy in real-time.</description>
		<content:encoded><![CDATA[<p>The flaw in your argument is that it&#8217;s not &#8216;real-time&#8217; strategy. You pick your strategy once and it doesn&#8217;t change in real-time. A proper RTS involves (hinges on?) the ability to alter your strategy in real-time.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2009/10/23/together-alone-last-standing-in-dow-2/#comment-335684</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 12:37:07 +0000</pubDate>
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		<description>There are actually combos that cannot be beaten in the mirror wave, such as triple &#039;eavy armour Mekboys with Megah Rumblahs and Flamers. While the mirror match-up can be frustrating, it&#039;s a super-clever bit of design to punish anyone trying to &#039;game&#039; The Last Stand with over-powered, stacked combinations.

Sadly the only dominant strategy it doesn&#039;t punish is teleporting Mekboys and Jump-pack Plasma ASMs, so it&#039;s not completely fool-proof.</description>
		<content:encoded><![CDATA[<p>There are actually combos that cannot be beaten in the mirror wave, such as triple &#8216;eavy armour Mekboys with Megah Rumblahs and Flamers. While the mirror match-up can be frustrating, it&#8217;s a super-clever bit of design to punish anyone trying to &#8216;game&#8217; The Last Stand with over-powered, stacked combinations.</p>
<p>Sadly the only dominant strategy it doesn&#8217;t punish is teleporting Mekboys and Jump-pack Plasma ASMs, so it&#8217;s not completely fool-proof.
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