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	<title>Comments on: Breaking: Predictable Thing Happens</title>
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		<title>By: Alex Woetzel</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-555401</link>
		<dc:creator>Alex Woetzel</dc:creator>
		<pubDate>Wed, 17 Nov 2010 19:10:03 +0000</pubDate>
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		<description>Terrific posting, well written I must say.</description>
		<content:encoded><![CDATA[<p>Terrific posting, well written I must say.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338720</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338720</guid>
		<description>I never said it was unmoddable. Just that the support for it is disappointing, and the things that mod teams have done usually involve some pretty whacky hacking to get it to work.</description>
		<content:encoded><![CDATA[<p>I never said it was unmoddable. Just that the support for it is disappointing, and the things that mod teams have done usually involve some pretty whacky hacking to get it to work.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338599</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:47:39 +0000</pubDate>
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		<description>We&#039;re going to have more to say on it soon. But our official line is that we think it&#039;s a crock of shit.</description>
		<content:encoded><![CDATA[<p>We&#8217;re going to have more to say on it soon. But our official line is that we think it&#8217;s a crock of shit.
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		<title>By: Quercus</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338583</link>
		<dc:creator>Quercus</dc:creator>
		<pubDate>Tue, 27 Oct 2009 12:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338583</guid>
		<description>I&#039;m sure most PC games journalists are critical - but as for games magazines or sites - I&#039;m not so sure. Most sites (including RPS) seem content to remain objective and just report what has happened, rather than voicing opinions either way. So far the only sites I have seen that have said anything overtly positive about dedicated servers (and by inference therefore, negative about IW&#039;s decision) are the DICE blog for BC2 and the artile by Tim Edwards for PC Gamer.
It is possible that the games magazines haven&#039;t caught up with the story yet, but at the moment it is depressing how few professional voices are standing in the way of IW&#039;s propaganda machine.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure most PC games journalists are critical &#8211; but as for games magazines or sites &#8211; I&#8217;m not so sure. Most sites (including RPS) seem content to remain objective and just report what has happened, rather than voicing opinions either way. So far the only sites I have seen that have said anything overtly positive about dedicated servers (and by inference therefore, negative about IW&#8217;s decision) are the DICE blog for BC2 and the artile by Tim Edwards for PC Gamer.<br />
It is possible that the games magazines haven&#8217;t caught up with the story yet, but at the moment it is depressing how few professional voices are standing in the way of IW&#8217;s propaganda machine.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338488</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 27 Oct 2009 11:00:05 +0000</pubDate>
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		<description>There seem to be an awful lot of mods, some of which do pretty clever things with BF2, its not like it is unmoddable.</description>
		<content:encoded><![CDATA[<p>There seem to be an awful lot of mods, some of which do pretty clever things with BF2, its not like it is unmoddable.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338468</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338468</guid>
		<description>@mungrul: Oh they&#039;re still going to be recruiting people from the mod community. Mod or indie experience is crucial if you&#039;re going to even think of applying for any of he larger devs. It&#039;s just that these guys won&#039;t be from their own community.

Which is deeply ironic considering, well, you know some of the map makers for CoD4? Where did THEY come from? Mapmaking for earlier CoD games.

Now the statement is that amateur mod-makers and mapmakers could never hope to replicated the quality of someone working full time on the job, so it&#039;s better to make things easier for the less hardcore fans instead and maintain quality. But even if that were true, it&#039;s something people do to develop their skills and show their potential.

All this is moot for IW though. Realistically they can easily draw talent from any number of sources and communities, it&#039;s not like they&#039;re going to be suffering a shortage of people applying. Doesn&#039;t change the fact that the logic behind it is a bit skewed if you talk about how unimportant that community is to you and then draw people with those skills from those communities.</description>
		<content:encoded><![CDATA[<p>@mungrul: Oh they&#8217;re still going to be recruiting people from the mod community. Mod or indie experience is crucial if you&#8217;re going to even think of applying for any of he larger devs. It&#8217;s just that these guys won&#8217;t be from their own community.</p>
<p>Which is deeply ironic considering, well, you know some of the map makers for CoD4? Where did THEY come from? Mapmaking for earlier CoD games.</p>
<p>Now the statement is that amateur mod-makers and mapmakers could never hope to replicated the quality of someone working full time on the job, so it&#8217;s better to make things easier for the less hardcore fans instead and maintain quality. But even if that were true, it&#8217;s something people do to develop their skills and show their potential.</p>
<p>All this is moot for IW though. Realistically they can easily draw talent from any number of sources and communities, it&#8217;s not like they&#8217;re going to be suffering a shortage of people applying. Doesn&#8217;t change the fact that the logic behind it is a bit skewed if you talk about how unimportant that community is to you and then draw people with those skills from those communities.
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		<title>By: Glove</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338426</link>
		<dc:creator>Glove</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338426</guid>
		<description>Aye, cue.</description>
		<content:encoded><![CDATA[<p>Aye, cue.
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		<title>By: Mungrul</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338298</link>
		<dc:creator>Mungrul</dc:creator>
		<pubDate>Tue, 27 Oct 2009 07:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338298</guid>
		<description>There&#039;s one critical factor about mod-ability that people always seem to forget; it creates future employees, or even future franchises. To stifle this only harms the developer community in general. But of course, this is long-term thinking, and not related to the idea of maximising short-term profitability, so corporate big-wigs aren&#039;t interested.
It&#039;s shocking when you consider that founder members of Infinity Ward themselves came from the modding community.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one critical factor about mod-ability that people always seem to forget; it creates future employees, or even future franchises. To stifle this only harms the developer community in general. But of course, this is long-term thinking, and not related to the idea of maximising short-term profitability, so corporate big-wigs aren&#8217;t interested.<br />
It&#8217;s shocking when you consider that founder members of Infinity Ward themselves came from the modding community.
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		<title>By: Monkeybreadman</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338281</link>
		<dc:creator>Monkeybreadman</dc:creator>
		<pubDate>Tue, 27 Oct 2009 06:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338281</guid>
		<description>Its normal for the BF series. Dice give out licences to server providers so they can host ranked servers. The GSPs then have to limit the access the user has to the server files. Something IW should&#039;ve done.

If i was Dice i would release another trailer for B:BC2 and be busting my balls to get 1943 out as soon as possible</description>
		<content:encoded><![CDATA[<p>Its normal for the BF series. Dice give out licences to server providers so they can host ranked servers. The GSPs then have to limit the access the user has to the server files. Something IW should&#8217;ve done.</p>
<p>If i was Dice i would release another trailer for B:BC2 and be busting my balls to get 1943 out as soon as possible
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		<title>By: runcrash</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338206</link>
		<dc:creator>runcrash</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20225#comment-338206</guid>
		<description>So my question is to all those who have rented a server before: In the BFBC2 FAQ it says that you can rent servers from &quot;trusted partners with datacenters.&quot; Is this normal for a FPS or can you host a dedicated server anywhere you like to? I know a friend of mine who is a web designer fires up a TF2 server on the web server he rents from time to time.</description>
		<content:encoded><![CDATA[<p>So my question is to all those who have rented a server before: In the BFBC2 FAQ it says that you can rent servers from &#8220;trusted partners with datacenters.&#8221; Is this normal for a FPS or can you host a dedicated server anywhere you like to? I know a friend of mine who is a web designer fires up a TF2 server on the web server he rents from time to time.
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338205</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:01:50 +0000</pubDate>
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		<description>Cue?</description>
		<content:encoded><![CDATA[<p>Cue?
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		<title>By: Monkeybreadman</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/breaking-predicatable-thing-happens/#comment-338104</link>
		<dc:creator>Monkeybreadman</dc:creator>
		<pubDate>Tue, 27 Oct 2009 03:17:45 +0000</pubDate>
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		<description>I agree</description>
		<content:encoded><![CDATA[<p>I agree
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