Dicey Underwater Choices: Bioshock 2 Trailer

By Jim Rossignol on October 26th, 2009 at 5:56 pm.


2K Games have released another trailer, via CVG, for Bioshock 2, this time narrated by a lady who is, presumably, the person who appears in a clever twist/cutscene about three-quarters of the way through the game. Or Shodan Under The Sea? Hmm, perhaps, but I guess it’s all a matter of philosophy, as we’ll no doubt find out soon. Anyway, go watch the action – for it is actiony – in the video-bathysphere below.

Thanks, CVG!

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80 Comments »

  1. Darthy says:

    A little less action, a little more awesomeness please.

  2. TheBlackBandit says:

    I don’t get it! What’s the twist? All I heard was creepy voice lady and all I saw was a room full of floating bodies. Asides that, I’m a little worried that we’ll be seeing less of the philosophy and the strange beauty, and more of the pulse-poundingly dark survival horror. Now, I liked that very much, but I loved the rich narrative and atmosphere more. Hm.

    • Jim Rossignol says:

      I was referring to the twist in the original game, and implying something similar is bound to happen in this.

    • TheBlackBandit says:

      Ah, I see. Oops, silly me. What would be interesting, though, would be if it actually was SHODAN.

      Hm, too horror – ish for me.

    • Howl says:

      Wasn’t the twist in the original game that for months we had been sold a survival horror RPG in a hugely original setting and then when you installed it you found out that it was a linear quest hub’n'spoke based corridor shooter like something from Raven in the 90′s, only with two enemy types and a compulsory Pipemania plugin?

      *ducks*

    • Bhazor says:

      My guess is that your Tenebaum and Tenebaum is Andrew Ryan and all Andrew Ryans are gay.

    • blah says:

      Here’s the twist: there is no twist – DUMMM DUMM DAAAAAA!

      Sic transit gloria PC…

    • eot says:

      I actually think Howl is right on the money

      Not a big fan of BioShock

  3. fulis says:

    If you just look at that trailer for what it is you could easily mistake it for random generic russian crap fps 343

    • diebroken says:

      You know if I watch it with the sound off I could swear it was a mod for Painkiller. XD

  4. Morph says:

    Jim’s refering to the original Bioshock. And System Shock 2. So the chances they’ll be a twist here are pretty high.

  5. diebroken says:

    Hmm, I spotted a double-barreled shotgun there, and that any game that sports that gets a plus in my book, but fool me twice…

  6. jsutcliffe says:

    I am finding it incredibly difficult to muster any enthusiasm for Bioshock 2. I think it’s a reaction to how I think that Bioshock had a good self-contained story and any attempt to tell further stories in its universe will ruin some of its setting’s wonderful mystique.

    Also, I haven’t read anything about the game that makes me think that this outing into Rapture will be worthwhile, and the graphics look a bit pants. To be honest Bioshock got away with semi-pants graphics thanks to the uniqueness of its setting — something Bioshock 2 obviously lacks.

  7. sfury says:

    1984-ish?

    • luphisto says:

      1984? i rather think not. unless your only referring to the fact they are both set in dystopia. pacing in and themes are entirely different from what i can see.

  8. A-Scale says:

    That was disjointed, weakened by its lack of a central theme, compounded by the voluminous action shots revealing little beyond weapon selection, and overall rather disappointing. The only exciting bit was the water effects, which look tremendous. For someone who was looking forward to this game with great hope, this trailer does not inspire confidence.

    Have I finally said something constructive Mr. Meer?

  9. Mungrul says:

    There’s one thing that’s keeping me interested in Bioshock 2; apparently the guy in charge of the project is the same guy responsible for the Cradle in Thief 3. As he also made the best level in the first game (Fort Frolic), I think it deserves to be kept an eye on at the very least.

    • Willy359 says:

      Yeah, that guy deserves a little faith, but if he’s making a Cradle/Frolic kind of game, they seriously need to find somebody else to make their trailers.

  10. Xercies says:

    To be honest focusing on the arcadey gunplay of the original and taking the story away is not the best idea I think since the arcadey gunplay wasn’t really that good in the first game and the only reason I managed to get past it was because of the atmosphere and the really great storyline. This just feels like they took those two parts away.

    • Kester says:

      Yes, they seem to have taken the wrong aspect of the game to build on. At least it’ll be the first game with a story excuse for respawning in deathmatch.

    • lumpi says:

      I think it’s dangerous to say they picked “the wrong aspect to build on”. The first worked because both the gameplay and the story (and sound, setting, graphics, scope, pacing,… ) were well done. There isn’t “one thing” that made the first part.

      Seeing their approach and some early reactions really reminds me of how difficult sequels are to make. Ken Levine started with a sequel (System Shock 2, and, in a “spiritual successor” way– Bioshock). So, ironically, it was him who proved that it’s possible to do a great one. The reason he succeeded is because he did not try to find one “main concept” of the original game, but rather built upon a great balance of multiple aspects of gamedesign, all equally respected.

  11. ChaosSmurf says:

    Was that claudia black >.>

  12. faelnor says:

    Every developer should take example on 2K when it comes to making DLC. It goes (slightly) beyond just two new enemies and two new weapons. Let’s hope it’s released for free on PC!

  13. EBass says:

    Has the person whose got hold of Bioware’s PR machine also got hold of, urgh whoever it is 2ks? As well? Take a game whose predecessors strong point was atmostphere and scope and give people generic combat instead.

  14. kulak says:

    I take it all pretentions to System Shock spirtual sequentialism are out the window?

    BANG BANG SHOOTY BANG!.

    Sheesh, even the puzzles in SS1 were more interesting and varied than the ludicrously overused water pipe puzzle.

    I guess this is what sells lately though.

    Ah well, theres always Deus Ex 3 to pin my FPS genre bending non linear hopes on.

  15. Amnesiac says:

    Bioshock was one of the few games that I liked everything but the gameplay.

    I’d probably be better off watching a walkthrough video of this when its released :)

  16. Magnus says:

    With the possibility of a SHODAN-like character, have they just gone back to SS2 and taken anything they forgot to last time?

    I’m not sure whether I want to play this really. I played the first one, and enjoyed it, but wouldn’t want to replay it (I’d only want to hear the story again, the action parts were uninspired for me).

    Time will tell, when we get some reviews in. Until then, I can wait.

  17. Tom says:

    Oh god I can’t wait! This and Mass Effect 2… Awesome.

  18. Jebediah Adder says:

    Reminds me of the trailer at the end of the demo of Bioshock – too much soulless action. Where’s the feeling and the suspense? I demand something better!

  19. Aubrey says:

    COOL! A Bioshock comments thread! I WONDER WHAT WILL HAPPEN??

  20. Fuzunga says:

    @Kester
    Nah, UT3 had that covered.

  21. john smith says:

    I’d offer some sane commentary, but to !@#! with advertisements covering and spamming ones reading experience. These ads are more pushy and large than any other gaming site I visit.

    Get rid of the spam, else I’m done with RPS. Was a nice ride.

    • Psychopomp says:

      If you think this ads are large and intrusive, all I have to say is http://www.youtube.com/watch?v=sfrTAt_m1po

    • Klaus says:

      Really? I have Adblock and noscript disabled for this site and I still don’t notice them all that much. Except for the Evony ones that popped up. Job well done for them. I suppose.

    • Psychopomp says:

      MARRY ME MY LORD!

    • Vinraith says:

      If you’re actually getting one of those” takes up the whole screen” types of ads you should take a screen shot (and try to gather link information on where it’s sourced from and where it points to) and then post about it in the forum. RPS doesn’t have a lot of control over what gets thrown their way, but they make an effort to get rid of the more obnoxious and problematic ads.

  22. Vivian says:

    looks like being in one big mechsection while Captain Janway flirts with you over the wireless. I’m only getting this is if turns out my expectations are entirely wrong.

  23. _Nocturnal says:

    Gosh, that Medal of Honor: Bioshock game is turning out quite intense!

  24. dhex says:

    it doesn’t look terrible, but that may simply be a function of how neat and unique the environment is.

  25. Rei Onryou says:

    Regardless of the naysayers, I’m still looking forward to this. After all, being alone among the dead is one of my fantasies.

  26. Vinraith says:

    I was never on the hype train with Bioshock, I didn’t really pay any attention to the pre-press or trailers, and so when they finally dropped the limited-install DRM and I picked it up on a lark for $15 I was just expecting a fun, atmospheric shooter. That’s exactly what I got, and judged as such it was well worth more than I paid for it. Consequently, I’m looking forward to Bioshock 2, simply hoping it will deliver more of the same with a better 3rd act.

  27. Jason Moyer says:

    The gameplay footage looks fantastic. I’m not sold on the voice acting or the music, though, and those were both high points of the previous game.

  28. RC-1290'Dreadnought' says:

    Embargo lifts next Thursday?

  29. c-Row says:

    Loved the first, looking forward to the second.

    Come on people, what do you expect from a trailer for a game which features, among other things, shooting stuff? Its predecessor’s trailers also put their focus on the shooting part, but it were the slower parts of the game that raised its atmosphere above other games’.

  30. Gpig says:

    Fontaine’s center for the boob.

  31. SheffieldSteel says:

    All we really need to know is: which cult hit B-movie game will the team steal all their design decisions from this time around?

    • subversus says:

      @SheffieldSteel

      Could you name those “cult hit B-movie games” from which design decisons for the first game were stolen? I want to broad my horizons a little bit.

    • blah says:

      I dunno about it’s ‘B’ status, but Condemned: Criminal Origins distinctly sticks out to me… http://www.rllmukforum.com/index.php?showtopic=180849

      “Paul Hellquist : We always look at a lot of other games while working on a project. Mostly we look at people who have solved the same kinds of problems that we were facing while making this game. Some that I recall looking at in particular include Condemned : Criminal Origins, Half-Life 2, and others.”
      http://www.xboxgazette.com/interview_bioshock_en.php

    • Howl says:

      Now Condemned really *was* unique. I never understood why it wasn’t more popular, or at least more critically acclaimed. It was powerful stuff. By the time I had finished the demo, in the dark, on my own, I was shaking like a shitting dog. All those drugged homeless people screaming and swearing at you, picking you up by the throat and slamming you about until you managed to break free and bludgeon them to death with lead piping. They way the hid behind pillars and tried to flank you in the dark. It was fast and shocking violence; much more violent than other high profile games that hit the headlines for it.

      It’s a must play. Bioshock I could take it or leave it but Condemned did something unique and needs to be played, imo, even if you just try the demo. Just do it justice and play it in the dark, alone, like a survival horror.

    • Psychopomp says:

      Condemned is utterly boring until the mall, and it’s pure quality from there >_>

    • Bhazor says:

      Well every example on that list was in other things long before Condemned. The one thing I will say was very similar was the “One two punch” of shock-thwak.

      Though bizarrely it missed out the living manikins in both games and the fact they both play grandma’s foot steps with you.

    • SheffieldSteel says:

      System Shock 2

  32. æclipse µattaru says:

    It was “dicey underwater *moral* choices”.

    Oh hai, nitpicking fanboi here.

  33. Sunjammer says:

    It’d be neat if the twist was that Bioshock was actually a prequel series to Moontrap.

    Anyway. Not feeling this. Too much shooty shooty, not enough thinky thinky. I didn’t play Bioshock to shoot shit. They really need to release a story trailer yet with any meat to it, because as it is i don’t even know if i’ll even consider buying this. And i was HUGELY into Bioshock.

  34. K says:

    Apparently the protagonist’s hands emerge from his cheeks. I thought we’d moved past that now. It disturbs me greatly.

  35. JonFitt says:

    Am I the only one who thinks the pose of: magic left hand out, right hand holding gun stock still to the side, looks really odd?

  36. HexagonalBolts says:

    Poor trailer. I hate when they have the jittery flashes of action, slow considered shots that allow people to soak in the appearance of the game are so much more effective and genuine.

  37. Zero says:

    ARGH FOAM HATE DESTROY GAME FAIL SUCK ARGH SNARL DEATH

  38. Urthman says:

    Tom Francis wrote a proposal for how Bioshock should have ended that is so fantastic it basically re-wrote my memories, so now when I think of Bioshock, my first thought is “That great game with the incredibly great ending.”

    Read this to make your experience of Bioshock retroactively awesome.
    (contains comprehensive spoilers for Bioshock)

    • Bhazor says:

      Except:
      Tenebaum would never flood the city not just because of the remaining sisters but simply because it would be too unpredictable. At those pressures the whole city could be flattened if one supporting wall goes.
      The DNA code was hardwired in by Ryan’s men so simply changing the computer login won’t change the Vitachambers. Besides my guess is that Ryan used them to escape your confrontation.
      Following the Half-Life model so closely Levine wouldn’t have used third person for such a scene.
      Theres no real difference to the endings and no real consequence for choosing whether or not you previously saved the girls.
      Fontaine is a complete nihilist who would think nothing of splicing himself right up the wazoo.
      Tenebaum doesn’t want you to know how to reach her sanctuary and certainly doesn’t want Fontaine to know so wouldn’t give you directions over the radio.
      Tenebaums too darn smart and suspicious to get shot in the back of the head like that. Also any reason she doesn’t have any Big Daddies with her?
      Fontaine wouldn’t stand and fight you if he could just climb in the bathysphere.

      I won’t say the original game was perfect but the world held up surprisingly well. The one element I do agree with Francis about is there was no real payoff to the sea after all that build up.
      My own retconned version sees you originally working for Fontaine who gets you to kill off his rivals. When you’ve done that he announces your job is done and kills you so you’ll respawn in a cell in his hideout. But at this point Atlas’ bots “save you” and you go off to rescue his family. Then it continues as before until the end where Tenebaum has one last captured sister drain the body of Fontaine before the ending splits in two. in the first you enter the Bathysphere with Tenebaum who looks at you compassionately and tells you something along the lines of “You must be exhausted, get some sleep why don’t you.” Camera switches to third person for credits where in the background you see the tiny figure of Tenebaum cradling the head of of a hulking great Big Daddy/an incredibly spliced up you sink into the depths of Rapture. In the second Tenebaum appears and tells you to “Get in the Bathysphere why don’t you.” revealing she added her own controls while removing Fontaines and was the one who sent for you. Your Bathysphere is then cut loose and dumps you to the seabed where the credit rolls as your sphere rolls along the sea bed pushed by the current. Both endings have the same stinger showing Tenebaum with the still enslaved super sister on her knee, camera closes in slowly, Tenebaums hand drifts up the sisters back, hesitates, trembles, reaches the back of her neck. Then cut to black.

      But I guess we all think we’re writers don’t we?

  39. asdf says:

    I’ve never understood the premise of Bioshock. Andrew Ryan and that other guy are supposedly fighting over control of Rapture, but there’s nothing there worth fighting over! The place is a crumbling wreck inhabited only by some crazed splicers that neither faction really “control”. What would either of them stand to gain?

    • Bhazor says:

      Better to rule in hell.

    • dhex says:

      their lives. at a certain point backing down means you die, even if the original goal is lost.

    • Bhazor says:

      I always got the feeling Fontaine wanted to use Rapture as the hub of his criminal empire. I imagine it would be hard to arrange extradition of a ruler from his soverign state at the bottom of the ocean. A state that happens to include nuclear weapons.

      Ryan burnt down his forest to stop the government taking it off him. So apply that concept to Rapture,

  40. phil says:

    All the talk of big daddies and sisters, not to mention the fact you ARE a big daddy, makes me think this game will focus overwelmingly on what was a cool side element of the first game’s escape quest.

    As a Captain Jack Sparrow proves if you have an interesting, quirky and novel side element from the first part of a franchise, placing them front and centre in the next part causes things to go horribly wrong.

    • luphisto says:

      yes but captain jack sparrow was a funny and likable character, well written and played by an exceptionally good actor. whereas a big daddy is a massive moaning behemoth. i dont think we are going to get the same type of experience.

  41. Gabanski83 says:

    Too much shooty shooty, not enough creepy creepy scary stuff.

    One of the reasons I liked Bioshock, was because it could be hauntingly quiet and forbidding. The atmosphere was ladled on in bucketloads, and it was brilliant for that. This just looks like a normal shooter, in a fairly unusual setting. And it’s a shame, as I don’t want a gung-ho balls out blaster of an FPS in the Bioshock universe. I want more creeping through the cold dark lifeless watery depths, the crushing pressure making the whole city creak and groan ominously as I clomp through the sections in an achingly slow Big Daddy suit.

    Well, ideally, I’d prefer to play without the safety of a Big Daddy suit. I want to be shit scared when I hear the insane laughter and metallic skittering of Splicers in the distance…

  42. mrrobsa says:

    The trailers for original Bioshock focused on gameplay choices and consequences. For these trailers it seems they have given the edit suite keys to Michael Bay (whom I love btw) and he’s gone all “KAPLAW, BOOOM, KRAKKA KRAAKA SHOOM!” which isn’t what Bioshock should be about. Pity.

  43. Urthman says:

    Having watched that trailer, that woman’s voice and the stuff she’s saying is really lame. That’s the omnipresent voice of your nemesis? Yawn.

  44. RIP says:

    Looks boring, well nothing new then?