<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fort Zombie Shambles Toward Halloween</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:54:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Anastasias</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-633442</link>
		<dc:creator>Anastasias</dc:creator>
		<pubDate>Thu, 03 Mar 2011 08:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-633442</guid>
		<description>this game is good ,  feeling very Excited
_______________________________
&lt;a href=&quot;http://www.85wowgold.com&quot; rel=&quot;nofollow&quot;&gt; wow gold&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>this game is good ,  feeling very Excited<br />
_______________________________<br />
<a href="http://www.85wowgold.com" rel="nofollow"> wow gold</a>
<p class="report-comment">
				<span id="reportcomment_results_div_633442"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 633442 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_633442"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wow gold</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-454930</link>
		<dc:creator>wow gold</dc:creator>
		<pubDate>Wed, 09 Jun 2010 03:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-454930</guid>
		<description>This is cool. As a gamer, I don&#039;t find anything wrong with my parents knowing what type of game I play. Who knows, 

maybe they can join me with my raids in Ulduar ^^</description>
		<content:encoded><![CDATA[<p>This is cool. As a gamer, I don&#8217;t find anything wrong with my parents knowing what type of game I play. Who knows, </p>
<p>maybe they can join me with my raids in Ulduar ^^
<p class="report-comment">
				<span id="reportcomment_results_div_454930"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 454930 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_454930"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frightlever</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-346487</link>
		<dc:creator>frightlever</dc:creator>
		<pubDate>Tue, 03 Nov 2009 11:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-346487</guid>
		<description>&lt;p&gt;Nobody?
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Nobody?
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_346487"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 346487 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_346487"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frightlever</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-345790</link>
		<dc:creator>frightlever</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-345790</guid>
		<description>&lt;p&gt;Just realised this came out on Friday - anyone try it?
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Just realised this came out on Friday &#8211; anyone try it?
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_345790"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345790 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345790"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Baris</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-339411</link>
		<dc:creator>Baris</dc:creator>
		<pubDate>Wed, 28 Oct 2009 02:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-339411</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=558#post-23493&quot;&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
No Zombie kids for a story reason that won&#8217;t be quite revealed in Fort Zombie.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I um...hmm.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=558#post-23493&quot;">said</a>:</cite><br />
No Zombie kids for a story reason that won&#8217;t be quite revealed in Fort Zombie.
</p>
</blockquote>
<p>I um&#8230;hmm.
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_339411"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 339411 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_339411"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-339144</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-339144</guid>
		<description>No Zombie kids for a story reason that won&#039;t be quite revealed in Fort Zombie.</description>
		<content:encoded><![CDATA[<p>No Zombie kids for a story reason that won&#8217;t be quite revealed in Fort Zombie.
<p class="report-comment">
				<span id="reportcomment_results_div_339144"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 339144 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_339144"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LOLWUT</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338753</link>
		<dc:creator>LOLWUT</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338753</guid>
		<description>oh god, oh god, how I wish this game had a massive budget.. 

its everything ever dreamed. just the concept of a survivalist zombie game, that plays as a sandbox is brilliant. imagine this: you have to pick a house (or whatever structure you want) as a stronghold, you barricade yourself inside with the rest of the survivors, use whatever you can find to &#039;upgrade&#039; the stronghold, and then have daily missions to go and get food, water, medicine, weapons... during the day, you roam the streets looking for survivors and supplies, during the night you fend off zombie attacks..

that + a decent storyline (say, playing as a goverment employee inflitrating a group of survivals, because a doctor travelling with them has had a massive breaktrough in a cure against the disease) and you have a game of the year winner.</description>
		<content:encoded><![CDATA[<p>oh god, oh god, how I wish this game had a massive budget.. </p>
<p>its everything ever dreamed. just the concept of a survivalist zombie game, that plays as a sandbox is brilliant. imagine this: you have to pick a house (or whatever structure you want) as a stronghold, you barricade yourself inside with the rest of the survivors, use whatever you can find to &#8216;upgrade&#8217; the stronghold, and then have daily missions to go and get food, water, medicine, weapons&#8230; during the day, you roam the streets looking for survivors and supplies, during the night you fend off zombie attacks..</p>
<p>that + a decent storyline (say, playing as a goverment employee inflitrating a group of survivals, because a doctor travelling with them has had a massive breaktrough in a cure against the disease) and you have a game of the year winner.
<p class="report-comment">
				<span id="reportcomment_results_div_338753"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338753 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338753"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfox</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338709</link>
		<dc:creator>Wolfox</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338709</guid>
		<description>The town is partly random, but with fixed &quot;chunks&quot;, so to speak. That&#039;s what I&#039;ve heard.</description>
		<content:encoded><![CDATA[<p>The town is partly random, but with fixed &#8220;chunks&#8221;, so to speak. That&#8217;s what I&#8217;ve heard.
<p class="report-comment">
				<span id="reportcomment_results_div_338709"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338709 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338709"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338686</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338686</guid>
		<description>&lt;p&gt;the dev video is a huge improvement over that horrible first one, I still have some concerns about the controls though. That said this game definitely bears keeping an eye on.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>the dev video is a huge improvement over that horrible first one, I still have some concerns about the controls though. That said this game definitely bears keeping an eye on.
</p>
<p class="report-comment">
				<span id="reportcomment_results_div_338686"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338686 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338686"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cheeba</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338680</link>
		<dc:creator>cheeba</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338680</guid>
		<description>Hurrah! Just found out Gamersgate have it up for pre-order. Hurroo! Those system requirements can&#039;t be right, surely? A Core2Duo 6600, 2 gigs of ram and a 512 meg video card? That can&#039;t be the minimum spec.</description>
		<content:encoded><![CDATA[<p>Hurrah! Just found out Gamersgate have it up for pre-order. Hurroo! Those system requirements can&#8217;t be right, surely? A Core2Duo 6600, 2 gigs of ram and a 512 meg video card? That can&#8217;t be the minimum spec.
<p class="report-comment">
				<span id="reportcomment_results_div_338680"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338680 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338680"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338656</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338656</guid>
		<description>Isn&#039;t the town itself supposed to be randomly generated, too? That, combined with the $10 price-tag would explain why it doesn&#039;t exactly look like a million bucks. I&#039;ll gladly trade fancy details if it&#039;s a different town and a different set of challenges each time.

Gameplay-wise, it pretty much sounds like a realtime, third-person version of Zafehouse, which is a pretty damn good thing in my book.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the town itself supposed to be randomly generated, too? That, combined with the $10 price-tag would explain why it doesn&#8217;t exactly look like a million bucks. I&#8217;ll gladly trade fancy details if it&#8217;s a different town and a different set of challenges each time.</p>
<p>Gameplay-wise, it pretty much sounds like a realtime, third-person version of Zafehouse, which is a pretty damn good thing in my book.
<p class="report-comment">
				<span id="reportcomment_results_div_338656"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338656 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338656"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cheeba</title>
		<link>http://www.rockpapershotgun.com/2009/10/26/fort-zombie-shambles-toward-halloween/#comment-338650</link>
		<dc:creator>cheeba</dc:creator>
		<pubDate>Tue, 27 Oct 2009 14:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20234#comment-338650</guid>
		<description>Wow, the proper trailer looks infinitely better. The characters still have that blocky look to them, but the whole engine looks so much more impressive when it&#039;s running as intended. The difference between those two trailers was really night and day.

Definite day one buy for me, for sure.</description>
		<content:encoded><![CDATA[<p>Wow, the proper trailer looks infinitely better. The characters still have that blocky look to them, but the whole engine looks so much more impressive when it&#8217;s running as intended. The difference between those two trailers was really night and day.</p>
<p>Definite day one buy for me, for sure.
<p class="report-comment">
				<span id="reportcomment_results_div_338650"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 338650 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_338650"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

