Doom With A Thirty-Two: Skulltag 0.98a

By Kieron Gillen on October 27th, 2009 at 12:14 pm.

Chainguns are just beautiful things. I'm sorry. They are.

Mr Mayfield mentioned mod-magnificence in a mail this morning and… that’s enough alliteration for today. Anyway – the latest version of Skulltag has gone live. The mod basically updates the old Doom bits and bobs to allow you to play 32 player multiplayer, multiple game-modes, including co-op waves. The invasion maps sound particularly amusing. You can get it here. To make it run, you’ll need some Doom files with the whole process explained herein. Easiest way is if you own the game – which is, of course, cheap now – though there are free options which aren’t-quite-right. And here’s the trailer for an earlier version…

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31 Comments »

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  1. Martin K says:

    And that is how you craft a trailer. Fort Zombie fools, take heed.

  2. Petethegoat says:

    “that’s enough alteration for today.”
    Kieron, you need to stop playing Morrowind/Oblivion and start spelling alliteration right. :P

    Spelling fickleness aside, this looks like an exceptionally awesome mod. Huzzah for the Doom Collector’s edition!

  3. Krikey! says:

    Huh. Surprised this hasn’t been featured before on RPS. Skulltag is one of the best ports for Doom, and one of the longest running too. It’s amazing.

    Also, you guys need to check out The Ghoul’s Forest for Skulltag. Pure win.

  4. Dominic White says:

    Skulltag is absolutely golden. It’s the latest and greatest version of GZDoom (the best Doom update engine, and most widely supported by mods), with extra features, playmodes (the wave-based co-op survival mode, Invasion is fantastic) and some really good netcode on top, and a proper server browser.

    Dunno why more places aren’t talking about it, because Doom plays amazingly well to this day. Unlike almost every shooter since, it hasn’t aged. It has improved and matured.

    • Pantsman says:

      I would beg to differ on that point. To me the game seems clunky and repetitive today.

  5. Dominic White says:

    Oh yeah – the Doom community are still producing maps and mods at an amazing rate, too. The Cacowards are a good place to start for finding the best of the best.

    http://doom.wikia.com/wiki/Cacowards

    Really, the game just keeps on kicking.

  6. lePooch says:

    Perfect timing, considering I just picked up a 5 game pack that included Doom and Doom 2 for 5 bucks at a thrift store here!

  7. nihohit says:

    I didn’t get it – some of it was like Doom’s 2.5d, and some was full 3d.
    Are there two engines in there, or was I just hallucinating?

    • Dominic White says:

      GZDoom supports some rough ‘real’ 3D stuff. It’s not used hugely often, but in general it’s a much more powerful version of the old Doom engine. Among other things, it does sloped surfaces, which old vanilla Doom couldn’t do either if I remember right.

      Most modern Doom levels/mods are GZDoom native. Check out The Ultimate Torment & Torture for an amazing example of what the engine can do. THIS should have been the real Doom 3.
      http://www.realm667.com/index.php?option=com_content&task=view&id=289

    • Dominic White says:

      GZDoom supports some rough ‘real’ 3D stuff. It’s not used hugely often, but in general it’s a much more powerful version of the old Doom engine. Among other things, it does sloped surfaces, which old vanilla Doom couldn’t do either if I remember right.

      Most modern Doom levels/mods are GZDoom native. Check out The Ultimate Torment & Torture for an amazing example of what the engine can do. THIS should have been the real Doom 3.

      http://www.realm667.com/index.php?option=com_content&task=view&id=289

    • Dominic White says:

      GZDoom supports some rough ‘real’ 3D stuff. It’s not used hugely often, but in general it’s a much more powerful version of the old Doom engine. Among other things, it does sloped surfaces, which old vanilla Doom couldn’t do either if I remember right.

      Most modern Doom levels/mods are GZDoom native. Check out The Ultimate Torment & Torture (google the name – for some reason it won’t let me post the link…) for an amazing example of what the engine can do. THIS should have been the real Doom 3.

    • nihohit says:

      I was talking about 3d models – that doesn’t seem like in the scope of the old engine.

    • Dominic White says:

      Ah, there are 3D model packs floating around – almost nobody uses them, though. They’re also a GZDoom feature. They are supported though, which is nice. MD3 format, I believe.

      And while I’m spamming the hell out of this thread, something single-player, for those who don’t want to take Skulltag online:

      http://www.scoredoom.com/ – Scoredoom

      Like Skulltag, it uses the GZDoom engine, but it uses it to take classic Doom 1/2 levels and remix them. Based on a seed number based on level and difficuty, it seeds new, tiered enemies in of various difficulties, and actually has a proper running score as you work your way through the game.

      There are 100+ new enemy types. Some of them are complete fodder, others are boss-grade. Bigger, tougher enemy types are worth more points. For instance, it might replace a basic pistol zombie with a similarly weak shambling corpse, or a fast-moving plasmagunning zombieguy.

      It also has globally tracked scoreboards. As enemy replacements are based on a set seed, there’s no random elements between one players game and the next, although you can activate a random mode if you want.

  8. Dominic White says:

    … Holy multipost, batman! It was giving me a ‘blacklist error’ the first two times. Erm. Pretend that never happened.

  9. megaman says:

    I tried it a while ago, and started with “The Ultimate Torment & Torture” pack. Time well invested, it’s Doom at it’s best which is both a happy trip into my gaming past and still an enormously fun shooter.

  10. Dominic White says:

    Oh, anyone wanting a good time in Skulltag should try out Armageddon Invasion 2 – the best Invasion level-pack out there, easy.

    Trailer: http://www.youtube.com/watch?v=9mvPvYIHX9U
    Get it here: http://skulltag.com/forum/viewtopic.php?f=12&t=16242

    Alternatively, just look in the Skulltag external server browser. Supergod (apparently a man with more bandwidth than regular god) has a hojillion servers running, and almost always one with Armageddon 2 running. The browser will automatically download any required WAD/PK3 files when you try to join the server.

    If you’re not sold, get this:

    Every level has unique enemies, scripting, and a huge boss battle.
    The music is actually really goddamn cool
    It’s heavily inspired by Serious Sam. You will be fighting HUNDREDS of enemies at once.
    It scales to the number of players. Tougher badguys with every four players, and it can support up to 32.

    Yes, 32-player co-op. And yes, it is as fun as it sounds.

  11. Rohit says:

    I’m a Chocolate Doom fanboy :P

  12. noom says:

    Gonna have to check this out, being one of those stuffy pompous old fools that still thinks doom2 has yet to be bested by any modern FPSs.

    • Dominic White says:

      I actually had a very, very long hiatus from playing Doom. In fact, shortly after beating Doom 2. I just forgot about it for years, and came back to it when the Doomsday engine started getting good, migrating later to GZDoom and now Skultag.

      It ain’t stuffy or pompous. It’s a goddamn univeral truth. Doom 2 hasn’t just aged well. It has gotten *better*.

  13. ChampionHyena says:

    Ahh, Skulltag. Finest of the DOOM source ports. I’ve been using it along with OBLIGE (http://oblige.sourceforge.net/) to randomly generate single-player campaigns. OBLIGE supports Skulltag’s new monsters and weapons, too, so it kinda feels like playing a DOOM sequel that is to DOOM II what DOOM II was to DOOM.

    Which is to say, “a couple new things.” But it’s unreasonably entertaining!

  14. Casimir's Blake says:

    Multiplayer is all well and good, and Doom multiplayer is still tremendous fun if bloody difficult, that’s only half the game. There have been MANY “megaWADs” released that have raised the bar of Doom mapping. Those of you that prefer the single player aspect, seek out:

    Plutonia 2
    Super Sonic Doom
    The Ultimate Torment & Torture
    New Doom Community Project 2
    Claustrophobia 1024

    • Dominic White says:

      I’d throw Scythe 2 into the mix, and while not exactly a ‘megawad’, Deus Vult 2 is pretty goddamn impressive.

  15. Tony says:

    Eh, I always preferred Doom Legacy.

    That’s what we used to play on the school computers, anyway. Ran like a charm and we rocked house in Dead Simple.

  16. Zyzzi says:

    I play this every day at school during lunch. 3v3 CTF is insane, probably because of how fast everyone runs.

  17. Cutman says:

    You can never have enough alliteration

  18. Bobic says:

    help I can only open the internal server browser and I can’t join any servers

  19. Rane2k says:

    Hm.. this might be the thing that makes me switch from ZDaemon to Skulltag, looks very good!

    One thing many people forgot about DooM: It is so damn fast! The closest comparison would be Quake 3/Live.. except that everyone would spawn with Quad and Haste. :-)

    • Dominic White says:

      The thing I really liked about Dooms movement is that it has some serious inertia. At full speed, you actually have a pretty wide turning circle.

      And on servers with jumping enabled, bunnyhopping can get you moving at absolutely hilariously excessive speeds – faster than your own rockets, even.

  20. AlexMax says:

    Rivecoder was not a dev at the time of that trailers release, but he is now.

  21. Ficarra1002 says:

    @megaman i thought you may like this, 1) because your name and 2) its doom, http://cutstuff.net/blog/?page_id=1490