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	<title>Comments on: Doom With A Thirty-Two: Skulltag 0.98a</title>
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	<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/</link>
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		<title>By: Ficarra1002</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-513562</link>
		<dc:creator>Ficarra1002</dc:creator>
		<pubDate>Sun, 19 Sep 2010 01:53:52 +0000</pubDate>
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		<description>@megaman i thought you may like this, 1) because your name and 2) its doom, http://cutstuff.net/blog/?page_id=1490</description>
		<content:encoded><![CDATA[<p>@megaman i thought you may like this, 1) because your name and 2) its doom, <a href="http://cutstuff.net/blog/?page_id=1490" rel="nofollow">http://cutstuff.net/blog/?page_id=1490</a>
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		<title>By: AlexMax</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-341235</link>
		<dc:creator>AlexMax</dc:creator>
		<pubDate>Thu, 29 Oct 2009 05:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20255#comment-341235</guid>
		<description>Rivecoder was not a dev at the time of that trailers release, but he is now.</description>
		<content:encoded><![CDATA[<p>Rivecoder was not a dev at the time of that trailers release, but he is now.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-340329</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Wed, 28 Oct 2009 17:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20255#comment-340329</guid>
		<description>The thing I really liked about Dooms movement is that it has some serious inertia. At full speed, you actually have a pretty wide turning circle.

And on servers with jumping enabled, bunnyhopping can get you moving at absolutely hilariously excessive speeds - faster than your own rockets, even.</description>
		<content:encoded><![CDATA[<p>The thing I really liked about Dooms movement is that it has some serious inertia. At full speed, you actually have a pretty wide turning circle.</p>
<p>And on servers with jumping enabled, bunnyhopping can get you moving at absolutely hilariously excessive speeds &#8211; faster than your own rockets, even.
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		<title>By: Rane2k</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339708</link>
		<dc:creator>Rane2k</dc:creator>
		<pubDate>Wed, 28 Oct 2009 08:26:14 +0000</pubDate>
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		<description>Hm.. this might be the thing that makes me switch from ZDaemon to Skulltag, looks very good!

One thing many people forgot about DooM: It is so damn fast! The closest comparison would be Quake 3/Live.. except that everyone would spawn with Quad and Haste. :-)</description>
		<content:encoded><![CDATA[<p>Hm.. this might be the thing that makes me switch from ZDaemon to Skulltag, looks very good!</p>
<p>One thing many people forgot about DooM: It is so damn fast! The closest comparison would be Quake 3/Live.. except that everyone would spawn with Quad and Haste. :-)
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		<title>By: Bobic</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339578</link>
		<dc:creator>Bobic</dc:creator>
		<pubDate>Wed, 28 Oct 2009 04:58:30 +0000</pubDate>
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		<description>help I can only open the internal server browser and I can&#039;t join any servers</description>
		<content:encoded><![CDATA[<p>help I can only open the internal server browser and I can&#8217;t join any servers
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		<title>By: Cutman</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339376</link>
		<dc:creator>Cutman</dc:creator>
		<pubDate>Wed, 28 Oct 2009 01:10:46 +0000</pubDate>
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		<description>You can never have enough alliteration</description>
		<content:encoded><![CDATA[<p>You can never have enough alliteration
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		<title>By: Zyzzi</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339358</link>
		<dc:creator>Zyzzi</dc:creator>
		<pubDate>Wed, 28 Oct 2009 00:13:47 +0000</pubDate>
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		<description>I play this every day at school during lunch. 3v3 CTF is insane, probably because of how fast everyone runs.</description>
		<content:encoded><![CDATA[<p>I play this every day at school during lunch. 3v3 CTF is insane, probably because of how fast everyone runs.
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		<title>By: Tony</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339244</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:50:42 +0000</pubDate>
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		<description>Eh, I always preferred Doom Legacy.

That&#039;s what we used to play on the school computers, anyway. Ran like a charm and we rocked house in Dead Simple.</description>
		<content:encoded><![CDATA[<p>Eh, I always preferred Doom Legacy.</p>
<p>That&#8217;s what we used to play on the school computers, anyway. Ran like a charm and we rocked house in Dead Simple.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339180</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:54:57 +0000</pubDate>
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		<description>I&#039;d throw Scythe 2 into the mix, and while not exactly a &#039;megawad&#039;, Deus Vult 2 is pretty goddamn impressive.</description>
		<content:encoded><![CDATA[<p>I&#8217;d throw Scythe 2 into the mix, and while not exactly a &#8216;megawad&#8217;, Deus Vult 2 is pretty goddamn impressive.
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		<title>By: Casimir's Blake</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339160</link>
		<dc:creator>Casimir's Blake</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20255#comment-339160</guid>
		<description>Multiplayer is all well and good, and Doom multiplayer is still tremendous fun if bloody difficult, that&#039;s only half the game.  There have been MANY &quot;megaWADs&quot; released that have raised the bar of Doom mapping.  Those of you that prefer the single player aspect, seek out:

Plutonia 2
Super Sonic Doom
The Ultimate Torment &amp; Torture
New Doom Community Project 2
Claustrophobia 1024</description>
		<content:encoded><![CDATA[<p>Multiplayer is all well and good, and Doom multiplayer is still tremendous fun if bloody difficult, that&#8217;s only half the game.  There have been MANY &#8220;megaWADs&#8221; released that have raised the bar of Doom mapping.  Those of you that prefer the single player aspect, seek out:</p>
<p>Plutonia 2<br />
Super Sonic Doom<br />
The Ultimate Torment &amp; Torture<br />
New Doom Community Project 2<br />
Claustrophobia 1024
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		<title>By: ChampionHyena</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339042</link>
		<dc:creator>ChampionHyena</dc:creator>
		<pubDate>Tue, 27 Oct 2009 18:06:16 +0000</pubDate>
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		<description>Ahh, Skulltag. Finest of the DOOM source ports. I&#039;ve been using it along with OBLIGE (http://oblige.sourceforge.net/) to randomly generate single-player campaigns. OBLIGE supports Skulltag&#039;s new monsters and weapons, too, so it kinda feels like playing a DOOM sequel that is to DOOM II what DOOM II was to DOOM.

Which is to say, &quot;a couple new things.&quot; But it&#039;s unreasonably entertaining!</description>
		<content:encoded><![CDATA[<p>Ahh, Skulltag. Finest of the DOOM source ports. I&#8217;ve been using it along with OBLIGE (<a href="http://oblige.sourceforge.net/" rel="nofollow">http://oblige.sourceforge.net/</a>) to randomly generate single-player campaigns. OBLIGE supports Skulltag&#8217;s new monsters and weapons, too, so it kinda feels like playing a DOOM sequel that is to DOOM II what DOOM II was to DOOM.</p>
<p>Which is to say, &#8220;a couple new things.&#8221; But it&#8217;s unreasonably entertaining!
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/#comment-339027</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:56:30 +0000</pubDate>
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		<description>I would beg to differ on that point.  To me the game seems clunky and repetitive today.</description>
		<content:encoded><![CDATA[<p>I would beg to differ on that point.  To me the game seems clunky and repetitive today.
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