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	<title>Comments on: Space Marine On PC, Oh Please Oh Please</title>
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	<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/</link>
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		<title>By: Hug_dealer</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-345304</link>
		<dc:creator>Hug_dealer</dc:creator>
		<pubDate>Sun, 01 Nov 2009 16:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20357#comment-345304</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=575&amp;page=4#post-25743&quot;&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
I have never seen a good port. I think its fundamentally impossibile because the interfaces differ too much. PC has a broad interface, where you can use shallow decision trees, whereby consoles only have a few buttons. It&#8217;s not just about the depth of submenues, being able to click on things and stuff, this difference leads to gameplay design differences (like camera positioning, turn/movement speeds, targeting &amp; aiming and therefore difficulty  and so on).&lt;/p&gt;
&lt;p&gt;For this reason you can always tell the ports, they just feel different (or as i would tend to say: inferior).
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;so rather than have a port, you would rather pc people not be able to play a game at all?  That is the worst thing a gamer could ever say.  Regardless of my, or anyone elses dislike of consoles.  we are all gamers in the end.&lt;/p&gt;
&lt;p&gt;A good game is a good game, regardless on system it was created for.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=575&amp;page=4#post-25743&quot;">said</a>:</cite><br />
I have never seen a good port. I think its fundamentally impossibile because the interfaces differ too much. PC has a broad interface, where you can use shallow decision trees, whereby consoles only have a few buttons. It&#8217;s not just about the depth of submenues, being able to click on things and stuff, this difference leads to gameplay design differences (like camera positioning, turn/movement speeds, targeting &amp; aiming and therefore difficulty  and so on).</p>
<p>For this reason you can always tell the ports, they just feel different (or as i would tend to say: inferior).
</p>
</blockquote>
<p>so rather than have a port, you would rather pc people not be able to play a game at all?  That is the worst thing a gamer could ever say.  Regardless of my, or anyone elses dislike of consoles.  we are all gamers in the end.</p>
<p>A good game is a good game, regardless on system it was created for.
</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-344947</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Sun, 01 Nov 2009 07:01:52 +0000</pubDate>
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		<description>&quot;DID ANYONE SEE THE BIT WHERE HE USED HIS GUN AS A FLASHLIGHT&quot;

Excuse me, but I suggest you watch the new trailer, before making an ass of yourself.</description>
		<content:encoded><![CDATA[<p>&#8220;DID ANYONE SEE THE BIT WHERE HE USED HIS GUN AS A FLASHLIGHT&#8221;</p>
<p>Excuse me, but I suggest you watch the new trailer, before making an ass of yourself.
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		<title>By: Adam Whitehead</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-344887</link>
		<dc:creator>Adam Whitehead</dc:creator>
		<pubDate>Sun, 01 Nov 2009 05:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20357#comment-344887</guid>
		<description>I read an interview with the guys at Relic after THQ bought the HOMEWORLD IP and they were asked when they were doing HW3 (because why would THQ spend the money if they weren&#039;t going to do something with the franchise?) and the reply was just soul-destroying. They said that they didn&#039;t think modern gamers could handle HOMEWORLD&#039;s &#039;complex&#039; interface (WTF?) and the use of vertical space would probably be &#039;too confusing&#039; (no, seriously, WTF?), so they&#039;d need to dumb down the game interface (despite HW&#039;s interface being pretty straightforward anyway). I get the impression that&#039;s what they&#039;d been told by market analysts or something anyway and as a result they&#039;d put it on the backburner for now.

Still, it does beg the question: why did THQ buy back the license if there were no plans for a new HOMEWORLD game?</description>
		<content:encoded><![CDATA[<p>I read an interview with the guys at Relic after THQ bought the HOMEWORLD IP and they were asked when they were doing HW3 (because why would THQ spend the money if they weren&#8217;t going to do something with the franchise?) and the reply was just soul-destroying. They said that they didn&#8217;t think modern gamers could handle HOMEWORLD&#8217;s &#8216;complex&#8217; interface (WTF?) and the use of vertical space would probably be &#8216;too confusing&#8217; (no, seriously, WTF?), so they&#8217;d need to dumb down the game interface (despite HW&#8217;s interface being pretty straightforward anyway). I get the impression that&#8217;s what they&#8217;d been told by market analysts or something anyway and as a result they&#8217;d put it on the backburner for now.</p>
<p>Still, it does beg the question: why did THQ buy back the license if there were no plans for a new HOMEWORLD game?
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		<title>By: snv</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-344578</link>
		<dc:creator>snv</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20357#comment-344578</guid>
		<description>I have never seen a good port. I think its fundamentally impossibile because the interfaces differ too much. PC has a broad interface, where you can use shallow decision trees, whereby consoles only have a few buttons. It&#039;s not just about the depth of submenues, being able to click on things and stuff, this difference leads to gameplay design differences (like camera positioning, turn/movement speeds, targeting &amp; aiming and therefore difficulty  and so on).

For this reason you can always tell the ports, they just feel different (or as i would tend to say: inferior).</description>
		<content:encoded><![CDATA[<p>I have never seen a good port. I think its fundamentally impossibile because the interfaces differ too much. PC has a broad interface, where you can use shallow decision trees, whereby consoles only have a few buttons. It&#8217;s not just about the depth of submenues, being able to click on things and stuff, this difference leads to gameplay design differences (like camera positioning, turn/movement speeds, targeting &amp; aiming and therefore difficulty  and so on).</p>
<p>For this reason you can always tell the ports, they just feel different (or as i would tend to say: inferior).
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		<title>By: Slink</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-343656</link>
		<dc:creator>Slink</dc:creator>
		<pubDate>Fri, 30 Oct 2009 18:24:39 +0000</pubDate>
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		<description>That&#039;s not a bad thing.  If anyone could just post without registering, you&#039;d have people signing 500 times.  Not that these petitions do a lot anyway, but any respect for them would be lost if it was obviously just people padding the numbers.</description>
		<content:encoded><![CDATA[<p>That&#8217;s not a bad thing.  If anyone could just post without registering, you&#8217;d have people signing 500 times.  Not that these petitions do a lot anyway, but any respect for them would be lost if it was obviously just people padding the numbers.
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		<title>By: Lagmint</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342562</link>
		<dc:creator>Lagmint</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:43:48 +0000</pubDate>
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		<description>You&#039;re arguing that one wont work on the platform due to INTEREST, while the other wont work due to TECHNICAL INABILITIES. Seriously, anything that requires AI at all fails with in-order processing.</description>
		<content:encoded><![CDATA[<p>You&#8217;re arguing that one wont work on the platform due to INTEREST, while the other wont work due to TECHNICAL INABILITIES. Seriously, anything that requires AI at all fails with in-order processing.
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		<title>By: Lagmint</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342559</link>
		<dc:creator>Lagmint</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:42:01 +0000</pubDate>
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		<description>If it was a side-scrolling fighter, I&#039;d say yes consoles. Or a racing game (wheels generally suck in my opinion).

3D Action game though? Didn&#039;t that genre START on PC?</description>
		<content:encoded><![CDATA[<p>If it was a side-scrolling fighter, I&#8217;d say yes consoles. Or a racing game (wheels generally suck in my opinion).</p>
<p>3D Action game though? Didn&#8217;t that genre START on PC?
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342548</link>
		<dc:creator>D</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:32:00 +0000</pubDate>
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		<description>You got it the wrong way around. FPS&#039;s are unfit for consoles because of their controllers. No genre is unfit for PC as you can just buy and plug in a usb controller.</description>
		<content:encoded><![CDATA[<p>You got it the wrong way around. FPS&#8217;s are unfit for consoles because of their controllers. No genre is unfit for PC as you can just buy and plug in a usb controller.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342543</link>
		<dc:creator>D</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:29:25 +0000</pubDate>
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		<description>This looks abysmal. Cinemaction moments? Disorienting and nonflowing combat? No challenge? DID ANYONE SEE THE BIT WHERE HE USED HIS GUN AS A FLASHLIGHT (twice)? Don&#039;t want at all.</description>
		<content:encoded><![CDATA[<p>This looks abysmal. Cinemaction moments? Disorienting and nonflowing combat? No challenge? DID ANYONE SEE THE BIT WHERE HE USED HIS GUN AS A FLASHLIGHT (twice)? Don&#8217;t want at all.
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		<title>By: Mull</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342295</link>
		<dc:creator>Mull</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:49:29 +0000</pubDate>
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		<description>Yea, an action-RPG of Inquisitor would be amazing. Go read &#039;Eisenhorn&#039; or &#039;Ravenor&#039; by Dan Abnett to get a taste of the fiction.</description>
		<content:encoded><![CDATA[<p>Yea, an action-RPG of Inquisitor would be amazing. Go read &#8216;Eisenhorn&#8217; or &#8216;Ravenor&#8217; by Dan Abnett to get a taste of the fiction.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342108</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:19:32 +0000</pubDate>
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		<description>@ Quests:

This argument. Sense. The two are not sharing each others presence.</description>
		<content:encoded><![CDATA[<p>@ Quests:</p>
<p>This argument. Sense. The two are not sharing each others presence.
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		<title>By: Hug_dealer</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/space-marine-on-pc-oh-please-oh-please/#comment-342099</link>
		<dc:creator>Hug_dealer</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:15:40 +0000</pubDate>
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		<description>&lt;p&gt;apparently the legacy of kain series didnt deserve to be on the PC?
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>apparently the legacy of kain series didnt deserve to be on the PC?
</p>
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