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	<title>Comments on: Unity3D For Free</title>
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	<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/</link>
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		<title>By: drwr</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-348289</link>
		<dc:creator>drwr</dc:creator>
		<pubDate>Thu, 05 Nov 2009 02:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-348289</guid>
		<description>&lt;a href=&quot;http://www.panda3d.org&quot; rel=&quot;nofollow&quot;&gt;Panda3D&lt;/a&gt; is fully Free/OSS, cost-free, runs on Windows, Mac, and Linux, and is weeks away from releasing a feature-complete browser plugin system with full download management.  It&#039;s a system geared more towards coders than artists; you can use it in any Python (or C++) authoring environment you like.</description>
		<content:encoded><![CDATA[<p><a href="http://www.panda3d.org" rel="nofollow">Panda3D</a> is fully Free/OSS, cost-free, runs on Windows, Mac, and Linux, and is weeks away from releasing a feature-complete browser plugin system with full download management.  It&#8217;s a system geared more towards coders than artists; you can use it in any Python (or C++) authoring environment you like.
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		<title>By: Eplekongen</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-342213</link>
		<dc:creator>Eplekongen</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-342213</guid>
		<description>What the hell?! This is huge news! I demand caps in title!</description>
		<content:encoded><![CDATA[<p>What the hell?! This is huge news! I demand caps in title!
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		<title>By: Patrick</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-342106</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-342106</guid>
		<description>You can import assets from pretty much anything, including blender. The scripting is in Mono, JS, or Python (Boo). You can use OpenGL or DX. Plug-in support requires the Pro version. There is no Linux version, but you can deploy to PC, Mac, Web plugin, iPhone, Wii and (soon) 360.

I&#039;m not sure what file format lock in you&#039;re speaking of. Your art assets will certainly be reusable, but you will not be able to easily remove Unity from the game that you have written for the Unity engine. I suppose that&#039;s the lock-in that you&#039;re apprehensive about? Locking you into a mere six platforms?</description>
		<content:encoded><![CDATA[<p>You can import assets from pretty much anything, including blender. The scripting is in Mono, JS, or Python (Boo). You can use OpenGL or DX. Plug-in support requires the Pro version. There is no Linux version, but you can deploy to PC, Mac, Web plugin, iPhone, Wii and (soon) 360.</p>
<p>I&#8217;m not sure what file format lock in you&#8217;re speaking of. Your art assets will certainly be reusable, but you will not be able to easily remove Unity from the game that you have written for the Unity engine. I suppose that&#8217;s the lock-in that you&#8217;re apprehensive about? Locking you into a mere six platforms?
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		<title>By: MrTambourineMan</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-342051</link>
		<dc:creator>MrTambourineMan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 17:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-342051</guid>
		<description>Nice, I&#039;m gonna make Doom5 in the next couple of weeks(Doom 4 is being developed by some lamers I thinks), stay tuned.</description>
		<content:encoded><![CDATA[<p>Nice, I&#8217;m gonna make Doom5 in the next couple of weeks(Doom 4 is being developed by some lamers I thinks), stay tuned.
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		<title>By: jph wacheski</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341930</link>
		<dc:creator>jph wacheski</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-341930</guid>
		<description>I will be trying it out now too,. looks like it has some rather niffty features, even in the now free version.

If you want a Free/Open Source IDE that does openGL with shaders and generates single .exe files of under 64k as well as slightly larger OS X  and  Linux then you should have a look as the Z Game Editor  [ zgameditor.org ]  it is an amazing and powerfull app,. not nearly as full featured as Unity, but in many ways better as well,. so most definetly an interesting option.</description>
		<content:encoded><![CDATA[<p>I will be trying it out now too,. looks like it has some rather niffty features, even in the now free version.</p>
<p>If you want a Free/Open Source IDE that does openGL with shaders and generates single .exe files of under 64k as well as slightly larger OS X  and  Linux then you should have a look as the Z Game Editor  [ zgameditor.org ]  it is an amazing and powerfull app,. not nearly as full featured as Unity, but in many ways better as well,. so most definetly an interesting option.
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		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341628</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-341628</guid>
		<description>Aha yes! This is the engine where shadows cost extra. I giggled the first time I heard that.
(Realistically I am pro-Unity as it lowers barrers of entry for practicing game designers)</description>
		<content:encoded><![CDATA[<p>Aha yes! This is the engine where shadows cost extra. I giggled the first time I heard that.<br />
(Realistically I am pro-Unity as it lowers barrers of entry for practicing game designers)
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341627</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:44:21 +0000</pubDate>
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		<description>It is a great way to prototype, stuff that takes you a lot of time in other packages(converting from one coordinate system to another(local&gt; world etc)) doesnt take any time at all, functionality that is built in the engine as a standard.</description>
		<content:encoded><![CDATA[<p>It is a great way to prototype, stuff that takes you a lot of time in other packages(converting from one coordinate system to another(local&gt; world etc)) doesnt take any time at all, functionality that is built in the engine as a standard.
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		<title>By: Flimgoblin</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341491</link>
		<dc:creator>Flimgoblin</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:00:55 +0000</pubDate>
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		<description>Plus Unity iPhone is still 400 dollars so if people want to publish on the iphone they get a share.</description>
		<content:encoded><![CDATA[<p>Plus Unity iPhone is still 400 dollars so if people want to publish on the iphone they get a share.
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		<title>By: Flimgoblin</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341463</link>
		<dc:creator>Flimgoblin</dc:creator>
		<pubDate>Thu, 29 Oct 2009 09:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20363#comment-341463</guid>
		<description>@LionsPhil I don&#039;t think it&#039;s just an attempt to get market share so they can do vendor lock-in. But you&#039;re right that it&#039;s definitely to their benefit. This isn&#039;t altruism - it&#039;s going to benefit them almost as much as it benefits people who want to experiment with it and build something. But that&#039;s just business...

Take a look at the terms. The indie version is only for use if you have a turnover of less than $100k.

So, you can experiment with it, put a game together and get it out there - but if you&#039;re successful you&#039;ll need to get the Pro version for the next game (by which time you&#039;ll be quite happily successful and more than willing to pay for the license).

In the mean time it gets them a much bigger user base of indies which makes their dev community that much more attractive - if you&#039;re able to post on a forum and get an answer about why networking XYZ thingummy isn&#039;t working quite right without having to buy a support contract that makes things much more attractive.

They don&#039;t need to cripple their software and sell it back to you in pieces to benefit from this. The changes from Indie -&gt; Pro (apart from maybe the realtime shadows) are all pretty much stuff you&#039;d only need if you were working as a studio rather than a small indie single dev/small team.</description>
		<content:encoded><![CDATA[<p>@LionsPhil I don&#8217;t think it&#8217;s just an attempt to get market share so they can do vendor lock-in. But you&#8217;re right that it&#8217;s definitely to their benefit. This isn&#8217;t altruism &#8211; it&#8217;s going to benefit them almost as much as it benefits people who want to experiment with it and build something. But that&#8217;s just business&#8230;</p>
<p>Take a look at the terms. The indie version is only for use if you have a turnover of less than $100k.</p>
<p>So, you can experiment with it, put a game together and get it out there &#8211; but if you&#8217;re successful you&#8217;ll need to get the Pro version for the next game (by which time you&#8217;ll be quite happily successful and more than willing to pay for the license).</p>
<p>In the mean time it gets them a much bigger user base of indies which makes their dev community that much more attractive &#8211; if you&#8217;re able to post on a forum and get an answer about why networking XYZ thingummy isn&#8217;t working quite right without having to buy a support contract that makes things much more attractive.</p>
<p>They don&#8217;t need to cripple their software and sell it back to you in pieces to benefit from this. The changes from Indie -&gt; Pro (apart from maybe the realtime shadows) are all pretty much stuff you&#8217;d only need if you were working as a studio rather than a small indie single dev/small team.
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		<title>By: Stringycustard</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341374</link>
		<dc:creator>Stringycustard</dc:creator>
		<pubDate>Thu, 29 Oct 2009 08:25:38 +0000</pubDate>
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		<description>I&#039;m glad they are doing this, hopefully it will start to take away the monopoly of Flash in the online market. The latest few Flash IDE iterations are a horrible mess and this might spark Adobe into either creating a real product through competition or releasing their own lite version of Flash to the market in a similar manner. The only way to currently learn how to use incredibly expensive tools legally is through companies that can afford them - 30 day trials do not give one enough time to become skillful at a product. Maya has a similar thing, all of which encourages new designers and developers without them having to pirate or spend vast amounts of money and then realise they don&#039;t actually want to develop in X program.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad they are doing this, hopefully it will start to take away the monopoly of Flash in the online market. The latest few Flash IDE iterations are a horrible mess and this might spark Adobe into either creating a real product through competition or releasing their own lite version of Flash to the market in a similar manner. The only way to currently learn how to use incredibly expensive tools legally is through companies that can afford them &#8211; 30 day trials do not give one enough time to become skillful at a product. Maya has a similar thing, all of which encourages new designers and developers without them having to pirate or spend vast amounts of money and then realise they don&#8217;t actually want to develop in X program.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341371</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Thu, 29 Oct 2009 08:22:08 +0000</pubDate>
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		<description>The demo is the compleet indy version, except with a timer. So i presume they removed it. The pro version is also the demo, only those futures are locked.</description>
		<content:encoded><![CDATA[<p>The demo is the compleet indy version, except with a timer. So i presume they removed it. The pro version is also the demo, only those futures are locked.
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/#comment-341364</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Thu, 29 Oct 2009 08:20:42 +0000</pubDate>
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		<description>Awesome! Been working a lot with Unity3D and i must say it is one of the best 3D engine packages out there. Not because of the graphics but because how easy it is quikly develop games with it.</description>
		<content:encoded><![CDATA[<p>Awesome! Been working a lot with Unity3D and i must say it is one of the best 3D engine packages out there. Not because of the graphics but because how easy it is quikly develop games with it.
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