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	<title>Comments on: BioShock Multiplayer: Capture The Sister</title>
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	<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/</link>
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		<title>By: Max</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-345503</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 02 Nov 2009 04:06:36 +0000</pubDate>
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		<description>Sure looks original. They made CTF except the flag yells at you. Sweet.</description>
		<content:encoded><![CDATA[<p>Sure looks original. They made CTF except the flag yells at you. Sweet.
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		<title>By: Lars Westergren</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-342023</link>
		<dc:creator>Lars Westergren</dc:creator>
		<pubDate>Thu, 29 Oct 2009 17:21:00 +0000</pubDate>
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		<description>Thanks Phil. Sounds more interesting than I expected. First time I&#039;ve felt any interest in B2.</description>
		<content:encoded><![CDATA[<p>Thanks Phil. Sounds more interesting than I expected. First time I&#8217;ve felt any interest in B2.
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		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341997</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Thu, 29 Oct 2009 17:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20377#comment-341997</guid>
		<description>Eurogamer now have a new hands on for the single player up; http://www.eurogamer.net/articles/bioshock-2-hands-on

The themepark, Lamb as antagonist, flooding, Big Sisters and lunging around like a 3 ton wolverine all sound simply super.</description>
		<content:encoded><![CDATA[<p>Eurogamer now have a new hands on for the single player up; <a href="http://www.eurogamer.net/articles/bioshock-2-hands-on" rel="nofollow">http://www.eurogamer.net/articles/bioshock-2-hands-on</a></p>
<p>The themepark, Lamb as antagonist, flooding, Big Sisters and lunging around like a 3 ton wolverine all sound simply super.
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		<title>By: Lars Westergren</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341984</link>
		<dc:creator>Lars Westergren</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20377#comment-341984</guid>
		<description>As Wisq said - “you may have a good game but you’re sure not selling it to me very well”.


However, I had a neat idea. Image that Bioshock 2, instead of a sequel (to a story that was pretty finished, in a place that was about to collapse and be filled with water anytime), was a prequel.

An adventure game prequel to be precise (not as in &quot;Rub items A and B together to solve illogical puzzle&quot;, but a game where you primarily explored and talked to people). You would see Rapture in its full glory, filled with people and life. The beauty and optimism would be tainted because the player knows what will eventually happen. You would play, say, Anna Gustavsdottir or whatever her name was, the woman whose corpse you find, who tried to assassinate Ryan. You would meet some of the strong bit characters whose personality you only saw through audio recordings in the first game - the voice actor who worked for Cohen, the jewish couple with their daughter (pre-Little Sister).

Starting as an idealist trying to help build a city based on Objectivist ideals - freedom, capitalism, human creativity, you would slowly find unsettling hints that not all is well. Some seem to take the übermench ideal more from Nietzsche and fascist territory, and as paranoia rises things start to unravel quickly.

This game could also continue to explore the philosophical topics from the first game. Did Rapture fail because Ryan and others didn&#039;t live up to their own high ideals, or from attack by outside infiltrators? Or is the ideology like communism good in paper but incompatible with human nature and always tragic if attempted in the real world?</description>
		<content:encoded><![CDATA[<p>As Wisq said &#8211; “you may have a good game but you’re sure not selling it to me very well”.</p>
<p>However, I had a neat idea. Image that Bioshock 2, instead of a sequel (to a story that was pretty finished, in a place that was about to collapse and be filled with water anytime), was a prequel.</p>
<p>An adventure game prequel to be precise (not as in &#8220;Rub items A and B together to solve illogical puzzle&#8221;, but a game where you primarily explored and talked to people). You would see Rapture in its full glory, filled with people and life. The beauty and optimism would be tainted because the player knows what will eventually happen. You would play, say, Anna Gustavsdottir or whatever her name was, the woman whose corpse you find, who tried to assassinate Ryan. You would meet some of the strong bit characters whose personality you only saw through audio recordings in the first game &#8211; the voice actor who worked for Cohen, the jewish couple with their daughter (pre-Little Sister).</p>
<p>Starting as an idealist trying to help build a city based on Objectivist ideals &#8211; freedom, capitalism, human creativity, you would slowly find unsettling hints that not all is well. Some seem to take the übermench ideal more from Nietzsche and fascist territory, and as paranoia rises things start to unravel quickly.</p>
<p>This game could also continue to explore the philosophical topics from the first game. Did Rapture fail because Ryan and others didn&#8217;t live up to their own high ideals, or from attack by outside infiltrators? Or is the ideology like communism good in paper but incompatible with human nature and always tragic if attempted in the real world?
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		<title>By: ZomBuster</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341896</link>
		<dc:creator>ZomBuster</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:06:56 +0000</pubDate>
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		<description>I think it looks really fun and it captures the feeling of the singleplayer game pretty good

(enemies shouting at you, big daddies being big daddies etc)</description>
		<content:encoded><![CDATA[<p>I think it looks really fun and it captures the feeling of the singleplayer game pretty good</p>
<p>(enemies shouting at you, big daddies being big daddies etc)
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		<title>By: Samattack</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341817</link>
		<dc:creator>Samattack</dc:creator>
		<pubDate>Thu, 29 Oct 2009 15:04:58 +0000</pubDate>
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		<description>I was actually sort of hoping you had to dunk the little sister in the porthole.</description>
		<content:encoded><![CDATA[<p>I was actually sort of hoping you had to dunk the little sister in the porthole.
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341813</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 29 Oct 2009 15:00:46 +0000</pubDate>
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		<description>Looks like fun to me.</description>
		<content:encoded><![CDATA[<p>Looks like fun to me.
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341721</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20377#comment-341721</guid>
		<description>If the gameplay mode really is as shallow as the video suggests, then I feel like they&#039;ve traded away substance for shock value.  Which puts the whole thing somewhere around the level of that old Dragon Age trailer (pre-Hawaii-ification), i.e. &quot;you may have a good game but you&#039;re sure not selling it to me very well&quot;.

That said, I have no personal issues with the content itself.  I think excessive gaming has made me immune to this sort of thing. :)</description>
		<content:encoded><![CDATA[<p>If the gameplay mode really is as shallow as the video suggests, then I feel like they&#8217;ve traded away substance for shock value.  Which puts the whole thing somewhere around the level of that old Dragon Age trailer (pre-Hawaii-ification), i.e. &#8220;you may have a good game but you&#8217;re sure not selling it to me very well&#8221;.</p>
<p>That said, I have no personal issues with the content itself.  I think excessive gaming has made me immune to this sort of thing. :)
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341716</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20377#comment-341716</guid>
		<description>I tend to agree.

I do think the whole concept of BioShock multiplayer could indeed be interesting, but only to the degree that a typical Source mod is interesting, say.  To actually stand out in my eyes, they need to harness the BioShock universe concepts to create some fun and unique gameplay mechanics -- not just rely on the inherent marketing of &quot;Look!  It&#039;s BioShock!  But with multiple players!&quot;.

Sadly, it seems they&#039;re doing the latter.  Case in point:  When I think &quot;CTF using Little Sisters&quot;, I imagine all the fun game mechanics that could stem from that.  When 2K thinks &quot;CTF using Little Sisters&quot;, they (apparently) imagine a flag that screams at you as you lead it to an excessively long capture animation.  Yeah, that sounds like fun.</description>
		<content:encoded><![CDATA[<p>I tend to agree.</p>
<p>I do think the whole concept of BioShock multiplayer could indeed be interesting, but only to the degree that a typical Source mod is interesting, say.  To actually stand out in my eyes, they need to harness the BioShock universe concepts to create some fun and unique gameplay mechanics &#8212; not just rely on the inherent marketing of &#8220;Look!  It&#8217;s BioShock!  But with multiple players!&#8221;.</p>
<p>Sadly, it seems they&#8217;re doing the latter.  Case in point:  When I think &#8220;CTF using Little Sisters&#8221;, I imagine all the fun game mechanics that could stem from that.  When 2K thinks &#8220;CTF using Little Sisters&#8221;, they (apparently) imagine a flag that screams at you as you lead it to an excessively long capture animation.  Yeah, that sounds like fun.
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341706</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:55:10 +0000</pubDate>
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		<description>I&#039;m going to get Firefox right now... if only because Bing is pissing me off. ;-)</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to get Firefox right now&#8230; if only because Bing is pissing me off. ;-)
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341698</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:46:09 +0000</pubDate>
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		<description>Yeah, there&#039;s been a certain tendency for the site to give an &quot;invalid response&quot; (according to my local web proxy) and post the post anyway.

In Firefox, I hit the back button, then the refresh button.  Refreshing maintains the contents of the form, so my comment is still there if I have to resubmit.  But it also typically shows me my posted comment, all good and not invalid-ified at all.</description>
		<content:encoded><![CDATA[<p>Yeah, there&#8217;s been a certain tendency for the site to give an &#8220;invalid response&#8221; (according to my local web proxy) and post the post anyway.</p>
<p>In Firefox, I hit the back button, then the refresh button.  Refreshing maintains the contents of the form, so my comment is still there if I have to resubmit.  But it also typically shows me my posted comment, all good and not invalid-ified at all.
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/#comment-341667</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:12:14 +0000</pubDate>
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		<description>Jesus, told me I had  a 404 and brought it up anyway. You get my gist though. Apologies for repitition.</description>
		<content:encoded><![CDATA[<p>Jesus, told me I had  a 404 and brought it up anyway. You get my gist though. Apologies for repitition.
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